glmemory: add support for rectangle textures

Add the various tokens/strings for the differnet texture types (2D, rect, oes)

Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.

Update the relevant caps/templates for 2D only textures.
This commit is contained in:
Matthew Waters 2015-10-29 00:44:26 +11:00 committed by Tim-Philipp Müller
parent aa32408926
commit 681cb5b16d
17 changed files with 312 additions and 120 deletions

View file

@ -167,9 +167,12 @@ static GstStaticPadTemplate gst_ca_opengl_layer_sink_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_GL_MEMORY,
"RGBA"))
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D")
);
enum

View file

@ -58,15 +58,13 @@ static GstStaticPadTemplate gst_gl_color_convert_element_src_pad_template =
GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_COLOR_CONVERT_VIDEO_CAPS ";"
GST_GL_COLOR_CONVERT_VIDEO_OVERLAY_COMPOSITION_CAPS));
GST_STATIC_CAPS (GST_GL_COLOR_CONVERT_VIDEO_CAPS));
static GstStaticPadTemplate gst_gl_color_convert_element_sink_pad_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_COLOR_CONVERT_VIDEO_CAPS ";"
GST_GL_COLOR_CONVERT_VIDEO_OVERLAY_COMPOSITION_CAPS));
GST_STATIC_CAPS (GST_GL_COLOR_CONVERT_VIDEO_CAPS));
static gboolean
gst_gl_color_convert_element_stop (GstBaseTransform * bt)

View file

@ -321,17 +321,26 @@ static void gst_glimage_sink_handle_events (GstVideoOverlay * overlay,
static gboolean update_output_format (GstGLImageSink * glimage_sink);
#define GST_GL_SINK_CAPS \
GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_GL_MEMORY, "RGBA")
#define GST_GL_SINK_OVERLAY_CAPS \
GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_GL_MEMORY "," \
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, "RGBA")
"video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), " \
"format = (string) RGBA, " \
"width = " GST_VIDEO_SIZE_RANGE ", " \
"height = " GST_VIDEO_SIZE_RANGE ", " \
"framerate = " GST_VIDEO_FPS_RANGE ", " \
"texture-target = (string) 2D " \
" ; " \
"video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "," \
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION "), " \
"format = (string) RGBA, " \
"width = " GST_VIDEO_SIZE_RANGE ", " \
"height = " GST_VIDEO_SIZE_RANGE ", " \
"framerate = " GST_VIDEO_FPS_RANGE ", " \
"texture-target = (string) 2D "
static GstStaticPadTemplate gst_glimage_sink_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_SINK_CAPS ";" GST_GL_SINK_OVERLAY_CAPS));
GST_STATIC_CAPS (GST_GL_SINK_CAPS));
enum
{

View file

@ -698,7 +698,7 @@ gst_gl_overlay_load_jpeg (GstGLOverlay * overlay, FILE * fp)
overlay->image_memory = (GstGLMemory *)
gst_gl_memory_alloc (GST_GL_BASE_FILTER (overlay)->context,
NULL, &v_info, 0, &v_align);
GST_GL_TEXTURE_TARGET_2D, NULL, &v_info, 0, &v_align);
if (!gst_memory_map ((GstMemory *) overlay->image_memory, &map_info,
GST_MAP_WRITE)) {
@ -803,7 +803,7 @@ gst_gl_overlay_load_png (GstGLOverlay * overlay, FILE * fp)
gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, width, height);
overlay->image_memory = (GstGLMemory *)
gst_gl_memory_alloc (GST_GL_BASE_FILTER (overlay)->context,
NULL, &v_info, 0, NULL);
GST_GL_TEXTURE_TARGET_2D, NULL, &v_info, 0, NULL);
if (!gst_memory_map ((GstMemory *) overlay->image_memory, &map_info,
GST_MAP_WRITE)) {

View file

@ -58,9 +58,13 @@ enum
static GstStaticPadTemplate src_factory = GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_GL_MEMORY,
"RGBA") "; "
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D"
"; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_META_GST_VIDEO_GL_TEXTURE_UPLOAD_META,
"RGBA")
@ -70,9 +74,13 @@ static GstStaticPadTemplate src_factory = GST_STATIC_PAD_TEMPLATE ("src",
static GstStaticPadTemplate sink_factory = GST_STATIC_PAD_TEMPLATE ("sink_%u",
GST_PAD_SINK,
GST_PAD_REQUEST,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_GL_MEMORY,
"RGBA") "; "
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D"
"; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_META_GST_VIDEO_GL_TEXTURE_UPLOAD_META,
"RGBA")

View file

@ -63,13 +63,18 @@ enum
/* FILL ME */
};
/* *INDENT-OFF* */
static GstStaticPadTemplate src_factory = GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_GL_MEMORY,
"RGBA"))
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D")
);
/* *INDENT-ON* */
#define gst_gl_test_src_parent_class parent_class
G_DEFINE_TYPE (GstGLTestSrc, gst_gl_test_src, GST_TYPE_PUSH_SRC);

