gl: misc docs fixes/additions

This commit is contained in:
Matthew Waters 2016-03-06 19:35:38 +11:00 committed by Tim-Philipp Müller
parent 18a812a30f
commit 31b1094744
18 changed files with 231 additions and 32 deletions

View file

@ -120,9 +120,9 @@ gst_gl_api_from_string (const gchar * apis_s)
/**
* gst_gl_platform_to_string:
* @api: a #GstGLPlatform to stringify
* @platform: a #GstGLPlatform to stringify
*
* Returns: A space seperated string of the OpenGL platforms enabled in @api
* Returns: A space seperated string of the OpenGL platforms enabled in @platform
*/
gchar *
gst_gl_platform_to_string (GstGLPlatform platform)

View file

@ -79,6 +79,16 @@
G_BEGIN_DECLS
/**
* GstGLAPI:
* @GST_GL_API_NONE: no API
* @GST_GL_API_OPENGL: Desktop OpenGL up to and including 3.1. The
* compatibility profile when the OpenGL version is >= 3.2
* @GST_GL_API_OPENGL3: Desktop OpenGL >= 3.2 core profile
* @GST_GL_API_GLES1: OpenGL ES 1.x
* @GST_GL_API_GLES2: OpenGL ES 2.x and 3.x
* @GST_GL_API_ANY: Any OpenGL API
*/
typedef enum {
GST_GL_API_NONE = 0,
GST_GL_API_OPENGL = (1 << 0),
@ -89,11 +99,45 @@ typedef enum {
GST_GL_API_ANY = G_MAXUINT32
} GstGLAPI;
/**
* GST_GL_API_OPENGL_NAME:
*
* The name for %GST_GL_API_OPENGL used in various places
*/
#define GST_GL_API_OPENGL_NAME "opengl"
/**
* GST_GL_API_OPENGL3_NAME:
*
* The name for %GST_GL_API_OPENGL3 used in various places
*/
#define GST_GL_API_OPENGL3_NAME "opengl3"
/**
* GST_GL_API_GLES1_NAME:
*
* The name for %GST_GL_API_GLES1 used in various places
*/
#define GST_GL_API_GLES1_NAME "gles1"
/**
* GST_GL_API_GLES2_NAME:
*
* The name for %GST_GL_API_GLES2 used in various places
*/
#define GST_GL_API_GLES2_NAME "gles2"
/**
* GstGLPlatform:
* @GST_GL_PLATFORM_NONE: no platform
* @GST_GL_PLATFORM_EGL: the EGL platform used primarily with the X11, wayland
* and android window systems as well as on embedded Linux
* @GST_GL_PLATFORM_GLX: the GLX platform used primarily with the X11 window system
* @GST_GL_PLATFORM_WGL: the WGL platform used primarily on Windows
* @GST_GL_PLATFORM_CGL: the CGL platform used primarily on OS X
* @GST_GL_PLATFORM_EAGL: the EAGL platform used primarily on iOS
* @GST_GL_PLATFORM_ANY: any OpenGL platform
*/
typedef enum
{
GST_GL_PLATFORM_NONE = 0,
@ -125,7 +169,7 @@ typedef struct _GstGLFuncs
gchar * gst_gl_api_to_string (GstGLAPI api);
GstGLAPI gst_gl_api_from_string (const gchar * api_s);
gchar * gst_gl_platform_to_string (GstGLPlatform api);
gchar * gst_gl_platform_to_string (GstGLPlatform platform);
GstGLPlatform gst_gl_platform_from_string (const gchar * platform_s);
G_END_DECLS

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@ -26,6 +26,18 @@
#include <gst/gl/gl.h>
/**
* SECTION:gstglbasefilter
* @short_description: #GstBaseTransform subclass for transformin OpenGL resources
* @title: GstGLBaseFilter
* @see_also: #GstBaseTransform
*
* #GstGLBaseFilter handles the nitty gritty details of retrieving an OpenGL
* context. It also provided some wrappers around #GstBaseTransform's
* start(), stop() and set_caps() virtual methods that ensure an OpenGL context
* is available and current in the calling thread.
*/
#define GST_CAT_DEFAULT gst_gl_base_filter_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);

