Commit graph

6799 commits

Author SHA1 Message Date
Matthew Waters
af493eb6b2 gldisplay: add a list of glwindow's
With the event thread on the display, for a particular winsys event
we need to be able to retreive the window that the event matches.
2017-12-09 19:32:24 +00:00
Matthew Waters
3870012f18 gldisplay: add a dedicated event thread
Will take the place of the navigation event thread for dealing with
winsys events.
2017-12-09 19:32:24 +00:00
Matthew Waters
ef70a7beae gl: don't expose OpenGL prototypes
We roll our own to avoid depending a certain OpenGL header version
2017-12-09 19:32:24 +00:00
Matthew Waters
4a1d23ea85 gl/cocoa: don't install the gstglcontext_cocoa.h header
It's not needed to be exposed
2017-12-09 19:32:24 +00:00
Matthew Waters
50f60c9ae9 gl/android: don't install the android window header
It's not needed
2017-12-09 19:32:24 +00:00
Matthew Waters
d0b8f7c002 gl: add padding to all exposed winsys/platform-specific structs 2017-12-09 19:32:24 +00:00
Matthew Waters
d7d42971ab gl/wayland: install the gstgldisplay_wayland.h header
As it is used by other OpenGL sinks (gtkglsink, qmlglsink)
2017-12-09 19:32:24 +00:00
Matthew Waters
9d295ed19b gl/egl: don't install the gstglcontext_egl.h header
It's not needed to be exposed and there are no users of the API.
2017-12-09 19:32:24 +00:00
Matthew Waters
181dacc77e glfilter: remove display_init/reset
They are mirrors of GstGLBaseFilter's gl_start() and gl_stop() virtual methods
so use them instead.
2017-12-09 19:32:23 +00:00
Matthew Waters
873466a1f1 gldisplay: Fix inverted precondition
A GError argument must either be null or point to a NULL GError.

https://developer.gnome.org/glib/stable/glib-Error-Reporting.html
2017-12-09 19:32:23 +00:00
Matthew Waters
62d0bac993 gl/gi: some annotation updates for called functions
With scope, closure, destroy annotations
2017-12-09 19:32:23 +00:00
Matthew Waters
3ef6af7b0f gl/gi: also include GstVideo
Removes all the unknown type GstVideo* warnings while building the GIR
file.
2017-12-09 19:32:23 +00:00
Matthew Waters
c6c7f421e3 glfeature: move internal functions into a private header
Don't expose them to the outside world
2017-12-09 19:32:23 +00:00
Matthew Waters
18ac98c58b gl: GST_GL_TYPE -> GST_TYPE_GL
Some deprecated symbols are kept for backwards compatibility
2017-12-09 19:32:23 +00:00
Matthew Waters
9bafa08a5d gl/docs: massive update
- add Since: markers where necessary.
- document structs
- add documentation headers for each module (short_description,
  see_also, etc)
- reduce the number of warnings gtk-doc outputs
- fix spelling mistakes
2017-12-09 19:32:23 +00:00
Matthew Waters
51a6f47bf8 gl/docs: document new API added in 1.10
GstGLRenderbuffer
GstGLFramebuffer
GstGLQuery
GstEGLImage
GstGLMemoryEGL
2017-12-09 19:32:23 +00:00
Matthew Waters
8faebcf915 glsl: fix #version 150 not working with profiles
The spec allows the core/compatibility profiles to be used
with #version 150.

Also tighten up the tests to check for default profiles being chosen
correctly.
2017-12-09 19:32:23 +00:00
Nirbheek Chauhan
a3968fa896 build: Also need to define GST_EXPORTS for Autotools
The change to use GST_EXPORT for symbols under Windows requires
GST_EXPORTS for internal use, and that is also needed under Autotools.
The same thing is done for gstreamer-1.0.dll in -core.
2017-12-09 19:32:23 +00:00
Nirbheek Chauhan
d57808385c gstgl: Re-enable WINAPI on _MSC_VER
The calling convention may be deprecated, but we still need it for
OpenGL. The build issue was caused by an incorrect syntax being used for
the WINAPI (__stdcall) prototype in function pointers which was accepted
by GCC but is rejected by MSVC.
2017-12-09 19:32:23 +00:00
Nirbheek Chauhan
503822eb20 Explicitly define float constants as float
With MSVC, this gives the following warning:

warning C4305: 'function': truncation from 'double' to 'gfloat'

Apparently, MSVC does not figure out what type to use for constants
based on the assignment. This warning is very spammy, so let's try to
fix it.
2017-12-09 19:32:23 +00:00
Nirbheek Chauhan
6106816f50 gstgl: Add GST_EXPORT to all symbols used on Windows
This is a requirement for those symbols to be exported in gstgl-1.0.dll
when building with the MSVC compiler
2017-12-09 19:32:23 +00:00
Nirbheek Chauhan
c7c2a68de2 meson: Add support for building WGL on Windows
Currently only tested with MSVC.
2017-12-09 19:32:23 +00:00
Nirbheek Chauhan
45ad33c94c gstgl: Porting fixes for MSVC with Meson
GL/gl.h needs windows.h on MSVC

WINAPI should not be used with MSVC. It also causes a build error.
2017-12-09 19:32:23 +00:00
Matthew Waters
08e20ff131 glsyncmeta: don't glFinish() everytime a sync point is set
At minimum, we only need to glFlush() if we are in a shared GL context
environment.  Move the glFinish() to when the actual wait is requested
which may be never.  Improves the throughput on older GL systems without
GL3/GLES3 and/or fence sync objects.
2017-12-09 19:32:23 +00:00
Matthew Waters
99f5ac40db meson: gl: add support for building with dispmanx on the rpi 2017-12-09 19:32:23 +00:00
Matthew Waters
36b8ed8712 gl/eglimage: Fix passing the destroy function to gst_egl_image_new_wrapped
The function pointer and the user data arguments were swapped in both
uses.

https://bugzilla.gnome.org/show_bug.cgi?id=769382
2017-12-09 19:32:23 +00:00
Munez
e49f723a07 Implemented gst_video_overlay_set_window_handle()
https://bugzilla.gnome.org/show_bug.cgi?id=772608
2017-12-09 19:32:23 +00:00
Matthew Waters
78d8e895df meson: gl: fix detection of glx without gl
We need to check for libGL if we may use desktop OpenGL *or* GLX.
2017-12-09 19:32:23 +00:00
Matthew Waters
f70d4ec22d meson: gl: fix incorrect error string
Use the winsys variable for an incorrect winsys provided
2017-12-09 19:32:23 +00:00
Munez
0207ce9818 gl/dispmanx: egl_show should resize the window only if there is no render rectangle set
https://bugzilla.gnome.org/show_bug.cgi?id=772699
2017-12-09 19:32:23 +00:00
Munez
7a41cbd599 gl/dispmanx: Fix set_render_rectangle typo
https://bugzilla.gnome.org/show_bug.cgi?id=772698
2017-12-09 19:32:23 +00:00
Matthew Waters
126ee924c0 glwindow: don't use g_thread_join() to join the navigation thread
Using g_thread_join() in _finalize() handlers may result in a deadlock
joining the current thread when the last reference is held by a signal
handler.

e.g.:

error 'Resource deadlock avoided' during 'pthread_join (pt->system_thread, NULL)'

The backtrace looks like this:
[...]
g_thread_join ()
gst_gl_window_finalize ()
gst_gl_window_x11_finalize ()
g_object_unref ()
g_value_unset ()
g_signal_emit_valist ()
g_signal_emit ()
gst_gl_window_send_mouse_event ()
gst_gl_window_mouse_event_cb ()
g_main_dispatch ()
[..]
g_main_loop_run ()
gst_gl_window_navigation_thread ()
g_thread_proxy ()
start_thread ()
clone ()
2017-12-09 19:32:23 +00:00
Matthew Waters
112f85a474 gl/win32: remove egl implementation
It hasn't been used in ages and is dead code.
2017-12-09 19:32:22 +00:00
Gwang Yoon Hwang
485dffa6d5 gl/dispmanx: Implements set_render_rectangle to adjust the position of window
We cannot set the x, y coordinate of the video frame at the dispmanx at
this point. We need to teach dispmanx backend to understand about
set_render_rectangle API to draw a video with other UI.

This patch keeps the current behavior which places video frame at the
center of the display if there is no set_render_rectangle call to the
dispmanx window.

https://bugzilla.gnome.org/show_bug.cgi?id=766018
2017-12-09 19:32:22 +00:00
Matthew Waters
1e8c7e0f31 gl: add necessary padding bytes to all public structs 2017-12-09 19:32:22 +00:00
Matthew Waters
7cbac97b94 gldisplay: also free the GWeakRef when removing dead contexts
Otherwise we leak GWeakRef's.

Found with make -C tests/check libs/gstglcontext.valgrind
2017-12-09 19:32:22 +00:00
Matthew Waters
f678dcaf2b meson/gl: use separate deps for gl and glx
e.g. passing with_gl_api=gles2 would still build the glx code but not be
linking against the libGL library which is where the glX* functions are
located and would result in a linker error.

Solved by checking for the libGL library if either opengl or glx may be
needed and then disabling the corresponding deps as requested.
2017-12-09 19:32:22 +00:00
Matthew Waters
8d60fa2327 meson: add some starting build files for GL
Currently only works on linux with egl/glx + wayland/x11 but the general
principals have been layed out for adding the other GL platforms/winsys'.
2017-12-09 19:32:22 +00:00
Alistair Buxton
94f5fc5d83 gl: Remove duplicate GL_CFLAGS in Makefile.am.
https://bugzilla.gnome.org/show_bug.cgi?id=771021
2017-12-09 19:32:22 +00:00
Jan Schmidt
ae89055e67 gl: Remove extra duplicate typedef of GstGLFramebuffer
It's triggering a warning building git master on OSX
2017-12-09 19:32:22 +00:00
Alessandro Decina
29d6825f11 glupload: fix tests and check for the new RECONFIGURE behaviour
The tests were broken since 91fea30, which changed glupload to return
GST_GL_UPLOAD_RECONFIGURE if the texture target in the input buffers doesn't
match the texture-target configured in the output caps.

