Commit graph

330 commits

Author SHA1 Message Date
Seungha Yang
615f52f2f7 d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
... instead of QueryInterface-ing per elements. Note that
ID3D11VideoDevice and ID3D11VideoContext objects might not be available
if device doesn't support video interface.
So GstD3D11Device object will create those objects only when requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 14:44:55 +09:00
Seungha Yang
b08310f748 d3d11: Run gst-indent for all C++ code
Since all d3d11 plugin implementation code are C++, we need to
run gst-indent manually. This is preparation for later
"gst-indent sys/d3d11/*.cpp" run.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:40:12 +09:00
Seungha Yang
5b3e316039 d3d11: Port to C++
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:05:22 +09:00
Seungha Yang
a29c8935b7 d3d11: Fix an HLSL compiler warning
warning X3578: Output value 'main' is not completely initialized

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2052>
2021-03-04 20:34:23 +00:00
Seungha Yang
3730ea3366 d3d11h264dec: Keep track of actually configured DPB size
... instead of the largest we ever seen.
Note that d3d11h264dec element holds previously configured DPB size
for later decoder object re-open decision.

This is to fix below case:
1) Initial SPS, required DPB size is 6
  - decoder object is opened with DPB size 6
  - max_dpb_size is now 6
2) SPS update with resolution change, required DPB size is 1
  - decoder object is re-opened with DPB size 1
  - max_dpb_size should be updated to 1, but it didn't happen (BUG)
3) SPS update without resolution change, only required DPB size is updated to 6
  - decoder object should be re-opened but didn't happen
    because we didn't update max_dpb_size at 2).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2056>
2021-03-04 17:57:14 +09:00
Seungha Yang
96fd79cfc5 d3d11convert: Forward colorimetry and chroma-site from upstream
Adopt the improvement of https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1033
into d3d11.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:26:59 +09:00
Seungha Yang
6afb6e65fc d3d11convert: Add support for border drawing
... and fix wrong resizing when downstream requested PAR value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:26:46 +09:00
Seungha Yang
82a4e7e773 d3d11convert: Prefer video processor over shader
... if video processor was used previously. Otherwise, switching
between video processor and shader would result in inconsistent
output image quality.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:47 +09:00
Seungha Yang
6ba1ee8d0f d3d11videoprocessor: Disable auto processing mode explicitly
Don't allow auto processing (e.g., denoising), as it might result
in unexpected output.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:47 +09:00
Seungha Yang
47bcd62d1d d3d11decoder: Add trace log for DPB pool size debugging
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:46 +09:00
Seungha Yang
98929c8157 d3d11decoder: Always use render-target bind flag for downstream pool
To convert decoded texture into other format, downstream would use
video processor instead of shader. In order for downstream to
be able to use video processor even if we copied decoded texture
into downstream pool, we should set this bind flag. Otherwise,
downstream would keep switching video processor and shader
to convert format which would result in inconsistent image quality.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:46 +09:00
Seungha Yang
a4c6130477 d3d11: Fix wrong preprocessing blocks
Missed in https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
2021-03-02 23:10:46 +09:00
Seungha Yang
8794f4b713 d3d11: Documentation update
* Update class metadata
  * for wrapper bin elements to be distinguishable from internal element.
  * D3D11 -> Direct3D11 for consistency
* Add missing Since mark everywhere
* Update plugin cache

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2021-02-23 03:34:11 +09:00
Seungha Yang
6c6237fe50 d3d11: Reorganize class hierarchy of convert elements
AS-IS:
D3D11Convert class is baseclass of D3D11ColorConvert and D3D11Scale
* GstD3D11Convert
  |_ GstD3D11ColorConvert
  |_ GstD3D11Scale

TO-BE:
Introducing a new base class for color conversion and/or rescale elements
* GstD3D11BaseConvert
  |_ GstD3D11Convert
  |_ GstD3D11ColorConvert
  |_ GstD3D11Scale

