.. |
gstd3d11_fwd.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11basefilter.c
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plugins: Update for documentation of Windows plugins
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2020-07-02 17:21:29 +02:00 |
gstd3d11basefilter.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11bufferpool.c
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d3d11: Don't hold staging texture
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2020-10-04 15:44:03 +00:00 |
gstd3d11bufferpool.h
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d3d11: Refactor d3d11 memory and dxgi format usage
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2019-12-05 02:29:18 +00:00 |
gstd3d11colorconvert.c
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11colorconvert.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11colorconverter.c
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d3d11: Clarify target rect to be updated
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2020-10-16 17:02:15 +00:00 |
gstd3d11colorconverter.h
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d3d11: Clarify target rect to be updated
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2020-10-16 17:02:15 +00:00 |
gstd3d11decoder.c
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d3d11: Clarify target rect to be updated
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2020-10-16 17:02:15 +00:00 |
gstd3d11decoder.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11device.c
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d3d11: Add support for packed 8bits 4:2:2 YUV formats
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2020-09-18 14:47:21 +00:00 |
gstd3d11device.h
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d3d11memory: Always use native DXGI format if device support it
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2020-01-13 01:58:08 +00:00 |
gstd3d11download.c
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d3d11upload/d3d11download: Make use of staging buffer
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2020-10-04 15:44:03 +00:00 |
gstd3d11download.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11format.c
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d3d11: Add support for packed 8bits 4:2:2 YUV formats
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2020-09-18 14:47:21 +00:00 |
gstd3d11format.h
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d3d11: Add support for packed 8bits 4:2:2 YUV formats
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2020-09-18 14:47:21 +00:00 |
gstd3d11h264dec.c
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d3d11decoder: Cleanup code
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2020-09-15 15:54:53 +00:00 |
gstd3d11h264dec.h
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d3d11decoder: Register elements per GPU device with capability check
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2020-02-18 11:58:45 +00:00 |
gstd3d11h265dec.c
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d3d11decoder: Cleanup code
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2020-09-15 15:54:53 +00:00 |
gstd3d11h265dec.h
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d3d11decoder: Register elements per GPU device with capability check
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2020-02-18 11:58:45 +00:00 |
gstd3d11memory.c
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d3d11: Don't hold staging texture
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2020-10-04 15:44:03 +00:00 |
gstd3d11memory.h
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d3d11: Don't hold staging texture
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2020-10-04 15:44:03 +00:00 |
gstd3d11overlaycompositor.c
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d3d11: Clarify target rect to be updated
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2020-10-16 17:02:15 +00:00 |
gstd3d11overlaycompositor.h
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d3d11: Clarify target rect to be updated
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2020-10-16 17:02:15 +00:00 |
gstd3d11shader.c
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d3d11: Add support for packed 8bits 4:2:2 YUV formats
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2020-09-18 14:47:21 +00:00 |
gstd3d11shader.h
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d3d11: Load HLSL compiler library using g_module_open
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2020-06-22 14:36:16 +00:00 |
gstd3d11upload.c
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d3d11upload: Allow passthrough for system memory
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2020-10-05 15:54:37 +00:00 |
gstd3d11upload.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11utils.c
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d3d11upload/d3d11download: Make use of staging buffer
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2020-10-04 15:44:03 +00:00 |
gstd3d11utils.h
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d3d11upload/d3d11download: Make use of staging buffer
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2020-10-04 15:44:03 +00:00 |
gstd3d11videoprocessor.c
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d3d11: Add video processor object
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2020-02-05 00:52:48 +00:00 |
gstd3d11videoprocessor.h
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d3d11: Add video processor object
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2020-02-05 00:52:48 +00:00 |
gstd3d11videosink.c
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11videosink.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11videosinkbin.c
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11videosinkbin.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11vp8dec.c
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d3d11: vp8dec: No need to check show_frame flag when output_picture.
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2020-10-15 19:01:54 +00:00 |
gstd3d11vp8dec.h
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d3d11decoder: Add VP8 decoder element
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2020-04-22 23:20:44 +00:00 |
gstd3d11vp9dec.c
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codecs: vp9decoder: handle the show_frame check in base class
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2020-10-15 18:36:54 +00:00 |
gstd3d11vp9dec.h
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d3d11decoder: Register elements per GPU device with capability check
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2020-02-18 11:58:45 +00:00 |
gstd3d11window.cpp
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d3d11: Clarify target rect to be updated
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2020-10-16 17:02:15 +00:00 |
gstd3d11window.h
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d3d11window: Add unprepare method to clear internal resource
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2020-05-27 04:59:50 +09:00 |
gstd3d11window_corewindow.cpp
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d3d11window: Remove timeout and wait a task if possible
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2020-07-24 04:53:44 +00:00 |
gstd3d11window_corewindow.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_swapchainpanel.cpp
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d3d11window: Remove timeout and wait a task if possible
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2020-07-24 04:53:44 +00:00 |
gstd3d11window_swapchainpanel.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_win32.cpp
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d3d11window_win32: Chain up mouse event to parent window
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2020-06-22 15:09:22 +00:00 |
gstd3d11window_win32.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
meson.build
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d3d11: Disable D3D11Debug and DXGIDebug layer for UWP build
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2020-07-08 21:11:31 +00:00 |
plugin.c
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docs: remove gst prefix from plugin titles
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2020-07-02 18:10:21 +02:00 |