This commit fixes that and adds more checks for the new behaviour.
2017-12-09 19:32:22 +00:00
Alessandro Decina
cc9f65f191 gstglupload: make the GLMemoryUpload method output the correct texture-target
Now when used with video/x-raw as input, the GLMemoryUpload method checks for
->tex_target in input GLMemory(es) and sets the output texture-target
accordingly.

Fixes video corruption with a pipeline like avfvideosrc ! video/x-raw !
glimagesink where on macos avfvideosrc pushes RECTANGLE textures but glupload
was configuring texture-target=2D as output.
2017-12-09 19:32:22 +00:00
Jan Schmidt
179f7c00fe glviewconvert: Fix texture target fixation
Don't set the chosen texture-target into the wrong structure.
The input caps may not be writable, and in any case - the
intention was to configure the othercaps. Also, remove an
extra unref - the othercaps ref is consumed by
gst_caps_make_writable already.
2017-12-09 19:32:22 +00:00
Nirbheek Chauhan
598f8e0121 Add support for Meson as alternative/parallel build system
https://github.com/mesonbuild/meson

With contributions from:

Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)

Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded

... and many more. For more details see:

http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.html
http://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html

Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
2017-12-09 19:32:22 +00:00
Matthew Waters
792299d9ae glwindow: marshal gst_gl_window_resize through the window loop
saves having every caller do it themselves.
2017-12-09 19:32:22 +00:00
Matthew Waters
2763baf439 gl/wayland: use multi-threaded safe event wayland API
Multiple threads may be accessing the wayland fd at the same time which
requires the use of special wayland API to deal with to ensure nobody
will steal reads and cause a stall for anyone else.
2017-12-09 19:32:22 +00:00
Matthew Waters
19f32c0f49 gl/egl: fix inverted typedef
2b6841d had an inverted typedef defining ginptr and EGLAttrib.  Fix that.
2017-12-09 19:32:22 +00:00
Matthew Waters
1a7333173a gl/build: add configure check for possibly missing EGLAttrib
Fixes the build on older android targets.
2017-12-09 19:32:22 +00:00
Song Bing
15c34b0ab1 gl/egl/dmabuf: Wrong attribute list type for EGL 1.5
For EGL 1.5 spec, the attribute list type should be EGLAttrib.

https://bugzilla.gnome.org/show_bug.cgi?id=768602
2017-12-09 19:32:22 +00:00
Vincent Penquerc'h
b9224e62b5 glcontext: fix race joining thread on finalize
https://bugzilla.gnome.org/show_bug.cgi?id=769939
2017-12-09 19:32:21 +00:00
Matthew Waters
6b635559cd glcolorconvert: add missing rgb16 and bgr16 video formats in switch
Fixes an assertion that code should not be reached

https://bugzilla.gnome.org/show_bug.cgi?id=769462
2017-12-09 19:32:21 +00:00
Haihua Hu
4cd94ddd25 glwindow: Fix glimagesink cannot show frame when connect to qmlglsrc
When connect to qmlglsrc, x11 event loop will be replace by qt event loop
which will cause the window cannot receive event from xserver, such as resize

https://bugzilla.gnome.org/show_bug.cgi?id=768160
2017-12-09 19:32:21 +00:00
Hyunjun Ko
d875e0a727 glupload: Use bufferpool to allocate new buffer in GLTextureUploadMeta
To improve performace of upload with GLTextureUploadMeta,
use bufferpool instead of allocating new buffer every time.

https://bugzilla.gnome.org/show_bug.cgi?id=769293
2017-12-09 19:32:21 +00:00
Matthew Waters
85d5489f58 glwindow: move unsetting queue_resize to _resize() instead of _draw()
Makes infinitely more sense and implementation were expecting that behaviour
anyway and would enter a resize, draw, resize, draw, ... cycle instead of only
resizing once.
2017-12-09 19:32:21 +00:00
Matthew Waters
9eda7912b4 glframebuffer: add compatibility definition for GL_DEPTH_STENCIL_ATTACHMENT
GLES2 doesn't have it defined...
2017-12-09 19:32:21 +00:00
Matthew Waters
b3d8e09839 glfilter: rewrite subclasses for filter_texture() occuring on GL thread
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render.  We can use the provided
render_to_target() functions to simplify filter writing.
2017-12-09 19:32:21 +00:00
Matthew Waters
1ffbc2f1ae glutils: remove unused GstGLDisplayProjection 2017-12-09 19:32:21 +00:00
Matthew Waters
3c1c5e9d83 glcontext: remove not thread-safe get/set_error()
Use GError's instead if necessary.
2017-12-09 19:32:21 +00:00
Matthew Waters
4bbda2b626 glframebuffer: rewrite for a more consistent API
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures).  It also keeps track of the renderable size for use with
effective use with glViewport().
2017-12-09 19:32:21 +00:00
Matthew Waters
7f10822de4 gl: use GLMemory for accessing textures everywhere
This simplifies and consolidates a lot of duplicated code creating
and modifying textures.
2017-12-09 19:32:21 +00:00
Matthew Waters
c7dd43f21a glfilter: rename draw_texture to draw_fullscreen_quad
And remove unused arguments.
2017-12-09 19:32:21 +00:00
Matthew Waters
7004e44be9 gl: add memory type for renderbuffer's
Soon to be used for framebuffers for e.g. depth buffers or throwaway color
buffers.
2017-12-09 19:32:21 +00:00
Matthew Waters
6485accb47 glformat: define our own set of formats from the GL defines
also add some depth/stencil formats
2017-12-09 19:32:21 +00:00
Matthew Waters
adf47ea728 glbasememory: assert for a valid allocator instead of segfaulting 2017-12-09 19:32:21 +00:00
Tim-Philipp Müller
2c3a31c483 gl: wayland: improve debug message when connecting to display
And another copy'n'paste-o.

https://bugzilla.gnome.org/show_bug.cgi?id=768929
2017-12-09 19:32:21 +00:00
Matthew Waters
ba00657e9d glviewconvert: fix transformation matrix usage
Calling glUniformMatrix before the shader is bound is invalid and
would result in errors like:

GL_INVALID_OPERATION in glUniformMatrix(program not linked)

Move glUniformMatrix() to after the gst_gl_shader_use() call.
2017-12-09 19:32:21 +00:00
Matthew Waters
d9ed4ed447 glupload: fix raw data uploader with addition of GstVideoGLTextureType
Fixes regression from 989200820d

https://bugzilla.gnome.org/show_bug.cgi?id=768217
2017-12-09 19:32:21 +00:00
Olivier Crête
06b2871fcc glvideoconvert: RG/LA is available in OpenGL ES 3, so let that through 2017-12-09 19:32:21 +00:00
Matthew Waters
9554725cc2 Revert "Revert "gl/eagl: try getting a gles3 context""
This reverts commit eb14273631.

vtdec now successfully outputs textures that can be converted by
glcolorconvert in GLES3 contexts.
2017-12-09 19:32:21 +00:00
Matthew Waters
1153684a94 glmemory: add the texture type to allocate to parameters
Rather than assuming something.  e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
2017-12-09 19:32:21 +00:00
Matthew Waters
2ba0926385 glcolorconvert: don't assume Red/RG textures will be used
Take the used texture type from the memory instead.

Fixes conversion from multi-planar YUV formats with two components per plane
(NV12, NV21, YUY2, UYVY, GRAY16_*, etc) with Luminance Alpha input textures.

This is also needed for zerocopy decoding on iOS with GLES 3.x.
2017-12-09 19:32:21 +00:00
Matthew Waters
db51c90d5d glcontext: correct precondition for get_gl_version
The intention was to assert if both maj and min were NULL (as there would be no
point calling the function).  Instead if either maj or min were NULL, the assert
would occur.

Fix that.
2017-12-09 19:32:21 +00:00
Sebastian Dröge
f457e29192 eglimage: Only register debug category if dmabuf support is enabled
It's not used otherwise currently and causes compiler warnings.
2017-12-09 19:32:20 +00:00
Wang Xin-yu (王昕宇)
0decbc5c49 glcontext/wgl: try wglCreateContextAttribsARB even not gl3 core profile
https://bugzilla.gnome.org/show_bug.cgi?id=764018
2017-12-09 19:32:20 +00:00
Matthew Waters
4a6b20cc42 glcontext: fix get_current_gl_api() on win32
Another case of incorrect calling conventions.

Using this function on win32 would corrupt the stack pointer and end in
massive hilarity.
2017-12-09 19:32:20 +00:00
Matthew Waters
dfd6565b4b glsl: fixup external-oes shaders by mangling the required extension
Newer devices require using a different GLSL extension for accessing
external-oes textures in a shader using the texture() functions.

While the GL_OES_EGL_image_external_essl3 should supposedly be supported
on a any GLES3 android device, the extension was defined after a lot of the
older drivers were built so they will not know about it.  Thus there are two
possible interpretations of which of texture[2D]() should be supported for
external-oes textures.  Strict adherence to the GL_OES_EGL_image_external
extension spec which uses texture2D() or following GLES3's pattern, also
allowing texture() as a function for accessing external-oes textures

This adds another mangling pass to convert
 #extension GL_OES_EGL_image_external : ...
into
 #extension GL_OES_EGL_image_external_essl3 : ...
on GLES3 and when the GL_OES_EGL_image_external_essl3 extension is supported.

