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glcolorconvert: properly use the other texture-target on fixation
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1 changed files with 5 additions and 4 deletions
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@ -790,13 +790,14 @@ gst_gl_color_convert_fixate_caps (GstGLContext * convert,
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GValue item = G_VALUE_INIT;
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const GValue *targets, *other_targets;
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guint targets_mask = 0, other_targets_mask = 0, result_mask;
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GstStructure *s;
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GstStructure *s, *s_other;
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other = gst_caps_make_writable (other);
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s = gst_caps_get_structure (other, 0);
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s = gst_caps_get_structure (caps, 0);
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s_other = gst_caps_get_structure (other, 0);
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other_targets = gst_structure_get_value (s, "texture-target");
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targets = gst_structure_get_value (s, "texture-target");
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other_targets = gst_structure_get_value (s_other, "texture-target");
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targets_mask = _get_target_bitmask_from_g_value (targets);
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other_targets_mask = _get_target_bitmask_from_g_value (other_targets);
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@ -827,7 +828,7 @@ gst_gl_color_convert_fixate_caps (GstGLContext * convert,
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g_value_set_static_string (&item, GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR);
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}
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gst_structure_set_value (s, "texture-target", &item);
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gst_structure_set_value (s_other, "texture-target", &item);
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g_value_unset (&item);
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