mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-18 22:36:33 +00:00
glfilter: remove display_init/reset
They are mirrors of GstGLBaseFilter's gl_start() and gl_stop() virtual methods so use them instead.
This commit is contained in:
parent
873466a1f1
commit
181dacc77e
8 changed files with 110 additions and 145 deletions
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@ -53,6 +53,7 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_differencematte_debug, "gldifferencematte", 0, "gldifferencematte element");
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#define gst_gl_differencematte_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLDifferenceMatte, gst_gl_differencematte,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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@ -74,16 +75,20 @@ enum
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/* init resources that need a gl context */
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static void
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gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
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static gboolean
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gst_gl_differencematte_gl_start (GstGLBaseFilter * base_filter)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
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GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (base_filter);
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GstGLFilter *filter = GST_GL_FILTER (base_filter);
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GstGLContext *context = base_filter->context;
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GstGLBaseMemoryAllocator *tex_alloc;
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GstGLAllocationParams *params;
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GError *error = NULL;
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gint i;
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if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter))
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return FALSE;
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tex_alloc = (GstGLBaseMemoryAllocator *)
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gst_gl_memory_allocator_get_default (context);
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params =
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@ -101,7 +106,7 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
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gst_gl_shader_new_default (context, &error))) {
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GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
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"Failed to compile identity shader"), ("%s", error->message));
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return;
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return FALSE;
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}
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if (!(differencematte->shader[0] =
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@ -113,7 +118,7 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
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difference_fragment_source), NULL))) {
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GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
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"Failed to compile difference shader"), ("%s", error->message));
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return;
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return FALSE;
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}
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if (!(differencematte->shader[1] =
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@ -125,7 +130,7 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
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hconv7_fragment_source_gles2), NULL))) {
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GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
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"Failed to compile convolution shader"), ("%s", error->message));
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return;
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return FALSE;
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}
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if (!(differencematte->shader[2] =
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@ -137,7 +142,7 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
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vconv7_fragment_source_gles2), NULL))) {
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GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
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"Failed to compile convolution shader"), ("%s", error->message));
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return;
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return FALSE;
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}
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if (!(differencematte->shader[3] =
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@ -149,7 +154,7 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
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texture_interp_fragment_source), NULL))) {
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GST_ELEMENT_ERROR (differencematte, RESOURCE, NOT_FOUND, ("%s",
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"Failed to compile interpolation shader"), ("%s", error->message));
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return;
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return FALSE;
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}
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/* FIXME: this should really be per shader */
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@ -159,13 +164,15 @@ gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
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filter->draw_attr_texture_loc =
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gst_gl_shader_get_attribute_location (differencematte->shader[2],
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"a_texcoord");
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return TRUE;
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}
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/* free resources that need a gl context */
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static void
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gst_gl_differencematte_reset_gl_resources (GstGLFilter * filter)
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gst_gl_differencematte_gl_stop (GstGLBaseFilter * base_filter)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (base_filter);
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gint i;
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if (differencematte->savedbgtexture) {
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@ -197,6 +204,8 @@ gst_gl_differencematte_reset_gl_resources (GstGLFilter * filter)