Only uses texture() when the GLES3 and the GL_OES_EGL_image_external_essl3
extension is supported for external-oes textures.
Uses GLES2 + texture2D() + GL_OES_EGL_image_external in all other external-oes
cases.

https://bugzilla.gnome.org/show_bug.cgi?id=766993
2017-12-09 19:32:20 +00:00
Sergey Borovkov
0731b0937d qml: Enable qmlglsink for eglfs
https://bugzilla.gnome.org/show_bug.cgi?id=763044
2017-12-09 19:32:20 +00:00
Matthew Waters
e9ba0b88e7 glsl: add some debugging 2017-12-09 19:32:20 +00:00
Matthew Waters
072b47d5b8 glutils: remove unused functions for texture creation/deletion
Everyone uses GstGLMemory now and any future code should as well.
2017-12-09 19:32:20 +00:00
Matthew Waters
632cc16767 glfilter: remove unused class fields in/out_tex_id
The functionality is not used by any subclass nor are the values set anywhere.
2017-12-09 19:32:20 +00:00
Matthew Waters
1da12235c3 gl/upload/meta: remove unneeded texture deletion
The textures are managed by the GstGLMemory inside the output buffer.  Freeing
them prematurely may result in a use-after-free.
2017-12-09 19:32:20 +00:00
Guillaume Desmottes
b23a008ab6 gst-libs: gl, video: use MAY_BE_LEAKED flag
https://bugzilla.gnome.org/show_bug.cgi?id=767162
2017-12-09 19:32:20 +00:00
Havard Graff
c8eef7bf44 gl: glquery: cast to silence compiler warning
https://bugzilla.gnome.org/show_bug.cgi?id=766973
2017-12-09 19:32:20 +00:00
Matthew Waters
57acec4b1c gldisplay: always unref the context on a collision
Otherwise we will leak GstGLContext's when adding the same context more than
once.

Fixes a regression caused by 5f9d10f603 in the
gstglcontext unit test that failed with:

Assertion 'tmp == NULL' failed
2017-12-09 19:32:20 +00:00
Xavier Claessens
1f58a480c9 gl: win32: Add debug category in gstglcontext_wgl.c
https://bugzilla.gnome.org/show_bug.cgi?id=766867
2017-12-09 19:32:20 +00:00
Haihua Hu
3cf27dd1c8 glimagesink: support video rotation using transform matrix
Add "rotate-method" to glimagesink and apply transform matrix
to vertex coordinate to control rotation.

https://bugzilla.gnome.org/show_bug.cgi?id=765795
2017-12-09 19:32:20 +00:00
Matthew Waters
537d1996e9 gldisplay: add some debugging about retrieving GL contexts 2017-12-09 19:32:20 +00:00
Sebastian Dröge
0ea3706901 eglimage: Re-add accidentially removed GST_DEFINE_MINI_OBJECT_TYPE() 2017-12-09 19:32:20 +00:00
Sebastian Dröge
b054da4c96 eglimage: Ensure that the debug category is always initalized
Before the initializer was only run if dmabuf support was used.

https://bugzilla.gnome.org/show_bug.cgi?id=766794
2017-12-09 19:32:20 +00:00
Tim-Philipp Müller
7bf17ac500 g-i: pass compiler env to g-ir-scanner
It's what introspection.mak does as well. Should
fix spurious build failures on gnome-continuous.
2017-12-09 19:32:20 +00:00
Xavier Claessens
719298af98 gl: win32: Unparent internal window before destroying it
For some reason DestroyWindow() deadlock if it's called from
parent window's KeyPress event.

https://bugzilla.gnome.org/show_bug.cgi?id=766533
2017-12-09 19:32:19 +00:00
Xavier Claessens
e2731f35bf gl: win32: Don't steal parent focus when creating internal window
This fix regression introduced by 0acc18c60f.

https://bugzilla.gnome.org/show_bug.cgi?id=766520
2017-12-09 19:32:19 +00:00
Matthew Waters
7e7aef92c2 gldisplay: demote no platform display debug to info
Avoids confusing everyone with a warning that's not always fatal.

https://bugzilla.gnome.org/show_bug.cgi?id=746933
2017-12-09 19:32:19 +00:00
Matthew Waters
2d62b2910c gl: take the affine transformation in NDC
Provide a function to get the affine matrix in the meta in terms of NDC
coordinates and use as a standard opengl matrix.

Also advertise support for the affine transformation meta in the allocation
query.
2017-12-09 19:32:19 +00:00
Matthew Waters
5efc2e8705 gl/egl: replace gsteglimagememory with an EGLImage wrapper
That can be passed to GstGLMemoryEGL.

This also ports the dmabuf uploader to GstEGLImage and GstGLMemoryEGL.
2017-12-09 19:32:19 +00:00
Gwang Yoon Hwang
ecfe5b0801 gl: implement GstGLMemoryEGL
Because current GstEGLImageMemory does not inherit GstGLMemory, GLUpload
allocates additional GLMemory and upload the decoded contents from the decoder
which uses EGLImage (e.g. gst-omx in RPi).

This work adds GstGLMemoryEGL to avoid this overhead. Decoders allocate
GstGLMemoryEGL and decode its contents to the EGLImage of GstGLMemoryEGL.  And
GLUpload uses this memory without allocation of additional textures and blit
operations.

[Matthew Waters]: gst-indent the sources and fix a critical retreiving the egl
display from the memory.

https://bugzilla.gnome.org/show_bug.cgi?id=760916
2017-12-09 19:32:19 +00:00
Matthew Waters
2753b4243e glmemory: add wrapped data pointers to setup_buffer
Allows creating wrapped memories with GstGLAllocationParams.

The wrapped pointers will be set in the parameters before being passed
to the memory allocation function.
2017-12-09 19:32:19 +00:00
Matthew Waters
04e92acd3b glbasememory: take a pointer as the wrapped gpu handle
Allows passing arbitrary data to wrap the the specific memory implementation
which is required for some memory implementations.
2017-12-09 19:32:19 +00:00
Matthew Waters
c459894f78 gl: fix gles3 header usage for older platforms
Some platforms provide an old version of GLES2/gl2.h and GLES2/gl2ext.h that
will fail when including GLES3/gl3.h due to missing typedef's.

Seen on the RPi.
2017-12-09 19:32:19 +00:00
Sebastian Dröge
1066b2a860 glviewconvert: Port more things to GLES/GL 3 compatibility
And move the shader mangling code into a single place instead of having a copy
in glcolorconvert and glviewconvert.

https://bugzilla.gnome.org/show_bug.cgi?id=765266
2017-12-09 19:32:19 +00:00
Sebastian Dröge
64c320ca3c glcolorconvert: GLES3 deprecates texture2D() and it does not work at all in newer versions than 3.3
Use the newer texture() function instead. This fixes glimagesink and other
things on various Android devices.

https://bugzilla.gnome.org/show_bug.cgi?id=765266
2017-12-09 19:32:19 +00:00
Hyunjun Ko
84be275c4f gl/cocoa: Fix incompatible type warning
https://bugzilla.gnome.org/show_bug.cgi?id=765292
2017-12-09 19:32:19 +00:00
Heinrich Fink
caa9ad59e6 gl/caopengllayer: Apply layer.contentsScale to viewport dims
Fixes blurry content on HiDPI screens

https://bugzilla.gnome.org/show_bug.cgi?id=765194
2017-12-09 19:32:19 +00:00
Matthew Waters
614f80cbcf gl/cocoa/eagl: don't leak GThread's when dispatching messages
gst_gl_context_get_thread() returns a refed pointer, we need to unref it.
2017-12-09 19:32:19 +00:00
Matthew Waters
3ee2183038 glupload: keep the parent buffer around when converting EGLImage to 2D textures
e.g. receiving and releasing a buffer from OMX too early will potentially
cause textures to be overwritten while/before they are displayed.
2017-12-09 19:32:19 +00:00
Alessandro Decina
5c506cd857 libgstgl: cocoa, eagl: use libdispatch to schedule GL calls
Use libdispatch instead of GMainLoop to dispatch GL calls. libdispatch is more
optimized and cuts a lot of poll()/pthread_* overhead.
2017-12-09 19:32:19 +00:00
Alessandro Decina
3d124f498a glwindow: reduce the number of GMutexes and GConds in send_message()
Don't create many short lived locks/conds in gst_gl_window_send_message. This is
a micro optimization to save a bunch of pthread_* calls which are expensive on
OSX/iOS and possibly other platforms.
2017-12-09 19:32:19 +00:00
Matthew Waters
b1a60af720 eglimage: perform eglCreateImage in the gl thread
while calling eglCreateImage without a GL context current in the executing
thread works on the RPi, some other implementations will return errors.

Marshall the eglCreateImage to the GL thread to appease these implementations.
2017-12-09 19:32:18 +00:00
Matthew Waters
cbf3a986ca glviewconvert: support outputting to multiple draw buffers on GLES3
A similar change that was done to glcolorconvert adding the necessary shader
mangling.
2017-12-09 19:32:18 +00:00
Matthew Waters
85cddc0891 glcolorconvert: implement multiple render targets for GLES3
There are numerous slight differences required between Desktop GL and GLES3 for
multiple render targets.

