mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-18 22:36:33 +00:00
d3d11memory: Protect view object with lock
Make resource allocation more thread-safe Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1718>
This commit is contained in:
parent
969ab3e664
commit
9d810bbd81
2 changed files with 135 additions and 72 deletions
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@ -29,6 +29,15 @@
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_allocator_debug);
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#define GST_CAT_DEFAULT gst_d3d11_allocator_debug
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#define GST_D3D11_ALLOCATOR_GET_LOCK(a) (&(GST_D3D11_ALLOCATOR_CAST(a)->priv->lock))
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#define GST_D3D11_ALLOCATOR_LOCK(a) g_mutex_lock(GST_D3D11_ALLOCATOR_GET_LOCK(a))
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#define GST_D3D11_ALLOCATOR_UNLOCK(a) g_mutex_unlock(GST_D3D11_ALLOCATOR_GET_LOCK(a))
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#define GST_D3D11_MEMORY_CAST(m) ((GstD3D11Memory *) m)
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#define GST_D3D11_MEMORY_GET_LOCK(m) (&(GST_D3D11_MEMORY_CAST(m)->lock))
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#define GST_D3D11_MEMORY_LOCK(m) g_mutex_lock(GST_D3D11_MEMORY_GET_LOCK(m))
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#define GST_D3D11_MEMORY_UNLOCK(m) g_mutex_unlock(GST_D3D11_MEMORY_GET_LOCK(m))
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GstD3D11AllocationParams *
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gst_d3d11_allocation_params_new (GstD3D11Device * device, GstVideoInfo * info,
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GstD3D11AllocationFlags flags, gint bind_flags)
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@ -268,7 +277,7 @@ gst_d3d11_memory_map_staging (GstMemory * mem, GstMapFlags flags)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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g_mutex_lock (&dmem->lock);
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GST_D3D11_MEMORY_LOCK (dmem);
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if (dmem->cpu_map_count == 0) {
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (dmem->device);
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@ -289,13 +298,13 @@ gst_d3d11_memory_map_staging (GstMemory * mem, GstMapFlags flags)
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gst_d3d11_device_unlock (dmem->device);
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if (!ret) {
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g_mutex_unlock (&dmem->lock);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return NULL;
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}
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}
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dmem->cpu_map_count++;
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g_mutex_unlock (&dmem->lock);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return dmem->map.pData;
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}
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@ -312,7 +321,7 @@ gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
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return gst_d3d11_memory_map_staging (mem, flags);
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}
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g_mutex_lock (&dmem->lock);
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GST_D3D11_MEMORY_LOCK (dmem);
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if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
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if (dmem->staging &&
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GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD)) {
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@ -332,7 +341,7 @@ gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
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GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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g_assert (dmem->texture != NULL);
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g_mutex_unlock (&dmem->lock);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return dmem->texture;
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}
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@ -358,7 +367,7 @@ gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
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if (!map_cpu_access_data (dmem, map_type)) {
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GST_ERROR_OBJECT (mem->allocator, "Couldn't map staging texture");
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g_mutex_unlock (&dmem->lock);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return NULL;
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}
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@ -370,7 +379,7 @@ gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
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GST_MEMORY_FLAG_UNSET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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dmem->cpu_map_count++;
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g_mutex_unlock (&dmem->lock);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return dmem->map.pData;
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}
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@ -395,13 +404,13 @@ gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
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{
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GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
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g_mutex_lock (&dmem->lock);
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GST_D3D11_MEMORY_LOCK (dmem);
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if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
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if (dmem->type != GST_D3D11_MEMORY_TYPE_STAGING &&
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(info->flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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g_mutex_unlock (&dmem->lock);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return;
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}
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@ -411,13 +420,13 @@ gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
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dmem->cpu_map_count--;
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if (dmem->cpu_map_count > 0) {
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g_mutex_unlock (&dmem->lock);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return;
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}
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unmap_cpu_access_data (dmem);
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g_mutex_unlock (&dmem->lock);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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}
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static GstMemory *
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@ -443,10 +452,10 @@ gst_d3d11_allocator_free (GstAllocator * allocator, GstMemory * mem)
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gint i;
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if (priv->array_in_use) {
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g_mutex_lock (&priv->lock);
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GST_D3D11_ALLOCATOR_LOCK (self);
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g_array_index (priv->array_in_use, guint8, dmem->subresource_index) = 0;
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g_cond_broadcast (&priv->cond);
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g_mutex_unlock (&priv->lock);
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GST_D3D11_ALLOCATOR_UNLOCK (self);
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}
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for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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@ -594,7 +603,7 @@ calculate_mem_size (GstD3D11Device * device, ID3D11Texture2D * texture,
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return ret;
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}
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static void
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static gboolean
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create_shader_resource_views (GstD3D11Memory * mem)
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{
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gint i;
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@ -637,7 +646,7 @@ create_shader_resource_views (GstD3D11Memory * mem)
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break;
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default:
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g_assert_not_reached ();
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break;
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return FALSE;
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}
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if ((mem->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) ==
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@ -659,9 +668,11 @@ create_shader_resource_views (GstD3D11Memory * mem)
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}
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mem->num_shader_resource_views = num_views;
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return TRUE;
