glsl: fixup external-oes shaders by mangling the required extension

Newer devices require using a different GLSL extension for accessing
external-oes textures in a shader using the texture() functions.

While the GL_OES_EGL_image_external_essl3 should supposedly be supported
on a any GLES3 android device, the extension was defined after a lot of the
older drivers were built so they will not know about it.  Thus there are two
possible interpretations of which of texture[2D]() should be supported for
external-oes textures.  Strict adherence to the GL_OES_EGL_image_external
extension spec which uses texture2D() or following GLES3's pattern, also
allowing texture() as a function for accessing external-oes textures

This adds another mangling pass to convert
 #extension GL_OES_EGL_image_external : ...
into
 #extension GL_OES_EGL_image_external_essl3 : ...
on GLES3 and when the GL_OES_EGL_image_external_essl3 extension is supported.

Only uses texture() when the GLES3 and the GL_OES_EGL_image_external_essl3
extension is supported for external-oes textures.
Uses GLES2 + texture2D() + GL_OES_EGL_image_external in all other external-oes
cases.

https://bugzilla.gnome.org/show_bug.cgi?id=766993
This commit is contained in:
Matthew Waters 2016-06-15 12:47:05 +10:00 committed by Tim-Philipp Müller
parent f077d937ad
commit dfd6565b4b
4 changed files with 89 additions and 42 deletions

View file

@ -1723,19 +1723,14 @@ _create_shader (GstGLColorConvert * convert)
gchar *version_str, *tmp, *tmp1;
const gchar *strings[2];
GError *error = NULL;
GstGLAPI gl_api;
gint gl_major, gl_minor;
int i;
gl_api = gst_gl_context_get_gl_api (convert->context);
gst_gl_context_get_gl_version (convert->context, &gl_major, &gl_minor);
ret = gst_gl_shader_new (convert->context);
tmp =
_gst_glsl_mangle_shader (text_vertex_shader, GL_VERTEX_SHADER,
info->templ->target, convert->priv->from_texture_target, gl_api, gl_major,
gl_minor, &version, &profile);
info->templ->target, convert->priv->from_texture_target, convert->context,
&version, &profile);
tmp1 = gst_glsl_version_profile_to_string (version, profile);
version_str = g_strdup_printf ("#version %s\n", tmp1);
@ -1842,8 +1837,8 @@ _create_shader (GstGLColorConvert * convert)
g_string_append (str, "\n}");
tmp = g_string_free (str, FALSE);
info->frag_prog = _gst_glsl_mangle_shader (tmp, GL_FRAGMENT_SHADER,
info->templ->target, convert->priv->from_texture_target, gl_api,
gl_major, gl_minor, &version, &profile);
info->templ->target, convert->priv->from_texture_target, convert->context,
&version, &profile);
g_free (tmp);
strings[1] = info->frag_prog;