1. gl_FragData doesn't exist at all and one is required to use
   'layout (location = ?) out ...' instead.
2. gl_FragColor doesn't exist, same as 1
3. texture2D() has been deprecated

Fortunately most of these have been taken care of with GL3 and the shader
mangling already exists so just expand the conditions they are used in.  The
gl_FragData issue requires a new mangle pass though.  We also use this new
pass on desktop GL for consistency.
2017-12-09 19:32:18 +00:00
Matthew Waters
597e98b64a glcolorconvert: don't use the predefined variable name sample
Using 'sample' as a variable name is an error in GLES3
2017-12-09 19:32:18 +00:00
Matthew Waters
97e66be37d gl: add support for building against GLES3 headers
with a fallback to GLES2 headers if available.
2017-12-09 19:32:18 +00:00
Matthew Waters
0c2890cd34 glmemory: add checking the read implementation format/type on gles2 platforms
By default, reading GL_RED or GL_RG us unsupported by glReadPixels unless
exposed through GL_COLOR_READ_IMPLEMENTATION_FORMAT/TYPE.  This allows
downloading multiple-planar video frames where possible.
2017-12-09 19:32:18 +00:00
Matthew Waters
f1737c8ad7 glbasememory: rollback map state when subclass map fails
Otherwise our state doesn't reflect reality.
2017-12-09 19:32:18 +00:00
Matthew Waters
99dfbf8ed9 glmemorypbo: unmap pbo memory on pbo read error
Otherwise we are returning failure with a dangling map!

Also only unset the NEED_DOWNLOAD flag in download_transfer() if the read actually
succeeds.
2017-12-09 19:32:18 +00:00
Matthew Waters
ccbf43987f glshader: add glBindFragDataLocation
There are some cases where it's needed for binding in/out variables in shaders.
e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
the shader source so we have to bind them ourselves.
2017-12-09 19:32:18 +00:00
Vineeth TM
e92bbb2a83 bad: use new gst_element_class_add_static_pad_template()
https://bugzilla.gnome.org/show_bug.cgi?id=763081
2017-12-09 19:32:18 +00:00
Matthew Waters
b5e8763a07 gl/proto: sync operations are available on GLES 3.0
Without the GST_GL_API_GLES2 bit set, we will not even attempt to look
for the function pointers in the core library and will fallback to
glFlush/glFinish.
2017-12-09 19:32:18 +00:00
Matthew Waters
b1bfcac299 glmemory: unset GL_UNPACK_ROW_LENGTH in opengl3
If the user uploads their own texture without setting the unpack length, then
then the result will have the appearance of stride mismanagement due to
an incorrect row length.
2017-12-09 19:32:18 +00:00
Matthew Waters
2ba61c9049 glutils: remove custom code for setting caps features
Just use gst_caps_set_features() instead.
2017-12-09 19:32:17 +00:00
Matthew Waters
d5cc277601 glfilter: only allow the same src/sink caps when we are in passthrough mode
If we are given caps with extra features (like the overlay composition
features), we can only deal with that when we are in passthrough mode.

Previously we were bailing entirely and not allowing passthrough filter elements
with things like textoverlay.

Fixes the following pipeline (assuming glfilter supports passthrough):
gl ! textoverlay ! glfilter ! ... ! glimagesinkelement

https://bugzilla.gnome.org/show_bug.cgi?id=763756
2017-12-09 19:32:17 +00:00
Matthew Waters
356494d967 glupload: deal with the ANY caps feature correctly
When transforming, xplode it out into the necessary caps features both
with and without the passthough features.

Fixes negotiation in the following class of pipelines:

gl ! textoverlay ! glupload ! glimagesinkelement

https://bugzilla.gnome.org/show_bug.cgi?id=763756
2017-12-09 19:32:17 +00:00
Matthew Waters
fdca1dec0d glshader: some compatibility changes for GL 1.4
GL 1.4 (with GL_ARB_shader_objects) doesn't have glIsProgram or glIsShader
equivalents.  As they are simply assertions, skip them when there isn't a
valid function pointer.
2017-12-09 19:32:17 +00:00
Matthew Waters
4406730633 glfilter: retrieve the shader attributes from the GL thread
Otherwise we will receive bogus values

https://bugzilla.gnome.org/show_bug.cgi?id=763365
2017-12-09 19:32:17 +00:00
Matthew Waters
eb1a9bb9b0 gldisplay: make readding the same context a no-op
With e38af23044 returning the correct contexts,
gst_gl_display_add_context() was susceptible to causing infinte loops when
adding the same GstGLContext more than once.  Fix and add a test for
gst_gl_display_add_context().

Fixes glvideomixer gst-validate tests.
2017-12-09 19:32:17 +00:00
Sebastian Dröge
95415270f0 Revert "libgstgl: cocoa, eagl: don't marshal GL calls to the context thread"
This reverts commit 797d6415df.

We're frozen for 1.8.0 release and this change might have bigger impact.
2017-12-09 19:32:17 +00:00
Alessandro Decina
90889bc73f libgstgl: cocoa, eagl: don't marshal GL calls to the context thread
Execute GL calls without marshalling them to the context thread. In the cocoa
and eagl backends calling gst_gl_context_activate is cheap and therefore calling
it on the current thread and serializing GL calls with a per-context lock is
more efficient (faster and has less overhead) than marshalling everything to the
context thread.

This optimization cuts a large overhead in g_poll (continuously waking up the
context thread) and in g_mutex_*/g_cond_* (waiting for results from the context
thread).
2017-12-09 19:32:17 +00:00
Mark Nauwelaerts
6d343abec8 gldisplay: really retrieve glcontext for a specific thread
When requesting a glcontext (regardless of thread), the result was correct.
However, when requesting current glcontext on a specific thread, it could
come up with a glcontext active on another thread.

https://bugzilla.gnome.org/show_bug.cgi?id=763168
2017-12-09 19:32:17 +00:00
Matthew Waters
31b1094744 gl: misc docs fixes/additions 2017-12-09 19:32:17 +00:00
Matthew Waters
18a812a30f gl*memory: document new functionality and objects 2017-12-09 19:32:17 +00:00
Mark Nauwelaerts
99f9d4ccc7 glfilter: handle some more unfixed fields when fixating caps 2017-12-09 19:32:17 +00:00
Nicolas Dufresne
910d990e4b glbasememory: Don't change maxsize at run-time
Maxsize is initialized once and should never change. Allocating data
should have no impact on the selected max size for this memory. This
causing memory map failure as the maxsize would become smaller then
size. This happened when using direct rendering in avviddec on GL that
does not support PBO transfer.

https://bugzilla.gnome.org/show_bug.cgi?id=763045
2017-12-09 19:32:17 +00:00
Matthew Waters
9d66a5ff06 eglimagememory: add compatibility definitions for EGL dmabuf
e.g. the RPi doesn't have them defined
2017-12-09 19:32:17 +00:00
Matthew Waters
5f87cc0b65 glcontext: add a method to add a context to another share group
Intended for use with wrapped contexts that are created shared with gst's
gl contexts in order to manage the internal sharegroup state correctly.

e.g. with caopengllayer (which is used in glimagesink and caopengllayersink
on OS X), we create a CGL context from the gst context and the sharing state
was not being correctly set on either GL context and gst_gl_context_is_shared()
was always returning FALSE.

With 11fb4fff80 only flushing with multiple
shared contexts, the required flush was not occuring causing screen
corruption or stuttering.

Note: this didn't affect GST_GL_API=opengl pipelines

https://bugzilla.gnome.org/show_bug.cgi?id=762620
2017-12-09 19:32:17 +00:00
Matthew Waters
7e108f4763 gl: fix the build
2d287812 was incomplete
2017-12-09 19:32:17 +00:00
Matthew Waters
e71e492413 gl: error out if the configured GL API is unsupported by our element
https://bugzilla.gnome.org/show_bug.cgi?id=759801
2017-12-09 19:32:17 +00:00
Julien Isorce
1377a0a4f9 gldebug: make sure debug is initialized when calling gst_gl_insert_debug_marker
Usually gl debug is initialized in gst_gl_context_create_thread.
But this function is not used when using the GstGLContextGPUProcess
from ChromiumGStreamerBackend.

Received signal 11 SEGV_MAPERR 000000000000
gst_debug_category_get_threshold
gst_gl_insert_debug_marker
gst_gl_base_filter_gl_start
2017-12-09 19:32:17 +00:00
Sebastian Dröge
adfd016d01 gl: Fix compiler warning about unused const variable with gcc 6
CC       libgstgl_x11_la-gstglcontext_glx.lo
In file included from gstglcontext_glx.c:39:0:
../utils/opengl_versions.h:52:43: error: ‘gles2_versions’ defined but not used [-Werror=unused-const-variable]
 static const struct { int major, minor; } gles2_versions[] = {
                                           ^~~~~~~~~~~~~~
2017-12-09 19:32:17 +00:00
Sebastian Dröge
af5eddc6e8 gl: Move private headers from SOURCES to noinst_HEADERS 2017-12-09 19:32:16 +00:00
Matthew Waters
86edea9725 glfilter: insert the debug marker from the GL thread
https://bugzilla.gnome.org/show_bug.cgi?id=761538
2017-12-09 19:32:16 +00:00
Sebastian Dröge
745071b5bf gl: Remove leftover g_prints
One was commented out, but we also don't use // comments :)
2017-12-09 19:32:16 +00:00
Matthew Waters
88d71c10ca gldebug: use the correct spelling for behavior
The headers use the american spelling of behavior not the UK/AUS version with
the extra U.
2017-12-09 19:32:16 +00:00
Matthew Waters
7dcdb1d29c glcontext: don't enable GL debug for messages that won't be logged
This is an optimization to avoid pointless string processing.
2017-12-09 19:32:16 +00:00
Tim-Philipp Müller
1390312037 gl: syncmeta: define GL_TIMEOUT_IGNORED in more portable way 2017-12-09 19:32:16 +00:00
Alessandro Decina
bc8d272aad gstglshader: cache uniform locations
Avoid redundant calls to glGetUniformLocation. The results can be cached once
the shader has been linked.
2017-12-09 19:32:16 +00:00
Alessandro Decina
7e1a42ce55 gstglcontext: micro optimization to gst_gl_context_thread_add
Invoke the callback right away when called on the context thread. Removes
overhead when nesting libgstgl calls (for example when working with the sync
meta).
2017-12-09 19:32:16 +00:00
Matthew Waters
fb34d8a04b glsyncmeta: add compatibility definition for GL_TIMEOUT_IGNORED 2017-12-09 19:32:16 +00:00
Matthew Waters
f4bd4434c4 glsyncmeta: separate out gpu/cpu waits.
CPU waits are more expensive and are only required if the CPU is ever going to
access the data. GPU waits perform inter-context synchronisation and are cheaper
as they don't require CPU intervention.
2017-12-09 19:32:16 +00:00
Matthew Waters
f4bab389c5 gl: add .def file for msvc builds
Also internalize some API from being exported.
2017-12-09 19:32:16 +00:00
Luis de Bethencourt
265005a5e1 glquery: remove unnecessary pointer check
All uses of query->context in gstglquery.c assume it exists. We can assume
this as well before unrefing it. Furthermore, gst_object_unref() will just
silently return if it ever were to not exist.
2017-12-09 19:32:16 +00:00
Matthew Waters
ed40eaca00 glbasefilter: enable qos by default
Improves the responsiveness of the pipeline when resources are close/above the
limitations of the hardware.