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differencematte->location = NULL;
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differencematte->pixbuf = NULL;
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differencematte->bg_has_changed = FALSE;
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
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}
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static void
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@ -210,12 +219,11 @@ gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass)
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gobject_class->set_property = gst_gl_differencematte_set_property;
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gobject_class->get_property = gst_gl_differencematte_get_property;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_differencematte_gl_start;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_differencematte_gl_stop;
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GST_GL_FILTER_CLASS (klass)->filter_texture =
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gst_gl_differencematte_filter_texture;
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GST_GL_FILTER_CLASS (klass)->display_init_cb =
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gst_gl_differencematte_init_gl_resources;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb =
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gst_gl_differencematte_reset_gl_resources;
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g_object_class_install_property (gobject_class,
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PROP_LOCATION,
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@ -269,15 +269,19 @@ gst_gl_effects_set_effect (GstGLEffects * effects, gint effect_type)
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}
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/* init resources that need a gl context */
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static void
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gst_gl_effects_init_gl_resources (GstGLFilter * filter)
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static gboolean
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gst_gl_effects_gl_start (GstGLBaseFilter * base_filter)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (filter);
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GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
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GstGLEffects *effects = GST_GL_EFFECTS (base_filter);
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GstGLFilter *filter = GST_GL_FILTER (base_filter);
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GstGLContext *context = base_filter->context;
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GstGLBaseMemoryAllocator *base_alloc;
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GstGLAllocationParams *params;
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gint i;
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if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter))
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return FALSE;
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base_alloc = (GstGLBaseMemoryAllocator *)
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gst_gl_memory_allocator_get_default (context);
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params =
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@ -295,23 +299,28 @@ gst_gl_effects_init_gl_resources (GstGLFilter * filter)
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gst_object_unref (base_alloc);
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gst_gl_allocation_params_free (params);
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return TRUE;
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}
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/* free resources that need a gl context */
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static void
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gst_gl_effects_reset_gl_resources (GstGLFilter * filter)
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gst_gl_effects_gl_stop (GstGLBaseFilter * base_filter)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (filter);
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GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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GstGLEffects *effects = GST_GL_EFFECTS (base_filter);
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const GstGLFuncs *gl = base_filter->context->gl_vtable;
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gint i = 0;
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for (i = 0; i < NEEDED_TEXTURES; i++) {
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gst_memory_unref (GST_MEMORY_CAST (effects->midtexture[i]));
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}
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for (i = 0; i < GST_GL_EFFECTS_N_CURVES; i++) {
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gl->DeleteTextures (1, &effects->curve[i]);
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effects->curve[i] = 0;
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}
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
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}
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static void
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@ -322,11 +331,10 @@ gst_gl_effects_class_init (GstGLEffectsClass * klass)
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GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_effects_init_resources;
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GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_effects_reset_resources;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_effects_gl_start;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_effects_gl_stop;
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GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_effects_filter_texture;
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GST_GL_FILTER_CLASS (klass)->display_init_cb =
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gst_gl_effects_init_gl_resources;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb =
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gst_gl_effects_reset_gl_resources;
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GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_effects_on_init_gl_context;
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klass->filter_descriptor = NULL;
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@ -73,12 +73,10 @@ static void gst_gl_filter_cube_set_property (GObject * object, guint prop_id,
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static void gst_gl_filter_cube_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static gboolean gst_gl_filter_cube_stop (GstBaseTransform * trans);
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static gboolean gst_gl_filter_cube_set_caps (GstGLFilter * filter,
