gstreamer/gst-libs/gst/gl/gstgldisplay.c
Gwang Yoon Hwang ecfe5b0801 gl: implement GstGLMemoryEGL
Because current GstEGLImageMemory does not inherit GstGLMemory, GLUpload
allocates additional GLMemory and upload the decoded contents from the decoder
which uses EGLImage (e.g. gst-omx in RPi).

This work adds GstGLMemoryEGL to avoid this overhead. Decoders allocate
GstGLMemoryEGL and decode its contents to the EGLImage of GstGLMemoryEGL.  And
GLUpload uses this memory without allocation of additional textures and blit
operations.

[Matthew Waters]: gst-indent the sources and fix a critical retreiving the egl
display from the memory.

https://bugzilla.gnome.org/show_bug.cgi?id=760916
2017-12-09 19:32:19 +00:00

578 lines
15 KiB
C

/*
* GStreamer
* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstgldisplay
* @short_description: window system display connection abstraction
* @title: GstGLDisplay
* @see_also: #GstContext, #GstGLContext, #GstGLWindow
*
* #GstGLDisplay represents a connection to the underlying windowing system.
* Elements are required to make use of #GstContext to share and propogate
* a #GstGLDisplay.
*
* There are a number of environment variables that influence the choice of
* platform and window system specific functionality.
* - GST_GL_WINDOW influences the window system to use. Common values are
* 'x11', 'wayland', 'win32' or 'cocoa'.
* - GST_GL_PLATFORM influences the OpenGL platform to use. Common values are
* 'egl', 'glx', 'wgl' or 'cgl'.
* - GST_GL_API influences the OpenGL API requested by the OpenGL platform.
* Common values are 'opengl' and 'gles2'.
*
* <note>Certain window systems require a special function to be called to
* initialize threading support. As this GStreamer GL library does not preclude
* concurrent access to the windowing system, it is strongly advised that
* applications ensure that threading support has been initialized before any
* other toolkit/library functionality is accessed. Failure to do so could
* result in sudden application abortion during execution. The most notably
* example of such a function is X11's XInitThreads().</note>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gl.h"
#include "gstgldisplay.h"
#if GST_GL_HAVE_WINDOW_COCOA
#include <gst/gl/cocoa/gstgldisplay_cocoa.h>
#endif
#if GST_GL_HAVE_WINDOW_X11
#include <gst/gl/x11/gstgldisplay_x11.h>
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
#include <gst/gl/wayland/gstgldisplay_wayland.h>
#endif
#if GST_GL_HAVE_PLATFORM_EGL
#include <gst/gl/egl/gstgldisplay_egl.h>
#include <gst/gl/egl/gsteglimagememory.h>
#include <gst/gl/egl/gstglmemoryegl.h>
#endif
GST_DEBUG_CATEGORY_STATIC (gst_context);
GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
#define GST_CAT_DEFAULT gst_gl_display_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0, "opengl display"); \
GST_DEBUG_CATEGORY_GET (gst_context, "GST_CONTEXT");
G_DEFINE_TYPE_WITH_CODE (GstGLDisplay, gst_gl_display, GST_TYPE_OBJECT,
DEBUG_INIT);
#define GST_GL_DISPLAY_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_DISPLAY, GstGLDisplayPrivate))
enum
{
SIGNAL_0,
CREATE_CONTEXT,
LAST_SIGNAL
};
static guint gst_gl_display_signals[LAST_SIGNAL] = { 0 };
static void gst_gl_display_finalize (GObject * object);
static guintptr gst_gl_display_default_get_handle (GstGLDisplay * display);
struct _GstGLDisplayPrivate
{
GstGLAPI gl_api;
GList *contexts;
};
static void
gst_gl_display_class_init (GstGLDisplayClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLDisplayPrivate));
/**
* GstGLDisplay::create-context:
* @object: the #GstGLDisplay
* @context: other context to share resources with.
