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glupload: keep the parent buffer around when converting EGLImage to 2D textures
e.g. receiving and releasing a buffer from OMX too early will potentially cause textures to be overwritten while/before they are displayed.
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1 changed files with 2 additions and 4 deletions
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@ -583,6 +583,8 @@ _egl_image_upload_perform_gl_thread (GstGLContext * context,
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/* FIXME: buffer pool */
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*image->outbuf = gst_buffer_new ();
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gst_buffer_add_parent_buffer_meta (*image->outbuf, image->buffer);
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gst_gl_memory_setup_buffer (allocator, *image->outbuf, image->params);
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gst_object_unref (allocator);
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@ -600,10 +602,6 @@ _egl_image_upload_perform_gl_thread (GstGLContext * context,
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gl->EGLImageTargetTexture2D (GL_TEXTURE_2D,
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gst_egl_image_memory_get_image (mem));
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}
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if (GST_IS_GL_BUFFER_POOL (image->buffer->pool))
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gst_gl_buffer_pool_replace_last_buffer (GST_GL_BUFFER_POOL (image->
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buffer->pool), image->buffer);
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}
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static GstGLUploadReturn
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