Any subclass that wishes not to enable qos can do so themselves.

https://bugzilla.gnome.org/show_bug.cgi?id=761519
2017-12-09 19:32:16 +00:00
Matthew Waters
62588100fd Revert "gl/eagl: try getting a gles3 context"
This reverts commit 96b9666d59.
This reverts commit d11385d167.

This breaks the texture sharing with the applemedia elements as
CVOpenGLESTextureCache seems to have an arbitrary restriction on GLES2 only.
2017-12-09 19:32:16 +00:00
Matthew Waters
17f2b9b252 glcolorconvert: don't skip subset structures
We may need them to transform into a different set of formats.

Fixes YUV->YUV with two glcolorconverts, e.g:

format=I420 ! glcolorconvert ! glcolorconvert ! format=NV12
2017-12-09 19:32:16 +00:00
Matthew Waters
63f7d0a396 glbasefilter: always call gl_start when not called already
Fixes elements transitioning out of passthrough mode using GL resources that
hadn'e been allocated yet.
2017-12-09 19:32:16 +00:00
Matthew Waters
e2c9f4570c glcolorconvert: fix RGB,rectangle->planar YUV conversion
Converting to GRAY is no fun.  Another case of normalized vs unnormalized
texture coordinates.
2017-12-09 19:32:16 +00:00
Matthew Waters
b4704301c6 glcolorconvert: fix YUY2/UYVY,rectangle->RGB conversion
1.0 / width does not offset by one pixel in rectangular textures (which use
unnormalized coordinates).

Provide the actual pixel offset as a uniform to the shader.
2017-12-09 19:32:16 +00:00
Matthew Waters
32b71bd48d glcolorconvert: perform better negotiation
1. Correctly describe what we can caps we can transform to/from.
   i.e. no YUV->YUV or GRAY->YUV or YUV->GRAY (except for passthrough).
2. Prefer similar formats and ignore incompatible formats on fixation.
2017-12-09 19:32:16 +00:00
Julien Isorce
f2cfa7fb51 gstglwindow: initialize navigation_loop to NULL
Useful when gst_gl_window.c::gst_gl_window_new is not used.
This is the case when using a custom GstGLWindow.
(ex: GstGLWindowGPUProcess from Chromium)
2017-12-09 19:32:16 +00:00
Tim-Philipp Müller
a0d62ce32c gl: eagl: fix build
gstglcontext_eagl.m:238:45: error: too few arguments to function call,
expected at least 4, have 3
2017-12-09 19:32:16 +00:00
Matthew Waters
de5f87e72b gl/eagl: try getting a gles3 context
Fallback to a gles2 context if that fails
2017-12-09 19:32:15 +00:00
Wang Xin-yu (王昕宇)
1e4c9c1688 glprototypes: fix parameter type of glGenBuffers
The number of buffers should be GLsizei instead of GLuint.

https://bugzilla.gnome.org/show_bug.cgi?id=761272
2017-12-09 19:32:15 +00:00
Matthew Waters
d41c132dfa glcontext: back out unintended lost_context changes 2017-12-09 19:32:15 +00:00
Matthew Waters
5d2ddf7664 egl: implement selecting opengl3 contexts 2017-12-09 19:32:15 +00:00
Matthew Waters
786b2fb9f1 gl/egl: pass the error value to get_error_string() 2017-12-09 19:32:15 +00:00
Matthew Waters
2cef90184e gl: move control binding proxy implementation from glvideomixer
Other elements may need to use it's functionality
2017-12-09 19:32:15 +00:00
Holger Kaelberer
944923080b glwindow: Fix android build
https://bugzilla.gnome.org/show_bug.cgi?id=760972
2017-12-09 19:32:15 +00:00
Tim-Philipp Müller
370a151ee2 libs: g-i: fix init section to avoid compiler warnings
..GstPlayer-1.0.c: In function ‘main’:
..GstPlayer-1.0.c:587:3: warning: implicit declaration of function ‘gst_init’

https://bugzilla.gnome.org/show_bug.cgi?id=760090
2017-12-09 19:32:15 +00:00
Sebastian Dröge
72afdda3b3 glfilter: First make caps writable in fixate_caps(), then truncate them
Truncating requires writable caps.
2017-12-09 19:32:15 +00:00
Sebastian Dröge
f05da0fef7 glcolorconvert: Caps passed to fixate_caps() are not owned by us and guaranteed to be fixed
So don't try to fixate them, which takes ownership and steals them from
basetransform.

https://bugzilla.gnome.org/show_bug.cgi?id=760696
2017-12-09 19:32:15 +00:00
Sebastian Dröge
a208624354 Revert "glpool: fix caps refcount issue"
This reverts commit 3bdcdedfa0.

gst_caps_replace() takes a new reference already, if there is a problem then
it is elsewhere. And there are a few problems, see
https://bugzilla.gnome.org/show_bug.cgi?id=760696
2017-12-09 19:32:15 +00:00
Matthew Waters
554b23ae48 glquery: provide compat definition for GL_QUERY_RESULT
e.g. android doesn't have it

While we're here move a state specific assertion after the supported check.
Removes an assertion on GLES
2017-12-09 19:32:15 +00:00
Matthew Waters
fc882653b6 gl: add compatibility definition of GLint64
e.g. anrdoid doesn't have it
2017-12-09 19:32:15 +00:00
Matthew Waters
06d8000708 glpool: fix caps refcount issue
The caps are from an allocation query which are transfer none but were being
treated as transfer full.
2017-12-09 19:32:15 +00:00
Matthew Waters
575974aeaf glmemory: log the time for glTexSubImage/glReadPixels 2017-12-09 19:32:15 +00:00
Matthew Waters
65533b807c gl: add a gstglquery object for arbitrary GL queries
Currently only GL_TIME_ELAPSED and GL_TIMESTAMP are supported
2017-12-09 19:32:15 +00:00
Matthew Waters
a41f91253e gldebug: implement a delayed debug system
The messages are stored by gst_gl_async_debug_store_log_msg() and output later
by a corresponding store(), output() or an unset()/free().

Some wrapper macros are provided to avoid callers explicitly using __FILE__,
GST_FUNCTION and __LINE__
2017-12-09 19:32:15 +00:00
Matthew Waters
b804aa2399 gldebug: use gst_info_vasprintf in insert_debug_marker()
Allows expansion of GST_PTR_FORMAT and GST_SEGMENT_FORMAT arguments.
2017-12-09 19:32:15 +00:00
Matthew Waters
b56d9bd57b glfilter: recreate the fbo on caps changes
The width/height may change which requires recreating the depth buffer.
2017-12-09 19:32:15 +00:00
Matthew Waters
cb9463d1a2 glbasefilter: add a class function on set_caps (from GL)
This is simply a convenience to avoid duplicating the thread marshalling on
set_caps.
2017-12-09 19:32:14 +00:00
Matthew Waters
d5913f3048 gl/x11/navigation: add button press to the selected event mask
Otherwise we won't get the button press events and GstNavigation fails.
2017-12-09 19:32:14 +00:00
Alessandro Decina
c2a6c97a1d glcolorconvert: try harder to passthrough
This makes a pipeline like:

... ! video/x-raw(memory:GLMemory),format=UYVY ! glcolorconvert !
video/x-raw(memory:GLMemory),format={UYVY, NV12} ! ...

passthrough instead of converting UYVY => NV12. The conversion would happen
before this change since the element (and basetransform) transform the src caps
to format={NV12, UYVY} (since NV12 comes first in the glcolorconvert:src
template) and then the default caps fixate func would fixate to NV12. Blah.

Also there's no need to intersect against the template caps in ::transform_caps
since basetransform does that right after calling the vfunc.
2017-12-09 19:32:14 +00:00
Matthew Waters
1e94a8f0fb gldebug: add a specific category for the debug spam from the driver 2017-12-09 19:32:14 +00:00
Matthew Waters
0cf1eaf71a glbasememory: Free the actual memory object when requested
Otherwise we are leaking ~400B on each GstMemory allocation.

