gstreamer/sys/d3d11
Seungha Yang 36f7966a5e d3d11shader: Allow drawing without shader resource view
... for the case that we are rendering on target without input texture.
For example, we might want to draw arbitrary shape on render target view
without shader resource view.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
..
gstd3d11_fwd.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11basefilter.c plugins: Update for documentation of Windows plugins 2020-07-02 17:21:29 +02:00
gstd3d11basefilter.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.c d3d11: Don't hold staging texture 2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11convert: Add new subclasses for only color convert or resize 2020-10-16 17:02:15 +00:00
gstd3d11colorconvert.h d3d11convert: Add new subclasses for only color convert or resize 2020-10-16 17:02:15 +00:00
gstd3d11colorconverter.c d3d11colorconverter: Allow setting alpha value to use 2020-10-16 17:02:15 +00:00
gstd3d11colorconverter.h d3d11colorconverter: Allow setting alpha value to use 2020-10-16 17:02:15 +00:00
gstd3d11decoder.c d3d11colorconverter: Add support conversion with blending 2020-10-16 17:02:15 +00:00
gstd3d11decoder.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11device.c d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11device.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11download.c d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11download.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11format.c d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11format.h d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11h264dec.c d3d11decoder: Cleanup code 2020-09-15 15:54:53 +00:00
gstd3d11h264dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c d3d11decoder: Cleanup code 2020-09-15 15:54:53 +00:00
gstd3d11h265dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11memory.c d3d11: Don't hold staging texture 2020-10-04 15:44:03 +00:00
gstd3d11memory.h d3d11: Don't hold staging texture 2020-10-04 15:44:03 +00:00
gstd3d11overlaycompositor.c d3d11colorconverter: Add support conversion with blending 2020-10-16 17:02:15 +00:00
gstd3d11overlaycompositor.h d3d11: Clarify target rect to be updated 2020-10-16 17:02:15 +00:00
gstd3d11shader.c d3d11shader: Allow drawing without shader resource view 2020-10-16 17:02:15 +00:00
gstd3d11shader.h d3d11colorconverter: Add support conversion with blending 2020-10-16 17:02:15 +00:00
gstd3d11upload.c d3d11upload: Allow passthrough for system memory 2020-10-05 15:54:37 +00:00
gstd3d11upload.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11utils.c d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11utils.h d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11videoprocessor.c d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videoprocessor.h d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videosink.c d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videosink.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.c d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11vp8dec.c d3d11: vp8dec: No need to check show_frame flag when output_picture. 2020-10-15 19:01:54 +00:00
gstd3d11vp8dec.h d3d11decoder: Add VP8 decoder element 2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.c codecs: vp9decoder: handle the show_frame check in base class 2020-10-15 18:36:54 +00:00
gstd3d11vp9dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11window.cpp d3d11colorconverter: Add support conversion with blending 2020-10-16 17:02:15 +00:00
gstd3d11window.h d3d11window: Add unprepare method to clear internal resource 2020-05-27 04:59:50 +09:00
gstd3d11window_corewindow.cpp d3d11window: Remove timeout and wait a task if possible 2020-07-24 04:53:44 +00:00
gstd3d11window_corewindow.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp d3d11window: Remove timeout and wait a task if possible 2020-07-24 04:53:44 +00:00
gstd3d11window_swapchainpanel.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp d3d11window_win32: Chain up mouse event to parent window 2020-06-22 15:09:22 +00:00
gstd3d11window_win32.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
meson.build d3d11: Disable D3D11Debug and DXGIDebug layer for UWP build 2020-07-08 21:11:31 +00:00
plugin.c d3d11convert: Add new subclasses for only color convert or resize 2020-10-16 17:02:15 +00:00