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2021-02-23 01:49:54 +09:00
Seungha Yang
7330ea8dbf d3d11deinterlace: Add missing system memory caps features on templates
This element can support system memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2021-02-21 17:35:40 +09:00
Seungha Yang
cfbc580575 d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interface
Add a new element d3d11deinterlace to support deinterlacing.
Similar to d3d11videosink and d3d11compositor, this element is
a wrapper bin of set of child elements including helpful
conversion elements (upload/download and color convert)
to make this element configurable between non-d3d11 elements.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>
2021-02-17 03:52:19 +09:00
Seungha Yang
5006d91208 d3d11decoder: Take account of min buffers of downstream buffer pool
Since our decoder DPB texture pool cannot be grown once it's
configured, we should pre-allocate sufficient number of textures
for zero-copy playback (but not too many).
The "min buffers" allocation query parameter can be a hint for
the number of required textures in addition to DPB size.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2017>
2021-02-15 17:24:06 +09:00
Seungha Yang
e8df47b022 d3d11h265dec: Add support for interlaced stream
Note that we have no D3D11 deinterlace element yet.

If downstream is not support format:Interlaced caps feature including all
D3D11 the other elements, aspect-ratio will be adjusted as an
alternative approach.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
2021-02-09 16:19:41 +00:00
Seungha Yang
6bdf09d252 d3d11decoder: Fix deadlock when DPB texture pool is full
Unlike other stateless decoder implementations (e.g., VA),
our DPB pool cannot be grown since we are using
texture array (pre-allocated, fixed-size d3d11 texture pool).
So, if there's no more available texture to use,
there's no way other than copying it to downstream's
d3d11 buffer pool. Otherwise deadlock will happen.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
2021-02-03 20:46:22 +00:00
Seungha Yang
66eed8a61d d3d11videosink: Don't limit max buffers of buffer pool
In some case, especially reverse playback, we would need more than
two buffers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1989>
2021-01-27 20:08:51 +00:00
Seungha Yang
0b0bf1b0bf d3d11: Suppress some warning debug messages
* Don't warn for live object, since ID3D11Debug itself seems to be
  holding refcount of ID3D11Device at the moment we called
  ID3D11Debug::ReportLiveDeviceObjects(). It would report live object
  always
* Device might not be able to support some formats (e.g., P010)
  especially in case of WARP device. We don't need to warn about that.
* gst_d3d11_device_new() can be used for device enumeration. Don't warn
  even if we cannot create D3D11 device with given adapter index therefore.
* Don't warn for HLSL compiler warning. It's just noise and
  should not be critical thing at all

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1986>
2021-01-27 04:46:42 +09:00
Seungha Yang
60e223f4fd d3d11videosink: Add support for drawing on application's own texture
Add a way to support drawing on application's texture instead of
usual window handle.
To make use of this new feature, application should follow below step.
1) Enable this feature by using "draw-on-shared-texture" property
2) Watch "begin-draw" signal
3) On "begin-draw" signal handler, application can request drawing
   by using "draw" signal action. Note that "draw" signal action
   should be happen before "begin-draw" signal handler is returned

NOTE 1) For texture sharing, creating a texture with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag is strongly recommend
if possible because we cannot ensure sync a texture
which was created with D3D11_RESOURCE_MISC_SHARED
and it would cause glitch with ID3D11VideoProcessor use case.

NOTE 2) Direct9Ex doesn't support texture sharing which was
created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX. In other words,
D3D11_RESOURCE_MISC_SHARED is the only option for Direct3D11/Direct9Ex interop.

NOTE 3) Because of missing synchronization around ID3D11VideoProcessor,
If shared texture was created with D3D11_RESOURCE_MISC_SHARED,
d3d11videosink might use fallback texture to convert DXVA texture
to normal Direct3D texture. Then converted texture will be
copied to user-provided shared texture.

* Why not use generic appsink approach?
In order for application to be able to store video data
which was produced by GStreamer in application's own texture,
there would be two possible approaches,
one is copying our texture into application's own texture,
and the other is drawing on application's own texture directly.
The former (appsink way) cannot be a zero-copy by nature.
In order to support zero-copy processing, we need to draw on
application's own texture directly.

For example, assume that application wants RGBA texture.
Then we can imagine following case.