View file

@ -594,10 +594,51 @@ _gst_glsl_funcs_fill (GstGLSLFuncs * vtable, GstGLContext * context)
return TRUE;
}
static gchar *
_mangle_external_image_extension (const gchar * str, GstGLContext * context,
GstGLTextureTarget from, GstGLTextureTarget to, GstGLSLVersion version,
GstGLSLProfile profile)
{
GST_DEBUG ("is oes? %d, profile == ES? %d, version >= 300? %d, "
"have essl3? %d", to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES,
profile == GST_GLSL_PROFILE_ES, version >= GST_GLSL_VERSION_300,
gst_gl_context_check_feature (context,
"GL_OES_EGL_image_external_essl3"));
/* replace GL_OES_EGL_image_external with GL_OES_EGL_image_external_essl3 where supported */
if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES && profile == GST_GLSL_PROFILE_ES
&& version >= GST_GLSL_VERSION_300) {
if (gst_gl_context_check_feature (context,
"GL_OES_EGL_image_external_essl3")) {
GRegex *regex = g_regex_new (
/* '#extension ' with optional spacing */
"(#[ \\t]*extension[ \\t]+)"
/* what we're looking to replace */
"GL_OES_EGL_image_external"
/* ':' with optional spacing */
"([ \\t]*:[ \\t]*"
/* some word like require, disable, etc followed by spacing and a newline */
"\\S+[ \\t]*\\R)",
0, 0, NULL);
gchar *tmp = g_regex_replace (regex, str, -1, 0,
"\\1GL_OES_EGL_image_external_essl3\\2", 0, NULL);
g_regex_unref (regex);
return tmp;
} else {
GST_FIXME ("Undefined situation detected. GLES3 supported but "
"GL_OES_EGL_image_external_essl3 not supported. Falling back to the "
"older GL_OES_EGL_image_external extension");
return g_strdup (str);
}
} else {
return g_strdup (str);
}
}
static gchar *
_mangle_texture_access (const gchar * str, GstGLTextureTarget from,
GstGLTextureTarget to, GstGLAPI gl_api, guint gl_major, guint gl_minor)
_mangle_texture_access (const gchar * str, GstGLContext * context,
GstGLTextureTarget from, GstGLTextureTarget to, GstGLSLVersion version,
GstGLSLProfile profile)
{
const gchar *from_str = NULL, *to_str = NULL;
gchar *ret, *tmp;
@ -611,8 +652,12 @@ _mangle_texture_access (const gchar * str, GstGLTextureTarget from,
if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
from_str = "texture2D";
if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
&& gl_major >= 3)) {
/* GL3 || gles3 but not when external-oes unless the image_external_essl3 extension is supported */
if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES
&& version >= GST_GLSL_VERSION_300
&& (to != GST_GL_TEXTURE_TARGET_EXTERNAL_OES
|| gst_gl_context_check_feature (context,
"GL_OES_EGL_image_external_essl3")))) {
to_str = "texture";
} else {
if (to == GST_GL_TEXTURE_TARGET_2D)
@ -684,11 +729,11 @@ _mangle_sampler_type (const gchar * str, GstGLTextureTarget from,
static gchar *
_mangle_varying_attribute (const gchar * str, guint shader_type,
GstGLAPI gl_api, guint gl_major, guint gl_minor)
GstGLSLVersion version, GstGLSLProfile profile)
{
if (shader_type == GL_VERTEX_SHADER) {
if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
&& gl_major >= 3)) {
if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES
&& version >= GST_GLSL_VERSION_300)) {
gchar *tmp, *tmp2;
GRegex *regex;
@ -706,8 +751,8 @@ _mangle_varying_attribute (const gchar * str, guint shader_type,
return tmp2;
}
} else if (shader_type == GL_FRAGMENT_SHADER) {
if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
&& gl_major > 3)) {
if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES
&& version >= GST_GLSL_VERSION_300)) {
gchar *tmp;
GRegex *regex;
@ -743,9 +788,16 @@ _mangle_frag_color_data (const gchar * str)
}
static void
_mangle_version_profile_from_gl_api (GstGLAPI gl_api, gint gl_major,
gint gl_minor, GstGLSLVersion * version, GstGLSLProfile * profile)
_mangle_version_profile_from_gl_api (GstGLContext * context,
GstGLTextureTarget from, GstGLTextureTarget to, GstGLSLVersion * version,
GstGLSLProfile * profile)
{
GstGLAPI gl_api;
gint gl_major, gl_minor;
gl_api = gst_gl_context_get_gl_api (context);
gst_gl_context_get_gl_version (context, &gl_major, &gl_minor);
*version = GST_GLSL_VERSION_NONE;
*profile = GST_GLSL_PROFILE_NONE;
@ -758,7 +810,11 @@ _mangle_version_profile_from_gl_api (GstGLAPI gl_api, gint gl_major,
*profile = GST_GLSL_PROFILE_NONE;
}
} else if (gl_api & GST_GL_API_GLES2) {
if (gl_major >= 3) {
/* We don't know which texture function to use if we have GLES3 and
* don't have the essl3 extension */
if (gl_major >= 3 && (to != GST_GL_TEXTURE_TARGET_EXTERNAL_OES
|| gst_gl_context_check_feature (context,
"GL_OES_EGL_image_external_essl3"))) {
*version = GST_GLSL_VERSION_300;
*profile = GST_GLSL_PROFILE_ES;
} else if (gl_major >= 2) {
@ -773,21 +829,24 @@ _mangle_version_profile_from_gl_api (GstGLAPI gl_api, gint gl_major,
gchar *
_gst_glsl_mangle_shader (const gchar * str, guint shader_type,
GstGLTextureTarget from, GstGLTextureTarget to, GstGLAPI gl_api,
gint gl_major, gint gl_minor, GstGLSLVersion * version,
GstGLSLProfile * profile)
GstGLTextureTarget from, GstGLTextureTarget to, GstGLContext * context,
GstGLSLVersion * version, GstGLSLProfile * profile)
{
gchar *tmp, *tmp2;
_init_debug ();
_mangle_version_profile_from_gl_api (gl_api, gl_major, gl_minor, version,
profile);
tmp = _mangle_texture_access (str, from, to, gl_api, gl_major, gl_minor);
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
_mangle_version_profile_from_gl_api (context, from, to, version, profile);
tmp2 =
_mangle_external_image_extension (str, context, from, to, *version,
*profile);
tmp = _mangle_texture_access (tmp2, context, from, to, *version, *profile);
g_free (tmp2);
tmp2 = _mangle_sampler_type (tmp, from, to);
g_free (tmp);
tmp =
_mangle_varying_attribute (tmp2, shader_type, gl_api, gl_major, gl_minor);
tmp = _mangle_varying_attribute (tmp2, shader_type, *version, *profile);
g_free (tmp2);
if (shader_type == GL_FRAGMENT_SHADER) {
if ((*profile == GST_GLSL_PROFILE_ES && *version >= GST_GLSL_VERSION_300)

View file

@ -60,8 +60,7 @@ G_GNUC_INTERNAL const gchar * _gst_glsl_shader_string_find_version (const gchar
G_GNUC_INTERNAL gchar *
_gst_glsl_mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from,
GstGLTextureTarget to, GstGLAPI gl_api, gint gl_major, gint gl_minor,
GstGLSLVersion * version, GstGLSLProfile * profile);
GstGLTextureTarget to, GstGLContext * context, GstGLSLVersion * version, GstGLSLProfile * profile);
G_END_DECLS

View file

@ -1457,7 +1457,6 @@ _init_view_convert_fbo (GstGLViewConvert * viewconvert)
static gchar *
_get_shader_string (GstGLViewConvert * viewconvert, GstGLShader * shader,
GstVideoMultiviewMode in_mode, GstVideoMultiviewMode out_mode,
GstGLAPI gl_api, gint gl_major, gint gl_minor,
GstGLSLVersion version, GstGLSLProfile profile)
{
const gchar *input_str, *output_str;
@ -1574,8 +1573,8 @@ _get_shader_string (GstGLViewConvert * viewconvert, GstGLShader * shader,
tmp2 =
_gst_glsl_mangle_shader (tmp, GL_FRAGMENT_SHADER,
GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target, gl_api,
gl_major, gl_minor, &version, &profile);
GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target,
viewconvert->context, &version, &profile);
return tmp2;
}
@ -1730,21 +1729,16 @@ _init_view_convert (GstGLViewConvert * viewconvert)
{
GstGLSLVersion version;
GstGLSLProfile profile;
GstGLAPI gl_api;
gint gl_major, gl_minor;
GstGLSLStage *vert, *frag;
gchar *tmp, *tmp1, *version_str;
const gchar *strings[2];
GError *error = NULL;
gl_api = gst_gl_context_get_gl_api (viewconvert->context);
gst_gl_context_get_gl_version (viewconvert->context, &gl_major, &gl_minor);
tmp =
_gst_glsl_mangle_shader
(gst_gl_shader_string_vertex_mat4_vertex_transform, GL_VERTEX_SHADER,
GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target, gl_api,
gl_major, gl_minor, &version, &profile);
GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target,
viewconvert->context, &version, &profile);
tmp1 = gst_glsl_version_profile_to_string (version, profile);
version_str = g_strdup_printf ("#version %s\n", tmp1);
@ -1767,7 +1761,7 @@ _init_view_convert (GstGLViewConvert * viewconvert)
}
fragment_source_str = _get_shader_string (viewconvert, viewconvert->shader,
in_mode, out_mode, gl_api, gl_major, gl_minor, version, profile);
in_mode, out_mode, version, profile);
strings[1] = fragment_source_str;
frag =