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}
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return;
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return FALSE;
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error:
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for (i = 0; i < num_views; i++) {
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@ -671,9 +682,11 @@ error:
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}
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mem->num_shader_resource_views = 0;
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return FALSE;
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}
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static void
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static gboolean
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create_render_target_views (GstD3D11Memory * mem)
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{
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gint i;
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@ -713,7 +726,7 @@ create_render_target_views (GstD3D11Memory * mem)
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break;
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default:
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g_assert_not_reached ();
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break;
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return FALSE;
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}
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if ((mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET) ==
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@ -735,9 +748,11 @@ create_render_target_views (GstD3D11Memory * mem)
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}
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mem->num_render_target_views = num_views;
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return TRUE;
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}
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return;
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return FALSE;
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error:
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for (i = 0; i < num_views; i++) {
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@ -747,6 +762,8 @@ error:
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}
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mem->num_render_target_views = 0;
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return FALSE;
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}
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static void
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@ -806,10 +823,10 @@ gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
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gint i;
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do_again:
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g_mutex_lock (&priv->lock);
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GST_D3D11_ALLOCATOR_LOCK (allocator);
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if (priv->flushing) {
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GST_DEBUG_OBJECT (allocator, "we are flushing");
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g_mutex_unlock (&priv->lock);
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GST_D3D11_ALLOCATOR_UNLOCK (allocator);
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return NULL;
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}
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@ -847,13 +864,13 @@ gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
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if (i == desc->ArraySize) {
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GST_DEBUG_OBJECT (allocator, "All elements in array are used now");
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g_cond_wait (&priv->cond, &priv->lock);
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g_mutex_unlock (&priv->lock);
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GST_D3D11_ALLOCATOR_UNLOCK (allocator);
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goto do_again;
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}
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g_array_index (priv->array_in_use, guint8, index_to_use) = 1;
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g_mutex_unlock (&priv->lock);
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GST_D3D11_ALLOCATOR_UNLOCK (allocator);
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if (!priv->texture) {
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priv->texture = gst_d3d11_device_create_texture (device, desc, NULL);
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@ -958,10 +975,10 @@ gst_d3d11_allocator_set_flushing (GstD3D11Allocator * allocator,
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priv = allocator->priv;
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g_mutex_lock (&priv->lock);
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GST_D3D11_ALLOCATOR_LOCK (allocator);
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priv->flushing = flushing;
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g_cond_broadcast (&priv->cond);
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g_mutex_unlock (&priv->lock);
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GST_D3D11_ALLOCATOR_UNLOCK (allocator);
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}
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gboolean
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@ -974,41 +991,55 @@ gst_is_d3d11_memory (GstMemory * mem)
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gboolean
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gst_d3d11_memory_ensure_shader_resource_view (GstD3D11Memory * mem)
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{
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g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
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gboolean ret = FALSE;
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if (mem->num_shader_resource_views)
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return TRUE;
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g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
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if (!(mem->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)) {
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GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator,
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"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
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return FALSE;
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}
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create_shader_resource_views (mem);
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GST_D3D11_MEMORY_LOCK (mem);
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if (mem->num_shader_resource_views) {
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ret = TRUE;
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goto done;
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}
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return ! !mem->num_shader_resource_views;
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ret = create_shader_resource_views (mem);
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done:
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GST_D3D11_MEMORY_UNLOCK (mem);
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return ret;
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}
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gboolean
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gst_d3d11_memory_ensure_render_target_view (GstD3D11Memory * mem)
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{
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g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
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gboolean ret = FALSE;
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if (mem->num_render_target_views)
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return TRUE;
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g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
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if (!(mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET)) {
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GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator,
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"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
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return FALSE;
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}
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create_render_target_views (mem);
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GST_D3D11_MEMORY_LOCK (mem);
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if (mem->num_render_target_views) {
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ret = TRUE;
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goto done;
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}
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return ! !mem->num_render_target_views;
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ret = create_render_target_views (mem);
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done:
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GST_D3D11_MEMORY_UNLOCK (mem);
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return ret;
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}
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gboolean
