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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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glimagesink: support video rotation using transform matrix
Add "rotate-method" to glimagesink and apply transform matrix to vertex coordinate to control rotation. https://bugzilla.gnome.org/show_bug.cgi?id=765795
This commit is contained in:
parent
3548dc5af9
commit
3cf27dd1c8
4 changed files with 279 additions and 10 deletions
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@ -116,6 +116,7 @@ G_DEFINE_TYPE (GstGLImageSinkBin, gst_gl_image_sink_bin, GST_TYPE_GL_SINK_BIN);
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enum
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{
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PROP_BIN_0,
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PROP_BIN_ROTATE_METHOD,
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PROP_BIN_FORCE_ASPECT_RATIO,
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PROP_BIN_PIXEL_ASPECT_RATIO,
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PROP_BIN_HANDLE_EVENTS,
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@ -177,6 +178,39 @@ _on_client_draw (GstGLImageSink * sink, GstGLContext * context,
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return ret;
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}
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#define DEFAULT_ROTATE_METHOD GST_GL_ROTATE_METHOD_IDENTITY
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#define GST_TYPE_GL_ROTATE_METHOD (gst_gl_rotate_method_get_type())
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static const GEnumValue rotate_methods[] = {
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{GST_GL_ROTATE_METHOD_IDENTITY, "Identity (no rotation)", "none"},
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{GST_GL_ROTATE_METHOD_90R, "Rotate clockwise 90 degrees", "clockwise"},
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{GST_GL_ROTATE_METHOD_180, "Rotate 180 degrees", "rotate-180"},
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{GST_GL_ROTATE_METHOD_90L, "Rotate counter-clockwise 90 degrees",
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"counterclockwise"},
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{GST_GL_ROTATE_METHOD_FLIP_HORIZ, "Flip horizontally", "horizontal-flip"},
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{GST_GL_ROTATE_METHOD_FLIP_VERT, "Flip vertically", "vertical-flip"},
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{GST_GL_ROTATE_METHOD_FLIP_UL_LR,
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"Flip across upper left/lower right diagonal", "upper-left-diagonal"},
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{GST_GL_ROTATE_METHOD_FLIP_UR_LL,
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"Flip across upper right/lower left diagonal", "upper-right-diagonal"},
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{GST_GL_ROTATE_METHOD_AUTO,
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"Select rotate method based on image-orientation tag", "automatic"},
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{0, NULL, NULL},
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};
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static GType
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gst_gl_rotate_method_get_type (void)
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{
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static GType rotate_method_type = 0;
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if (!rotate_method_type) {
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rotate_method_type = g_enum_register_static ("GstGLRotateMethod",
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rotate_methods);
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}
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return rotate_method_type;
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}
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static void
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gst_gl_image_sink_bin_init (GstGLImageSinkBin * self)
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{
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@ -199,6 +233,12 @@ gst_gl_image_sink_bin_class_init (GstGLImageSinkBinClass * klass)
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gobject_class->set_property = gst_gl_image_sink_bin_set_property;
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/* gl sink */
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g_object_class_install_property (gobject_class, PROP_BIN_ROTATE_METHOD,
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g_param_spec_enum ("rotate-method",
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"rotate method",
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"rotate method",
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GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_BIN_FORCE_ASPECT_RATIO,
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g_param_spec_boolean ("force-aspect-ratio",
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"Force aspect ratio",
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@ -287,6 +327,7 @@ static void gst_glimage_sink_set_property (GObject * object, guint prop_id,
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static void gst_glimage_sink_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * param_spec);
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static gboolean gst_glimage_sink_event (GstBaseSink * sink, GstEvent * event);
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static gboolean gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query);
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static void gst_glimage_sink_set_context (GstElement * element,
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GstContext * context);
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@ -343,6 +384,7 @@ enum
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{
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ARG_0,
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ARG_DISPLAY,
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PROP_ROTATE_METHOD,
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PROP_FORCE_ASPECT_RATIO,
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PROP_PIXEL_ASPECT_RATIO,
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PROP_CONTEXT,
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@ -400,6 +442,126 @@ _display_size_to_stream_size (GstGLImageSink * gl_sink, gdouble x,
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GST_TRACE ("transform %fx%f into %fx%f", x, y, *stream_x, *stream_y);
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}
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/* rotate 90 */
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static const gfloat clockwise_matrix[] = {
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0.0f, -1.0f, 0.0f, 0.0f,
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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/* rotate 180 */
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static const gfloat clockwise_180_matrix[] = {
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-1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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/* rotate 270 */
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static const gfloat counterclockwise_matrix[] = {
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0.0f, 1.0f, 0.0f, 0.0f,
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-1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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/* horizontal-flip */
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static const gfloat horizontal_flip_matrix[] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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/* vertical-flip */
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static const gfloat vertical_flip_matrix[] = {
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-1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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/* upper-left-diagonal */
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static const gfloat upper_left_matrix[] = {
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0.0f, 1.0f, 0.0f, 0.0f,
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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/* upper-right-diagonal */
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static const gfloat upper_right_matrix[] = {
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0.0f, -1.0f, 0.0f, 0.0f,
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-1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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static void
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gst_glimage_sink_set_rotate_method (GstGLImageSink * gl_sink,
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GstGLRotateMethod method, gboolean from_tag)
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{
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GstGLRotateMethod tag_method = DEFAULT_ROTATE_METHOD;
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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if (from_tag)
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tag_method = method;
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else
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gl_sink->rotate_method = method;
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if (gl_sink->rotate_method == GST_GL_ROTATE_METHOD_AUTO)
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method = tag_method;
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else
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method = gl_sink->rotate_method;
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if (method != gl_sink->current_rotate_method) {
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GST_DEBUG_OBJECT (gl_sink, "Changing method from %s to %s",
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rotate_methods[gl_sink->current_rotate_method].value_nick,
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rotate_methods[method].value_nick);
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switch (method) {
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case GST_GL_ROTATE_METHOD_IDENTITY:
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gl_sink->transform_matrix = NULL;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_90R:
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gl_sink->transform_matrix = clockwise_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_180:
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gl_sink->transform_matrix = clockwise_180_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_90L:
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gl_sink->transform_matrix = counterclockwise_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_FLIP_HORIZ:
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gl_sink->transform_matrix = horizontal_flip_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_FLIP_VERT:
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gl_sink->transform_matrix = vertical_flip_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_FLIP_UL_LR:
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gl_sink->transform_matrix = upper_left_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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case GST_GL_ROTATE_METHOD_FLIP_UR_LL:
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gl_sink->transform_matrix = upper_right_matrix;
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gl_sink->output_mode_changed = TRUE;
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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gl_sink->current_rotate_method = method;
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}
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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}
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static void
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gst_glimage_sink_navigation_send_event (GstNavigation * navigation, GstStructure
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* structure)
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@ -481,6 +643,13 @@ gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
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gobject_class->set_property = gst_glimage_sink_set_property;
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gobject_class->get_property = gst_glimage_sink_get_property;
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g_object_class_install_property (gobject_class, PROP_ROTATE_METHOD,
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g_param_spec_enum ("rotate-method",
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"rotate method",
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"rotate method",
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GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