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@ -41,12 +41,11 @@ GType gst_gl_base_filter_get_type(void);
/**
* GstGLBaseFilter:
* @base_transform: parent #GstBaseTransform
* @parent: parent #GstBaseTransform
* @display: the currently configured #GstGLDisplay
* @context: the currently configured #GstGLContext
*
* #GstGLBaseFilter is a base class that provides the logic of getting the
* GL context from the pipeline.
* @in_caps: the currently configured input #GstCaps
* @out_caps: the currently configured output #GstCaps
*/
struct _GstGLBaseFilter
{
@ -66,7 +65,8 @@ struct _GstGLBaseFilter
/**
* GstGLBaseFilterClass:
* @base_transform_class: parent class
* @parent_class: parent class
* @supported_gl_api: the logical-OR of #GstGLAPI's supported by this element
* @gl_start: called in the GL thread to setup the element GL state.
* @gl_stop: called in the GL thread to setup the element GL state.
* @gl_set_caps: called in the GL thread when caps are set on @filter.
@ -80,6 +80,7 @@ struct _GstGLBaseFilterClass
void (*gl_stop) (GstGLBaseFilter *filter);
gboolean (*gl_set_caps) (GstGLBaseFilter *filter, GstCaps * incaps, GstCaps * outcaps);
/* <private> */
gpointer _padding[GST_PADDING];
};

View file

@ -458,6 +458,12 @@ gst_gl_buffer_pool_finalize (GObject * object)
priv->gl_params = NULL;
}
/**
* gst_buffer_pool_config_get_gl_allocation_params:
* @config: a buffer pool config
*
* Returns: (transfer full): the currently set #GstGLAllocationParams or %NULL
*/
GstGLAllocationParams *
gst_buffer_pool_config_get_gl_allocation_params (GstStructure * config)
{
@ -470,6 +476,13 @@ gst_buffer_pool_config_get_gl_allocation_params (GstStructure * config)
return ret;
}
/**
* gst_buffer_pool_config_set_gl_allocation_params:
* @config: a buffer pool config
* @params: (transfer none): a #GstGLAllocationParams
*
* Sets @params on @config
*/
void
gst_buffer_pool_config_set_gl_allocation_params (GstStructure * config,
GstGLAllocationParams * params)

View file

@ -31,15 +31,12 @@
/**
* SECTION:gstglcolorconvert
* @short_description: an object that converts between color spaces/formats
* @see_also: #GstGLUpload, #GstGLDownload, #GstGLMemory
* @see_also: #GstGLUpload, #GstGLMemory, #GstGLBaseMemory
*
* #GstGLColorConvert is an object that converts between color spaces and/or
* formats using OpenGL Shaders.
*
* A #GstGLColorConvert can be created with gst_gl_color_convert_new().
*
* For handling stride scaling in the shader, see
* gst_gl_color_convert_set_texture_scaling().
*/
#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))

View file

@ -136,7 +136,7 @@ gboolean gst_gl_context_create (GstGLContext *context, GstGLConte
void gst_gl_context_destroy (GstGLContext *context);
gpointer gst_gl_context_default_get_proc_address (GstGLAPI gl_api, const gchar *name);
gpointer gst_gl_context_get_proc_address_with_platform (GstGLPlatform, GstGLAPI gl_api, const gchar *name);
gpointer gst_gl_context_get_proc_address_with_platform (GstGLPlatform context_type, GstGLAPI gl_api, const gchar *name);
gboolean gst_gl_context_set_window (GstGLContext *context, GstGLWindow *window);
GstGLWindow * gst_gl_context_get_window (GstGLContext *context);
@ -145,7 +145,7 @@ void gst_gl_context_get_gl_version (GstGLContext *context, gint *maj, g
gboolean gst_gl_context_check_gl_version (GstGLContext * context, GstGLAPI api, gint maj, gint min);
gboolean gst_gl_context_check_feature (GstGLContext *context, const gchar *feature);
guintptr gst_gl_context_get_current_gl_context (GstGLPlatform platform);
guintptr gst_gl_context_get_current_gl_context (GstGLPlatform context_type);
GstGLAPI gst_gl_context_get_current_gl_api (GstGLPlatform platform, guint *major, guint *minor);
gboolean gst_gl_context_is_shared (GstGLContext * context);