"d3d11h264dec ! d3d11convert ! video/x-raw(memory:D3D11Memory),format=RGBA ! appsink"
                             ^
                             |_ allocate new Direct3D texture for RGBA format

In above case, d3d11convert will allocate new texture(s) for RGBA format
and then application will copy again the our RGBA texutre into
application's own texture. One texture allocation plus per frame GPU copy will hanppen
in that case therefore.
Moreover, in order for application to be able to access
our texture, we need to allocate texture with additional flags for
application's Direct3D11 device to be able to read texture data.
That would be another implementation burden on our side

But with this MR, we can configure pipeline in this way
"d3d11h264dec ! d3d11videosink".

In that way, we can save at least one texture allocation and
per frame texutre copy since d3d11videosink will convert incoming texture
into application's texture format directly without copy.

* What if we expose texture without conversion and application does
  conversion by itself?
As mentioned above, for application to be able to access our texture
from application's Direct3D11 device, we need to allocate texture
in a special form. But in some case, that might not be possible.
Also, if a texture belongs to decoder DPB, exposing such texture
to application is unsafe and usual Direct3D11 shader cannot handle
such texture. To convert format, ID3D11VideoProcessor API needs to
be used but that would be a implementation burden for application.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1873>
2021-01-26 18:14:37 +00:00
Seungha Yang
6f6a82d0f5 d3d11: Add support for MPEG-2 video decoding
Add DXVA/Direct3D11 API based MPEG-2 decoder element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1969>
2021-01-25 18:05:53 +00:00
Seungha Yang
7b9debedc8 d3d11: Don't use hardcoded maximum resolution value
Maximum supported texture dimension is pre-defined based on
feature level and it couldn't be INT_MAX in any case.
See also https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1964>
2021-01-20 19:31:27 +09:00
Seungha Yang
fd76521c24 d3d11videosink: Fix ugly thread name for Win32 window impl.
Don't need to put Win32 twice

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
96923c4fa2 d3d11videosink: Fix MSVC build warnings around UWP code
gstd3d11window_corewindow.cpp(408): warning C4189:
  'storage': local variable is initialized but not referenced
gstd3d11window_corewindow.cpp(490): warning C4189:
  'self': local variable is initialized but not referenced
gstd3d11window_swapchainpanel.cpp(481): warning C4189:
  'self': local variable is initialized but not referenced

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
d16b5b7f7f d3d11: Allow building UWP features with Desktop features if possible
WINAPI_PARTITION_DESKTOP and WINAPI_PARTITION_APP can coexist.
Although UWP only binaries should be used for production stage,
this change will be useful for development stage

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
2021-01-19 11:23:56 +00:00
Seungha Yang
46c577222d d3d11decoder: Do more retry for ID3D11VideoContext::DecoderBeginFrame failure
Some GPUs (especially NVIDIA) are complaining that GPU is still busy
even we did 50 times of retry with 1ms sleep per failure.
Because DXVA/D3D11 doesn't provide API for "GPU-IS-READY-TO-DECODE"
like signal, there seems to be still no better solution other than sleep.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1913>
2021-01-18 12:04:53 +00:00
Seungha Yang
3f43fef3ce d3d11videosink: Fix build error on UWP
gstd3d11videosink.c(662): error C2065: 'sink': undeclared identifier

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1961>
2021-01-18 19:48:12 +09:00
Seungha Yang
0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00
Seungha Yang
68a47eb316 d3d11compositor: Add support for resolution change
Not only for position update (e.g., xpos, ypos),
we need to configure shader again per resolution change of each
input stream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1912>
2020-12-28 16:05:20 +00:00
Seungha Yang
4151e8e052 d3d11shader: Fix ID3DBlob object leak
Even if HLSL compiler was able to compile our shader code, D3DCompile()
might return ID3DBlob object for compile warnings and the object
should be released.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1914>
2020-12-28 14:18:36 +00:00
Seungha Yang
7eab7ae8cc d3d11device: Add property for getting adapter LUID
LUID (Locally Unique Identifier) can used for identifying GPU
and that's required for some Windows APIs (e.g., MFTEnum2()) to setup device.