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GstCaps * incaps, GstCaps * outcaps);
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static void gst_gl_filter_cube_reset_gl (GstGLFilter * filter);
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static gboolean gst_gl_filter_cube_init_shader (GstGLFilter * filter);
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static gboolean gst_gl_filter_cube_gl_start (GstGLBaseFilter * filter);
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static void gst_gl_filter_cube_gl_stop (GstGLBaseFilter * filter);
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static gboolean _callback (gpointer stuff);
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static gboolean gst_gl_filter_cube_filter_texture (GstGLFilter * filter,
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GstGLMemory * in_tex, GstGLMemory * out_tex);
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@ -139,10 +137,9 @@ gst_gl_filter_cube_class_init (GstGLFilterCubeClass * klass)
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gobject_class->set_property = gst_gl_filter_cube_set_property;
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gobject_class->get_property = gst_gl_filter_cube_get_property;
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GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_filter_cube_stop;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_filter_cube_gl_start;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filter_cube_gl_stop;
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GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_filter_cube_init_shader;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_filter_cube_reset_gl;
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GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_filter_cube_set_caps;
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GST_GL_FILTER_CLASS (klass)->filter_texture =
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gst_gl_filter_cube_filter_texture;
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@ -278,10 +275,10 @@ gst_gl_filter_cube_set_caps (GstGLFilter * filter, GstCaps * incaps,
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}
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static void
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gst_gl_filter_cube_reset_gl (GstGLFilter * filter)
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gst_gl_filter_cube_gl_stop (GstGLBaseFilter * base_filter)
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{
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (filter);
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const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (base_filter);
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const GstGLFuncs *gl = base_filter->context->gl_vtable;
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if (cube_filter->vao) {
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gl->DeleteVertexArrays (1, &cube_filter->vao);
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@ -298,37 +295,19 @@ gst_gl_filter_cube_reset_gl (GstGLFilter * filter)
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cube_filter->vbo_indices = 0;
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}
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if (cube_filter->shader) {
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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cube_filter->shader);
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cube_filter->shader = NULL;
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}
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}
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static gboolean
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gst_gl_filter_cube_stop (GstBaseTransform * trans)
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{
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (trans);
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/* blocking call, wait the opengl thread has destroyed the shader */
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if (cube_filter->shader)
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
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cube_filter->shader);
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cube_filter->shader = NULL;
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static gboolean
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gst_gl_filter_cube_init_shader (GstGLFilter * filter)
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{
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (filter);
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if (cube_filter->shader) {
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gst_object_unref (cube_filter->shader);
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cube_filter->shader = NULL;
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}
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
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}
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static gboolean
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gst_gl_filter_cube_gl_start (GstGLBaseFilter * filter)
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{
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (filter);
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/* blocking call, wait the opengl thread has compiled the shader */
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return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context,
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cube_v_src, cube_f_src, &cube_filter->shader);
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@ -61,6 +61,7 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_overlay_debug, "gloverlay", 0, "gloverlay element");
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#define gst_gl_overlay_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLOverlay, gst_gl_overlay, GST_TYPE_GL_FILTER,
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DEBUG_INIT);
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@ -122,28 +123,26 @@ static const gchar *overlay_f_src =
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/* init resources that need a gl context */
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static gboolean
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gst_gl_overlay_init_gl_resources (GstGLFilter * filter)
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gst_gl_overlay_gl_start (GstGLBaseFilter * base_filter)
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{
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GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
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GstGLOverlay *overlay = GST_GL_OVERLAY (base_filter);
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if (overlay->shader)
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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overlay->shader);