View file

@ -275,8 +275,8 @@ gst_gl_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer,
}
#endif
if (!gst_gl_memory_setup_buffer (glpool->context, &priv->params, info,
valign, buf))
if (!gst_gl_memory_setup_buffer (glpool->context, priv->tex_target,
&priv->params, info, valign, buf))
goto mem_create_failed;
if (priv->add_uploadmeta)

View file

@ -1619,8 +1619,8 @@ _do_convert_one_view (GstGLContext * context, GstGLColorConvert * convert,
if (!convert->priv->out_tex[j])
convert->priv->out_tex[j] =
(GstGLMemory *) gst_gl_memory_alloc (context, NULL, &temp_info, 0,
NULL);
(GstGLMemory *) gst_gl_memory_alloc (context,
convert->priv->to_texture_target, NULL, &temp_info, 0, NULL);
} else {
convert->priv->out_tex[j] = out_tex;
}
@ -1676,8 +1676,9 @@ out:
continue;
}
gst_gl_memory_copy_into_texture (convert->priv->out_tex[j],
out_tex->tex_id, out_tex->tex_type, mem_width, mem_height,
GST_VIDEO_INFO_PLANE_STRIDE (&out_tex->info, out_tex->plane), FALSE);
out_tex->tex_id, convert->priv->to_texture_target, out_tex->tex_type,
mem_width, mem_height, GST_VIDEO_INFO_PLANE_STRIDE (&out_tex->info,
out_tex->plane), FALSE);
gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &from_info);
gst_memory_unmap ((GstMemory *) out_tex, &to_info);
} else {
@ -1720,8 +1721,9 @@ _do_convert (GstGLContext * context, GstGLColorConvert * convert)
}
convert->outbuf = gst_buffer_new ();
if (!gst_gl_memory_setup_buffer (convert->context, NULL, &convert->out_info,
NULL, convert->outbuf)) {
if (!gst_gl_memory_setup_buffer (convert->context,
convert->priv->to_texture_target, NULL, &convert->out_info, NULL,
convert->outbuf)) {
convert->priv->result = FALSE;
return;
}

View file

@ -95,13 +95,20 @@ struct _GstGLColorConvertClass
* The currently supported #GstCaps that can be converted
*/
#define GST_GL_COLOR_CONVERT_VIDEO_CAPS \
GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_GL_MEMORY, \
GST_GL_COLOR_CONVERT_FORMATS)
#define GST_GL_COLOR_CONVERT_VIDEO_OVERLAY_COMPOSITION_CAPS \
GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_GL_MEMORY \
"," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, \
GST_GL_COLOR_CONVERT_FORMATS)
"video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), " \
"format = (string) " GST_GL_COLOR_CONVERT_FORMATS ", " \
"width = " GST_VIDEO_SIZE_RANGE ", " \
"height = " GST_VIDEO_SIZE_RANGE ", " \
"framerate = " GST_VIDEO_FPS_RANGE ", " \
"texture-target = (string) 2D " \
" ; " \
"video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "," \
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION "), " \
"format = (string) " GST_GL_COLOR_CONVERT_FORMATS ", " \
"width = " GST_VIDEO_SIZE_RANGE ", " \
"height = " GST_VIDEO_SIZE_RANGE ", " \
"framerate = " GST_VIDEO_FPS_RANGE ", " \
"texture-target = (string) 2D"
GstGLColorConvert * gst_gl_color_convert_new (GstGLContext * context);

View file

@ -35,24 +35,31 @@
#define GST_CAT_DEFAULT gst_gl_filter_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
/* *INDENT-OFF* */
static GstStaticPadTemplate gst_gl_filter_src_pad_template =
GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_GL_MEMORY,
"RGBA"))
);
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D"
));
static GstStaticPadTemplate gst_gl_filter_sink_pad_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_GL_MEMORY,
"RGBA"))
);
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ","
"texture-target = (string) 2D"
));
/* *INDENT-ON* */
/* Properties */
enum

