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gl/dispmanx: Implements set_render_rectangle to adjust the position of window
We cannot set the x, y coordinate of the video frame at the dispmanx at this point. We need to teach dispmanx backend to understand about set_render_rectangle API to draw a video with other UI. This patch keeps the current behavior which places video frame at the center of the display if there is no set_render_rectangle call to the dispmanx window. https://bugzilla.gnome.org/show_bug.cgi?id=766018
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1e8c7e0f31
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485dffa6d5
2 changed files with 37 additions and 7 deletions
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@ -57,7 +57,8 @@ static void gst_gl_window_dispmanx_egl_close (GstGLWindow * window);
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static gboolean gst_gl_window_dispmanx_egl_open (GstGLWindow * window,
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GError ** error);
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static guintptr gst_gl_window_dispmanx_egl_get_display (GstGLWindow * window);
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static gboolean gst_gl_window_dispmanx_egl_set_render_rectangle (GstGLWindow *
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window, gint x, gint y, gint width, gint height);
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static void window_resize (GstGLWindowDispmanxEGL * window_egl, guint width,
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guint height, gboolean visible);
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@ -78,6 +79,8 @@ gst_gl_window_dispmanx_egl_class_init (GstGLWindowDispmanxEGLClass * klass)
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GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_get_display);
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window_class->set_preferred_size =
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GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_preferred_size);
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window_class->set_render_rectangle =
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GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_render_rectangle);
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}
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static void
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@ -92,6 +95,10 @@ gst_gl_window_dispmanx_egl_init (GstGLWindowDispmanxEGL * window_egl)
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window_egl->native.element = 0;
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window_egl->native.width = 0;
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window_egl->native.height = 0;
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window_egl->render_rect.x = 0;
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window_egl->render_rect.y = 0;
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window_egl->render_rect.w = 0;
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window_egl->render_rect.h = 0;
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}
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/* Must be called in the gl thread */
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@ -194,20 +201,27 @@ window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height,
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if (window_egl->display) {
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VC_RECT_T dst_rect;
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VC_RECT_T src_rect;
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GstVideoRectangle src, dst, res;
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GstVideoRectangle src, res;
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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uint32_t opacity = visible ? 255 : 0;
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VC_DISPMANX_ALPHA_T alpha =
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{ DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS, opacity, 0 };
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/* Center width*height frame inside dp_width*dp_height */
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src.w = width;
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src.h = height;
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src.x = src.y = 0;
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dst.w = window_egl->dp_width;
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dst.h = window_egl->dp_height;
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dst.x = dst.y = 0;
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gst_video_sink_center_rect (src, dst, &res, FALSE);
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/* If there is no render rectangle, center the width*height frame
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* inside dp_width*dp_height */
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if (window_egl->render_rect.w <= 0 || window_egl->render_rect.h <= 0) {
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GstVideoRectangle dst;
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dst.w = window_egl->dp_width;
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dst.h = window_egl->dp_height;
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dst.x = dst.y = 0;
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gst_video_sink_center_rect (src, dst, &res, FALSE);
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} else {
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gst_video_sink_center_rect (src, window_egl->render_rect, &res, FALSE);
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}
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dst_rect.x = res.x;
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dst_rect.y = res.y;
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@ -243,6 +257,21 @@ window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height,
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window_egl->native.height = height;
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}
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static gboolean
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gst_gl_window_dispmanx_egl_set_render_rectangle (GstGLWindow * window,
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gint x, gint y, gint width, gint height)
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{
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GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
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window_egl->render_rect.x = x;
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window_egl->render_rect.y = x;
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window_egl->render_rect.w = width;
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window_egl->render_rect.h = height;
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window_resize (window_egl, window_egl->render_rect.w,
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window_egl->render_rect.h, TRUE);
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return TRUE;
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}
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static void
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gst_gl_window_dispmanx_egl_show (GstGLWindow * window)
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{
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@ -67,6 +67,7 @@ struct _GstGLWindowDispmanxEGL {
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gint preferred_width;
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gint preferred_height;
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GstVideoRectangle render_rect;
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gboolean visible;
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