See also
https://docs.microsoft.com/en-us/windows/win32/api/mfapi/nf-mfapi-mftenum2

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1910>
2020-12-26 23:50:52 +09:00
Seungha Yang
1138c798ff d3d11: Remove unnecessary helper methods
We can query selected D3D_FEATURE_LEVEL and factory version
by using native D3D11 API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1906>
2020-12-23 21:21:55 +09:00
Seungha Yang
2ca298d459 d3d11: Re-implement Desktop Duplication source
Add a new video source element "d3d11desktopdupsrc" for capturing desktop image
via Desktop Duplication based on Microsoft's Desktop Duplication sample available at
https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication

This element is expected to be a replacement of existing dxgiscreencapsrc
element in winscreencap plugin.

Currently this element can support (but dxgiscreencapsrc cannot)
- Copying captured D3D11 texture to output buffer without download
- Support desktop session transition
  e.g., can capture desktop without error even in case that
  "Lock desktop" and "Permission dialog"
- Multiple d3d11desktopdupsrc elements can capture the same monitor

Not yet implemented features
- Cropping rect is not implemented, but that can be handled by downstream
- Mult-monitor is not supported. But that is also can be implemented by
  downstream element for example via multiple d3d11desktopdup elements
  with d3d11compositor

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1855>
2020-12-22 19:23:25 +00:00
Seungha Yang
4337031430 d3d11device: Add an optional flags argument for creating device
Extend gst_d3d11_device_new() method so that caller can specify
D3D11_CREATE_DEVICE_FLAG value to use.

See https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_create_device_flag
for more detail about D3D11_CREATE_DEVICE_FLAG

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1901>
2020-12-22 01:14:54 +09:00
Seungha Yang
0840477b81 d3d11device: Remove dead code
We don't use this method since the commit of
0788492461

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 02:58:35 +09:00
Seungha Yang
59a1897c39 d3d11: Privatize d3d11memory implementation
Hide most of symbols of GstD3D11Memory object.
GstD3D11Memory is one of primary resource for imcoming d3d11 library
and it's expected to be a extensible feature.
Hiding implementation detail would be helpful for later use case.

Summary of this commit:
* Now all native Direct3D11 resources are private of GstD3D11Memory.
  To access native resources, getter methods need to be used
  or generic map (e.g., gst_memory_map) API should be called
  apart from some exceptional case such as d3d11decoder case.
* Various helper methods are added for GstBuffer related operations
  and in order to remove duplicated code.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
f1e3e5276a d3d11: Add a helper method for d3d11buffferpool setup
Remove duplicated code for d3d11buffferpool setup.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
ac04681b6f d3d11device: Remove optional helper methods
Most of Direct3D11 APIs can be called without GstD3D11Device
abstraction. This is a part of prework for public GstD3D11 library
to introduce minimal APIs

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1892>
2020-12-21 01:02:37 +09:00
Seungha Yang
28174b14d3 d3d11videosink: Prepare window once streaming started
... instead of READY state. READY state is too early for setting
overlay window handle especially playbin/playsink scenario
since playsink will set given overlay handle on videosink once
READY state change of videosink is ensured.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1893>
2020-12-20 22:28:21 +09:00
Seungha Yang
96831233a3 d3d11videosink: Add a property to support rendering statistics data on window
Add a new property "render-stats" to allow rendering statistics
data on window for debugging and/or development purpose.
Text rendering will be accelerated by GPU since this implementation
uses Direct2D/DirectWrite API and Direct3D inter-op for minimal overhead.
Specifically, text data will be rendered on swapchain backbuffer
directly without any copy/allocation of extra texture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1830>
2020-12-04 05:22:14 +09:00
Seungha Yang
22990bb9ea d3d11: Protect ID3D11VideoContext with lock
Likewise d3d11 immediate context (i.e., ID3D11DeviceContext),
ID3D11VideoContext API is not thread safe. It must be protected therefore.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1856>
2020-12-04 03:40:17 +09:00
Seungha Yang
3e35a6f03f d3d11h264dec: Reconfigure decoder object on DPB size change
Even if resolution and/or bitdepth is not updated, required
DPB size can be changed per SPS update and it could be even
larger than previously configured size of DPB. If so, we need
to reconfigure DPB d3d11 texture pool again.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1839>
2020-11-26 08:52:49 +00:00
Seungha Yang
d1e7290109 d3d11: Add support for packed 4:2:2 and 4:4:4 10bits formats
Add support for Y210 and Y410 formats which are commonly used format
for en/decoders on Windows. Note that those formats cannot be used for
render target (output) of shader.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1821>
2020-11-20 02:28:54 +09:00
Olivier Crête
f83039531e d3d11h264dec: Accept constrained-high and progressive-high profiles
They're just subsets of the high profile.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1634>
2020-11-18 15:47:34 -05:00
Seungha Yang
a516c79ac9 d3d11window: Prefer full color range for display target colorspace
We don't need to preserve input color range for transformed target
color space. Also some GPUs doesn't seem to be happy with 16-235
color range for RGB color space.
Also, since our default display target color space is
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, choosing full color range
would make more sense.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1814>
2020-11-16 20:48:35 +09:00
Seungha Yang
f9a0efe3ed d3d11h264dec: Add support for interlaced stream
Add support for interlaced stream.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1534>
2020-11-13 15:25:43 +00:00
Seungha Yang
7a53d7a4aa codecs: h264decoder: Store reference picture type using enum value
Managing reference picture type by using two variables
(ref and long_term) seems to be redundant and that can be
represented by using a single enum value.

