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d3d11decoder: Disable array-of-texture
Some 4K VP9 + super frame enabled streams would be broken with array-of-texture configuration (i.e., allowing runtime texture registration for DPB). Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1456>
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@ -776,12 +776,18 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
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GST_DEBUG_OBJECT (decoder, "ConfigDecoderSpecific 0x%x",
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best_config->ConfigDecoderSpecific);
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/* FIXME: Revisit this at some point.
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* Some 4K VP9 + super frame enabled streams would be broken with
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* this configuration (driver crash) on Intel and Nvidia
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*/
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#if 0
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/* bit 14 is equal to 1b means this config support array of texture and
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* it's recommended type as per DXVA spec */
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if ((best_config->ConfigDecoderSpecific & 0x4000) == 0x4000) {
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GST_DEBUG_OBJECT (decoder, "Config support array of texture");
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priv->use_array_of_texture = TRUE;
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}
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#endif
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if (!gst_d3d11_decoder_prepare_output_view_pool (decoder,
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info, aligned_width, aligned_height, pool_size, &selected_profile)) {
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