gl: implement GstGLMemoryEGL

Because current GstEGLImageMemory does not inherit GstGLMemory, GLUpload
allocates additional GLMemory and upload the decoded contents from the decoder
which uses EGLImage (e.g. gst-omx in RPi).

This work adds GstGLMemoryEGL to avoid this overhead. Decoders allocate
GstGLMemoryEGL and decode its contents to the EGLImage of GstGLMemoryEGL.  And
GLUpload uses this memory without allocation of additional textures and blit
operations.

[Matthew Waters]: gst-indent the sources and fix a critical retreiving the egl
display from the memory.

https://bugzilla.gnome.org/show_bug.cgi?id=760916
This commit is contained in:
Gwang Yoon Hwang 2016-01-21 22:18:17 +09:00 committed by Tim-Philipp Müller
parent 2753b4243e
commit ecfe5b0801
7 changed files with 373 additions and 0 deletions

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@ -5,6 +5,7 @@ noinst_LTLIBRARIES = libgstgl-egl.la
libgstgl_egl_la_SOURCES = \
gstgldisplay_egl.c \
gstglcontext_egl.c \
gstglmemoryegl.c \
gsteglimagememory.c
noinst_HEADERS =
@ -13,6 +14,7 @@ libgstgl_eglincludedir = $(includedir)/gstreamer-@GST_API_VERSION@/gst/gl/egl
libgstgl_eglinclude_HEADERS = \
gstgldisplay_egl.h \
gstglcontext_egl.h \
gstglmemoryegl.h \
gsteglimagememory.h \
gstegl.h

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@ -24,6 +24,7 @@
#include <gst/gl/egl/gstgldisplay_egl.h>
#include <gst/gl/egl/gsteglimagememory.h>
#include <gst/gl/egl/gstglmemoryegl.h>
GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
#define GST_CAT_DEFAULT gst_gl_display_debug
@ -51,6 +52,7 @@ gst_gl_display_egl_init (GstGLDisplayEGL * display_egl)
display_egl->foreign_display = FALSE;
gst_egl_image_memory_init ();
gst_gl_memory_egl_init_once ();
}
static void