This is to sync this implementation with gstreamer-vaapi so that
make comparison between this and gstreamer-vaapi easier and also
in order to minimize the change required for subclass to be able
to support interlaced.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1534>
2020-11-13 15:25:42 +00:00
Seungha Yang
0551d68bbb d3d11h264dec: Fix for MbaffFrameFlag and FrameNumList
As per spec 7.4.3 Slice header semantics, the flag value is derived as
MbaffFrameFlag = (mb_adaptive_frame_field_flag && !field_pic_flag)
and DXVA uses the value.
Regarding FrameNumList, in case of long-term ref, FrameNumList[i]
value should be long_term_frame_idx not long_term_pic_num.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1780>
2020-11-09 03:07:06 +09:00
Seungha Yang
2f5257fd69 Revert "d3d11decoder: Use D3D11/DXGI standard colorimetry"
This reverts commit a52fc6deed.

The change breaks H264/HEVC conformance bitstream tests

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1753>
2020-11-02 17:58:23 +00:00
Seungha Yang
a52fc6deed d3d11decoder: Use D3D11/DXGI standard colorimetry
D3D11/DXGI supports smaller set of colorimetry than all possible
combination. This restriction would make more streams convertible
by using ID3D11VideoProcessor

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1743>
2020-11-02 18:48:58 +09:00
Seungha Yang
a3a7e21f87 d3d11window: Use ID3D11VideoProcessor only if device supports corresponding conversion
... and drop support for ID3D11VideoProcessor if device doesn't
support ID3D11VideoContext1 interface and therefore we cannot
query conversion supportability.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1743>
2020-11-02 18:48:54 +09:00
Seungha Yang
337cb883fa d3d11h{264,265}dec: Submit picture level parameters only once
Submit PICTURE_PARAMETERS and INVERSE_QUANTIZATION_MATRIX
buffers only once per picture. Multiple submission is redundant.
Also this modification would fix broken hevc decoding with
dependent slice.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1749>
2020-11-01 14:29:42 +00:00
Seungha Yang
0bb73ec800 d3d11decoder: Get rid of framerate field from pad template
Framerate is optional value and we don't have any framerate
related restriction for those elements. This commit is to fix
negotiation failure when upstream doesn't set framerate on caps.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1747>
2020-11-01 00:51:46 +09:00
Seungha Yang
9a796482dc d3d11decoder: Allow 10bits only profiles
HEVC_VLD_Main10 and VP9_VLD_10bit_Profile2 might not support
8bit format (i.e., NV12) depending on GPU vendor.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1742>
2020-10-31 00:37:48 +09:00
Seungha Yang
b62867ecc8 d3d11videoprocessor: Fix wrong input/output supportability check
The flag argument of ID3D11VideoProcessorEnumerator::CheckVideoProcessorFormat
method is output value, not input.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1726>
2020-10-28 15:53:54 +00:00
Seungha Yang
fab234f2f1 d3d11memory: Adjust log level for some spammy debug messages
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1723>
2020-10-27 16:20:49 +00:00
Seungha Yang
10f622aa5d d3d11convert: Use ID3D11VideoProcessor only if device supports colorspace
Check whether conversion with given combination of input/output
format and dxgi colorspace is supported or not by driver.
If not, we should use shader.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1723>
2020-10-27 16:20:49 +00:00
Seungha Yang
6b992f291b d3d11videoprocessor: Add a method for device's conversion caps check
Add a wrapper method for
ID3D11VideoProcessorEnumerator1::CheckVideoProcessorFormatConversion.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1723>
2020-10-27 16:20:49 +00:00
Seungha Yang
1e038ce322 d3d11format: Map more colorimetry with dxgi colorspace
Map more logically identical set of GstVideoColorimetry formats
with dxgi color space.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1723>
2020-10-27 16:20:49 +00:00
Seungha Yang
9d810bbd81 d3d11memory: Protect view object with lock
Make resource allocation more thread-safe

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1718>
2020-10-25 00:38:52 +09:00
Seungha Yang
969ab3e664 d3d11convert: Add support for conversion using ID3D11VideoProcessor
Output texture of d3d11 decoder cannot have the bind flag
D3D11_BIND_SHADER_RESOURCE (meaning that it cannot be used for shader
input resource). So d3d11convert (and it's subclasses) was copying
texture into another internal texture to use d3d11 shader.
It's obviously overhead and we can avoid texture copy for
colorspace conversion or resizing via ID3D11VideoProcessor
as it supports decoder output texture.
This commit would be a visible optimization for d3d11 decoder with
d3d11compositor use case because we can avoid texture copy per frame.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1718>
2020-10-25 00:38:44 +09:00
Seungha Yang
484d510558 d3d11memory: Store ID3D11VideoProcessorOutputView object
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1718>
2020-10-25 00:38:39 +09:00
Seungha Yang
35ed7c7811 d3d11window: Reuse ID3D11VideoProcessorInputView if possible
GstMemory object could be disposed if GstBuffer is not allocated
by GstD3D11BufferPool such as via gst_buffer_copy() and/or
gst_buffer_make_writable(). So attaching qdata on GstMemory
object would cause unnecessary view alloc/free.
By using view pool which is implemented in GstD3D11Allocator,
we can avoid redundant view alloc/free.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1716>
2020-10-23 15:44:10 +00:00
Seungha Yang
6c09cdd32b d3d11memory: Implement ID3D11VideoProcessorInputView pool
Similar to ID3D11VideoDecoderOutputView pool implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1716>
2020-10-23 15:44:10 +00:00
Nicolas Dufresne
f22fc190e7 h265decoder: Add support for l0/l1
Add support for reference list needed for VA-API and some V4L2 decoders.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1713>
2020-10-21 09:05:57 -04:00
Nicolas Dufresne
f330b5ae62 h265decoder: Sync with the H264 implementation
This ensures that we get the last reference to picture being outputed,
avoiding GstBuffer structure copies and simplifying the buffer management.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1713>
2020-10-21 09:05:57 -04:00
Seungha Yang
f615677051 d3d11decoder: Directly access ID3D11VideoDecoderOutputView for decoding
Decoder output view is stored in GstD3D11Memory object instead of
wrapper struct now. So qdata is no more required.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1712>
2020-10-20 17:56:57 +09:00
Seungha Yang
a4f324d668 d3d11memory: Implement ID3D11VideoDecoderOutputView pool
Similar to texture-array pool, we can reuse decoder output view
since the life time of output view is identical to that of texture-array.
In this way, we can avoid frequent output view alloc/free.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1712>
2020-10-20 17:56:52 +09:00
Seungha Yang
04376397eb d3d11memory: Move to GArray to store texture-array status
The size D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION is 2048
which is too large in practice especially for a texture
of dpb

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1712>
2020-10-20 01:14:27 +09:00
Víctor Manuel Jáquez Leal
5e3c7f2092 codecs: vp9decoder: Pass parser as new_sequence() parameter.
In order to know the chroma format, besides profile, subsampling_x and
subsampling_y are needed (Spec 7.2.2 Color config semantics). These values are
in GstVp9Parser but not in  GstVp9Framehdr.

Also, bit_depth is available in parser but not frame header. Evenmore, those
values are copied to picture structure later.

In case of VA-API, to configure the pipeline, it is require to know the chroma
format and depth.

It is possible to know chroma and depth through caps coming from vp9parser, but
it requires string parsing. It would be less error prone to get these values
through the parser structure at new_sequence() virtual method.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1700>
2020-10-16 17:50:42 +00:00
Seungha Yang
6e30cbb3fc d3d11: Introduce d3d11compositor element
Add new video composition element which is equivalent to compositor
and glvideomixer elements. When d3d11 decoder elements are used,
d3d11compositor can do efficient graphics memory handling
(zero copying or at least copying memory on GPU memory space).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
Seungha Yang
36f7966a5e d3d11shader: Allow drawing without shader resource view
... for the case that we are rendering on target without input texture.
For example, we might want to draw arbitrary shape on render target view
without shader resource view.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
Seungha Yang
eecb130bd9 d3d11convert: Add new subclasses for only color convert or resize
New d3d11colorconvert and d3d11scale elements will perform only
colorspace conversion and rescale, respectively. Those new elements
would be useful when only colorspace conversion or rescale is required
and the other part should be done by another elements.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
Seungha Yang
4c19962997 d3d11colorconverter: Allow setting alpha value to use
... used for reordering case for now. In other words, non-alpha formats
such as NV12 is not supported case yet.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
Seungha Yang
ca87289e56 d3d11colorconverter: Add support conversion with blending
This is pre-work for d3d11compositor support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
Seungha Yang
94ac3cc94d d3d11colorconverter: Add method to support updating destination rect
It's equivalent to GST_VIDEO_CONVERTER_OPT_DEST_* options of GstVideoConverter

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
Seungha Yang
5c7caf70e1 d3d11: Clarify target rect to be updated
Rename internal methods to clarify which rect (i.e., input or output)
should be updated

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
He Junyan
edc6e0fa1d d3d11: vp8dec: No need to check show_frame flag when output_picture.
The VP8 base class has already handled it for us.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1670>
2020-10-15 19:01:54 +00:00
Seungha Yang
a31a6608fe codecs: vp9decoder: handle the show_frame check in base class
Same as vp8 decoder update https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1670

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1697>
2020-10-15 18:36:54 +00:00
Seungha Yang
0a454191c0 d3d11upload: Allow passthrough for system memory
... like how d3d11download and gl{upload,download} do.
This should've been part of the commit 9b72b04dad
but I missed.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1645>
2020-10-05 15:54:37 +00:00
Seungha Yang
a9314b4554 d3d11upload/d3d11download: Make use of staging buffer
... instead of direct cpu map for d3d11memory object. In this way,
we don't need per GstD3D11Memory staging texture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1627>
2020-10-04 15:44:03 +00:00
Seungha Yang
f35eeaa02b d3d11: Don't hold staging texture
Staging texture is used for memory transfer between system and
gpu memory. Apart from d3d11{upload,download} elements, however,
it should happen very rarely.

Before this commit, d3d11bufferpool was allocating at least one
staging texture in order to calculate cpu accessible memory size,
and it wasn't freed for later use of the texture unconditionally.
But it will increase system memory usage. Although GstD3D11memory
object is implemented so that support CPU access, most memory
transfer will happen in d3d11{upload,download} elements.

By this commit, the initial staging texture will be freed immediately
once cpu accessible memory size is calculated.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1627>
2020-10-04 15:44:03 +00:00
Seungha Yang
899f9978f5 d3d11: Move to G_DECLARE_FINAL_TYPE
... and remove unnecessary forward declaration.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1627>
2020-10-04 15:44:03 +00:00
Seungha Yang
ea24a2e527 d3d11: Add support for packed 8bits 4:2:2 YUV formats
Note that newly added formats (YUY2, UYVY, and VYUY) are not supported
render target view formats. So such formats can be only input of d3d11convert
or d3d11videosink. Another note is that YUY2 format is a very common
format for hardware en/decoders on Windows.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1581>
2020-09-18 14:47:21 +00:00
Seungha Yang
08119ea515 d3d11vp9dec: Don't need to consider output_picture() call without GstVideoCodecFrame
Baseclass will be updated in order to ensure GstVideoCodecFrame.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1567>
2020-09-15 15:54:53 +00:00
Seungha Yang
b73a223dc5 d3d11vp9dec: Specify profile and alignment on sink template
Set supported profile(s) on sink template caps, so that decodebin
can filter out this element if profile of given vp9 stream is not
supported by hardware decoder.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1567>
2020-09-15 15:54:53 +00:00
Seungha Yang
bb5ef4fd5b d3d11decoder: Cleanup code
* Don't need to set pts/dts/duration on output buffer of frame.
  it's handled by baseclass
* Remove meaningless debug output