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g_param_spec_boolean ("force-aspect-ratio", "Force aspect ratio",
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"When enabled, scaling will respect original aspect ratio",
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@ -573,6 +742,7 @@ gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
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gstelement_class->change_state = gst_glimage_sink_change_state;
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gstelement_class->set_context = gst_glimage_sink_set_context;
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gstbasesink_class->event = gst_glimage_sink_event;
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gstbasesink_class->query = GST_DEBUG_FUNCPTR (gst_glimage_sink_query);
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gstbasesink_class->set_caps = gst_glimage_sink_set_caps;
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gstbasesink_class->get_caps = gst_glimage_sink_get_caps;
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@ -602,6 +772,9 @@ gst_glimage_sink_init (GstGLImageSink * glimage_sink)
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glimage_sink->mview_output_flags = DEFAULT_MULTIVIEW_FLAGS;
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glimage_sink->mview_downmix_mode = DEFAULT_MULTIVIEW_DOWNMIX;
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glimage_sink->current_rotate_method = DEFAULT_ROTATE_METHOD;
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glimage_sink->transform_matrix = NULL;
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g_mutex_init (&glimage_sink->drawing_lock);
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}
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@ -616,6 +789,10 @@ gst_glimage_sink_set_property (GObject * object, guint prop_id,
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glimage_sink = GST_GLIMAGE_SINK (object);
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switch (prop_id) {
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case PROP_ROTATE_METHOD:
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gst_glimage_sink_set_rotate_method (glimage_sink,
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g_value_get_enum (value), FALSE);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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{
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glimage_sink->keep_aspect_ratio = g_value_get_boolean (value);
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@ -683,6 +860,9 @@ gst_glimage_sink_get_property (GObject * object, guint prop_id,
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glimage_sink = GST_GLIMAGE_SINK (object);
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switch (prop_id) {
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case PROP_ROTATE_METHOD:
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g_value_set_enum (value, glimage_sink->current_rotate_method);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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g_value_set_boolean (value, glimage_sink->keep_aspect_ratio);
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break;
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@ -839,6 +1019,58 @@ context_error:
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}
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}
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static gboolean
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gst_glimage_sink_event (GstBaseSink * sink, GstEvent * event)
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{
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GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (sink);
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GstTagList *taglist;
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gchar *orientation;
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gboolean ret;
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GST_DEBUG_OBJECT (gl_sink, "handling %s event", GST_EVENT_TYPE_NAME (event));
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switch (GST_EVENT_TYPE (event)) {
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case GST_EVENT_TAG:
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gst_event_parse_tag (event, &taglist);
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if (gst_tag_list_get_string (taglist, "image-orientation", &orientation)) {
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if (!g_strcmp0 ("rotate-0", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_IDENTITY, TRUE);
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else if (!g_strcmp0 ("rotate-90", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90R,
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TRUE);
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else if (!g_strcmp0 ("rotate-180", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_180,
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TRUE);
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else if (!g_strcmp0 ("rotate-270", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90L,
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TRUE);
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else if (!g_strcmp0 ("flip-rotate-0", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_FLIP_HORIZ, TRUE);
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else if (!g_strcmp0 ("flip-rotate-90", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_FLIP_UR_LL, TRUE);
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else if (!g_strcmp0 ("flip-rotate-180", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_FLIP_VERT, TRUE);
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else if (!g_strcmp0 ("flip-rotate-270", orientation))
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gst_glimage_sink_set_rotate_method (gl_sink,
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GST_GL_ROTATE_METHOD_FLIP_UL_LR, TRUE);
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g_free (orientation);
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}
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break;
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default:
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break;
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}
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ret = GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
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return ret;
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}
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static gboolean
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gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
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{
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@ -1910,8 +2142,17 @@ gst_glimage_sink_on_resize (GstGLImageSink * gl_sink, gint width, gint height)
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src.x = 0;
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src.y = 0;
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src.w = GST_VIDEO_SINK_WIDTH (gl_sink);
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src.h = GST_VIDEO_SINK_HEIGHT (gl_sink);
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if (gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90R
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|| gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90L
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|| gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_FLIP_UL_LR
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|| gl_sink->current_rotate_method ==
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GST_GL_ROTATE_METHOD_FLIP_UR_LL) {
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src.h = GST_VIDEO_SINK_WIDTH (gl_sink);
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src.w = GST_VIDEO_SINK_HEIGHT (gl_sink);
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} else {
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src.w = GST_VIDEO_SINK_WIDTH (gl_sink);
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src.h = GST_VIDEO_SINK_HEIGHT (gl_sink);
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}
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dst.x = 0;
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dst.y = 0;
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@ -2030,6 +2271,10 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
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(gl_sink->stored_buffer[0]);
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gst_gl_get_affine_transformation_meta_as_ndc (af_meta, matrix);
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if (gl_sink->transform_matrix)
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gst_gl_multiply_matrix4 (gl_sink->transform_matrix, matrix, matrix);
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gst_gl_shader_set_uniform_matrix_4fv (gl_sink->redisplay_shader,
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"u_transformation", 1, FALSE, matrix);
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}
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@ -44,6 +44,19 @@ GST_DEBUG_CATEGORY_EXTERN (gst_debug_glimage_sink);
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#define GST_IS_GLIMAGE_SINK_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GLIMAGE_SINK))
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typedef enum
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{
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GST_GL_ROTATE_METHOD_IDENTITY,
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GST_GL_ROTATE_METHOD_90R,
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GST_GL_ROTATE_METHOD_180,
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GST_GL_ROTATE_METHOD_90L,
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GST_GL_ROTATE_METHOD_FLIP_HORIZ,
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GST_GL_ROTATE_METHOD_FLIP_VERT,
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GST_GL_ROTATE_METHOD_FLIP_UL_LR,
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GST_GL_ROTATE_METHOD_FLIP_UR_LL,
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GST_GL_ROTATE_METHOD_AUTO,
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}GstGLRotateMethod;
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typedef struct _GstGLImageSink GstGLImageSink;
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typedef struct _GstGLImageSinkClass GstGLImageSinkClass;
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@ -122,6 +135,11 @@ struct _GstGLImageSink
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GstGLStereoDownmix mview_downmix_mode;
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GstGLOverlayCompositor *overlay_compositor;
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/* current video flip method */
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GstGLRotateMethod current_rotate_method;
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GstGLRotateMethod rotate_method;
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const gfloat *transform_matrix;
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||||
};
|
||||
|
||||
struct _GstGLImageSinkClass
|
||||
|
|
|
@ -1089,21 +1089,25 @@ static const gfloat to_ndc_matrix[] = {
|
|||
0.0f, 0.0f, 0.0, 1.0f,
|
||||
};
|
||||
|
||||
static void
|
||||
_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result)
|
||||
void
|
||||
gst_gl_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result)
|
||||
{
|
||||
int i, j, k;
|
||||
gfloat tmp[16] = { 0.0f };
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
result[i] = 0.0f;
|
||||
if (!a || !b || !result)
|
||||
return;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
for (k = 0; k < 4; k++) {
|
||||
result[i + (j * 4)] += a[i + (k * 4)] * b[k + (j * 4)];
|
||||
tmp[i + (j * 4)] += a[i + (k * 4)] * b[k + (j * 4)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
result[i] = tmp[i];
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1119,7 +1123,7 @@ gst_gl_get_affine_transformation_meta_as_ndc (GstVideoAffineTransformationMeta *
|
|||
} else {
|
||||
gfloat tmp[16] = { 0.0f };
|
||||
|
||||
_multiply_matrix4 (from_ndc_matrix, meta->matrix, tmp);
|
||||
_multiply_matrix4 (tmp, to_ndc_matrix, matrix);
|
||||
gst_gl_multiply_matrix4 (from_ndc_matrix, meta->matrix, tmp);
|
||||
gst_gl_multiply_matrix4 (tmp, to_ndc_matrix, matrix);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -117,7 +117,9 @@ gboolean gst_gl_value_set_texture_target_from_mask (GValue * value,
|
|||
gboolean gst_gl_value_set_texture_target (GValue * value, GstGLTextureTarget target);
|
||||
GstGLTextureTarget gst_gl_value_get_texture_target_mask (const GValue * value);
|
||||
|
||||
void gst_gl_get_affine_transformation_meta_as_ndc (GstVideoAffineTransformationMeta * meta, gfloat * matrix);
|
||||
void gst_gl_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result);
|
||||
void gst_gl_get_affine_transformation_meta_as_ndc (GstVideoAffineTransformationMeta *
|
||||
meta, gfloat * matrix);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
|
Loading…
Reference in a new issue