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d3d11: Add support for packed 4:2:2 and 4:4:4 10bits formats
Add support for Y210 and Y410 formats which are commonly used format for en/decoders on Windows. Note that those formats cannot be used for render target (output) of shader. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1821>
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03d710bd40
commit
d1e7290109
6 changed files with 55 additions and 5 deletions
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@ -622,6 +622,16 @@ get_packed_yuv_components (GstD3D11ColorConverter * self, GstVideoFormat
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*u = 'z';
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*v = 'x';
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break;
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case GST_VIDEO_FORMAT_Y210:
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*y = 'r';
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*u = 'g';
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*v = 'a';
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break;
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case GST_VIDEO_FORMAT_Y410:
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*y = 'g';
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*u = 'r';
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*v = 'b';
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break;
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default:
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g_assert_not_reached ();
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return FALSE;
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@ -645,6 +655,8 @@ setup_convert_info_yuv_to_rgb (GstD3D11ColorConverter * self,
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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case GST_VIDEO_FORMAT_VYUY:
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case GST_VIDEO_FORMAT_Y210:
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case GST_VIDEO_FORMAT_Y410:
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{
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gchar y, u, v;
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if (!get_packed_yuv_components (self, GST_VIDEO_INFO_FORMAT (in_info),
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@ -954,7 +966,9 @@ setup_convert_info_yuv_to_yuv (GstD3D11ColorConverter * self,
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GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_I420_10LE);
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in_packed = (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_YUY2 ||
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GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_UYVY ||
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GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_VYUY);
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GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_VYUY ||
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GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_Y210 ||
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GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_Y410);
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out_planar = (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_I420 ||
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GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_I420_10LE);
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@ -460,6 +460,27 @@ gst_d3d11_device_setup_format_table (GstD3D11Device * self)
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DXGI_FORMAT_R8G8_B8G8_UNORM;
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n_formats++;
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/* Y210 and Y410 formats cannot support rtv */
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priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y210;
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priv->format_table[n_formats].resource_format[0] =
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DXGI_FORMAT_R16G16B16A16_UNORM;
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if (can_support_format (self, DXGI_FORMAT_Y210,
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
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priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_Y210;
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else
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priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
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n_formats++;
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priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y410;
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priv->format_table[n_formats].resource_format[0] =
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DXGI_FORMAT_R10G10B10A2_UNORM;
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if (can_support_format (self, DXGI_FORMAT_Y410,
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
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priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_Y410;
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else
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priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
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n_formats++;
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/* YUV semi-planar */
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priv->format_table[n_formats].format = GST_VIDEO_FORMAT_NV12;
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priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
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@ -46,6 +46,9 @@ gst_d3d11_dxgi_format_n_planes (DXGI_FORMAT format)
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case DXGI_FORMAT_R16G16_UNORM:
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case DXGI_FORMAT_G8R8_G8B8_UNORM:
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case DXGI_FORMAT_R8G8_B8G8_UNORM:
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case DXGI_FORMAT_Y210:
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case DXGI_FORMAT_Y410:
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case DXGI_FORMAT_R16G16B16A16_UNORM:
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return 1;
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case DXGI_FORMAT_NV12:
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case DXGI_FORMAT_P010:
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@ -77,6 +80,9 @@ gst_d3d11_dxgi_format_get_size (DXGI_FORMAT format, guint width, guint height,
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case DXGI_FORMAT_R16G16_UNORM:
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case DXGI_FORMAT_G8R8_G8B8_UNORM:
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case DXGI_FORMAT_R8G8_B8G8_UNORM:
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case DXGI_FORMAT_Y210:
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case DXGI_FORMAT_Y410:
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case DXGI_FORMAT_R16G16B16A16_UNORM:
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offset[0] = 0;
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stride[0] = pitch;
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*size = pitch * height;
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@ -29,7 +29,7 @@
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"BGRA, RGBA, RGB10A2_LE, VUYA, NV12, P010_10LE, P016_LE, I420, I420_10LE"
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#define GST_D3D11_EXTRA_IN_FORMATS \
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"YUY2, UYVY, VYUY"
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"YUY2, UYVY, VYUY, Y210, Y410"
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#define GST_D3D11_SINK_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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@ -40,7 +40,7 @@
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#define GST_D3D11_ALL_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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#define GST_D3D11_N_FORMATS 12
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#define GST_D3D11_N_FORMATS 14
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G_BEGIN_DECLS
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@ -625,6 +625,7 @@ create_shader_resource_views (GstD3D11Memory * mem)
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case DXGI_FORMAT_R16G16_UNORM:
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case DXGI_FORMAT_G8R8_G8B8_UNORM:
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case DXGI_FORMAT_R8G8_B8G8_UNORM:
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case DXGI_FORMAT_R16G16B16A16_UNORM:
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num_views = 1;
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formats[0] = mem->desc.Format;
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break;
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@ -644,6 +645,14 @@ create_shader_resource_views (GstD3D11Memory * mem)
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formats[0] = DXGI_FORMAT_R16_UNORM;
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formats[1] = DXGI_FORMAT_R16G16_UNORM;
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break;
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case DXGI_FORMAT_Y210:
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num_views = 1;
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formats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
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break;
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case DXGI_FORMAT_Y410:
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num_views = 1;
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formats[0] = DXGI_FORMAT_R10G10B10A2_UNORM;
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break;
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default:
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g_assert_not_reached ();
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return FALSE;
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@ -253,7 +253,7 @@ GST_END_TEST;
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GST_START_TEST (test_d3d11_color_convert_packed_yuv_yuv)
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{
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const gchar *in_format_list[] = {
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"YUY2", "UYVY", "VYUY",
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"YUY2", "UYVY", "VYUY", "Y210", "Y410",
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};
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const gchar *out_format_list[] = {
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"VUYA", "NV12", "P010_10LE", "P016_LE", "I420", "I420_10LE"
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@ -275,7 +275,7 @@ GST_END_TEST;
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GST_START_TEST (test_d3d11_color_convert_packed_yuv_rgb)
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{
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const gchar *in_format_list[] = {
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"YUY2", "UYVY", "VYUY",
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"YUY2", "UYVY", "VYUY", "Y210", "Y410",
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};
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const gchar *out_format_list[] = {
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"BGRA", "RGBA", "RGB10A2_LE",
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