View file

@ -108,6 +108,13 @@ static GstAllocator *_gl_allocator;
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#endif
#ifndef GL_TEXTURE_RECTANGLE
#define GL_TEXTURE_RECTANGLE 0x84F5
#endif
#ifndef GL_TEXTURE_EXTERNAL_OES
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#endif
G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator,
GST_TYPE_GL_BASE_BUFFER_ALLOCATOR);
@ -119,7 +126,7 @@ typedef struct
guint out_width, out_height;
guint out_stride;
gboolean respecify;
guint tex_target;
GstGLTextureTarget tex_target;
/* inout */
guint tex_id;
/* out */
@ -360,6 +367,67 @@ gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
return 0;
}
const gchar *
gst_gl_texture_target_to_string (GstGLTextureTarget target)
{
switch (target) {
case GST_GL_TEXTURE_TARGET_2D:
return GST_GL_TEXTURE_TARGET_2D_STR;
case GST_GL_TEXTURE_TARGET_RECTANGLE:
return GST_GL_TEXTURE_TARGET_RECTANGLE_STR;
case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
return GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR;
default:
return NULL;
}
}
GstGLTextureTarget
gst_gl_texture_target_from_string (const gchar * str)
{
if (!str)
return GST_GL_TEXTURE_TARGET_NONE;
if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_2D_STR) == 0)
return GST_GL_TEXTURE_TARGET_2D;
if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_RECTANGLE_STR) == 0)
return GST_GL_TEXTURE_TARGET_RECTANGLE;
if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR) == 0)
return GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
return GST_GL_TEXTURE_TARGET_NONE;
}
guint
gst_gl_texture_target_to_gl (GstGLTextureTarget target)
{
switch (target) {
case GST_GL_TEXTURE_TARGET_2D:
return GL_TEXTURE_2D;
case GST_GL_TEXTURE_TARGET_RECTANGLE:
return GL_TEXTURE_RECTANGLE;
case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
return GL_TEXTURE_EXTERNAL_OES;
default:
return 0;
}
}
GstGLTextureTarget
gst_gl_texture_target_from_gl (guint target)
{
switch (target) {
case GL_TEXTURE_2D:
return GST_GL_TEXTURE_TARGET_2D;
case GL_TEXTURE_RECTANGLE:
return GST_GL_TEXTURE_TARGET_RECTANGLE;
case GL_TEXTURE_EXTERNAL_OES:
return GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
default:
return GST_GL_TEXTURE_TARGET_NONE;
}
}
static inline guint
_get_plane_width (GstVideoInfo * info, guint plane)
{
@ -432,7 +500,7 @@ _upload_memory (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize)
gl_type = GL_UNSIGNED_SHORT_5_6_5;
gl_format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
gl_target = gl_mem->tex_target;
gl_target = gst_gl_texture_target_to_gl (gl_mem->tex_target);
if (USING_OPENGL (context) || USING_GLES3 (context)
|| USING_OPENGL3 (context)) {
@ -560,14 +628,17 @@ _new_texture (GstGLContext * context, guint target, guint internal_format,
gl->GenTextures (1, &tex_id);
gl->BindTexture (target, tex_id);
gl->TexImage2D (target, 0, internal_format, width, height, 0, format, type,
NULL);
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE)
gl->TexImage2D (target, 0, internal_format, width, height, 0, format, type,
NULL);
gl->TexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture (target, 0);
return tex_id;
}
@ -594,8 +665,9 @@ _gl_mem_create (GstGLMemory * gl_mem, GError ** error)
if (!gl_mem->texture_wrapped) {
gl_mem->tex_id =
_new_texture (context, gl_mem->tex_target, internal_format, tex_format,
tex_type, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem));
_new_texture (context, gst_gl_texture_target_to_gl (gl_mem->tex_target),
internal_format, tex_format, tex_type, gl_mem->tex_width,
GL_MEM_HEIGHT (gl_mem));
}
GST_LOG ("generated texture id:%d", gl_mem->tex_id);
@ -617,10 +689,12 @@ _gl_mem_create (GstGLMemory * gl_mem, GError ** error)
static void
_gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
GstGLContext * context, GstAllocationParams * params, GstVideoInfo * info,
GstGLContext * context, GstGLTextureTarget target,
GstAllocationParams * params, GstVideoInfo * info,
GstVideoAlignment * valign, guint plane, gpointer user_data,
GDestroyNotify notify)
{
const gchar *target_str;
gsize size;
g_return_if_fail (plane < GST_VIDEO_INFO_N_PLANES (info));
@ -649,7 +723,7 @@ _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
size = gst_gl_get_plane_data_size (info, valign, plane);
/* we always operate on 2D textures unless we're dealing with wrapped textures */
mem->tex_target = GL_TEXTURE_2D;
mem->tex_target = target;
mem->tex_type =
gst_gl_texture_type_from_format (context, GST_VIDEO_INFO_FORMAT (info),
plane);
@ -663,15 +737,17 @@ _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
gst_gl_base_buffer_init ((GstGLBaseBuffer *) mem, allocator, parent, context,
params, size);
GST_DEBUG ("new GL texture context:%" GST_PTR_FORMAT " memory:%p format:%u "
"dimensions:%ux%u stride:%u size:%" G_GSIZE_FORMAT, context, mem,
mem->tex_type, mem->tex_width, GL_MEM_HEIGHT (mem), GL_MEM_STRIDE (mem),
mem->mem.mem.size);
target_str = gst_gl_texture_target_to_string (target);
GST_DEBUG ("new GL texture context:%" GST_PTR_FORMAT " memory:%p target:%s "
"format:%u dimensions:%ux%u stride:%u size:%" G_GSIZE_FORMAT, context,
mem, target_str, mem->tex_type, mem->tex_width, GL_MEM_HEIGHT (mem),
GL_MEM_STRIDE (mem), mem->mem.mem.size);
}
static GstGLMemory *
_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
GstGLContext * context, GstAllocationParams * params, GstVideoInfo * info,
GstGLContext * context, GstGLTextureTarget target,
GstAllocationParams * params, GstVideoInfo * info,
GstVideoAlignment * valign, guint plane, gpointer user_data,
GDestroyNotify notify)
{
@ -679,8 +755,8 @@ _gl_mem_new (GstAllocator * allocator, GstMemory * parent,
mem = g_slice_new0 (GstGLMemory);
mem->texture_wrapped = FALSE;
_gl_mem_init (mem, allocator, parent, context, params, info, valign, plane,
user_data, notify);
_gl_mem_init (mem, allocator, parent, context, target, params, info, valign,
plane, user_data, notify);
return mem;
}
@ -703,7 +779,7 @@ _gl_mem_read_pixels (GstGLMemory * gl_mem, gpointer read_pointer)
gl->BindFramebuffer (GL_FRAMEBUFFER, fbo);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
gl_mem->tex_target, gl_mem->tex_id, 0);
gst_gl_texture_target_to_gl (gl_mem->tex_target), gl_mem->tex_id, 0);
if (!gst_gl_context_check_framebuffer_status (context)) {
GST_CAT_WARNING (GST_CAT_GL_MEMORY,
@ -799,6 +875,7 @@ _gl_mem_download_get_tex_image (GstGLMemory * gl_mem, GstMapInfo * info,
if (info->flags & GST_MAP_READ
&& gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD) {
guint format, type;
guint target;
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "attempting download of texture %u "
"using glGetTexImage", gl_mem->tex_id);
@ -808,9 +885,10 @@ _gl_mem_download_get_tex_image (GstGLMemory * gl_mem, GstMapInfo * info,
if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
type = GL_UNSIGNED_SHORT_5_6_5;
gl->BindTexture (gl_mem->tex_target, gl_mem->tex_id);
gl->GetTexImage (gl_mem->tex_target, 0, format, type, gl_mem->mem.data);
gl->BindTexture (gl_mem->tex_target, 0);
target = gst_gl_texture_target_to_gl (gl_mem->tex_target);
gl->BindTexture (target, gl_mem->tex_id);
gl->GetTexImage (target, 0, format, type, gl_mem->mem.data);
gl->BindTexture (target, 0);
}
return gl_mem->mem.data;
@ -863,6 +941,9 @@ _gl_mem_map_buffer (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize)
GST_GL_BASE_BUFFER_ALLOCATOR_CLASS (gst_gl_allocator_parent_class);
if ((info->flags & GST_MAP_GL) == GST_MAP_GL) {
if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
return &gl_mem->tex_id;
if ((info->flags & GST_MAP_READ) == GST_MAP_READ) {
GST_TRACE ("mapping GL texture:%u for reading", gl_mem->tex_id);
@ -883,6 +964,11 @@ _gl_mem_map_buffer (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize)
data = &gl_mem->tex_id;
} else { /* not GL */
if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot map External OES textures");
return NULL;
}
data = _gl_mem_map_cpu_access (gl_mem, info, maxsize);
if (info->flags & GST_MAP_WRITE)
gl_mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
@ -931,7 +1017,7 @@ _gl_mem_copy_thread (GstGLContext * context, gpointer data)
GstGLMemoryCopyParams *copy_params;
GstGLMemory *src;
guint tex_id;
GLuint out_tex_target;
guint out_tex_target;
GLuint fboId;
gsize out_width, out_height, out_stride;
GLuint out_gl_format, out_gl_type;
@ -941,7 +1027,7 @@ _gl_mem_copy_thread (GstGLContext * context, gpointer data)
copy_params = (GstGLMemoryCopyParams *) data;
src = copy_params->src;
tex_id = copy_params->tex_id;
out_tex_target = copy_params->tex_target;
out_tex_target = gst_gl_texture_target_to_gl (copy_params->tex_target);
out_width = copy_params->out_width;
out_height = copy_params->out_height;
out_stride = copy_params->out_stride;
@ -987,8 +1073,9 @@ _gl_mem_copy_thread (GstGLContext * context, gpointer data)
out_gl_type);
tex_id =
_new_texture (context, out_tex_target, internal_format, out_gl_format,
out_gl_type, copy_params->out_width, copy_params->out_height);
_new_texture (context, out_tex_target,
internal_format, out_gl_format, out_gl_type, copy_params->out_width,
copy_params->out_height);
}
if (!tex_id) {
@ -1004,7 +1091,7 @@ _gl_mem_copy_thread (GstGLContext * context, gpointer data)
gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
src->tex_target, src->tex_id, 0);
gst_gl_texture_target_to_gl (src->tex_target), src->tex_id, 0);
// if (!gst_gl_context_check_framebuffer_status (src->context))
// goto fbo_error;
@ -1080,6 +1167,11 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
GstGLAllocator *allocator = (GstGLAllocator *) src->mem.mem.allocator;
GstMemory *ret = NULL;
if (src->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy External OES textures");
return NULL;
}
/* If not doing a full copy, then copy to sysmem, the 2D represention of the
* texture would become wrong */
if (offset > 0 || size < src->mem.mem.size) {
@ -1088,8 +1180,9 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
GstAllocationParams params = { 0, src->mem.mem.align, 0, 0 };
GstGLMemory *dest;
dest = _gl_mem_new (src->mem.mem.allocator, NULL, src->mem.context, &params,
&src->info, &src->valign, src->plane, NULL, NULL);
dest = _gl_mem_new (src->mem.mem.allocator, NULL, src->mem.context,
src->tex_target, &params, &src->info, &src->valign, src->plane, NULL,
NULL);
dest = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *)
dest);
@ -1127,8 +1220,9 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
dest = g_slice_new0 (GstGLMemory);
/* don't create our own texture */
dest->texture_wrapped = TRUE;
_gl_mem_init (dest, src->mem.mem.allocator, NULL, src->mem.context, &params,
&src->info, &src->valign, src->plane, NULL, NULL);
_gl_mem_init (dest, src->mem.mem.allocator, NULL, src->mem.context,
src->tex_target, &params, &src->info, &src->valign, src->plane, NULL,
NULL);
dest->texture_wrapped = FALSE;
dest->tex_id = copy_params.tex_id;
@ -1242,13 +1336,13 @@ gst_gl_allocator_init (GstGLAllocator * allocator)
*/
gboolean
gst_gl_memory_copy_into_texture (GstGLMemory * gl_mem, guint tex_id,
GstVideoGLTextureType tex_type, gint width, gint height, gint stride,
gboolean respecify)
GstGLTextureTarget target, GstVideoGLTextureType tex_type, gint width,
gint height, gint stride, gboolean respecify)
{
GstGLMemoryCopyParams copy_params;
copy_params.src = gl_mem;
copy_params.tex_target = gl_mem->tex_target;
copy_params.tex_target = target;
copy_params.tex_id = tex_id;
copy_params.out_format = tex_type;
copy_params.out_width = width;
@ -1278,7 +1372,7 @@ gst_gl_memory_copy_into_texture (GstGLMemory * gl_mem, guint tex_id,
*/
GstGLMemory *
gst_gl_memory_wrapped_texture (GstGLContext * context,
guint texture_id, guint texture_target,
guint texture_id, GstGLTextureTarget target,
GstVideoInfo * info, guint plane, GstVideoAlignment * valign,
gpointer user_data, GDestroyNotify notify)
{
@ -1289,10 +1383,8 @@ gst_gl_memory_wrapped_texture (GstGLContext * context,
mem->tex_id = texture_id;
mem->texture_wrapped = TRUE;
_gl_mem_init (mem, _gl_allocator, NULL, context, NULL, info, valign, plane,
user_data, notify);
mem->tex_target = texture_target;
_gl_mem_init (mem, _gl_allocator, NULL, context, target, NULL, info, valign,
plane, user_data, notify);
mem = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *) mem);
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
@ -1315,13 +1407,15 @@ gst_gl_memory_wrapped_texture (GstGLContext * context,
* from @context
*/
GstMemory *
gst_gl_memory_alloc (GstGLContext * context, GstAllocationParams * params,
GstVideoInfo * info, guint plane, GstVideoAlignment * valign)
gst_gl_memory_alloc (GstGLContext * context, GstGLTextureTarget target,
GstAllocationParams * params, GstVideoInfo * info, guint plane,
GstVideoAlignment * valign)
{
GstGLMemory *mem;
mem = _gl_mem_new (_gl_allocator, NULL, context, params, info, valign, plane,
NULL, NULL);
mem =
_gl_mem_new (_gl_allocator, NULL, context, target, params, info, valign,
plane, NULL, NULL);
mem = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *) mem);
return (GstMemory *) mem;
@ -1344,14 +1438,14 @@ gst_gl_memory_alloc (GstGLContext * context, GstAllocationParams * params,
* from @context and contents specified by @data
*/
GstGLMemory *
gst_gl_memory_wrapped (GstGLContext * context, GstVideoInfo * info,
guint plane, GstVideoAlignment * valign, gpointer data, gpointer user_data,
GDestroyNotify notify)
gst_gl_memory_wrapped (GstGLContext * context, GstGLTextureTarget target,
GstVideoInfo * info, guint plane, GstVideoAlignment * valign, gpointer data,
gpointer user_data, GDestroyNotify notify)
{
GstGLMemory *mem;
mem = _gl_mem_new (_gl_allocator, NULL, context, NULL, info, valign, plane,
user_data, notify);
mem = _gl_mem_new (_gl_allocator, NULL, context, target, NULL, info, valign,
plane, user_data, notify);
if (!mem)
return NULL;
@ -1482,7 +1576,7 @@ gst_is_gl_memory (GstMemory * mem)
* Returns: whether the memory's were sucessfully added.
*/
gboolean
gst_gl_memory_setup_buffer (GstGLContext * context,
gst_gl_memory_setup_buffer (GstGLContext * context, GstGLTextureTarget target,
GstAllocationParams * params, GstVideoInfo * info,
GstVideoAlignment * valign, GstBuffer * buffer)
{
@ -1500,7 +1594,7 @@ gst_gl_memory_setup_buffer (GstGLContext * context,
for (v = 0; v < views; v++) {
for (i = 0; i < n_mem; i++) {
gl_mem[i] =
(GstGLMemory *) gst_gl_memory_alloc (context, params, info, i,
(GstGLMemory *) gst_gl_memory_alloc (context, target, params, info, i,
valign);
if (gl_mem[i] == NULL)
return FALSE;
@ -1533,16 +1627,18 @@ gst_gl_memory_setup_buffer (GstGLContext * context,
* Returns: whether the memory's were sucessfully created.
*/
gboolean
gst_gl_memory_setup_wrapped (GstGLContext * context, GstVideoInfo * info,
GstVideoAlignment * valign, gpointer data[GST_VIDEO_MAX_PLANES],
gst_gl_memory_setup_wrapped (GstGLContext * context, GstGLTextureTarget target,
GstVideoInfo * info, GstVideoAlignment * valign,
gpointer data[GST_VIDEO_MAX_PLANES],
GstGLMemory * textures[GST_VIDEO_MAX_PLANES], gpointer user_data,
GDestroyNotify notify)
{
gint i;
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
textures[i] = (GstGLMemory *) gst_gl_memory_wrapped (context, info, i,
valign, data[i], user_data, notify);
textures[i] =
(GstGLMemory *) gst_gl_memory_wrapped (context, target, info, i, valign,
data[i], user_data, notify);
}
return TRUE;