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@ -27,6 +27,13 @@
#include <glib/gprintf.h>
#include <string.h>
/**
* SECTION:gstgldebug
* @short_description: helper routines for dealing with OpenGL debugging
* @title: OpenGL debugging
* @see_also: #GstGLContext
*/
#define ASYNC_DEBUG_FILLED (1 << 0)
#define ASYNC_DEBUG_FROZEN (1 << 1)
@ -119,6 +126,15 @@ _free_async_debug_data (GstGLAsyncDebug * ad)
}
}
/**
* gst_gl_async_debug_init:
* @ad: a #GstGLAsyncDebug
*
* Initialize @ad. Intended for use with #GstGLAsyncDebug's that are embedded
* in other structs.
*
* Since: 1.8
*/
void
gst_gl_async_debug_init (GstGLAsyncDebug * ad)
{
@ -127,6 +143,13 @@ gst_gl_async_debug_init (GstGLAsyncDebug * ad)
memset (ad, 0, sizeof (*ad));
}
/**
* gst_gl_async_debug_unset:
* @ad: a #GstGLAsyncDebug
*
* Unset any dynamically allocated data. Intended for use with
* #GstGLAsyncDebug's that are embedded in other structs.
*/
void
gst_gl_async_debug_unset (GstGLAsyncDebug * ad)
{
@ -138,12 +161,30 @@ gst_gl_async_debug_unset (GstGLAsyncDebug * ad)
ad->notify (ad->user_data);
}
/**
* gst_gl_async_debug_new:
* @ad: a #GstGLAsyncDebug
*
* Free with gst_gl_async_debug_free()
*
* Returns: a new #GstGLAsyncDebug
*
* Since: 1.8
*/
GstGLAsyncDebug *
gst_gl_async_debug_new (void)
{
return g_new0 (GstGLAsyncDebug, 1);
}
/**
* gst_gl_async_debug_free:
* @ad: a #GstGLAsyncDebug
*
* Frees @ad
*
* Since: 1.8
*/
void
gst_gl_async_debug_free (GstGLAsyncDebug * ad)
{
@ -159,6 +200,8 @@ gst_gl_async_debug_free (GstGLAsyncDebug * ad)
* gst_gl_async_debug_output_log_msg() will not output any messages but
* subsequent calls to gst_gl_async_debug_store_log_msg() will overwrite previous
* messages.
*
* Since: 1.8
*/
void
gst_gl_async_debug_freeze (GstGLAsyncDebug * ad)
@ -171,6 +214,8 @@ gst_gl_async_debug_freeze (GstGLAsyncDebug * ad)
* @ad: a #GstGLAsyncDebug
*
* unfreeze the debug output. See gst_gl_async_debug_freeze() for what freezing means
*
* Since: 1.8
*/
void
gst_gl_async_debug_thaw (GstGLAsyncDebug * ad)
@ -325,6 +370,17 @@ _gst_gl_debug_enable (GstGLContext * context)
}
}
/**
* gst_gl_insert_debug_marker:
* @context: a #GstGLContext
* @format: a printf-style format string
* @...: arguments form @format
*
* Inserts a marker into a GL debug stream. Requires the 'gldebugmarker'
* debug category to be at least %GST_LEVEL_FIXME.
*
* Since: 1.8
*/
void
gst_gl_insert_debug_marker (GstGLContext * context, const gchar * format, ...)
{
@ -373,6 +429,8 @@ gst_gl_insert_debug_marker (GstGLContext * context, const gchar * format, ...)
* @varargs: the list of arguments for @format
*
* Stores a debug message for later output by gst_gl_async_debug_output_log_msg()
*
* Since: 1.8
*/
void
gst_gl_async_debug_store_log_msg_valist (GstGLAsyncDebug * ad,
@ -438,6 +496,8 @@ gst_gl_async_debug_output_log_msg (GstGLAsyncDebug * ad)
* @...: the list of arguments for @format
*
* Stores a debug message for later output by gst_gl_async_debug_output_log_msg()
*
* Since: 1.8
*/
void
gst_gl_async_debug_store_log_msg (GstGLAsyncDebug * ad, GstDebugCategory * cat,

