mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 10:11:08 +00:00
Remove unnecessary NULL checks before g_free()
g_free() is NULL-safe
This commit is contained in:
parent
c9fafe8445
commit
68e668168d
8 changed files with 11 additions and 22 deletions
|
@ -329,8 +329,7 @@ gst_gl_bumper_set_property (GObject * object, guint prop_id,
|
|||
|
||||
switch (prop_id) {
|
||||
case PROP_LOCATION:
|
||||
if (bumper->location != NULL)
|
||||
g_free (bumper->location);
|
||||
g_free (bumper->location);
|
||||
bumper->location = g_value_dup_string (value);
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -236,8 +236,7 @@ gst_gl_differencematte_set_property (GObject * object, guint prop_id,
|
|||
|
||||
switch (prop_id) {
|
||||
case PROP_LOCATION:
|
||||
if (differencematte->location != NULL)
|
||||
g_free (differencematte->location);
|
||||
g_free (differencematte->location);
|
||||
differencematte->bg_has_changed = TRUE;
|
||||
differencematte->location = g_value_dup_string (value);
|
||||
break;
|
||||
|
|
|
@ -164,12 +164,10 @@ gst_gl_filtershader_finalize (GObject * object)
|
|||
{
|
||||
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (object);
|
||||
|
||||
if (filtershader->vertex)
|
||||
g_free (filtershader->vertex);
|
||||
g_free (filtershader->vertex);
|
||||
filtershader->vertex = NULL;
|
||||
|
||||
if (filtershader->fragment)
|
||||
g_free (filtershader->fragment);
|
||||
g_free (filtershader->fragment);
|
||||
filtershader->fragment = NULL;
|
||||
|
||||
if (filtershader->uniforms)
|
||||
|
@ -195,16 +193,14 @@ gst_gl_filtershader_set_property (GObject * object, guint prop_id,
|
|||
break;
|
||||
case PROP_VERTEX:
|
||||
GST_OBJECT_LOCK (filtershader);
|
||||
if (filtershader->vertex)
|
||||
g_free (filtershader->vertex);
|
||||
g_free (filtershader->vertex);
|
||||
filtershader->vertex = g_value_dup_string (value);
|
||||
filtershader->new_source = TRUE;
|
||||
GST_OBJECT_UNLOCK (filtershader);
|
||||
break;
|
||||
case PROP_FRAGMENT:
|
||||
GST_OBJECT_LOCK (filtershader);
|
||||
if (filtershader->fragment)
|
||||
g_free (filtershader->fragment);
|
||||
g_free (filtershader->fragment);
|
||||
filtershader->fragment = g_value_dup_string (value);
|
||||
filtershader->new_source = TRUE;
|
||||
GST_OBJECT_UNLOCK (filtershader);
|
||||
|
|
|
@ -277,8 +277,7 @@ gst_gl_overlay_set_property (GObject * object, guint prop_id,
|
|||
|
||||
switch (prop_id) {
|
||||
case PROP_LOCATION:
|
||||
if (overlay->location != NULL)
|
||||
g_free (overlay->location);
|
||||
g_free (overlay->location);
|
||||
overlay->location_has_changed = TRUE;
|
||||
overlay->location = g_value_dup_string (value);
|
||||
break;
|
||||
|
|
|
@ -189,8 +189,7 @@ _gst_gl_feature_check (GstGLContext * context,
|
|||
for (func_num = 0; data->functions[func_num].name; func_num++) {
|
||||
void *func;
|
||||
|
||||
if (full_function_name)
|
||||
g_free (full_function_name);
|
||||
g_free (full_function_name);
|
||||
|
||||
full_function_name = g_strconcat ("gl", data->functions[func_num].name,
|
||||
suffix, NULL);
|
||||
|
|
|
@ -312,8 +312,7 @@ gst_glsl_stage_set_strings (GstGLSLStage * stage, GstGLSLVersion version,
|
|||
|
||||
if (stage->priv->n_strings < n_strings) {
|
||||
/* only realloc if we need more space */
|
||||
if (stage->priv->strings)
|
||||
g_free (stage->priv->strings);
|
||||
g_free (stage->priv->strings);
|
||||
stage->priv->strings = g_new0 (gchar *, n_strings);
|
||||
}
|
||||
|
||||
|
|
|
@ -461,8 +461,7 @@ gst_gl_context_set_error (GstGLContext * context, const char *format, ...)
|
|||
{
|
||||
va_list args;
|
||||
|
||||
if (error_message)
|
||||
g_free (error_message);
|
||||
g_free (error_message);
|
||||
|
||||
va_start (args, format);
|
||||
error_message = g_strdup_vprintf (format, args);
|
||||
|
|
|
@ -55,8 +55,7 @@ gst_gl_display_x11_finalize (GObject * object)
|
|||
{
|
||||
GstGLDisplayX11 *display_x11 = GST_GL_DISPLAY_X11 (object);
|
||||
|
||||
if (display_x11->name)
|
||||
g_free (display_x11->name);
|
||||
g_free (display_x11->name);
|
||||
|
||||
if (!display_x11->foreign_display && display_x11->display) {
|
||||
XCloseDisplay (display_x11->display);
|
||||
|
|
Loading…
Reference in a new issue