*
* Overrides the @GstGLContext creation mechanism.
* It can be called in any thread and it is emitted with
* display's object lock held.
*
* Returns: the new context.
*/
gst_gl_display_signals[CREATE_CONTEXT] =
g_signal_new ("create-context", G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
GST_GL_TYPE_CONTEXT, 1, GST_GL_TYPE_CONTEXT);
klass->get_handle = gst_gl_display_default_get_handle;
G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
}
static void
gst_gl_display_init (GstGLDisplay * display)
{
display->priv = GST_GL_DISPLAY_GET_PRIVATE (display);
display->type = GST_GL_DISPLAY_TYPE_ANY;
display->priv->gl_api = GST_GL_API_ANY;
GST_TRACE ("init %p", display);
gst_gl_buffer_init_once ();
gst_gl_memory_pbo_init_once ();
#if GST_GL_HAVE_PLATFORM_EGL
gst_egl_image_memory_init ();
gst_gl_memory_egl_init_once ();
#endif
}
static void
gst_gl_display_finalize (GObject * object)
{
GstGLDisplay *display = GST_GL_DISPLAY (object);
GList *l;
GST_TRACE_OBJECT (object, "finalizing");
for (l = display->priv->contexts; l; l = l->next) {
g_weak_ref_clear ((GWeakRef *) l->data);
g_free (l->data);
}
g_list_free (display->priv->contexts);
G_OBJECT_CLASS (gst_gl_display_parent_class)->finalize (object);
}
/**
* gst_gl_display_new:
*
* Returns: (transfer full): a new #GstGLDisplay
*
* Since: 1.4
*/
GstGLDisplay *
gst_gl_display_new (void)
{
GstGLDisplay *display = NULL;
const gchar *user_choice, *platform_choice;
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0,
"gldisplay element");
g_once_init_leave (&_init, 1);
}
user_choice = g_getenv ("GST_GL_WINDOW");
platform_choice = g_getenv ("GST_GL_PLATFORM");
GST_INFO ("creating a display, user choice:%s (platform: %s)",
GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
#if GST_GL_HAVE_WINDOW_COCOA
if (!display && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) {
display = GST_GL_DISPLAY (gst_gl_display_cocoa_new ());
if (!display)
return NULL;
}
#endif
#if GST_GL_HAVE_WINDOW_X11
if (!display && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
display = GST_GL_DISPLAY (gst_gl_display_x11_new (NULL));
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
if (!display && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
display = GST_GL_DISPLAY (gst_gl_display_wayland_new (NULL));
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (!display && (!platform_choice
|| g_strstr_len (platform_choice, 3, "egl")))
display = GST_GL_DISPLAY (gst_gl_display_egl_new ());
#endif
if (!display) {
/* subclass returned a NULL window */
GST_WARNING ("Could not create display. user specified %s "
"(platform: %s), creating dummy",
GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
}
return display;
}
guintptr
gst_gl_display_get_handle (GstGLDisplay * display)
{
GstGLDisplayClass *klass;
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), 0);
klass = GST_GL_DISPLAY_GET_CLASS (display);
g_return_val_if_fail (klass->get_handle != NULL, 0);
return klass->get_handle (display);
}
static guintptr
gst_gl_display_default_get_handle (GstGLDisplay * display)
{
return 0;
}
/**
* gst_gl_display_filter_gl_api:
* @display: a #GstGLDisplay
* @gl_api: a #GstGLAPI to filter with
*
* limit the use of OpenGL to the requested @gl_api. This is intended to allow
* application and elements to request a specific set of OpenGL API's based on
* what they support. See gst_gl_context_get_gl_api() for the retreiving the
* API supported by a #GstGLContext.