Freeing in the base class matches the GObject semantics.
2017-12-09 19:32:14 +00:00
Matthew Waters
880d2798b0 glmemorypbo: don't double read pixels
The optimistic download_transfer was not setting the required flag to not
perform glReadPixels on subsequent map (READ). resulting in glReadPixels
happening twice.
2017-12-09 19:32:14 +00:00
Matthew Waters
5ba0ab3da9 glmemory: expose gst_gl_memory_texsubimage
Removes extremely similar code from glmemorypbo.
2017-12-09 19:32:14 +00:00
Matthew Waters
1b49603d78 glfeature add a specific debug category
Saves having to trawl through the 'default' category when function retrieval
goes wrong.
2017-12-09 19:32:14 +00:00
Matthew Waters
6667408cb5 glsyncmeta: only flush with a shared context
The wait code will flush for us for single context pipelines.
2017-12-09 19:32:14 +00:00
Matthew Waters
472970324c glcontext: implement checking whether a context has been shared
Some operations are unnecessary when running with only a single GL
context.
e.g. glFlush when setting a fence object as the flush happens on wait.

API: gst_gl_context_is_shared
2017-12-09 19:32:14 +00:00
Matthew Waters
a0a0e51249 glcolorconvert: implement usage of a buffer pool
Saves unnecessary glGenTextures and glDeleteTextures which may have a
non-trivial cost.
2017-12-09 19:32:14 +00:00
Matthew Waters
3cefdd6673 glbasememory: fix copying GstGLAllocationParams
Fixes a GST_IS_GL_CONTEXT critical
2017-12-09 19:32:14 +00:00
Matthew Waters
48fbc9e096 glmemorypbo: remove unused code
https://bugzilla.gnome.org/show_bug.cgi?id=759679
2017-12-09 19:32:14 +00:00
Matthew Waters
86110c4765 glupload: always add texture-target field to GL caps
1. Various elements/base classes only perform a subset check on accept-caps
2. Some GL elements have texture-target in their pad template
3. When checking subsets, only the caps to check are allowed to contain extra
   fields.  If the 'template' caps have extra fields, the subset fails.
Thus without texture-target on the caps, various accept-caps implementations
were failing.

Also, add some convenience functions for setting and retrieving
texture targets to/from GValue.

https://bugzilla.gnome.org/show_bug.cgi?id=759860
2017-12-09 19:32:14 +00:00
Matthew Waters
ec5eb678d0 glupload: passthrough composition caps features
Don't unconditionally add it to any and all caps transformations.

https://bugzilla.gnome.org/show_bug.cgi?id=759860
2017-12-09 19:32:14 +00:00
Jan Schmidt
d7f508acbb glviewconvert: Fix stereoscopic handling w/ texture-target
The addition of texture-target negotiation broke stereoscopic
handling when not in passthrough mode, so fix that.
2017-12-09 19:32:14 +00:00
Matthew Waters
633c26884e glmemorypbo: fix wrapping data on GL 2.1
GL 2.1 only supports pbo upload.

The wrapped data pointer was only being set on the pbo memory and on the
glmemory so when a download was requested (in GL 2.1), glmemory was
allocating a new data pointer and thus not returning the wrapped data.
2017-12-09 19:32:14 +00:00
Matthew Waters
5aca58ce86 glmemorypbo: only create a pbo memory if the context actually supports it
e.g. GL <= 2.0 does not support pbo usage and GL 2.1 only supports pbo upload.
2017-12-09 19:32:14 +00:00
Matthew Waters
3695ab353d glmemory: small code reformat
makes the alloc_params selections fit on a single line.
2017-12-09 19:32:14 +00:00
Sebastian Dröge
0aa1373a61 glbasememory: Remove bogus NULL check
CID 1346534
2017-12-09 19:32:14 +00:00
Sebastian Dröge
04d5db14be gl: Add \0 terminators for the Apple sync extension
Otherwise GL initialization might check for extensions forever and never finishes.
2017-12-09 19:32:13 +00:00
Sebastian Dröge
5d38c24aaa glcontext: Add some debug output when the GL thread is actually running 2017-12-09 19:32:13 +00:00
Vineeth TM
8917f84993 glbufferpool: Fix build error
When GST_GL_HAVE_PLATFORM_EGL is not defined, then info variable
will not be used and this results in build error

https://bugzilla.gnome.org/show_bug.cgi?id=759913
2017-12-09 19:32:13 +00:00
Sebastian Dröge
45d7796949 glmemorypbo: Comment out unused functions to fix compilation with clang
It's not clear if these are intentionally unused or the code should be
changed, but this fixes compilation for the time being at least.

See https://bugzilla.gnome.org/show_bug.cgi?id=759679
2017-12-09 19:32:13 +00:00
Sebastian Dröge
039865fc03 glcontext: Signal context creation from inside the context loop and use g_thread_join() instead of a custom condition variable
Also protect against spurious condition variable wakeups during context
creation.
2017-12-09 19:32:13 +00:00
Sebastian Dröge
1403a6871f glwindow: Hide navigation specific internal API and add API to asynchronously send navigation events
Exposing the navigation thread's main context, GSourceFuncs and structs called
key_event and mouse_event is exposing a bit too much of the internals. Let's
just go with two functions to asynchronously send navigation events on the
window with the same API as the synchronous ones.
2017-12-09 19:32:13 +00:00
Sebastian Dröge
8b00b1347e glwindow: Use g_thread_join() instead of a custom condition variable for waiting for the navigation thread to finish
Also hide some internal functions and fields while we're at it and fix
a race condition with the startup condition variable.
2017-12-09 19:32:13 +00:00
Haihua Hu
9fcf5500b2 glwindow: Fix memory leak of navigation thread
When stopping the navigation thread, call g_thread_join() to release
the resources hold by it.

https://bugzilla.gnome.org/show_bug.cgi?id=758820
2017-12-09 19:32:13 +00:00
Nicolas Dufresne
35075fcb78 glconvert: Fix compilation of GRAY16_LE/BE shader 2017-12-09 19:32:13 +00:00
Nicolas Dufresne
8492c045a4 glupload: Add dmabuf upload method.
This upload method detect and optimize uploads of DMABuf memory. This is
done by creating and caching EGLImages wrapper around DMABuf. The
EGLImages are then binded to a texture which get converter using
standard shader.

Example pipeline:

GST_GL_PLATFORM=egl \
gst-launch-1.0 v4l2src device=/dev/video1 io-mode=4 ! \
               video/x-raw,format=NV12 ! glimagesink

https://bugzilla.gnome.org/show_bug.cgi?id=743345
2017-12-09 19:32:13 +00:00
Nicolas Dufresne
f91b4eb4ff eglimagememory: Also import BGR16, ABGR, xBGR, AYUV, GRAY16_LE/BE and Y444
https://bugzilla.gnome.org/show_bug.cgi?id=743345
2017-12-09 19:32:13 +00:00
Nicolas Dufresne
9567542ca2 eglimagememory: Add RGB/BGR DMABuf importation support
https://bugzilla.gnome.org/show_bug.cgi?id=743345
2017-12-09 19:32:13 +00:00
Lubosz Sarnecki
0468dc6663 eglimagememory: Methods to create GstGLMemory from dmabufs
Maps GstVideoFormats to suitable DRM fourccs which work with
glcolorconvert, using gst_gl_memory_alloc(). We require mostly
only 4 formats to be supported by the driver. We require DRM
equivalent to RGB16, RGBA, R8 and RG88. This way it's compatible with
DesktopGL, since GL_TEXTURE_2D is used and limit driver requirements.
With this we can virtually support all formats the glcolorconvert
supports.

https://bugzilla.gnome.org/show_bug.cgi?id=743345
2017-12-09 19:32:13 +00:00
Lubosz Sarnecki
76129f11ea build: Add dmabuf build condition.
configure.ac: Build dmabuf when EGL and drm_fourcc.h is available.
gl: Link gst-allocators.

https://bugzilla.gnome.org/show_bug.cgi?id=743345
2017-12-09 19:32:13 +00:00
Lubosz Sarnecki
376b1eb262 gstglcontext_egl: Expose gst_gl_context_egl_get_error_string.
https://bugzilla.gnome.org/show_bug.cgi?id=743345
2017-12-09 19:32:13 +00:00
Alessandro Decina
28dbe4fffc glmemory: add gst_gl_memory_allocator_get_default
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.

Fixes GL upload on iOS9 among other things.
2017-12-09 19:32:13 +00:00
Matthew Waters
f5dfc0ca35 glbasememory: don't unconditionally add the alignment bytes to the size
e.g when wrapping a data pointer we don't want to map/unmap off the end of
pointer with the alignment bytes.

Instead track that information separately as maxsize is used for mapping by
GstMemory and thus represents a size without any alignment padding bytes.
2017-12-09 19:32:13 +00:00
Matthew Waters
a51eccc734 glbuffer: add a name to the allocator 2017-12-09 19:32:13 +00:00
Matthew Waters
09c8c23842 gl*memory*: reverse the parameter order of user_data and destroy notify
The convention is to have the destroy notify last after any user data
2017-12-09 19:32:13 +00:00
Matthew Waters
1673a6192f glmemorypbo: remove our own alloc()/wrapped()/etc functions
replaced by equivalent functionality within gst_gl_base_memory_alloc()
2017-12-09 19:32:13 +00:00
Matthew Waters
2c5ae0c784 glmemory: document gst_gl_memory_init 2017-12-09 19:32:13 +00:00
Matthew Waters
c870a9cdd5 glbuffer: remove unneeded gst_gl_buffer_alloc()
Replaced by gst_gl_base_memory_alloc()
2017-12-09 19:32:13 +00:00
Matthew Waters
65afaf7e84 glbasememory: document some functions 2017-12-09 19:32:13 +00:00
Matthew Waters
12360432c6 glmemory: add a default copy implementation
Subclasses still need to override this to copy into the correct memory type.
2017-12-09 19:32:13 +00:00
Matthew Waters
1781e465a0 glbufferpool: use gst_gl_base_memory_alloc as a generic GL allocation framework
Requires the usage of GstGLVideoAllocationParams however any user can set their
own parameters along with an allocator which will be used to allocate the
correct memory type.
2017-12-09 19:32:12 +00:00
Matthew Waters
228481da18 glmemorypbo: implement GstGLBaseMemory:alloc
Uses the GstGLVideoAllocationParams parameters
2017-12-09 19:32:12 +00:00
Matthew Waters
9d862cb83f glbuffer: implements GstGLBaseMemory::alloc
Create GstGLBufferAllocationParams which is subclass of GstGLAllocationParams
2017-12-09 19:32:12 +00:00
Matthew Waters
8e79ad3248 glmemory: implement GstGLBaseMemory::alloc
- Create GstGLVideoAllocationParams which is a GstGLAllocationParams subclass.
- Make it possible to allocate glmemory objects directly if no frills are
  needed.
2017-12-09 19:32:12 +00:00
Matthew Waters
93215927a9 glbasememory: add a generic interface for allocating GL memories
This is made possible by a subclassable GstGLAllocationParams that holds
the allocation parameters

Every allocation would now go through gst_gl_base_memory_alloc with the
allocation parameters now being specified in a single struct to allow
extension by different allocators.
2017-12-09 19:32:12 +00:00
Matthew Waters
4cb42d34c6 Revert "glbuffer: Don't pass allocation params"
This reverts commit 052f41e5c2.

