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gldisplay: add some debugging about retrieving GL contexts
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parent
6f9b9e153a
commit
5f9d10f603
1 changed files with 14 additions and 1 deletions
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@ -437,8 +437,11 @@ _get_gl_context_for_thread_unlocked (GstGLDisplay * display, GThread * thread)
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continue;
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}
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if (thread == NULL)
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if (thread == NULL) {
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GST_DEBUG_OBJECT (display, "Returning GL context %" GST_PTR_FORMAT " for "
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"NULL thread", context);
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return context;
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}
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context_thread = gst_gl_context_get_thread (context);
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if (thread != context_thread) {
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@ -451,9 +454,13 @@ _get_gl_context_for_thread_unlocked (GstGLDisplay * display, GThread * thread)
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if (context_thread)
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g_thread_unref (context_thread);
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GST_DEBUG_OBJECT (display, "Returning GL context %" GST_PTR_FORMAT " for "
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"thread %p", context, thread);
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return context;
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}
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GST_DEBUG_OBJECT (display, "No GL context for thread %p", thread);
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return NULL;
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}
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@ -549,11 +556,16 @@ gst_gl_display_add_context (GstGLDisplay * display, GstGLContext * context)
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/* adding the same context is a no-op */
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if (context == collision) {
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GST_LOG_OBJECT (display, "Attempting to add the same GL context %"
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GST_PTR_FORMAT ". Ignoring", context);
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collision = NULL;
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ret = TRUE;
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goto out;
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}
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if (_check_collision (context, collision)) {
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GST_DEBUG_OBJECT (display, "Collision detected adding GL context "
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"%" GST_PTR_FORMAT, context);
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ret = FALSE;
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goto out;
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}
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@ -562,6 +574,7 @@ gst_gl_display_add_context (GstGLDisplay * display, GstGLContext * context)
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ref = g_new0 (GWeakRef, 1);
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g_weak_ref_init (ref, context);
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GST_DEBUG_OBJECT (display, "Adding GL context %" GST_PTR_FORMAT, context);
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display->priv->contexts = g_list_prepend (display->priv->contexts, ref);
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out:
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