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@ -0,0 +1,243 @@
/*
* GStreamer
* Copyright (C) 2012 Collabora Ltd.
* @author: Sebastian Dröge <sebastian.droege@collabora.co.uk>
* Copyright (C) 2014 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2015 Igalia
* Author: Gwang Yoon Hwang <yoon@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <gst/gl/egl/gstglmemoryegl.h>
static GstAllocator *_gl_memory_egl_allocator;
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
#define GST_CAT_DEFAULT GST_CAT_GL_MEMORY
#define parent_class gst_gl_memory_egl_allocator_parent_class
G_DEFINE_TYPE (GstGLMemoryEGLAllocator, gst_gl_memory_egl_allocator,
GST_TYPE_GL_MEMORY_ALLOCATOR);
gboolean
gst_is_gl_memory_egl (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL
&& g_type_is_a (G_OBJECT_TYPE (mem->allocator),
GST_TYPE_GL_MEMORY_EGL_ALLOCATOR);
}
static GstGLMemoryEGL *
_gl_mem_get_parent (GstGLMemoryEGL * gl_mem)
{
GstGLMemoryEGL *parent = (GstGLMemoryEGL *) gl_mem->mem.mem.mem.parent;
return parent ? parent : gl_mem;
}
EGLImageKHR
gst_gl_memory_egl_get_image (GstGLMemoryEGL * mem)
{
g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)),
EGL_NO_IMAGE_KHR);
return _gl_mem_get_parent (mem)->image;
}
EGLDisplay
gst_gl_memory_egl_get_display (GstGLMemoryEGL * mem)
{
g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)), NULL);
return GST_GL_CONTEXT_EGL (_gl_mem_get_parent (mem)->mem.mem.context)->
egl_display;
}
GstVideoGLTextureOrientation
gst_gl_memory_egl_get_orientation (GstGLMemoryEGL * mem)
{
g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)),
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL);
return _gl_mem_get_parent (mem)->orientation;
}
void
gst_gl_memory_egl_set_orientation (GstGLMemoryEGL * mem,
GstVideoGLTextureOrientation orientation)
{
g_return_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)));
_gl_mem_get_parent (mem)->orientation = orientation;
}
static GstMemory *
_gl_mem_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
g_warning ("Use gst_gl_base_memory_allocator_alloc() to allocate from this "
"GstGLMemoryEGL allocator");
return NULL;
}
static void
_gl_mem_destroy (GstGLMemoryEGL * mem)
{
/* Shared memory should not destroy all the data */
if (!mem->mem.mem.mem.parent) {
GstGLContextEGL *context = GST_GL_CONTEXT_EGL (mem->mem.mem.context);
context->eglDestroyImage (context->egl_display, mem->image);
}
GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class)->destroy ((GstGLBaseMemory
*) mem);
}
static void
_gl_mem_init (GstGLMemoryEGL * mem, GstAllocator * allocator,
GstMemory * parent, GstGLContext * context, GstGLTextureTarget target,
GstAllocationParams * params, GstVideoInfo * info,
guint plane, GstVideoAlignment * valign, gpointer user_data,
GDestroyNotify notify)
{
gst_gl_memory_init ((GstGLMemory *) mem, allocator, parent,
context, target, params, info, plane, valign, user_data, notify);
}
static GstGLMemoryEGL *
_gl_mem_egl_alloc (GstGLBaseMemoryAllocator * allocator,
GstGLVideoAllocationParams * params)
{
guint alloc_flags = params->parent.alloc_flags;
GstGLMemoryEGL *mem;
g_return_val_if_fail (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
NULL);
g_return_val_if_fail ((alloc_flags &
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) == 0, NULL);
g_return_val_if_fail ((alloc_flags &
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0, NULL);
mem = g_new0 (GstGLMemoryEGL, 1);
mem->image = EGL_NO_IMAGE_KHR;
_gl_mem_init (mem, GST_ALLOCATOR_CAST (allocator), NULL,
params->parent.context, params->target, params->parent.alloc_params,
params->v_info, params->plane, params->valign, params->parent.user_data,
params->parent.notify);
return mem;
}
static gboolean
_gl_mem_create (GstGLMemoryEGL * gl_mem, GError ** error)
{
GstGLContextEGL *context = GST_GL_CONTEXT_EGL (gl_mem->mem.mem.context);
GstGLBaseMemoryAllocatorClass *alloc_class;
if (!gst_gl_context_check_feature (GST_GL_CONTEXT (context),
"EGL_KHR_image_base")) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"EGL_KHR_image_base is not supported");
return FALSE;
}
alloc_class = GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class);
if (!alloc_class->create ((GstGLBaseMemory *) gl_mem, error))
return FALSE;
gl_mem->image = context->eglCreateImage (context->egl_display,
context->egl_context, EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer) gl_mem->mem.tex_id, NULL);
GST_TRACE ("Generating EGLImage handle:%p from a texture:%u",
gl_mem->image, gl_mem->mem.tex_id);
if (eglGetError () != EGL_SUCCESS) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"Failed to create EGLImage");
return FALSE;
}
return TRUE;
}
static GstMemory *
_gl_mem_copy (GstGLMemoryEGL * src, gssize offset, gssize size)
{
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "GstGLMemoryEGL does not support copy");
return NULL;
}
static void
gst_gl_memory_egl_allocator_class_init (GstGLMemoryEGLAllocatorClass * klass)
{
GstGLBaseMemoryAllocatorClass *gl_base;
GstGLMemoryAllocatorClass *gl_tex;
GstAllocatorClass *allocator_class;
gl_tex = (GstGLMemoryAllocatorClass *) klass;
gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
allocator_class = (GstAllocatorClass *) klass;
gl_base->alloc = (GstGLBaseMemoryAllocatorAllocFunction) _gl_mem_egl_alloc;
gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_mem_create;
gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_mem_destroy;
gl_tex->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_mem_copy;
allocator_class->alloc = _gl_mem_alloc;
}
static void
gst_gl_memory_egl_allocator_init (GstGLMemoryEGLAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_GL_MEMORY_EGL_ALLOCATOR_NAME;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
/**
* gst_gl_memory_egl_init_once:
*
* Initializes the GL Memory allocator. It is safe to call this function
* multiple times. This must be called before any other GstGLMemoryEGL operation.
*/
void
gst_gl_memory_egl_init_once (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
gst_gl_memory_init_once ();
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0,
"OpenGL Texture with EGLImage memory");
_gl_memory_egl_allocator =
g_object_new (GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, NULL);
gst_allocator_register (GST_GL_MEMORY_EGL_ALLOCATOR_NAME,
gst_object_ref (_gl_memory_egl_allocator));
g_once_init_leave (&_init, 1);
}
}