*/
void
gst_gl_display_filter_gl_api (GstGLDisplay * display, GstGLAPI gl_api)
{
gchar *gl_api_s;
g_return_if_fail (GST_IS_GL_DISPLAY (display));
gl_api_s = gst_gl_api_to_string (gl_api);
GST_TRACE_OBJECT (display, "filtering with api %s", gl_api_s);
g_free (gl_api_s);
GST_OBJECT_LOCK (display);
display->priv->gl_api &= gl_api;
GST_OBJECT_UNLOCK (display);
}
GstGLAPI
gst_gl_display_get_gl_api_unlocked (GstGLDisplay * display)
{
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_API_NONE);
return display->priv->gl_api;
}
/**
* gst_gl_display_get_gl_api:
* @display: a #GstGLDisplay
*
* see gst_gl_display_filter_gl_api() for what the returned value represents
*
* Returns: the #GstGLAPI configured for @display
*/
GstGLAPI
gst_gl_display_get_gl_api (GstGLDisplay * display)
{
GstGLAPI ret;
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_API_NONE);
GST_OBJECT_LOCK (display);
ret = display->priv->gl_api;
GST_OBJECT_UNLOCK (display);
return ret;
}
/**
* gst_gl_display_get_handle_type:
* @display: a #GstGLDisplay
*
* Returns: the #GstGLDisplayType of @display
*
* Since: 1.4
*/
GstGLDisplayType
gst_gl_display_get_handle_type (GstGLDisplay * display)
{
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_DISPLAY_TYPE_NONE);
return display->type;
}
/**
* gst_context_set_gl_display:
* @context: a #GstContext
* @display: resulting #GstGLDisplay
*
* Sets @display on @context
*
* Since: 1.4
*/
void
gst_context_set_gl_display (GstContext * context, GstGLDisplay * display)
{
GstStructure *s;
g_return_if_fail (context != NULL);
if (display)
GST_CAT_LOG (gst_context,
"setting GstGLDisplay(%" GST_PTR_FORMAT ") on context(%" GST_PTR_FORMAT
")", display, context);
s = gst_context_writable_structure (context);
gst_structure_set (s, GST_GL_DISPLAY_CONTEXT_TYPE, GST_TYPE_GL_DISPLAY,
display, NULL);
}
/**
* gst_context_get_gl_display:
* @context: a #GstContext
* @display: resulting #GstGLDisplay
*
* Returns: Whether @display was in @context
*
* Since: 1.4
*/
gboolean
gst_context_get_gl_display (GstContext * context, GstGLDisplay ** display)
{
const GstStructure *s;
gboolean ret;
g_return_val_if_fail (display != NULL, FALSE);
g_return_val_if_fail (context != NULL, FALSE);
s = gst_context_get_structure (context);
ret = gst_structure_get (s, GST_GL_DISPLAY_CONTEXT_TYPE,
GST_TYPE_GL_DISPLAY, display, NULL);
GST_CAT_LOG (gst_context, "got GstGLDisplay(%p) from context(%p)", *display,
context);
return ret;
}
/**
* gst_gl_display_create_context:
* @display: a #GstGLDisplay
* @other_context: other #GstGLContext to share resources with.
* @p_context: resulting #GstGLContext
* @error: resulting #GError
*
* It requires the display's object lock to be held.
*
* Returns: whether a new context could be created.
