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d3d11window: Increase timeout to 10 sec for WinRT window implementations
No strong reason for this number, but we can follow other well known UWP implementation ANGLE. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1461>
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2 changed files with 2 additions and 2 deletions
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@ -56,7 +56,7 @@ GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
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}
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/* timeout to wait busy UI thread */
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#define DEFAULT_ASYNC_TIMEOUT (5 * 1000)
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#define DEFAULT_ASYNC_TIMEOUT (10 * 1000)
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typedef struct _CoreWindowWinRTStorage
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{
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@ -49,7 +49,7 @@ GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
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}
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/* timeout to wait busy UI thread */
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#define DEFAULT_ASYNC_TIMEOUT (5 * 1000)
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#define DEFAULT_ASYNC_TIMEOUT (10 * 1000)
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typedef struct _SwapChainPanelWinRTStorage
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{
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