This is incorrect and will affect any other glbuffer user that needs/wants to
perform data alignment.
2017-12-09 19:32:12 +00:00
Nicolas Dufresne
81cb10aa05 glbuffer: Don't pass allocation params
The imported memory has already been allocated, passing allocation
parameters with alignment confuses the memory which endup with a
size different from maxsize and lead to overrun when the memory
is being copied.
2017-12-09 19:32:12 +00:00
Alessandro Decina
b365425dc2 glupload: fix allocator name after GLMemory API changes 2017-12-09 19:32:12 +00:00
Nicolas Dufresne
8f4ba29f97 gl: Allow using non-system mesa with both GL and GLES
GCC automatically disable redundance warnings for system headers. As
soon as we start using a non-system installed mesa, we would start
having issues. The test for both wasn't setting any flags, so it would
work but then fail at runtime.

This is being fixed by disabling in the code (where needed only) that
GCC warning. The test is also fixed to avoid the false positive we had.
2017-12-09 19:32:12 +00:00
Xavier Claessens
ac6e8e93a2 bad: Add g_autoptr() support to all types
https://bugzilla.gnome.org/show_bug.cgi?id=754464
2017-12-09 19:32:12 +00:00
Luis de Bethencourt
648c2e20dc glviewconvert: check pointer before dereferencing
priv->primary_out could be NULL, check before dereferencing it in
GST_BUFFER_FLAG_SET ()

CID 1308945
2017-12-09 19:32:12 +00:00
Matthew Waters
4fc012af19 glbuffer: bind/unbind on map/unmap for GL mappings
Bind the handle to the GL target on map/unmap to save the caller from
handling this themselves.
2017-12-09 19:32:12 +00:00
Matthew Waters
ab75223594 glbuffer: remove buffer specific transfer flags
Instead rely on GstGLBaseMemory's transfer handling
2017-12-09 19:32:12 +00:00
Matthew Waters
f83b834628 glmemorypbo: map/unmap pbo memory correctly for state tracking
Otherwise some downloads will fail to occur from the PBO.
2017-12-09 19:32:12 +00:00
Matthew Waters
d1812fc73c glformat: add compatibility definitions for OES/rectangle textures 2017-12-09 19:32:12 +00:00
Matthew Waters
dc02d47092 glbasebuffer: remove unsed memory subclass
The functionality has been split into GstGLBaseMemory and GstGLBuffer.
2017-12-09 19:32:12 +00:00
Matthew Waters
76a38dd66a glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other
than the default.  e.g. IOSurface, EGLImage, dmabuf?

The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.

This also moves the format utility functions into their own file.
2017-12-09 19:32:12 +00:00
Matthew Waters
5ab3a38973 gl: add a GL buffer based GstMemory
Heavily based on GstGLBaseBuffer that is a subclass of GstGLBaseMemory.
Provides GPU and CPU accessible GL buffer objects by GL handle or by
sysmem data pointer.
2017-12-09 19:32:12 +00:00
Matthew Waters
af7015602a gl: add a base memory object
It handles the following
- GstAllocationParams -> gst_memory_init transformation
- Makes sure that map/unmap/create/destroy happen on the GL thread with
  a GL context current.
- Holds a possible sysmem accessible data pointer with alignment.
- Holds the need upload/download transfer state
2017-12-09 19:32:12 +00:00
Matthew Waters
caee3e41f9 gl: add convenience function for the start of a video frame
Get's the start of the video frame based on a GstVideoInfo and
GstVideoAlignment.
2017-12-09 19:32:12 +00:00
Matthew Waters
cd584d215c gluploadmeta; remove convenience helper API
It was not really useful as if one knows about libgstgl, one can just use
GLMemory objects directly.
2017-12-09 19:32:12 +00:00
Matthew Waters
3545d340b6 gldownload: remove helper api from the library
It was never used by anyone and is not needed anymore with the element
and GstGLMemory's transparent support for downloading textures.
2017-12-09 19:32:12 +00:00
Alessandro Decina
610f965be8 libgstgl: gstglcontext_cocoa: kCGLPFAStereo has been deprecated in 10.11
Also since the version scheme has changed (to include the micro number) since
10.10, use the MAC_OS_X_VERSION_* macro to avoid confusion.
2017-12-09 19:32:12 +00:00
Alessandro Decina
b8e06e7311 glbufferpool: relax check for multiple texture targets
Only complain about multiple texture targets when _different_ texture targets
are configured.
2017-12-09 19:32:12 +00:00
Alessandro Decina
fa1c4e552c glmemory: take subsampling into account for rectangle textures
Rectangle textures don't use normalized coordinates so subsampling needs to be
factored in explicitly.

Fixes YUV => RGB conversion for rectangle textures.
2017-12-09 19:32:11 +00:00
Matthew Waters
e8f966dcab glproto: include function definitions for GL_APPLE_sync
Provides a performance improvement on iOS where we were falling back to glFinish
on settting sync points.
2017-12-09 19:32:11 +00:00
Nicolas Dufresne
21df596b8b glupload: Only offer custom allocator with caps features
To use GLMemory and EGLImage allocators, one need to know the
libgstgl API. This is only expected if the associated caps features
have been negotiated. Generic element that otherwise receive those
allocators may fail, resulting in broken pieline. We don't want to
force all generic element to check if the allocator is a custom
allocator or a normal allocator (which implement the _alloc method).

https://bugzilla.gnome.org/show_bug.cgi?id=758877
2017-12-09 19:32:11 +00:00
Matthew Waters
953be21a22 glcolorconvert: improve the YUY2/UYVY->RGBA conversion shader
Don't offset the y-axis.  We only need to offset on the x-axis.

Removes a sawtooth pattern on horizontal and vertical edges.

https://bugzilla.gnome.org/show_bug.cgi?id=755486
2017-12-09 19:32:11 +00:00
Matthew Waters
bb7422e91b glcolorconvert: improve RGBA->YUY2/UYVY conversion shader
We should only average the chroma samples not the luma sample.

https://bugzilla.gnome.org/show_bug.cgi?id=758904
2017-12-09 19:32:11 +00:00
Reynaldo H. Verdejo Pinochet
8ab57b5b23 Drop usage of deprecated g-ir-scanner --strip-prefix flag 2017-12-09 19:32:11 +00:00
Reynaldo H. Verdejo Pinochet
68e668168d Remove unnecessary NULL checks before g_free()
g_free() is NULL-safe
2017-12-09 19:32:11 +00:00
Sebastian Dröge
e7b63b1397 glviewconvert: String literals are const
gstglviewconvert.c: In function '_mangle_extensions':
gstglviewconvert.c:1511:13: error: assignment discards 'const' qualifier from pointer target type [-Werror=discarded-qualifiers]
     ext_str = "#extension GL_OES_EGL_image_external : require\n";
             ^
2017-12-09 19:32:11 +00:00
Sebastian Dröge
316c2c3418 glsyncmeta: Actually return the newly created meta from gst_buffer_add_gl_sync_meta()
gstglsyncmeta.c  -fPIC -DPIC -o .libs/libgstgl_1.0_la-gstglsyncmeta.o
gstglsyncmeta.c: In function 'gst_buffer_add_gl_sync_meta':
gstglsyncmeta.c:131:1: error: control reaches end of non-void function [-Werror=return-type]
 }
 ^
2017-12-09 19:32:11 +00:00
Matthew Waters
0e404ae3fc glsyncmeta: add vfuncs for all operations
there could be other ways/requirements for synchronising two GPU command
streams (whether GL or platform specific).

e.g. glfencesync/eglwaitnative/cond/etc
2017-12-09 19:32:11 +00:00
Matthew Waters
975e96db44 glviewconvert: add support rectangle/external-oes textures
https://bugzilla.gnome.org/show_bug.cgi?id=757285
2017-12-09 19:32:11 +00:00
Vineeth TM
a0a8b8873b glsl: fix possible string overrun in gst_glsl_version_profile_from_string
given a NULL-terminated string, s.
s[i] = '\0';
i++;
does not guarentee that s[i] is NULL terminated and thus string operations
could read off the end of the array.

https://bugzilla.gnome.org/show_bug.cgi?id=758039
2017-12-09 19:32:11 +00:00
Matthew Waters
148940c456 glshader: don't read invalid list pointers (use after free)
gst_gl_shader_detach_unlocked already removes the list entry so attempting to
use the element to iterate to the next stage could read invalid data.