View file

@ -65,9 +65,6 @@ void gst_gl_async_debug_thaw (GstGLAsyncDebug
* @ad: the #GstGLAsyncDebug to store the message in
* @cat: the #GstDebugCategory to output the message in
* @level: the #GstLevel
* @file: the file where the debug message originates from
* @function: the function where the debug message originates from
* @line: the line in @file where the debug message originates from
* @object: (allow-none): a #GObject to associate with the debug message
* @format: a printf style format string
* @varargs: the list of arguments for @format
@ -83,9 +80,6 @@ void gst_gl_async_debug_thaw (GstGLAsyncDebug
* @ad: the #GstGLAsyncDebug to store the message in
* @cat: the #GstDebugCategory to output the message in
* @level: the #GstLevel
* @file: the file where the debug message originates from
* @function: the function where the debug message originates from
* @line: the line in @file where the debug message originates from
* @object: (allow-none): a #GObject to associate with the debug message
* @format: a printf style format string
* @...: the list of arguments for @format

View file

@ -40,6 +40,17 @@ GType gst_gl_display_get_type (void);
#define GST_GL_DISPLAY_CAST(obj) ((GstGLDisplay*)(obj))
#define GST_GL_DISPLAY_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_DISPLAY, GstGLDisplayClass))
/**
* GstGLDisplayType:
* @GST_GL_DISPLAY_TYPE_NONE: no display type
* @GST_GL_DISPLAY_TYPE_X11: X11 display
* @GST_GL_DISPLAY_TYPE_WAYLAND: Wayland display
* @GST_GL_DISPLAY_TYPE_COCOA: Cocoa display
* @GST_GL_DISPLAY_TYPE_WIN32: Win32 display
* @GST_GL_DISPLAY_TYPE_DISPMANX: Dispmanx display
* @GST_GL_DISPLAY_TYPE_EGL: EGL display
* @GST_GL_DISPLAY_TYPE_ANY: any display type
*/
typedef enum
{
GST_GL_DISPLAY_TYPE_NONE = 0,
@ -84,7 +95,7 @@ GstGLDisplay *gst_gl_display_new (void);
guintptr gst_gl_display_get_handle (GstGLDisplay * display);
GstGLDisplayType gst_gl_display_get_handle_type (GstGLDisplay * display);
void gst_gl_display_filter_gl_api (GstGLDisplay * display,
GstGLAPI api);
GstGLAPI gl_api);
GstGLAPI gst_gl_display_get_gl_api (GstGLDisplay * display);
GstGLAPI gst_gl_display_get_gl_api_unlocked (GstGLDisplay * display);

