glcolorconvert: Fix frag_prog and frag_body memory leak

https://bugzilla.gnome.org/show_bug.cgi?id=757974
This commit is contained in:
Vineeth TM 2015-11-12 16:02:45 +09:00 committed by Tim-Philipp Müller
parent b30deff7e1
commit 1f245c3d2e

View file

@ -529,6 +529,14 @@ gst_gl_color_convert_reset (GstGLColorConvert * convert)
convert->priv->convert_info.chroma_sampling[0] = 1.0f;
convert->priv->convert_info.chroma_sampling[1] = 1.0f;
if (convert->priv->convert_info.frag_prog) {
g_free (convert->priv->convert_info.frag_prog);
convert->priv->convert_info.frag_prog = NULL;
}
if (convert->priv->convert_info.frag_body) {
g_free (convert->priv->convert_info.frag_body);
convert->priv->convert_info.frag_body = NULL;
}
if (convert->shader) {
gst_object_unref (convert->shader);
convert->shader = NULL;