.. |
gstd3d11_fwd.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11basefilter.c
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plugins: Update for documentation of Windows plugins
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2020-07-02 17:21:29 +02:00 |
gstd3d11basefilter.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11bufferpool.c
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d3d11: Don't hold staging texture
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2020-10-04 15:44:03 +00:00 |
gstd3d11bufferpool.h
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d3d11: Refactor d3d11 memory and dxgi format usage
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2019-12-05 02:29:18 +00:00 |
gstd3d11colorconvert.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11colorconvert.h
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d3d11convert: Add new subclasses for only color convert or resize
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2020-10-16 17:02:15 +00:00 |
gstd3d11colorconverter.c
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d3d11: Add support for packed 4:2:2 and 4:4:4 10bits formats
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2020-11-20 02:28:54 +09:00 |
gstd3d11colorconverter.h
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d3d11colorconverter: Allow setting alpha value to use
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2020-10-16 17:02:15 +00:00 |
gstd3d11compositor.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11compositor.h
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d3d11: Introduce d3d11compositor element
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2020-10-16 17:02:15 +00:00 |
gstd3d11compositorbin.c
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d3d11: Introduce d3d11compositor element
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2020-10-16 17:02:15 +00:00 |
gstd3d11compositorbin.h
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d3d11: Introduce d3d11compositor element
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2020-10-16 17:02:15 +00:00 |
gstd3d11decoder.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11decoder.h
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d3d11h264dec: Add support for interlaced stream
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2020-11-13 15:25:43 +00:00 |
gstd3d11desktopdup.cpp
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d3d11: Re-implement Desktop Duplication source
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2020-12-22 19:23:25 +00:00 |
gstd3d11desktopdup.h
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d3d11: Re-implement Desktop Duplication source
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2020-12-22 19:23:25 +00:00 |
gstd3d11desktopdupsrc.c
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d3d11: Re-implement Desktop Duplication source
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2020-12-22 19:23:25 +00:00 |
gstd3d11desktopdupsrc.h
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d3d11: Re-implement Desktop Duplication source
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2020-12-22 19:23:25 +00:00 |
gstd3d11device.c
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d3d11device: Add property for getting adapter LUID
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2020-12-26 23:50:52 +09:00 |
gstd3d11device.h
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d3d11: Remove unnecessary helper methods
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2020-12-23 21:21:55 +09:00 |
gstd3d11download.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11download.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11format.c
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d3d11: Add support for packed 4:2:2 and 4:4:4 10bits formats
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2020-11-20 02:28:54 +09:00 |
gstd3d11format.h
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d3d11: Add support for packed 4:2:2 and 4:4:4 10bits formats
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2020-11-20 02:28:54 +09:00 |
gstd3d11h264dec.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11h264dec.h
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d3d11decoder: Register elements per GPU device with capability check
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2020-02-18 11:58:45 +00:00 |
gstd3d11h265dec.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11h265dec.h
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d3d11decoder: Register elements per GPU device with capability check
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2020-02-18 11:58:45 +00:00 |
gstd3d11memory.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11memory.h
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11overlaycompositor.c
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d3d11device: Remove optional helper methods
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2020-12-21 01:02:37 +09:00 |
gstd3d11overlaycompositor.h
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d3d11: Clarify target rect to be updated
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2020-10-16 17:02:15 +00:00 |
gstd3d11shader.c
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d3d11shader: Fix ID3DBlob object leak
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2020-12-28 14:18:36 +00:00 |
gstd3d11shader.h
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d3d11colorconverter: Add support conversion with blending
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2020-10-16 17:02:15 +00:00 |
gstd3d11upload.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11upload.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11utils.c
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d3d11device: Add property for getting adapter LUID
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2020-12-26 23:50:52 +09:00 |
gstd3d11utils.h
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11videoprocessor.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11videoprocessor.h
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11videosink.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11videosink.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11videosinkbin.c
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d3d11videosink: Add a property to support rendering statistics data on window
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2020-12-04 05:22:14 +09:00 |
gstd3d11videosinkbin.h
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d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-10-04 15:44:03 +00:00 |
gstd3d11vp8dec.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11vp8dec.h
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d3d11decoder: Add VP8 decoder element
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2020-04-22 23:20:44 +00:00 |
gstd3d11vp9dec.c
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11vp9dec.h
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d3d11decoder: Register elements per GPU device with capability check
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2020-02-18 11:58:45 +00:00 |
gstd3d11window.cpp
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d3d11: Privatize d3d11memory implementation
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2020-12-21 01:02:37 +09:00 |
gstd3d11window.h
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d3d11videosink: Add a property to support rendering statistics data on window
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2020-12-04 05:22:14 +09:00 |
gstd3d11window_corewindow.cpp
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d3d11device: Remove optional helper methods
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2020-12-21 01:02:37 +09:00 |
gstd3d11window_corewindow.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_swapchainpanel.cpp
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d3d11device: Remove optional helper methods
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2020-12-21 01:02:37 +09:00 |
gstd3d11window_swapchainpanel.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
gstd3d11window_win32.cpp
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d3d11device: Remove optional helper methods
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2020-12-21 01:02:37 +09:00 |
gstd3d11window_win32.h
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d3d11: Add support for Universal Windows Platform
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2020-01-06 20:14:51 +09:00 |
meson.build
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d3d11: Re-implement Desktop Duplication source
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2020-12-22 19:23:25 +00:00 |
plugin.c
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d3d11: Remove unnecessary helper methods
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2020-12-23 21:21:55 +09:00 |