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d3d11window: Prefer full color range for display target colorspace
We don't need to preserve input color range for transformed target color space. Also some GPUs doesn't seem to be happy with 16-235 color range for RGB color space. Also, since our default display target color space is DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, choosing full color range would make more sense. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1814>
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@ -613,7 +613,10 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint display_width,
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window->render_info.colorimetry.primaries =
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window->info.colorimetry.primaries;
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window->render_info.colorimetry.transfer = window->info.colorimetry.transfer;
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window->render_info.colorimetry.range = window->info.colorimetry.range;
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/* prefer FULL range RGB. STUDIO range doesn't seem to be well supported
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* color space by GPUs and we don't need to preserve color range for
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* target display color space type */
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window->render_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
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#if (DXGI_HEADER_VERSION >= 4)
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{
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