Based on patch by Vineeth TM <vineeth.tm@samsung.com>

https://bugzilla.gnome.org/show_bug.cgi?id=758039
2017-12-09 19:32:11 +00:00
Vineeth TM
d5c1ff4bf2 glsl: free str while returning error
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2017-12-09 19:32:11 +00:00
Vineeth TM
7a75684566 glslstage: Fix vertex_sources memory leak
vertex_sources is being allocated but not freed resulting in leak

https://bugzilla.gnome.org/show_bug.cgi?id=757974
2017-12-09 19:32:11 +00:00
Vineeth TM
7b0125ab11 glcolorconvert: remove unnecessary free
version_str is already being freed. So no need to call again

https://bugzilla.gnome.org/show_bug.cgi?id=757974
2017-12-09 19:32:11 +00:00
Vineeth TM
07901d8eed glcolorconvert: Fix string leak
String got using gst_glsl_version_profile_to_string, is allocated
memory and should be freed

https://bugzilla.gnome.org/show_bug.cgi?id=757974
2017-12-09 19:32:11 +00:00
Vineeth TM
1f245c3d2e glcolorconvert: Fix frag_prog and frag_body memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=757974
2017-12-09 19:32:11 +00:00
Matthew Waters
b30deff7e1 glcolorconvert: mangle gl_FragColor for GL3
Some drivers don't provide the compatibility definition and we need to provide
our own 'out vec4' variable to put the results of the fragment shader into.

https://bugzilla.gnome.org/show_bug.cgi?id=757938
2017-12-09 19:32:11 +00:00
Matthew Waters
b8c1ecf268 glviewconvert: remove set_format
We need the caps to be able to
1. check the caps features
2. get the requested texture-target on input/output
2017-12-09 19:32:11 +00:00
Matthew Waters
117fc0409a glshader: properly unref the stages on failure
When failing in the varargs functions, all the stage objects not handled need to
be unreffed to prevent a leak.
2017-12-09 19:32:11 +00:00
Matthew Waters
1f35fcf06d glslstage: properly return an error when we could not create the shader stage
While it was erroring out correctly later, there were GLib warnings about
setting a GError over the top of another GError.
2017-12-09 19:32:10 +00:00
Matthew Waters
ef319c7b8f glshaderstrings: fixup the external-oes fragment shader
The wrong sampler type was used
s/sampler2DExternalOES/samplerExternalOES/
2017-12-09 19:32:10 +00:00
Matthew Waters
105497de60 glcolorconvert: try to keep the same texture-target if possible
Fixes issues attempting to passthrough external-oes textures
2017-12-09 19:32:10 +00:00
Matthew Waters
46b84c6035 glcolorconvert: fix rendering rectangular textures with GL3
Rectangular textures are unavailable in unextended
GLES2 #version 100 shaders.

Fixes
texture-target=rectangle ! glcolorconvert ! texture-target=2D

There's a couple of differences between GL3 and GLES2/GL

- varying -> in or out depending on the stage (vertex/fragment)
- attribute -> in
- filtered texture access is a single function, texture()
2017-12-09 19:32:10 +00:00
Matthew Waters
e32fcfbf3c glcolorconvert: properly use the other texture-target on fixation 2017-12-09 19:32:10 +00:00
Matthew Waters
ec0a93dd7e glslstage: add debug as to why _set_strings() failed 2017-12-09 19:32:10 +00:00
Matthew Waters
5d7556a08d glsl: fix check for glsl version against GL context inversion
Any GLSL version that was less than the provided GL version would fail
2017-12-09 19:32:10 +00:00
Matthew Waters
9a3ea0adb7 gl: forward declare some enums
Specifically the GstGLTextureTarget enum
2017-12-09 19:32:10 +00:00
Matthew Waters
b1ac029b87 glslstage: expose the default shader strings as public
Add some other simple strings for external-oes textures or transforming
the texture coordinates with a transformation matrix
2017-12-09 19:32:10 +00:00
Matthew Waters
6a75a07815 glcolorconvert: wait on the sync meta for input buffers 2017-12-09 19:32:10 +00:00
Matthew Waters
c5f3406186 glcolorconvert: use the correct oes target string in the template caps 2017-12-09 19:32:10 +00:00
Tim-Philipp Müller
7a166e019b glshader, tsdemux: simplify code
Jus use _delete_link() instead of _remove_link() + _free1()
2017-12-09 19:32:10 +00:00
Alessandro Decina
7fedb34bea gstglutils: fix shader compilation on Mountain Lion
Make gst_gl_context_gen_shader/_compile_shader assume GST_GLSL_PROFILE_ES |
GST_GLSL_PROFILE_COMPATIBILITY as the profile. Without this, the shader compiler
doesn't inject the #version tag resulting in a compilation error on Mountain
Lion.

This is a workaround for old code using gst_gl_context_gen_shader. New code
should use the gst_glsl_stage_* API directly which allows the caller to
explicitly specify version/profile.
2017-12-09 19:32:10 +00:00
Matthew Waters
d41e6a5579 glbufferpool: explicitly initialize a possibly uninitialized variable
The ret variable may be uninitialized and so its contents were undefined and
the results were erratic (failing with glvideomixer, succeeding in other cases)

P.S. No idea why gcc/clang et al never picked up on this like they normally do
(probably due to some optimisation pass figuring out it's only set once...)
2017-12-09 19:32:10 +00:00
Matthew Waters
b0d40019f9 glslstage: remove typedefs from the header
They are already defined in the forward decleration header and defining them
more than once will give an error with OSX's clang about typedef redefinition
being a C11 feature.
2017-12-09 19:32:10 +00:00
Matthew Waters
2595f73fd0 glcolorconvert: follow the correct texture target names 2017-12-09 19:32:10 +00:00
Matthew Waters
434bbc9f01 glupload: explicitly configure the texture target on the gl buffer pool
If we don't, then the pool could end up allocating 2D textures when the
caps explictly state they should be rectangle textures.
2017-12-09 19:32:10 +00:00
Matthew Waters
18f9dfdfe5 glbufferpool: add bufferpool options for the various texture targets
This was chosen over relying solely on the caps as glupload needs to propose an
allocation and set the texture target based on the output caps.  Setting the
caps in the config is currently pointless as they are overwritten in a lot of
element's decide_allocation functions.

This provides a mechanism for the buffer pool to be configured for a certain
texture target when none has been configured.
2017-12-09 19:32:10 +00:00
Matthew Waters
6141d3fc7e glcolorconvert: add support for converting texture targets
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
2017-12-09 19:32:10 +00:00
Matthew Waters
681cb5b16d glmemory: add support for rectangle textures
Add the various tokens/strings for the differnet texture types (2D, rect, oes)

Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.

Update the relevant caps/templates for 2D only textures.
2017-12-09 19:32:10 +00:00
Matthew Waters
aa32408926 glcolorconvert: order the caps template so that RGBA is first
glcolorconvert ! glcolorconvert would sometimes negotiated RGB
(the first list entry) otherwise.
2017-12-09 19:32:10 +00:00
Matthew Waters
33f73b400d glbufferpool: move typedef's into the forward decleration file
Otherwise, for example, clang will warn about typedef redefinitions
being a C11 feature.
2017-12-09 19:32:10 +00:00
Julien Isorce
6bb560a4eb glslstage: initialize output params to 0 before calling gl functions
The client side API of the Chromium's GPU Process has asserts
in debug mode that check that output params are initialized to 0.
2017-12-09 19:32:10 +00:00
Matthew Waters
ad49a39e5b glcolorconvert: allow outputting multiple textures for gles3 contexts
the USING_GLES2 includes all GLES3 contexts as well which does support
drawing to multiple buffers.  Instead make or decision solely based on
whether glDrawBuffers is available or not.
2017-12-09 19:32:10 +00:00
Matthew Waters
cfb0d7e9f3 glviewconvert: expose the element on gles2 platforms
We can do everything with gles3 however gles2 restricts us not allowing
separated or frame-by-frame multiview modes due to multiple draw buffers.
2017-12-09 19:32:09 +00:00
Matthew Waters
764c4a33bc gl: fix usage of string.h and stdio.h functions without including the headers
e.g:
gstglcontext_egl.c:613:7: error: implicit declaration of function 'strcmp'
[-Werror=implicit-function-declaration]
   if (strcmp (G_MODULE_SUFFIX, "so") == 0)
2017-12-09 19:32:09 +00:00
Matthew Waters
4d46edfd50 gl: remove unneeded shader variable parsing code 2017-12-09 19:32:09 +00:00
Matthew Waters
06de6998e5 gl: be consistent in gobject boilerpate
GST_GL_IS_* vs GST_IS_GL_*

git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2017-12-09 19:32:09 +00:00
Matthew Waters
463e23bb47 glslstage: add brackets around pointer dereference referencing an array
While technically, i is always 0 and *vertex_sources[i++] is equivalant
to (*vertex_sources)[i++].  Be future-proof in the case of code
moves/changes/etc.

CID 1327406
2017-12-09 19:32:09 +00:00
Matthew Waters
f688a8f0b2 glshader: port to using GstGLSLStage objects for string management
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program.  The uniform/attribute
interface has remained the same.
2017-12-09 19:32:09 +00:00
Matthew Waters
8c922ca96b glsl: add a shader stage object GstGLSLStage
Represents a stage (vertex, geometry, fragment, etc) in the shader
pipeline.
2017-12-09 19:32:09 +00:00
Matthew Waters
18e205dcbb gl/shader/variables: include generic gl.h header
Otherwise we may miss some forward declarations

Fixes build error: undefined reference to GstGLSLStage
2017-12-09 19:32:09 +00:00
Matthew Waters
332543f3cf gl: add some GLSL utility functions
Specifically parsing/setting GLSL versions and the shader related
function table.
2017-12-09 19:32:09 +00:00