d3d11window: Add unprepare method to clear internal resource

GObject::dispose method can be called multiple times. As win32 d3d11window
has an internal thread and because GObject::dispose method could be called from the
thread, it might cause problems such as trying to join self-thread

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1299>
This commit is contained in:
Seungha Yang 2020-05-27 01:52:59 +09:00
parent 8ce4980273
commit afe941249e
6 changed files with 60 additions and 10 deletions

View file

@ -594,6 +594,9 @@ gst_d3d11_video_sink_stop (GstBaseSink * sink)
self->fallback_pool = NULL;
}
if (self->window)
gst_d3d11_window_unprepare (self->window);
gst_clear_object (&self->device);
gst_clear_object (&self->window);

View file

@ -999,6 +999,19 @@ gst_d3d11_window_unlock_stop (GstD3D11Window * window)
return ret;
}
void
gst_d3d11_window_unprepare (GstD3D11Window * window)
{
GstD3D11WindowClass *klass;
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
klass = GST_D3D11_WINDOW_GET_CLASS (window);
if (klass->unprepare)
klass->unprepare (window);
}
GstD3D11WindowNativeType
gst_d3d11_window_get_native_type_from_handle (guintptr handle)
{

View file

@ -132,6 +132,8 @@ struct _GstD3D11WindowClass
void (*on_resize) (GstD3D11Window * window,
guint width,
guint height);
void (*unprepare) (GstD3D11Window * window);
};
GType gst_d3d11_window_get_type (void);
@ -157,6 +159,8 @@ gboolean gst_d3d11_window_unlock (GstD3D11Window * window);
gboolean gst_d3d11_window_unlock_stop (GstD3D11Window * window);
void gst_d3d11_window_unprepare (GstD3D11Window * window);
void gst_d3d11_window_on_key_event (GstD3D11Window * window,
const gchar * event,
const gchar * key);

View file

@ -98,6 +98,8 @@ gst_d3d11_window_core_window_on_resize (GstD3D11Window * window,
guint width, guint height);
static void
gst_d3d11_window_core_window_on_resize_sync (GstD3D11Window * window);
static void
gst_d3d11_window_core_window_unprepare (GstD3D11Window * window);
static float
get_logical_dpi (void)
@ -259,6 +261,8 @@ gst_d3d11_window_core_window_class_init (GstD3D11WindowCoreWindowClass * klass)
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_unlock_stop);
window_class->on_resize =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_on_resize);
window_class->unprepare =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_unprepare);
}
static void
@ -333,7 +337,15 @@ error:
static void
gst_d3d11_window_core_window_dispose (GObject * object)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (object);
gst_d3d11_window_core_window_unprepare (GST_D3D11_WINDOW (object));
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_window_core_window_unprepare (GstD3D11Window * window)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
CoreWindowWinRTStorage *storage = self->storage;
if (storage) {
@ -356,8 +368,6 @@ gst_d3d11_window_core_window_dispose (GObject * object)
}
self->storage = NULL;
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static gboolean

View file

@ -96,6 +96,9 @@ gst_d3d11_window_swap_chain_panel_on_resize (GstD3D11Window * window,
static void
gst_d3d11_window_swap_chain_panel_on_resize_sync (GstD3D11Window *
window);
static void
gst_d3d11_window_swap_chain_panel_unprepare (GstD3D11Window * window);
class PanelResizeHandler
: public RuntimeClass<RuntimeClassFlags<ClassicCom>,
Xaml::ISizeChangedEventHandler>
@ -224,6 +227,8 @@ gst_d3d11_window_swap_chain_panel_class_init (GstD3D11WindowSwapChainPanelClass
GST_DEBUG_FUNCPTR (gst_d3d11_window_swap_chain_panel_unlock_stop);
window_class->on_resize =
GST_DEBUG_FUNCPTR (gst_d3d11_window_swap_chain_panel_on_resize);
window_class->unprepare =
GST_DEBUG_FUNCPTR (gst_d3d11_window_swap_chain_panel_unprepare);
}
static void
@ -303,9 +308,17 @@ error:
static void
gst_d3d11_window_swap_chain_panel_dispose (GObject * object)
{
gst_d3d11_window_swap_chain_panel_unprepare (GST_D3D11_WINDOW (object));
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_window_swap_chain_panel_unprepare (GstD3D11Window * window)
{
GstD3D11WindowSwapChainPanel *self =
GST_D3D11_WINDOW_SWAP_CHAIN_PANEL (object);
GST_D3D11_WINDOW_SWAP_CHAIN_PANEL (window);
SwapChainPanelWinRTStorage *storage = self->storage;
if (storage) {
@ -329,8 +342,6 @@ gst_d3d11_window_swap_chain_panel_dispose (GObject * object)
}
self->storage = NULL;
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static gboolean

View file

@ -118,6 +118,7 @@ gst_d3d11_window_win32_set_window_handle (GstD3D11WindowWin32 * self,
static void
gst_d3d11_window_win32_on_resize (GstD3D11Window * window,
guint width, guint height);
static void gst_d3d11_window_win32_unprepare (GstD3D11Window * window);
static void
gst_d3d11_window_win32_class_init (GstD3D11WindowWin32Class * klass)
@ -139,6 +140,8 @@ gst_d3d11_window_win32_class_init (GstD3D11WindowWin32Class * klass)
window_class->present = GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_present);
window_class->on_resize =
GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_on_resize);
window_class->unprepare =
GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_unprepare);
}
static void
@ -171,11 +174,19 @@ gst_d3d11_window_win32_constructed (GObject * object)
static void
gst_d3d11_window_win32_dispose (GObject * object)
{
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (object);
gst_d3d11_window_win32_unprepare (GST_D3D11_WINDOW (object));
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_window_win32_unprepare (GstD3D11Window * window)
{
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
gst_d3d11_window_win32_release_external_handle (self);
if (self->loop) {
if (self->loop) {
g_main_loop_quit (self->loop);
}
@ -193,8 +204,6 @@ gst_d3d11_window_win32_dispose (GObject * object)
g_main_context_unref (self->main_context);
self->main_context = NULL;
}
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void