*
* Since: 1.6
*/
gboolean
gst_gl_display_create_context (GstGLDisplay * display,
GstGLContext * other_context, GstGLContext ** p_context, GError ** error)
{
GstGLContext *context = NULL;
gboolean ret = FALSE;
g_return_val_if_fail (display != NULL, FALSE);
g_return_val_if_fail (p_context != NULL, FALSE);
g_return_val_if_fail (error != NULL, FALSE);
g_return_val_if_fail (*error == NULL, FALSE);
g_signal_emit (display, gst_gl_display_signals[CREATE_CONTEXT], 0,
other_context, &context);
if (context) {
*p_context = context;
return TRUE;
}
context = gst_gl_context_new (display);
if (!context) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"Failed to create GL context");
return FALSE;
}
GST_DEBUG_OBJECT (display,
"creating context %" GST_PTR_FORMAT " from other context %"
GST_PTR_FORMAT, context, other_context);
ret = gst_gl_context_create (context, other_context, error);
if (ret)
*p_context = context;
return ret;
}
static GstGLContext *
_get_gl_context_for_thread_unlocked (GstGLDisplay * display, GThread * thread)
{
GstGLContext *context = NULL;
GList *prev = NULL, *l = display->priv->contexts;
while (l) {
GWeakRef *ref = l->data;
GThread *context_thread;
context = g_weak_ref_get (ref);
if (!context) {
/* remove dead contexts */
g_weak_ref_clear (l->data);
display->priv->contexts = g_list_delete_link (display->priv->contexts, l);
l = prev ? prev->next : display->priv->contexts;
continue;
}
if (thread == NULL)
return context;
context_thread = gst_gl_context_get_thread (context);
if (thread != context_thread) {
g_thread_unref (context_thread);
gst_object_unref (context);
prev = l;
l = l->next;
continue;
}
if (context_thread)
g_thread_unref (context_thread);
return context;
}
return NULL;
}
/**
* gst_gl_display_get_gl_context_for_thread:
* @display: a #GstGLDisplay
* @thread: a #GThread
*
* Returns: (transfer full): the #GstGLContext current on @thread or %NULL
*
* Must be called with the object lock held.
*
* Since: 1.6
*/
GstGLContext *
gst_gl_display_get_gl_context_for_thread (GstGLDisplay * display,
GThread * thread)
{
GstGLContext *context;
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
context = _get_gl_context_for_thread_unlocked (display, thread);
GST_DEBUG_OBJECT (display, "returning context %" GST_PTR_FORMAT " for thread "
"%p", context, thread);
return context;
}
static gboolean
_check_collision (GstGLContext * context, GstGLContext * collision)
{
GThread *thread, *collision_thread;
gboolean ret = FALSE;
if (!context || !collision)
return FALSE;
thread = gst_gl_context_get_thread (context);
collision_thread = gst_gl_context_get_thread (collision);
if (!thread || !collision_thread) {
ret = FALSE;
goto out;
}
if (thread == collision_thread) {
ret = TRUE;
goto out;
}
out:
if (thread)
g_thread_unref (thread);
if (collision_thread)
g_thread_unref (collision_thread);
return ret;
}
/**
* gst_gl_display_add_context:
* @display: a #GstGLDisplay
* @context: (transfer none): a #GstGLContext
*
* Returns: whether @context was successfully added. %FALSE may be returned
* if there already exists another context for @context's active thread.
*
* Must be called with the object lock held.
*
* Since: 1.6
*/
gboolean
gst_gl_display_add_context (GstGLDisplay * display, GstGLContext * context)
{
GstGLContext *collision = NULL;
GstGLDisplay *context_display;
gboolean ret = TRUE;
GThread *thread;
GWeakRef *ref;
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), FALSE);
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
context_display = gst_gl_context_get_display (context);
g_assert (context_display == display);
gst_object_unref (context_display);
thread = gst_gl_context_get_thread (context);
if (thread) {
collision = _get_gl_context_for_thread_unlocked (display, thread);
g_thread_unref (thread);
/* adding the same context is a no-op */
if (context == collision) {
ret = TRUE;
goto out;
}
if (_check_collision (context, collision)) {
ret = FALSE;
goto out;
}
}
ref = g_new0 (GWeakRef, 1);
g_weak_ref_init (ref, context);
display->priv->contexts = g_list_prepend (display->priv->contexts, ref);
out:
if (collision)
gst_object_unref (collision);
GST_DEBUG_OBJECT (display, "%ssuccessfully inserted context %" GST_PTR_FORMAT,
ret ? "" : "un", context);
return ret;
}