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if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter))
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return FALSE;
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return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context,
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overlay_v_src, overlay_f_src, &overlay->shader);
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return gst_gl_context_gen_shader (base_filter->context, overlay_v_src,
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overlay_f_src, &overlay->shader);
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}
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/* free resources that need a gl context */
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static void
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gst_gl_overlay_reset_gl_resources (GstGLFilter * filter)
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gst_gl_overlay_gl_stop (GstGLBaseFilter * base_filter)
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{
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GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
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const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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GstGLOverlay *overlay = GST_GL_OVERLAY (base_filter);
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const GstGLFuncs *gl = base_filter->context->gl_vtable;
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if (overlay->shader) {
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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overlay->shader);
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gst_object_unref (overlay->shader);
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overlay->shader = NULL;
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}
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@ -176,6 +175,8 @@ gst_gl_overlay_reset_gl_resources (GstGLFilter * filter)
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gl->DeleteBuffers (1, &overlay->overlay_vbo);
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overlay->overlay_vbo = 0;
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}
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
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}
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static void
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@ -190,11 +191,11 @@ gst_gl_overlay_class_init (GstGLOverlayClass * klass)
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gobject_class->set_property = gst_gl_overlay_set_property;
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gobject_class->get_property = gst_gl_overlay_get_property;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_overlay_gl_start;
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GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_overlay_gl_stop;
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GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_overlay_set_caps;
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GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_overlay_filter_texture;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb =
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gst_gl_overlay_reset_gl_resources;
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GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_overlay_init_gl_resources;
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GST_BASE_TRANSFORM_CLASS (klass)->before_transform =
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GST_DEBUG_FUNCPTR (gst_gl_overlay_before_transform);
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@ -103,9 +103,8 @@ static gboolean gst_gl_transformation_filter_meta (GstBaseTransform * trans,
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static gboolean gst_gl_transformation_decide_allocation (GstBaseTransform *
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trans, GstQuery * query);
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static void gst_gl_transformation_reset_gl (GstGLFilter * filter);
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static gboolean gst_gl_transformation_stop (GstBaseTransform * trans);
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static gboolean gst_gl_transformation_init_shader (GstGLFilter * filter);
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static void gst_gl_transformation_gl_stop (GstGLBaseFilter * filter);
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static gboolean gst_gl_transformation_gl_start (GstGLBaseFilter * base_filter);
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static gboolean gst_gl_transformation_callback (gpointer stuff);
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static void gst_gl_transformation_build_mvp (GstGLTransformation *
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transformation);
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@ -137,14 +136,13 @@ gst_gl_transformation_class_init (GstGLTransformationClass * klass)
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gst_gl_transformation_decide_allocation;
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base_transform_class->filter_meta = gst_gl_transformation_filter_meta;
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GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_transformation_init_shader;
|
||||
GST_GL_FILTER_CLASS (klass)->display_reset_cb =
|
||||
gst_gl_transformation_reset_gl;
|
||||
GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_transformation_gl_start;
|
||||
GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_transformation_gl_stop;
|
||||
|
||||
GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_transformation_set_caps;
|
||||
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_transformation_filter;
|
||||
GST_GL_FILTER_CLASS (klass)->filter_texture =
|
||||
gst_gl_transformation_filter_texture;
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_transformation_stop;
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->prepare_output_buffer =
|
||||
gst_gl_transformation_prepare_output_buffer;
|
||||
|
||||
|
@ -724,10 +722,10 @@ gst_gl_transformation_decide_allocation (GstBaseTransform * trans,
|
|||
}
|
||||
|
||||
static void
|
||||
gst_gl_transformation_reset_gl (GstGLFilter * filter)
|
||||
gst_gl_transformation_gl_stop (GstGLBaseFilter * base_filter)
|
||||
{
|
||||
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
||||
const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
||||
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (base_filter);
|
||||
const GstGLFuncs *gl = base_filter->context->gl_vtable;
|
||||
|
||||
if (transformation->vao) {
|
||||
gl->DeleteVertexArrays (1, &transformation->vao);
|
||||
|
@ -748,36 +746,21 @@ gst_gl_transformation_reset_gl (GstGLFilter * filter)
|
|||
gst_object_unref (transformation->shader);
|
||||
transformation->shader = NULL;
|
||||
}
|
||||
|
||||
GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_transformation_stop (GstBaseTransform * trans)