View file

@ -50,6 +50,19 @@ typedef enum _GstGLMemoryTransfer
#define GST_GL_MEMORY_ADD_TRANSFER(mem,state) ((GstGLMemory *)mem)->transfer_state |= state
typedef enum
{
GST_GL_TEXTURE_TARGET_NONE,
GST_GL_TEXTURE_TARGET_2D,
GST_GL_TEXTURE_TARGET_RECTANGLE,
GST_GL_TEXTURE_TARGET_EXTERNAL_OES,
} GstGLTextureTarget;
#define GST_GL_TEXTURE_TARGET_2D_STR "2D"
#define GST_GL_TEXTURE_TARGET_RECTANGLE_STR "rectangle"
#define GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR "external-oes"
/**
* GstGLMemory:
* @mem: the parent object
@ -69,7 +82,7 @@ struct _GstGLMemory
GstGLBaseBuffer mem;
guint tex_id;
guint tex_target;
GstGLTextureTarget tex_target;
GstVideoGLTextureType tex_type;
GstVideoInfo info;
GstVideoAlignment valign;
@ -102,11 +115,13 @@ void gst_gl_memory_init (void);
gboolean gst_is_gl_memory (GstMemory * mem);
GstMemory * gst_gl_memory_alloc (GstGLContext * context,
GstGLTextureTarget target,
GstAllocationParams *params,
GstVideoInfo * info,
guint plane,
GstVideoAlignment *valign);
GstGLMemory * gst_gl_memory_wrapped (GstGLContext * context,
GstGLTextureTarget target,
GstVideoInfo * info,
guint plane,
GstVideoAlignment *valign,
@ -115,7 +130,7 @@ GstGLMemory * gst_gl_memory_wrapped (GstGLContext * context,
GDestroyNotify notify);
GstGLMemory * gst_gl_memory_wrapped_texture (GstGLContext * context,
guint texture_id,
guint texture_target,
GstGLTextureTarget target,
GstVideoInfo * info,
guint plane,
GstVideoAlignment *valign,
@ -127,6 +142,7 @@ void gst_gl_memory_upload_transfer (GstGLMemory * gl_mem);
gboolean gst_gl_memory_copy_into_texture (GstGLMemory *gl_mem,
guint tex_id,
GstGLTextureTarget target,
GstVideoGLTextureType tex_type,
gint width,
gint height,
@ -134,11 +150,13 @@ gboolean gst_gl_memory_copy_into_texture (GstGLMemory *gl_mem,
gboolean respecify);
gboolean gst_gl_memory_setup_buffer (GstGLContext * context,
GstGLTextureTarget target,
GstAllocationParams * params,
GstVideoInfo * info,
GstVideoAlignment *valign,
GstBuffer * buffer);
gboolean gst_gl_memory_setup_wrapped (GstGLContext * context,
GstGLTextureTarget target,
GstVideoInfo * info,
GstVideoAlignment *valign,
gpointer data[GST_VIDEO_MAX_PLANES],
@ -158,6 +176,12 @@ guint gst_gl_sized_gl_format_from_gl_format_type (GstGLContext *
guint format,
guint type);
const gchar * gst_gl_texture_target_to_string (GstGLTextureTarget target);
GstGLTextureTarget gst_gl_texture_target_from_string (const gchar * str);
GstGLTextureTarget gst_gl_texture_target_from_gl (guint target);
guint gst_gl_texture_target_to_gl (GstGLTextureTarget target);
/**
* GstGLAllocator
*

View file

@ -347,8 +347,9 @@ gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
gst_gl_composition_overlay_add_transformation (overlay, buf);
comp_gl_memory =
gst_gl_memory_wrapped (overlay->context, &comp_frame->info, 0, NULL,
comp_frame->data[0], comp_frame, _video_frame_unmap_and_free);
gst_gl_memory_wrapped (overlay->context, GST_GL_TEXTURE_TARGET_2D,
&comp_frame->info, 0, NULL, comp_frame->data[0], comp_frame,
_video_frame_unmap_and_free);
overlay_buffer = gst_buffer_new ();
gst_buffer_append_memory (overlay_buffer, (GstMemory *) comp_gl_memory);

View file

@ -332,8 +332,17 @@ _egl_image_upload_transform_caps (GstGLContext * context,
if (direction == GST_PAD_SINK) {
ret = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
} else {
gint i, n;
ret = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_EGL_IMAGE);
gst_caps_set_simple (ret, "format", G_TYPE_STRING, "RGBA", NULL);
n = gst_caps_get_size (ret);
for (i = 0; i < n; i++) {
GstStructure *s = gst_caps_get_structure (ret, i);
gst_structure_remove_fields (s, "texture-target", NULL);
}
}
return ret;
@ -408,7 +417,7 @@ _egl_image_upload_perform_gl_thread (GstGLContext * context,
/* FIXME: buffer pool */
*image->outbuf = gst_buffer_new ();
gst_gl_memory_setup_buffer (image->upload->context,
gst_gl_memory_setup_buffer (image->upload->context, GST_GL_TEXTURE_TARGET_2D,
NULL, &image->upload->priv->out_info, NULL, *image->outbuf);
n = gst_buffer_n_memory (image->buffer);
@ -500,10 +509,19 @@ _upload_meta_upload_transform_caps (GstGLContext * context,
if (direction == GST_PAD_SINK) {
ret = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
} else {
gint i, n;
ret =
_set_caps_features (caps,
GST_CAPS_FEATURE_META_GST_VIDEO_GL_TEXTURE_UPLOAD_META);
gst_caps_set_simple (ret, "format", G_TYPE_STRING, "RGBA", NULL);
n = gst_caps_get_size (ret);
for (i = 0; i < n; i++) {
GstStructure *s = gst_caps_get_structure (ret, i);
gst_structure_remove_fields (s, "texture-target", NULL);
}
}
return ret;
@ -616,7 +634,7 @@ _upload_meta_upload_perform (gpointer impl, GstBuffer * buffer,
/* FIXME: buffer pool */
*outbuf = gst_buffer_new ();
gst_gl_memory_setup_buffer (upload->upload->context,
gst_gl_memory_setup_buffer (upload->upload->context, GST_GL_TEXTURE_TARGET_2D,
NULL, &upload->upload->priv->in_info, NULL, *outbuf);
for (i = 0; i < GST_GL_UPLOAD_MAX_PLANES; i++) {
@ -756,7 +774,16 @@ _raw_data_upload_transform_caps (GstGLContext * context,
if (direction == GST_PAD_SINK) {
ret = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
} else {
gint i, n;
ret = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY);
n = gst_caps_get_size (ret);
for (i = 0; i < n; i++) {
GstStructure *s = gst_caps_get_structure (ret, i);
gst_structure_remove_fields (s, "texture-target", NULL);
}
}
return ret;
@ -802,7 +829,7 @@ _raw_data_upload_perform (gpointer impl, GstBuffer * buffer,
GST_VIDEO_MULTIVIEW_MODE_SEPARATED)
max_planes *= GST_VIDEO_INFO_VIEWS (in_info);
gst_gl_memory_setup_wrapped (raw->upload->context,
gst_gl_memory_setup_wrapped (raw->upload->context, GST_GL_TEXTURE_TARGET_2D,
&raw->upload->priv->in_info, NULL, raw->in_frame->frame.data, in_tex,
raw->in_frame, (GDestroyNotify) _raw_upload_frame_unref);