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@ -0,0 +1,108 @@
/*
* GStreamer
* Copyright (C) 2012 Collabora Ltd.
* @author: Sebastian Dröge <sebastian.droege@collabora.co.uk>
* Copyright (C) 2014 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef _GST_GL_MEMORY_EGL_H_
#define _GST_GL_MEMORY_EGL_H_
#include <gst/gst.h>
#include <gst/gstallocator.h>
#include <gst/gstmemory.h>
#include <gst/video/video.h>
#include <gst/gl/gl.h>
#include "gstglcontext_egl.h"
#include <gst/gl/gstglmemory.h>
G_BEGIN_DECLS
#define GST_TYPE_GL_MEMORY_EGL_ALLOCATOR (gst_gl_memory_egl_allocator_get_type())
GType gst_gl_memory_egl_allocator_get_type(void);
#define GST_IS_GL_MEMORY_EGL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR))
#define GST_IS_GL_MEMORY_EGL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR))
#define GST_GL_MEMORY_EGL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, GstGLMemoryEGLAllocatorClass))
#define GST_GL_MEMORY_EGL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, GstGLMemoryEGLAllocator))
#define GST_GL_MEMORY_EGL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, GstGLAllocatorClass))
#define GST_GL_MEMORY_EGL_ALLOCATOR_CAST(obj) ((GstGLMemoryEGLAllocator *)(obj))
typedef void (*GstEGLImageDestroyNotify) (GstGLContextEGL * context,
gpointer data);
typedef struct _GstEGLImageMemory GstEGLImageMemory;
/**
* GstGLMemoryEGL:
*
* Private instance
*/
struct _GstGLMemoryEGL
{
GstGLMemory mem;
EGLImageKHR image;
GstVideoGLTextureOrientation orientation;
};
/**
* GST_GL_MEMORY_EGL_ALLOCATOR:
*
* The name of the GL Memory EGL allocator
*/
#define GST_GL_MEMORY_EGL_ALLOCATOR_NAME "GLMemoryEGL"
void gst_gl_memory_egl_init_once (void);
gboolean gst_is_gl_memory_egl (GstMemory * mem);
EGLImageKHR gst_gl_memory_egl_get_image (GstGLMemoryEGL * mem);
EGLDisplay gst_gl_memory_egl_get_display (GstGLMemoryEGL * mem);
GstVideoGLTextureOrientation gst_gl_memory_egl_get_orientation
(GstGLMemoryEGL * mem);
void gst_gl_memory_egl_set_orientation (GstGLMemoryEGL * mem,
GstVideoGLTextureOrientation orientation);
/**
* GstGLAllocator
*
* Opaque #GstGLAllocator struct
*/
struct _GstGLMemoryEGLAllocator
{
GstGLMemoryAllocator parent;
};
/**
* GstGLAllocatorClass:
*
* The #GstGLAllocatorClass only contains private data
*/
struct _GstGLMemoryEGLAllocatorClass
{
GstGLMemoryAllocatorClass parent_class;
};
G_END_DECLS
#endif /* _GST_GL_MEMORY_EGL_H_ */

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@ -55,6 +55,10 @@ typedef struct _GstGLMemoryPBO GstGLMemoryPBO;
typedef struct _GstGLMemoryPBOAllocator GstGLMemoryPBOAllocator;
typedef struct _GstGLMemoryPBOAllocatorClass GstGLMemoryPBOAllocatorClass;
typedef struct _GstGLMemoryEGL GstGLMemoryEGL;
typedef struct _GstGLMemoryEGLAllocator GstGLMemoryEGLAllocator;
typedef struct _GstGLMemoryEGLAllocatorClass GstGLMemoryEGLAllocatorClass;
typedef struct _GstGLSLStage GstGLSLStage;
typedef struct _GstGLSLStagePrivate GstGLSLStagePrivate;
typedef struct _GstGLSLStageClass GstGLSLStageClass;

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@ -68,6 +68,7 @@
#if GST_GL_HAVE_PLATFORM_EGL
#include <gst/gl/egl/gstgldisplay_egl.h>
#include <gst/gl/egl/gsteglimagememory.h>
#include <gst/gl/egl/gstglmemoryegl.h>
#endif
GST_DEBUG_CATEGORY_STATIC (gst_context);
@ -144,6 +145,7 @@ gst_gl_display_init (GstGLDisplay * display)
#if GST_GL_HAVE_PLATFORM_EGL
gst_egl_image_memory_init ();
gst_gl_memory_egl_init_once ();
#endif
}

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@ -29,6 +29,7 @@
#if GST_GL_HAVE_PLATFORM_EGL
#include "egl/gsteglimagememory.h"
#include "egl/gstglmemoryegl.h"
#endif
#if GST_GL_HAVE_DMABUF
@ -319,6 +320,17 @@ _gl_memory_upload_propose_allocation (gpointer impl, GstQuery * decide_query,
context));
gst_query_add_allocation_param (query, allocator, &params);
gst_object_unref (allocator);
#if GST_GL_HAVE_PLATFORM_EGL
if (upload->upload->context
&& gst_gl_context_get_gl_platform (upload->upload->context) ==
GST_GL_PLATFORM_EGL) {
allocator =
GST_ALLOCATOR (gst_allocator_find (GST_GL_MEMORY_EGL_ALLOCATOR_NAME));
gst_query_add_allocation_param (query, allocator, &params);
gst_object_unref (allocator);
}
#endif
}
n_pools = gst_query_get_n_allocation_pools (query);