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1567>
2020-09-15 15:54:53 +00:00
Seungha Yang
95e007ac49 d3d11videosink: Fix crash caused by missing null termination
gst_caps_features_new() must be null terminated.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1524>
2020-08-24 20:03:05 +00:00
Seungha Yang
185d2f56a3 d3d11: Handle newly added GST_VIDEO_TRANSFER_BT601
Use the value for mapping between DXGI_COLOR_SPACE_TYPE and GstVideoColorimetry.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1410>
2020-08-12 15:18:56 +00:00
Seungha Yang
205ad89802 d3d11: Store more device information in context structure
It would be more informative for debugging

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1507>
2020-08-12 14:04:55 +00:00
Seungha Yang
ff9157eef4 d3d11: Selected adapter index should be unsigned integer
If d3d11device was created successfully, the index of adapter
must not be negative value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1507>
2020-08-12 14:04:55 +00:00
Seungha Yang
9b72b04dad d3d11download: Allow linking with downstream d3d11 elements
It will make pipeline configuration easier since d3d11download
element can be placed unconditionally. This behavior is similar
to that of gldownload element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1485>
2020-08-03 13:10:07 +00:00
Seungha Yang
d03e959f54 d3d11window: Remove timeout and wait a task if possible
If the run_async() method is expected to be called from streaming
thread and not from application thread, use INFINITE as timeout value
so that d3d11window can wait UI dispatcher thread in any case.

There is no way to get a robust timeout value from library side.
So the fixed timeout value might not be optimal and therefore
we should avoid it as much as possible.

Rule whether a timeout value can be INFINITE or not is,
* If the waiting can be cancelled by GstBaseSink:unlock(), use INFINITE.
  GstD3D11Window:on_resize() is one case for example.
* Otherwise, use timeout value
  Some details are, GstBaseSink:start() and GstBaseSink:stop() will be called
  when NULL to READY or READY to NULL state change, so there will be no
  chance for GstBaseSink:unlock() and GstBaseSink:unlock_stop()
  to be called around them. So there is no other way then timeout way.
  GstD3D11Window:consturcted() and GstD3D11Window:unprepare() are the case.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1461>
2020-07-24 04:53:44 +00:00
Seungha Yang
6ede4a99a7 d3d11window: Increase timeout to 10 sec for WinRT window implementations
No strong reason for this number, but we can follow other well known
UWP implementation ANGLE.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1461>
2020-07-24 04:53:44 +00:00
Seungha Yang
deaa29bd96 codecs: vp8decoder: Sync up with h264decoder implementation
Pass GstVideoCodecFrame with GstVp8Picture to new_picture() and
output_picture() methods for subclass to be able to reference
it directly.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1458>
2020-07-23 15:48:05 -04:00
Seungha Yang
e754d5a5b2 codecs: vp9decoder: Sync up with h264decoder implementation
* Pass GstVideoCodecFrame to new_picture() and output_picture()
* Pass the last reference of GstVp9Picture to subclass if possible

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1455>
2020-07-23 15:41:39 +00:00
Seungha Yang
128e533a6e d3d11decoder: Disable array-of-texture
Some 4K VP9 + super frame enabled streams would be broken with
array-of-texture configuration (i.e., allowing runtime texture registration
for DPB).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1456>
2020-07-22 16:06:47 +00:00
Seungha Yang
2a0de96015 d3d11window: Disable d3d11 video processor for HDR10 stream.
d3d11 video processor is showing buggy behaviors in various cases.
And this HDR10 is one case of them.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1454>
2020-07-21 15:41:20 +00:00