View file

@ -227,7 +227,7 @@ _perform_with_gl_memory (GstGLUploadMeta * upload, GstVideoGLTextureUploadMeta *
if (!upload->priv->out_tex[i]) {
/* the GL upload meta creates GL_TEXTURE_2D textures */
upload->priv->out_tex[i] = gst_gl_memory_wrapped_texture (upload->context,
texture_id[i], GL_TEXTURE_2D, &upload->info, i, NULL, NULL, NULL);
texture_id[i], GST_GL_TEXTURE_TARGET_2D, &upload->info, i, NULL, NULL, NULL);
}
out_mem = upload->priv->out_tex[i];
@ -241,7 +241,7 @@ _perform_with_gl_memory (GstGLUploadMeta * upload, GstVideoGLTextureUploadMeta *
mem_height = gst_gl_memory_get_texture_height (out_mem);
if (!(res = gst_gl_memory_copy_into_texture (in_mem, out_mem->tex_id,
out_mem->tex_type, mem_width, mem_height,
GST_GL_TEXTURE_TARGET_2D, out_mem->tex_type, mem_width, mem_height,
GST_VIDEO_INFO_PLANE_STRIDE (&out_mem->info, out_mem->plane),
FALSE)))
break;
@ -261,7 +261,7 @@ _perform_with_data_unlocked (GstGLUploadMeta * upload,
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->info); i++) {
if (!upload->priv->in_tex[i])
upload->priv->in_tex[i] = gst_gl_memory_wrapped (upload->context,
&upload->info, i, NULL, data[i], NULL, NULL);
GST_GL_TEXTURE_TARGET_2D, &upload->info, i, NULL, data[i], NULL, NULL);
}
return _perform_with_gl_memory (upload, meta, texture_id);

View file

@ -39,8 +39,11 @@
#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
static GstStaticCaps caps_template =
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_GL_MEMORY, "RGBA"));
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) RGBA, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ", " "texture-target = (string) 2D ");
#define GST_CAT_DEFAULT gst_gl_view_convert_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
@ -1668,8 +1671,9 @@ static gboolean
_gen_buffer (GstGLViewConvert * viewconvert, GstBuffer ** target)
{
*target = gst_buffer_new ();
if (!gst_gl_memory_setup_buffer (viewconvert->context, NULL,
&viewconvert->out_info, NULL, *target)) {
if (!gst_gl_memory_setup_buffer (viewconvert->context,
GST_GL_TEXTURE_TARGET_2D, NULL, &viewconvert->out_info, NULL,
*target)) {
return FALSE;
}
gst_buffer_add_video_meta_full (*target, 0,
@ -1792,8 +1796,8 @@ _do_view_convert (GstGLContext * context, GstGLViewConvert * viewconvert)
* the attachments i.e. the smallest attachment size */
if (!priv->out_tex[j])
priv->out_tex[j] =
(GstGLMemory *) gst_gl_memory_alloc (context, NULL, &temp_info, 0,
NULL);
(GstGLMemory *) gst_gl_memory_alloc (context,
GST_GL_TEXTURE_TARGET_2D, NULL, &temp_info, 0, NULL);
} else {
priv->out_tex[j] = out_tex;
}
@ -1845,8 +1849,9 @@ out:
continue;
}
gst_gl_memory_copy_into_texture (priv->out_tex[j],
out_tex->tex_id, out_tex->tex_type, width, height,
GST_VIDEO_INFO_PLANE_STRIDE (&out_tex->info, out_tex->plane), FALSE);
out_tex->tex_id, GST_GL_TEXTURE_TARGET_2D, out_tex->tex_type, width,
height, GST_VIDEO_INFO_PLANE_STRIDE (&out_tex->info, out_tex->plane),
FALSE);
gst_memory_unmap ((GstMemory *) out_tex, &to_info);
}

View file

@ -143,8 +143,8 @@ GST_START_TEST (test_transfer)
/* wrapped texture creation */
mem3 = (GstMemory *) gst_gl_memory_wrapped_texture (context,
((GstGLMemory *) mem)->tex_id, GL_TEXTURE_2D, &v_info, 0, NULL, NULL,
NULL);
((GstGLMemory *) mem)->tex_id, GST_GL_TEXTURE_TARGET_2D, &v_info, 0, NULL,
NULL, NULL);
fail_unless (!GST_MEMORY_FLAG_IS_SET (mem3,
GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
fail_unless (GST_MEMORY_FLAG_IS_SET (mem3,