View file

@ -27,6 +27,12 @@
#include "gstglshader.h"
#include "gstglsl_private.h"
/**
* SECTION:gstglshader
* @short_description: object representing an OpenGL shader program
* @see_also: #GstGLSLStage
*/
#ifndef GLhandleARB
#define GLhandleARB GLuint
#endif
@ -261,6 +267,7 @@ _new_with_stages_va_list (GstGLContext * context, GError ** error,
* gst_gl_shader_new_link_with_stages:
* @context: a #GstGLContext
* @error: a #GError
* @...: a NULL terminated list of #GstGLSLStage's
*
* Each stage will attempt to be compiled and attached to @shader. Then
* the shader will be linked. On error, %NULL will be returned and @error will
@ -269,6 +276,8 @@ _new_with_stages_va_list (GstGLContext * context, GError ** error,
* Note: must be called in the GL thread
*
* Returns: (transfer full): a new @shader with the specified stages.
*
* Since: 1.8
*/
GstGLShader *
gst_gl_shader_new_link_with_stages (GstGLContext * context, GError ** error,
@ -294,6 +303,7 @@ gst_gl_shader_new_link_with_stages (GstGLContext * context, GError ** error,
* gst_gl_shader_new_with_stages:
* @context: a #GstGLContext
* @error: a #GError
* @...: a NULL terminated list of #GstGLSLStage's
*
* Each stage will attempt to be compiled and attached to @shader. On error,
* %NULL will be returned and @error will contain the details of the error.
@ -301,6 +311,8 @@ gst_gl_shader_new_link_with_stages (GstGLContext * context, GError ** error,
* Note: must be called in the GL thread
*
* Returns: (transfer full): a new @shader with the specified stages.
*
* Since: 1.8
*/
GstGLShader *
gst_gl_shader_new_with_stages (GstGLContext * context, GError ** error, ...)
@ -332,10 +344,13 @@ gst_gl_shader_new (GstGLContext * context)
/**
* gst_gl_shader_new_default:
* @context: a #GstGLContext
* @error: a #GError that is filled on failure
*
* Note: must be called in the GL thread
*
* Returns: (transfer full): a default @shader
* Returns: (transfer full): a default @shader or %NULL on failure
*
* Since: 1.8
*/
GstGLShader *
gst_gl_shader_new_default (GstGLContext * context, GError ** error)
@ -352,6 +367,8 @@ gst_gl_shader_new_default (GstGLContext * context, GError ** error)
* Note: must be called in the GL thread
*
* Returns: whether @shader has been successfully linked
*
* Since: 1.8
*/
gboolean
gst_gl_shader_is_linked (GstGLShader * shader)
@ -382,6 +399,8 @@ _ensure_program (GstGLShader * shader)
* @shader: a #GstGLShader
*
* Returns: the GL program handle for this shader
*
* Since: 1.8
*/
int
gst_gl_shader_get_program_handle (GstGLShader * shader)
@ -406,6 +425,8 @@ gst_gl_shader_get_program_handle (GstGLShader * shader)
* to @shader with gst_gl_shader_attach() or gst_gl_shader_attach_unlocked().
*
* Note: must be called in the GL thread
*
* Since: 1.8
*/
void
gst_gl_shader_detach_unlocked (GstGLShader * shader, GstGLSLStage * stage)
@ -459,6 +480,8 @@ gst_gl_shader_detach_unlocked (GstGLShader * shader, GstGLSLStage * stage)
* to @shader with gst_gl_shader_attach() or gst_gl_shader_attach_unlocked().
*
* Note: must be called in the GL thread
*
* Since: 1.8
*/
void
gst_gl_shader_detach (GstGLShader * shader, GstGLSLStage * stage)
@ -482,6 +505,8 @@ gst_gl_shader_detach (GstGLShader * shader, GstGLSLStage * stage)
* Note: must be called in the GL thread
*
* Returns: whether @stage could be attached to @shader
*
* Since: 1.8
*/
gboolean
gst_gl_shader_attach_unlocked (GstGLShader * shader, GstGLSLStage * stage)
@ -533,6 +558,8 @@ gst_gl_shader_attach_unlocked (GstGLShader * shader, GstGLSLStage * stage)
* Note: must be called in the GL thread
*
* Returns: whether @stage could be attached to @shader
*
* Since: 1.8
*/
gboolean
gst_gl_shader_attach (GstGLShader * shader, GstGLSLStage * stage)
@ -560,6 +587,8 @@ gst_gl_shader_attach (GstGLShader * shader, GstGLSLStage * stage)
* Note: must be called in the GL thread
*
* Returns: whether @stage could be compiled and attached to @shader
*
* Since: 1.8
*/
gboolean
gst_gl_shader_compile_attach_stage (GstGLShader * shader, GstGLSLStage * stage,
@ -590,6 +619,8 @@ gst_gl_shader_compile_attach_stage (GstGLShader * shader, GstGLSLStage * stage,
* Note: must be called in the GL thread
*
* Returns: whether @shader could be linked together.
*
* Since: 1.8
*/
gboolean
gst_gl_shader_link (GstGLShader * shader, GError ** error)
@ -683,6 +714,8 @@ gst_gl_shader_link (GstGLShader * shader, GError ** error)
* Releases the shader and stages.
*
* Note: must be called in the GL thread
*
* Since: 1.8
*/
void
gst_gl_shader_release_unlocked (GstGLShader * shader)
@ -718,6 +751,8 @@ gst_gl_shader_release_unlocked (GstGLShader * shader)
* Releases the shader and stages.
*
* Note: must be called in the GL thread
*
* Since: 1.8
*/
void
gst_gl_shader_release (GstGLShader * shader)
@ -755,7 +790,7 @@ gst_gl_shader_use (GstGLShader * shader)
/**
* gst_gl_context_clear_shader:
* @shader: a #GstGLShader
* @context: a #GstGLContext
*
* Clear's the currently set shader from the GL state machine.
*

View file

@ -27,6 +27,12 @@
#include "gstglsl.h"
#include "gstglsl_private.h"
/**
* SECTION:gstglsl
* @short_description: helpers for dealing with OpenGL shaders
* @see_also: #GstGLSLStage, #GstGLShader
*/
GQuark
gst_glsl_error_quark (void)
{

