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d3d11: Allow building UWP features with Desktop features if possible
WINAPI_PARTITION_DESKTOP and WINAPI_PARTITION_APP can coexist. Although UWP only binaries should be used for production stage, this change will be useful for development stage Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
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5 changed files with 26 additions and 14 deletions
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@ -10,6 +10,7 @@ G_BEGIN_DECLS
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#mesondefine GST_D3D11_DXGI_HEADER_VERSION
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#mesondefine GST_D3D11_HEADER_VERSION
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#mesondefine GST_D3D11_WINAPI_ONLY_APP
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#mesondefine GST_D3D11_WINAPI_APP
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G_END_DECLS
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@ -80,15 +80,15 @@ if not have_d3d11
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subdir_done()
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endif
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winapi_desktop = cxx.compiles('''#include <winapifamily.h>
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d3d11_winapi_desktop = cxx.compiles('''#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#error "not win32"
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#endif''',
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dependencies: [d3d11_lib, dxgi_lib],
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name: 'checking if building for Win32')
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name: 'building for Win32')
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if runtimeobject_lib.found() and d3dcompiler_lib.found()
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winapi_app = cxx.compiles('''#include <winapifamily.h>
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d3d11_winapi_app = cxx.compiles('''#include <winapifamily.h>
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#include <windows.applicationmodel.core.h>
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#include <wrl.h>
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#include <wrl/wrappers/corewrappers.h>
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@ -96,17 +96,21 @@ if runtimeobject_lib.found() and d3dcompiler_lib.found()
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#include <dxgi1_2.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#error "not winrt"
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#endif
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#if (WINVER < 0x0A00)
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#error "Windows 10 API is not guaranteed"
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#endif''',
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dependencies: [d3d11_lib, dxgi_lib, runtimeobject_lib],
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name: 'checking if building for WinRT')
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name: 'building for WinRT')
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endif
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if not winapi_desktop and not winapi_app
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if not d3d11_winapi_desktop and not d3d11_winapi_app
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error('Neither Desktop partition nor App partition')
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endif
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d3d11_winapi_only_app = winapi_app and not winapi_desktop
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d3d11_winapi_only_app = d3d11_winapi_app and not d3d11_winapi_desktop
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d3d11_conf.set10('GST_D3D11_WINAPI_ONLY_APP', d3d11_winapi_only_app)
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d3d11_conf.set10('GST_D3D11_WINAPI_APP', d3d11_winapi_app)
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# for enabling debug layer
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# NOTE: Disable d3d11/dxgi debug layer in case of [UWP build + release CRT]
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@ -25,10 +25,11 @@
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#include "gstd3d11videoprocessor.h"
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#include "gstd3d11pluginutils.h"
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#if GST_D3D11_WINAPI_ONLY_APP
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#if GST_D3D11_WINAPI_APP
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#include "gstd3d11window_corewindow.h"
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#include "gstd3d11window_swapchainpanel.h"
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#else
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#endif
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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#include "gstd3d11window_win32.h"
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#endif
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@ -669,7 +670,8 @@ gst_d3d11_video_sink_prepare_window (GstD3D11VideoSink * self)
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case GST_D3D11_WINDOW_NATIVE_TYPE_HWND:
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self->window = gst_d3d11_window_win32_new (self->device, self->window_id);
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break;
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#else
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#endif
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#if GST_D3D11_WINAPI_APP
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case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW:
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self->window = gst_d3d11_window_core_window_new (self->device,
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self->window_id);
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@ -25,7 +25,7 @@
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#include "gstd3d11window.h"
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#include "gstd3d11pluginutils.h"
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#if GST_D3D11_WINAPI_ONLY_APP
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#if GST_D3D11_WINAPI_APP
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/* workaround for GetCurrentTime collision */
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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@ -40,7 +40,7 @@
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#include <sstream>
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#endif
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#if GST_D3D11_WINAPI_ONLY_APP || defined(HAVE_DIRECT_WRITE)
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#if GST_D3D11_WINAPI_APP || defined(HAVE_DIRECT_WRITE)
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#include <wrl.h>
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#include <wrl/wrappers/corewrappers.h>
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using namespace Microsoft::WRL;
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@ -1259,7 +1259,8 @@ gst_d3d11_window_get_native_type_from_handle (guintptr handle)
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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if (IsWindow ((HWND) handle))
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return GST_D3D11_WINDOW_NATIVE_TYPE_HWND;
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#else
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#endif
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#if GST_D3D11_WINAPI_ONLY_APP
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{
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ComPtr<IInspectable> window = reinterpret_cast<IInspectable*> (handle);
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ComPtr<ABI::Windows::UI::Core::ICoreWindow> core_window;
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@ -65,11 +65,15 @@ if d3d11_winapi_only_app and (not d3dcompiler_lib.found() or not runtimeobject_l
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subdir_done()
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endif
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if d3d11_winapi_only_app
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# if build target is Windows 10 and WINAPI_PARTITION_APP is allowed,
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# we can build UWP only modules as well
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if d3d11_winapi_app
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d3d11_sources += ['gstd3d11window_corewindow.cpp',
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'gstd3d11window_swapchainpanel.cpp']
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extra_dep += [runtimeobject_lib, d3dcompiler_lib]
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else
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endif
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if d3d11_winapi_desktop
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d3d11_sources += ['gstd3d11window_win32.cpp']
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if d3d11_conf.get('GST_D3D11_DXGI_HEADER_VERSION') >= 6
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# Desktop Duplication API is unavailable for UWP
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