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glmemory: small code reformat
makes the alloc_params selections fit on a single line.
This commit is contained in:
parent
9328ec33f3
commit
3695ab353d
2 changed files with 21 additions and 26 deletions
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@ -735,15 +735,15 @@ static GstGLMemory *
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_default_gl_tex_alloc (GstGLMemoryAllocator * allocator,
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GstGLVideoAllocationParams * params)
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{
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guint alloc_flags = params->parent.alloc_flags;
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GstGLMemory *mem;
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g_return_val_if_fail (params->parent.
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alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, NULL);
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g_return_val_if_fail (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
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NULL);
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mem = g_new0 (GstGLMemory, 1);
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if (params->parent.
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alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
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if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
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mem->tex_id = params->parent.gl_handle;
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mem->texture_wrapped = TRUE;
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}
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@ -753,12 +753,10 @@ _default_gl_tex_alloc (GstGLMemoryAllocator * allocator,
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params->v_info, params->plane, params->valign, params->parent.user_data,
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params->parent.notify);
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if (params->parent.
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alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
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if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
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GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD);
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}
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if (params->parent.
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alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) {
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if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) {
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mem->mem.data = params->parent.wrapped_data;
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GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
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}
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@ -1134,13 +1132,13 @@ gst_gl_memory_setup_buffer (GstGLMemoryAllocator * allocator,
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guint n_mem, i, v, views;
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g_return_val_if_fail (params != NULL, FALSE);
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g_return_val_if_fail ((params->parent.
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alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM)
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g_return_val_if_fail ((params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM)
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== 0, FALSE);
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g_return_val_if_fail ((params->parent.alloc_flags &
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GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) == 0, FALSE);
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g_return_val_if_fail (params->parent.
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alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, FALSE);
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g_return_val_if_fail (params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, FALSE);
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base_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator);
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n_mem = GST_VIDEO_INFO_N_PLANES (params->v_info);
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@ -1181,8 +1179,9 @@ gst_gl_memory_allocator_get_default (GstGLContext * context)
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g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
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if (USING_OPENGL (context) || USING_OPENGL3 (context)
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|| USING_GLES3 (context)) {
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/* we can only use the pbo allocator with GL > 3.0 contexts */
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if (gst_gl_context_check_gl_version (context,
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GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2, 3, 0)) {
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allocator = (GstGLMemoryAllocator *)
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gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME);
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} else {
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@ -719,15 +719,16 @@ _gl_mem_pbo_alloc (GstGLBaseMemoryAllocator * allocator,
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GstGLVideoAllocationParams * params)
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{
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GstGLMemoryPBO *mem;
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guint alloc_flags;
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g_return_val_if_fail (params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, NULL);
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alloc_flags = params->parent.alloc_flags;
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g_return_val_if_fail (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
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NULL);
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mem = g_new0 (GstGLMemoryPBO, 1);
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if (params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE)
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{
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if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
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mem->mem.tex_id = params->parent.gl_handle;
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mem->mem.texture_wrapped = TRUE;
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}
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@ -737,15 +738,10 @@ _gl_mem_pbo_alloc (GstGLBaseMemoryAllocator * allocator,
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params->v_info, params->plane, params->valign, params->parent.user_data,
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params->parent.notify);
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if (params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE)
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{
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if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
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GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD);
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}
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if (params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) {
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mem->pbo->mem.data = params->parent.wrapped_data;
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if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) {
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GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
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GST_MINI_OBJECT_FLAG_SET (mem->pbo,
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GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
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