View file

@ -27,6 +27,15 @@
#include "gstglslstage.h"
#include "gstglsl_private.h"
/**
* SECTION:gstglslstage
* @short_description: object for dealing with OpenGL shader stages
* @title: GstGLSLStage
* @see_also: #GstGLShader
*
* #GstGLSLStage holds and represents a single OpenGL shader stage.
*/
static const gchar *es2_version_header = "#version 100\n";
GST_DEBUG_CATEGORY_STATIC (gst_glsl_stage_debug);
@ -185,6 +194,10 @@ _ensure_shader (GstGLSLStage * stage)
* gst_glsl_stage_new_with_strings:
* @context: a #GstGLContext
* @type: the GL enum shader stage type
* @version: the #GstGLSLVersion
* @profile: the #GstGLSLProfile
* @n_strings: the number of strings in @str
* @str: an array of strings concatted together to produce a shader
*
* Returns: (transfer full): a new #GstGLSLStage of the specified @type
*/
@ -216,9 +229,12 @@ gst_glsl_stage_new_with_strings (GstGLContext * context, guint type,
}
/**
* gst_glsl_stage_new_with_strings:
* gst_glsl_stage_new_with_string:
* @context: a #GstGLContext
* @type: the GL enum shader stage type
* @version: the #GstGLSLVersion
* @profile: the #GstGLSLProfile
* @str: a shader string
*
* Returns: (transfer full): a new #GstGLSLStage of the specified @type
*/
@ -484,6 +500,7 @@ _compile_shader (GstGLContext * context, struct compile *data)
/**
* gst_glsl_stage_compile:
* @stage: a #GstGLSLStage
* @error: a #GError to use on failure
*
* Returns: whether the compilation suceeded
*/

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@ -32,6 +32,11 @@ G_BEGIN_DECLS
#define GST_IS_GLSL_STAGE_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GLSL_STAGE))
#define GST_GLSL_STAGE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GLSL_STAGE, GstGLSLStageClass))
/**
* GstGLSLStage:
*
* Opaque #GstGLSLStage struct
*/
struct _GstGLSLStage
{
/*< private >*/
@ -44,11 +49,15 @@ struct _GstGLSLStage
gpointer _padding[GST_PADDING];
};
/**
* GstGLSLStageClass:
*
* Opaque #GstGLSLStageClass struct
*/
struct _GstGLSLStageClass
{
GstObjectClass parent;
/*< private >*/
GstObjectClass parent;
};
GType gst_glsl_stage_get_type (void);

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@ -1620,11 +1620,11 @@ _upload_find_method (GstGLUpload * upload)
/**
* gst_gl_upload_perform_with_buffer:
* @upload: a #GstGLUpload
* @buffer: a #GstBuffer
* @outbuf_ptr: esulting buffer
* @buffer: input #GstBuffer
* @outbuf_ptr: resulting #GstBuffer
*
* Uploads @buffer using the transformation specified by
* gst_gl_upload_set_caps().
* gst_gl_upload_set_caps() creating a new #GstBuffer in @outbuf_ptr.
*
* Returns: whether the upload was successful
*/

View file

@ -98,7 +98,7 @@ void gst_gl_upload_propose_allocation (GstGLUpload * upload,
GstGLUploadReturn gst_gl_upload_perform_with_buffer (GstGLUpload * upload,
GstBuffer * buffer,
GstBuffer ** outbuf);
GstBuffer ** outbuf_ptr);
G_END_DECLS

View file

@ -952,7 +952,7 @@ gst_gl_caps_replace_all_caps_features (const GstCaps * caps,
* gst_gl_value_get_texture_target_mask:
* @value: an initialized #GValue of type G_TYPE_STRING
*
* See gst_gl_value_set_texture_target_mask() for what entails a mask
* See gst_gl_value_set_texture_target_from_mask() for what entails a mask
*
* Returns: the mask of #GstGLTextureTarget's in @value
*/

View file

@ -21,7 +21,7 @@
*/
/**
* SECTION:viewconvert
* SECTION:gstglviewconvert
*
* Convert stereoscopic/multiview video using fragment shaders.
*/