|
||||
gst_gl_transformation_gl_start (GstGLBaseFilter * base_filter)
|
||||
{
|
||||
GstGLBaseFilter *basefilter = GST_GL_BASE_FILTER (trans);
|
||||
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans);
|
||||
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (base_filter);
|
||||
|
||||
/* blocking call, wait until the opengl thread has destroyed the shader */
|
||||
if (basefilter->context && transformation->shader) {
|
||||
gst_gl_context_del_shader (basefilter->context, transformation->shader);
|
||||
transformation->shader = NULL;
|
||||
}
|
||||
if (!GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter))
|
||||
return FALSE;
|
||||
|
||||
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_transformation_init_shader (GstGLFilter * filter)
|
||||
{
|
||||
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
||||
|
||||
if (transformation->shader) {
|
||||
gst_object_unref (transformation->shader);
|
||||
transformation->shader = NULL;
|
||||
}
|
||||
|
||||
if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context)) {
|
||||
if (gst_gl_context_get_gl_api (base_filter->context)) {
|
||||
/* blocking call, wait until the opengl thread has compiled the shader */
|
||||
return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context,
|
||||
return gst_gl_context_gen_shader (base_filter->context,
|
||||
gst_gl_shader_string_vertex_mat4_vertex_transform,
|
||||
gst_gl_shader_string_fragment_default, &transformation->shader);
|
||||
}
|
||||
|
|
|
@ -89,6 +89,9 @@ static gboolean gst_gl_base_filter_decide_allocation (GstBaseTransform * trans,
|
|||
static void gst_gl_base_filter_gl_start (GstGLContext * context, gpointer data);
|
||||
static void gst_gl_base_filter_gl_stop (GstGLContext * context, gpointer data);
|
||||
|
||||
static gboolean gst_gl_base_filter_default_gl_start (GstGLBaseFilter * filter);
|
||||
static void gst_gl_base_filter_default_gl_stop (GstGLBaseFilter * filter);
|
||||
|
||||
static void
|
||||
gst_gl_base_filter_class_init (GstGLBaseFilterClass * klass)
|
||||
{
|
||||
|
@ -121,6 +124,8 @@ gst_gl_base_filter_class_init (GstGLBaseFilterClass * klass)
|
|||
GST_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
|
||||
|
||||
klass->supported_gl_api = GST_GL_API_ANY;
|
||||
klass->gl_start = gst_gl_base_filter_default_gl_start;
|
||||
klass->gl_stop = gst_gl_base_filter_default_gl_stop;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -320,6 +325,12 @@ gst_gl_base_filter_stop (GstBaseTransform * bt)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_base_filter_default_gl_start (GstGLBaseFilter * filter)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_base_filter_gl_start (GstGLContext * context, gpointer data)
|
||||
{
|
||||
|
@ -329,13 +340,12 @@ gst_gl_base_filter_gl_start (GstGLContext * context, gpointer data)
|
|||
gst_gl_insert_debug_marker (filter->context,
|
||||
"starting element %s", GST_OBJECT_NAME (filter));
|
||||
|
||||
if (filter_class->gl_start) {
|
||||
filter->priv->gl_result = filter_class->gl_start (filter);
|
||||
} else {
|
||||
filter->priv->gl_result = TRUE;
|
||||
}
|
||||
filter->priv->gl_result = filter_class->gl_start (filter);
|
||||
}
|
||||
|
||||
filter->priv->gl_started |= filter->priv->gl_result;
|
||||
static void
|
||||
gst_gl_base_filter_default_gl_stop (GstGLBaseFilter * filter)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -347,10 +357,8 @@ gst_gl_base_filter_gl_stop (GstGLContext * context, gpointer data)
|
|||
gst_gl_insert_debug_marker (filter->context,
|
||||
"stopping element %s", GST_OBJECT_NAME (filter));
|
||||
|
||||
if (filter->priv->gl_started) {
|
||||
if (filter_class->gl_stop)
|
||||
filter_class->gl_stop (filter);
|
||||
}
|
||||
if (filter->priv->gl_started)
|
||||
filter_class->gl_stop (filter);
|
||||
|
||||
filter->priv->gl_started = FALSE;
|
||||
}
|
||||
|
|
|
@ -113,7 +113,6 @@ static gboolean gst_gl_filter_decide_allocation (GstBaseTransform * trans,
|
|||
GstQuery * query);
|
||||
static gboolean gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
|
||||
GstCaps * outcaps);
|
||||
static gboolean gst_gl_filter_gl_start (GstGLBaseFilter * filter);
|
||||
static void gst_gl_filter_gl_stop (GstGLBaseFilter * filter);
|
||||
static gboolean gst_gl_filter_gl_set_caps (GstGLBaseFilter * bt,
|
||||
GstCaps * incaps, GstCaps * outcaps);
|
||||
|
@ -142,7 +141,6 @@ gst_gl_filter_class_init (GstGLFilterClass * klass)
|
|||
gst_gl_filter_decide_allocation;
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->get_unit_size = gst_gl_filter_get_unit_size;
|
||||
|
||||
GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_filter_gl_start;
|
||||
GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filter_gl_stop;
|
||||
GST_GL_BASE_FILTER_CLASS (klass)->gl_set_caps = gst_gl_filter_gl_set_caps;
|
||||
|
||||
|
@ -199,29 +197,13 @@ gst_gl_filter_stop (GstBaseTransform * bt)
|
|||
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (bt);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_filter_gl_start (GstGLBaseFilter * base_filter)
|
||||
{
|
||||
GstGLFilter *filter = GST_GL_FILTER (base_filter);
|
||||
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
|
||||
|
||||
if (filter_class->display_init_cb)
|
||||
filter_class->display_init_cb (filter);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filter_gl_stop (GstGLBaseFilter * base_filter)
|
||||
{
|
||||
GstGLFilter *filter = GST_GL_FILTER (base_filter);
|
||||
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
|
||||
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
|
||||
GstGLContext *context = base_filter->context;
|
||||
const GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
if (filter_class->display_reset_cb)
|
||||
filter_class->display_reset_cb (filter);
|
||||
|
||||
if (filter->vao) {
|
||||
gl->DeleteVertexArrays (1, &filter->vao);
|
||||
filter->vao = 0;
|
||||
|
@ -245,6 +227,8 @@ gst_gl_filter_gl_stop (GstGLBaseFilter * base_filter)
|
|||
filter->default_shader = NULL;
|
||||
filter->draw_attr_position_loc = -1;
|
||||
filter->draw_attr_texture_loc = -1;
|
||||
|
||||
GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
|
||||
}
|
||||
|
||||
static GstCaps *
|
||||
|
|
|
@ -99,8 +99,6 @@ struct _GstGLFilter
|
|||
* @filter_texture: given @in_tex, transform it into @out_tex. Not used
|
||||
* if @filter exists
|
||||
* @init_fbo: perform initialization when the Framebuffer object is created
|
||||
* @display_init_cb: execute arbitrary gl code on start
|
||||
* @display_reset_cb: execute arbitrary gl code at stop
|
||||
* @transform_internal_caps: Perform sub-class specific modifications of the
|
||||
* caps to be processed between upload on input and before download for output.
|
||||
*/
|
||||
|
@ -116,10 +114,6 @@ struct _GstGLFilterClass
|
|||
GstCaps *(*transform_internal_caps) (GstGLFilter *filter,
|
||||
GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps);
|
||||
|
||||
/* useful to init and cleanup custom gl resources */
|
||||
void (*display_init_cb) (GstGLFilter *filter);
|
||||
void (*display_reset_cb) (GstGLFilter *filter);
|
||||
|
||||
/* <private> */
|
||||
gpointer _padding[GST_PADDING];
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue