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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 18:21:04 +00:00
glsl: fixup external-oes shaders by mangling the required extension
Newer devices require using a different GLSL extension for accessing external-oes textures in a shader using the texture() functions. While the GL_OES_EGL_image_external_essl3 should supposedly be supported on a any GLES3 android device, the extension was defined after a lot of the older drivers were built so they will not know about it. Thus there are two possible interpretations of which of texture[2D]() should be supported for external-oes textures. Strict adherence to the GL_OES_EGL_image_external extension spec which uses texture2D() or following GLES3's pattern, also allowing texture() as a function for accessing external-oes textures This adds another mangling pass to convert #extension GL_OES_EGL_image_external : ... into #extension GL_OES_EGL_image_external_essl3 : ... on GLES3 and when the GL_OES_EGL_image_external_essl3 extension is supported. Only uses texture() when the GLES3 and the GL_OES_EGL_image_external_essl3 extension is supported for external-oes textures. Uses GLES2 + texture2D() + GL_OES_EGL_image_external in all other external-oes cases. https://bugzilla.gnome.org/show_bug.cgi?id=766993
This commit is contained in:
parent
f077d937ad
commit
dfd6565b4b
4 changed files with 89 additions and 42 deletions
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@ -1723,19 +1723,14 @@ _create_shader (GstGLColorConvert * convert)
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gchar *version_str, *tmp, *tmp1;
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const gchar *strings[2];
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GError *error = NULL;
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GstGLAPI gl_api;
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gint gl_major, gl_minor;
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int i;
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gl_api = gst_gl_context_get_gl_api (convert->context);
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gst_gl_context_get_gl_version (convert->context, &gl_major, &gl_minor);
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ret = gst_gl_shader_new (convert->context);
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tmp =
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_gst_glsl_mangle_shader (text_vertex_shader, GL_VERTEX_SHADER,
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info->templ->target, convert->priv->from_texture_target, gl_api, gl_major,
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gl_minor, &version, &profile);
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info->templ->target, convert->priv->from_texture_target, convert->context,
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&version, &profile);
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tmp1 = gst_glsl_version_profile_to_string (version, profile);
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version_str = g_strdup_printf ("#version %s\n", tmp1);
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@ -1842,8 +1837,8 @@ _create_shader (GstGLColorConvert * convert)
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g_string_append (str, "\n}");
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tmp = g_string_free (str, FALSE);
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info->frag_prog = _gst_glsl_mangle_shader (tmp, GL_FRAGMENT_SHADER,
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info->templ->target, convert->priv->from_texture_target, gl_api,
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gl_major, gl_minor, &version, &profile);
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info->templ->target, convert->priv->from_texture_target, convert->context,
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&version, &profile);
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g_free (tmp);
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strings[1] = info->frag_prog;
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@ -594,10 +594,51 @@ _gst_glsl_funcs_fill (GstGLSLFuncs * vtable, GstGLContext * context)
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return TRUE;
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}
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static gchar *
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_mangle_external_image_extension (const gchar * str, GstGLContext * context,
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GstGLTextureTarget from, GstGLTextureTarget to, GstGLSLVersion version,
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GstGLSLProfile profile)
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{
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GST_DEBUG ("is oes? %d, profile == ES? %d, version >= 300? %d, "
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"have essl3? %d", to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES,
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profile == GST_GLSL_PROFILE_ES, version >= GST_GLSL_VERSION_300,
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gst_gl_context_check_feature (context,
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"GL_OES_EGL_image_external_essl3"));
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/* replace GL_OES_EGL_image_external with GL_OES_EGL_image_external_essl3 where supported */
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if (to == GST_GL_TEXTURE_TARGET_EXTERNAL_OES && profile == GST_GLSL_PROFILE_ES
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&& version >= GST_GLSL_VERSION_300) {
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if (gst_gl_context_check_feature (context,
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"GL_OES_EGL_image_external_essl3")) {
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GRegex *regex = g_regex_new (
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/* '#extension ' with optional spacing */
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"(#[ \\t]*extension[ \\t]+)"
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/* what we're looking to replace */
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"GL_OES_EGL_image_external"
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/* ':' with optional spacing */
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"([ \\t]*:[ \\t]*"
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/* some word like require, disable, etc followed by spacing and a newline */
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"\\S+[ \\t]*\\R)",
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0, 0, NULL);
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gchar *tmp = g_regex_replace (regex, str, -1, 0,
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"\\1GL_OES_EGL_image_external_essl3\\2", 0, NULL);
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g_regex_unref (regex);
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return tmp;
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} else {
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GST_FIXME ("Undefined situation detected. GLES3 supported but "
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"GL_OES_EGL_image_external_essl3 not supported. Falling back to the "
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"older GL_OES_EGL_image_external extension");
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return g_strdup (str);
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}
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} else {
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return g_strdup (str);
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}
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}
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static gchar *
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_mangle_texture_access (const gchar * str, GstGLTextureTarget from,
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GstGLTextureTarget to, GstGLAPI gl_api, guint gl_major, guint gl_minor)
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_mangle_texture_access (const gchar * str, GstGLContext * context,
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GstGLTextureTarget from, GstGLTextureTarget to, GstGLSLVersion version,
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GstGLSLProfile profile)
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{
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const gchar *from_str = NULL, *to_str = NULL;
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gchar *ret, *tmp;
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@ -611,8 +652,12 @@ _mangle_texture_access (const gchar * str, GstGLTextureTarget from,
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if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
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from_str = "texture2D";
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if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
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&& gl_major >= 3)) {
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/* GL3 || gles3 but not when external-oes unless the image_external_essl3 extension is supported */
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if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES
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&& version >= GST_GLSL_VERSION_300
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&& (to != GST_GL_TEXTURE_TARGET_EXTERNAL_OES
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|| gst_gl_context_check_feature (context,
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"GL_OES_EGL_image_external_essl3")))) {
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to_str = "texture";
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} else {
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if (to == GST_GL_TEXTURE_TARGET_2D)
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@ -684,11 +729,11 @@ _mangle_sampler_type (const gchar * str, GstGLTextureTarget from,
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static gchar *
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_mangle_varying_attribute (const gchar * str, guint shader_type,
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GstGLAPI gl_api, guint gl_major, guint gl_minor)
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GstGLSLVersion version, GstGLSLProfile profile)
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{
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if (shader_type == GL_VERTEX_SHADER) {
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if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
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&& gl_major >= 3)) {
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if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES
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&& version >= GST_GLSL_VERSION_300)) {
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gchar *tmp, *tmp2;
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GRegex *regex;
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@ -706,8 +751,8 @@ _mangle_varying_attribute (const gchar * str, guint shader_type,
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return tmp2;
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}
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} else if (shader_type == GL_FRAGMENT_SHADER) {
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if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
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&& gl_major > 3)) {
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if (profile == GST_GLSL_PROFILE_CORE || (profile == GST_GLSL_PROFILE_ES
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&& version >= GST_GLSL_VERSION_300)) {
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gchar *tmp;
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GRegex *regex;
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@ -743,9 +788,16 @@ _mangle_frag_color_data (const gchar * str)
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}
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static void
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_mangle_version_profile_from_gl_api (GstGLAPI gl_api, gint gl_major,
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gint gl_minor, GstGLSLVersion * version, GstGLSLProfile * profile)
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_mangle_version_profile_from_gl_api (GstGLContext * context,
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GstGLTextureTarget from, GstGLTextureTarget to, GstGLSLVersion * version,
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GstGLSLProfile * profile)
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{
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GstGLAPI gl_api;
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gint gl_major, gl_minor;
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gl_api = gst_gl_context_get_gl_api (context);
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gst_gl_context_get_gl_version (context, &gl_major, &gl_minor);
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*version = GST_GLSL_VERSION_NONE;
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*profile = GST_GLSL_PROFILE_NONE;
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@ -758,7 +810,11 @@ _mangle_version_profile_from_gl_api (GstGLAPI gl_api, gint gl_major,
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*profile = GST_GLSL_PROFILE_NONE;
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}
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} else if (gl_api & GST_GL_API_GLES2) {
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if (gl_major >= 3) {
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/* We don't know which texture function to use if we have GLES3 and
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* don't have the essl3 extension */
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if (gl_major >= 3 && (to != GST_GL_TEXTURE_TARGET_EXTERNAL_OES
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|| gst_gl_context_check_feature (context,
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"GL_OES_EGL_image_external_essl3"))) {
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*version = GST_GLSL_VERSION_300;
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*profile = GST_GLSL_PROFILE_ES;
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} else if (gl_major >= 2) {
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@ -773,21 +829,24 @@ _mangle_version_profile_from_gl_api (GstGLAPI gl_api, gint gl_major,
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gchar *
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_gst_glsl_mangle_shader (const gchar * str, guint shader_type,
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GstGLTextureTarget from, GstGLTextureTarget to, GstGLAPI gl_api,
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gint gl_major, gint gl_minor, GstGLSLVersion * version,
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GstGLSLProfile * profile)
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GstGLTextureTarget from, GstGLTextureTarget to, GstGLContext * context,
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GstGLSLVersion * version, GstGLSLProfile * profile)
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{
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gchar *tmp, *tmp2;
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_init_debug ();
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_mangle_version_profile_from_gl_api (gl_api, gl_major, gl_minor, version,
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profile);
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tmp = _mangle_texture_access (str, from, to, gl_api, gl_major, gl_minor);
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g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
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_mangle_version_profile_from_gl_api (context, from, to, version, profile);
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tmp2 =
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_mangle_external_image_extension (str, context, from, to, *version,
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*profile);
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tmp = _mangle_texture_access (tmp2, context, from, to, *version, *profile);
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g_free (tmp2);
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tmp2 = _mangle_sampler_type (tmp, from, to);
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g_free (tmp);
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tmp =
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_mangle_varying_attribute (tmp2, shader_type, gl_api, gl_major, gl_minor);
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tmp = _mangle_varying_attribute (tmp2, shader_type, *version, *profile);
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g_free (tmp2);
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if (shader_type == GL_FRAGMENT_SHADER) {
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if ((*profile == GST_GLSL_PROFILE_ES && *version >= GST_GLSL_VERSION_300)
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@ -60,8 +60,7 @@ G_GNUC_INTERNAL const gchar * _gst_glsl_shader_string_find_version (const gchar
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G_GNUC_INTERNAL gchar *
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_gst_glsl_mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from,
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GstGLTextureTarget to, GstGLAPI gl_api, gint gl_major, gint gl_minor,
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GstGLSLVersion * version, GstGLSLProfile * profile);
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GstGLTextureTarget to, GstGLContext * context, GstGLSLVersion * version, GstGLSLProfile * profile);
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G_END_DECLS
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@ -1457,7 +1457,6 @@ _init_view_convert_fbo (GstGLViewConvert * viewconvert)
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static gchar *
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_get_shader_string (GstGLViewConvert * viewconvert, GstGLShader * shader,
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GstVideoMultiviewMode in_mode, GstVideoMultiviewMode out_mode,
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GstGLAPI gl_api, gint gl_major, gint gl_minor,
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GstGLSLVersion version, GstGLSLProfile profile)
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{
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const gchar *input_str, *output_str;
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tmp2 =
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_gst_glsl_mangle_shader (tmp, GL_FRAGMENT_SHADER,
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GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target, gl_api,
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gl_major, gl_minor, &version, &profile);
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GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target,
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viewconvert->context, &version, &profile);
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return tmp2;
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}
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@ -1730,21 +1729,16 @@ _init_view_convert (GstGLViewConvert * viewconvert)
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{
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GstGLSLVersion version;
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GstGLSLProfile profile;
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GstGLAPI gl_api;
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gint gl_major, gl_minor;
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GstGLSLStage *vert, *frag;
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gchar *tmp, *tmp1, *version_str;
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const gchar *strings[2];
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GError *error = NULL;
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gl_api = gst_gl_context_get_gl_api (viewconvert->context);
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gst_gl_context_get_gl_version (viewconvert->context, &gl_major, &gl_minor);
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tmp =
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_gst_glsl_mangle_shader
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(gst_gl_shader_string_vertex_mat4_vertex_transform, GL_VERTEX_SHADER,
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GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target, gl_api,
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gl_major, gl_minor, &version, &profile);
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GST_GL_TEXTURE_TARGET_2D, viewconvert->from_texture_target,
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viewconvert->context, &version, &profile);
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tmp1 = gst_glsl_version_profile_to_string (version, profile);
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version_str = g_strdup_printf ("#version %s\n", tmp1);
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}
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fragment_source_str = _get_shader_string (viewconvert, viewconvert->shader,
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in_mode, out_mode, gl_api, gl_major, gl_minor, version, profile);
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in_mode, out_mode, version, profile);
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strings[1] = fragment_source_str;
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frag =
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