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glviewconvert: remove set_format
We need the caps to be able to 1. check the caps features 2. get the requested texture-target on input/output
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parent
bb1ae9042b
commit
b8c1ecf268
5 changed files with 36 additions and 15 deletions
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@ -1005,6 +1005,10 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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gst_caps_unref (glimage_sink->out_caps);
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glimage_sink->out_caps = NULL;
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}
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if (glimage_sink->in_caps) {
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gst_caps_unref (glimage_sink->in_caps);
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glimage_sink->in_caps = NULL;
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}
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break;
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}
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case GST_STATE_CHANGE_READY_TO_NULL:
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@ -1172,6 +1176,7 @@ update_output_format (GstGLImageSink * glimage_sink)
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gboolean input_is_mono = FALSE;
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GstVideoMultiviewMode mv_mode;
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GstGLWindow *window = NULL;
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GstCaps *out_caps;
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gboolean ret;
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*out_info = glimage_sink->in_info;
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@ -1213,15 +1218,28 @@ update_output_format (GstGLImageSink * glimage_sink)
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glimage_sink->out_info.height = MAX (1, glimage_sink->display_rect.h);
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GST_LOG_OBJECT (glimage_sink, "Set 3D output scale to %d,%d",
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glimage_sink->display_rect.w, glimage_sink->display_rect.h);
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}
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out_caps = gst_video_info_to_caps (out_info);
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gst_caps_set_features (out_caps, 0,
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gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
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if (glimage_sink->convert_views) {
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gst_caps_set_simple (out_caps, "texture-target", G_TYPE_STRING,
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GST_GL_TEXTURE_TARGET_2D_STR, NULL);
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GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
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gst_gl_view_convert_set_format (glimage_sink->convert_views,
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&glimage_sink->in_info, &glimage_sink->out_info);
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gst_gl_view_convert_set_caps (glimage_sink->convert_views,
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glimage_sink->in_caps, out_caps);
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g_object_set (glimage_sink->convert_views, "downmix-mode",
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glimage_sink->mview_downmix_mode, NULL);
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GST_GLIMAGE_SINK_LOCK (glimage_sink);
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}
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if (glimage_sink->out_caps)
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gst_caps_unref (glimage_sink->out_caps);
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glimage_sink->out_caps = out_caps;
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glimage_sink->output_mode_changed = FALSE;
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if (glimage_sink->context)
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@ -1231,10 +1249,6 @@ update_output_format (GstGLImageSink * glimage_sink)
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gst_object_unref (window);
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}
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if (glimage_sink->out_caps)
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gst_caps_unref (glimage_sink->out_caps);
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glimage_sink->out_caps = gst_video_info_to_caps (out_info);
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return ret;
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}
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@ -1257,6 +1271,9 @@ gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
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return FALSE;
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GST_GLIMAGE_SINK_LOCK (glimage_sink);
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if (glimage_sink->in_caps)
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gst_caps_unref (glimage_sink->in_caps);
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glimage_sink->in_caps = gst_caps_ref (caps);
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glimage_sink->in_info = vinfo;
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ok = update_output_format (glimage_sink);
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@ -64,6 +64,7 @@ struct _GstGLImageSink
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/* Input info before 3d stereo output conversion, if any */
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GstVideoInfo in_info;
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GstCaps *in_caps;
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/* format/caps we actually hand off to the app */
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GstVideoInfo out_info;
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@ -483,6 +483,7 @@ static gboolean
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_negotiated_caps (GstVideoAggregator * vagg, GstCaps * caps)
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{
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GstGLStereoMix *mix = GST_GL_STEREO_MIX (vagg);
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GstCaps *in_caps;
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GST_LOG_OBJECT (mix, "Configured output caps %" GST_PTR_FORMAT, caps);
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@ -498,11 +499,16 @@ _negotiated_caps (GstVideoAggregator * vagg, GstCaps * caps)
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/* We can configure the view_converter now */
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gst_gl_view_convert_set_context (mix->viewconvert,
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GST_GL_BASE_MIXER (mix)->context);
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gst_gl_view_convert_set_format (mix->viewconvert, &mix->mix_info,
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&mix->out_info);
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in_caps = gst_video_info_to_caps (&mix->mix_info);
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gst_caps_set_features (in_caps, 0,
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gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
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gst_caps_set_simple (in_caps, "texture-target", G_TYPE_STRING,
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GST_GL_TEXTURE_TARGET_2D_STR, NULL);
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gst_gl_view_convert_set_caps (mix->viewconvert, in_caps, caps);
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return TRUE;
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}
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static gboolean
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@ -351,8 +351,8 @@ gst_gl_view_convert_set_context (GstGLViewConvert * viewconvert,
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gst_gl_view_convert_reset (viewconvert);
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}
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gboolean
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gst_gl_view_convert_set_format (GstGLViewConvert * viewconvert,
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static gboolean
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_view_convert_set_format (GstGLViewConvert * viewconvert,
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GstVideoInfo * in_info, GstVideoInfo * out_info)
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{
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g_return_val_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert), FALSE);
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@ -422,7 +422,7 @@ gst_gl_view_convert_set_caps (GstGLViewConvert * viewconvert,
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if (!gst_video_info_from_caps (&out_info, out_caps))
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return FALSE;
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return gst_gl_view_convert_set_format (viewconvert, &in_info, &out_info);
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return _view_convert_set_format (viewconvert, &in_info, &out_info);
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}
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/* Function that can halve the value
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@ -1586,7 +1586,6 @@ _init_view_convert (GstGLViewConvert * viewconvert)
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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gl->BindTexture (GL_TEXTURE_2D, 0);
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viewconvert->initted = TRUE;
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return TRUE;
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error:
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@ -78,8 +78,6 @@ struct _GstGLViewConvertClass
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GType gst_gl_view_convert_get_type (void);
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GstGLViewConvert * gst_gl_view_convert_new (void);
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gboolean gst_gl_view_convert_set_format (GstGLViewConvert *viewconvert, GstVideoInfo *in_info,
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GstVideoInfo *out_info);
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gboolean gst_gl_view_convert_set_caps (GstGLViewConvert * viewconvert, GstCaps * in_caps, GstCaps * out_caps);
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GstCaps * gst_gl_view_convert_transform_caps (GstGLViewConvert * viewconvert,
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GstPadDirection direction, GstCaps * caps, GstCaps * filter);
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