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@ -1020,6 +1051,7 @@ gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
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D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC desc;
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ID3D11VideoDecoderOutputView *view = NULL;
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HRESULT hr;
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gboolean ret = FALSE;
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g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
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g_return_val_if_fail (video_device != NULL, FALSE);
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@ -1028,10 +1060,17 @@ gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
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allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
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priv = allocator->priv;
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if (!(mem->desc.BindFlags & D3D11_BIND_DECODER)) {
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GST_WARNING_OBJECT (allocator,
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"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
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return FALSE;
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}
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GST_D3D11_MEMORY_LOCK (mem);
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if (mem->decoder_output_view) {
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ID3D11VideoDecoderOutputView_GetDesc (mem->decoder_output_view, &desc);
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if (IsEqualGUID (&desc.DecodeProfile, decoder_profile)) {
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return TRUE;
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goto succeeded;
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} else {
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/* Shouldn't happen, but try again anyway */
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GST_WARNING_OBJECT (allocator,
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@ -1041,14 +1080,8 @@ gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
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}
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}
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if (!(mem->desc.BindFlags & D3D11_BIND_DECODER)) {
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GST_WARNING_OBJECT (allocator,
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"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
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return FALSE;
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}
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if (priv->decoder_output_view_array) {
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GST_D3D11_ALLOCATOR_LOCK (allocator);
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view = g_array_index (priv->decoder_output_view_array,
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ID3D11VideoDecoderOutputView *, mem->subresource_index);
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@ -1063,17 +1096,17 @@ gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
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view = NULL;
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g_array_index (priv->decoder_output_view_array,
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ID3D11VideoDecoderOutputView *, mem->subresource_index) = NULL;
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} else {
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/* Increase refcount and reuse existing view */
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mem->decoder_output_view = view;
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ID3D11VideoDecoderOutputView_AddRef (view);
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}
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}
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GST_D3D11_ALLOCATOR_UNLOCK (allocator);
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}
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/* Increase refcount and reuse existing view */
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if (view) {
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mem->decoder_output_view = view;
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ID3D11VideoDecoderOutputView_AddRef (view);
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return TRUE;
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}
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if (mem->decoder_output_view)
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goto succeeded;
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desc.DecodeProfile = *decoder_profile;
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desc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
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@ -1082,13 +1115,14 @@ gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
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hr = ID3D11VideoDevice_CreateVideoDecoderOutputView (video_device,
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(ID3D11Resource *) mem->texture, &desc, &mem->decoder_output_view);
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if (!gst_d3d11_result (hr, mem->device)) {
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GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
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GST_ERROR_OBJECT (allocator,
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"Could not create decoder output view, hr: 0x%x", (guint) hr);
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return FALSE;
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goto done;
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}
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/* Store view array for later reuse */
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if (priv->decoder_output_view_array) {
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GST_D3D11_ALLOCATOR_LOCK (allocator);
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view = g_array_index (priv->decoder_output_view_array,
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ID3D11VideoDecoderOutputView *, mem->subresource_index);
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@ -1099,9 +1133,16 @@ gst_d3d11_memory_ensure_decoder_output_view (GstD3D11Memory * mem,
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ID3D11VideoDecoderOutputView *, mem->subresource_index) =
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mem->decoder_output_view;
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ID3D11VideoDecoderOutputView_AddRef (mem->decoder_output_view);
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GST_D3D11_ALLOCATOR_UNLOCK (allocator);
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}
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return TRUE;
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succeeded:
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ret = TRUE;
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done:
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GST_D3D11_MEMORY_UNLOCK (mem);
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return ret;
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}
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gboolean
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@ -1114,6 +1155,7 @@ gst_d3d11_memory_ensure_processor_input_view (GstD3D11Memory * mem,
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D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC desc;
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ID3D11VideoProcessorInputView *view = NULL;
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HRESULT hr;
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gboolean ret = FALSE;
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|
||||
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
|
||||
g_return_val_if_fail (video_device != NULL, FALSE);
|
||||
|
@ -1122,27 +1164,31 @@ gst_d3d11_memory_ensure_processor_input_view (GstD3D11Memory * mem,
|
|||
allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
|
||||
priv = allocator->priv;
|
||||
|
||||
if (mem->processor_input_view)
|
||||
return TRUE;
|
||||
|
||||
if (!check_bind_flags_for_processor_input_view (mem->desc.BindFlags)) {
|
||||
GST_WARNING_OBJECT (allocator,
|
||||
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
GST_D3D11_MEMORY_LOCK (mem);
|
||||
if (mem->processor_input_view)
|
||||
goto succeeded;
|
||||
|
||||
if (priv->processor_input_view_array) {
|
||||
GST_D3D11_ALLOCATOR_LOCK (allocator);
|
||||
view = g_array_index (priv->processor_input_view_array,
|
||||
ID3D11VideoProcessorInputView *, mem->subresource_index);
|
||||
|
||||
/* Increase refcount and reuse existing view */
|
||||
if (view) {
|
||||
mem->processor_input_view = view;
|
||||
ID3D11VideoProcessorInputView_AddRef (view);
|
||||
}
|
||||
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
||||
}
|
||||
|
||||
/* Increase refcount and reuse existing view */
|
||||
if (view) {
|
||||
mem->processor_input_view = view;
|
||||
ID3D11VideoProcessorInputView_AddRef (view);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
if (mem->processor_input_view)
|
||||
goto succeeded;
|
||||
|
||||
desc.FourCC = 0;
|
||||
desc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D;
|
||||
|
@ -1155,11 +1201,12 @@ gst_d3d11_memory_ensure_processor_input_view (GstD3D11Memory * mem,
|
|||
if (!gst_d3d11_result (hr, mem->device)) {
|
||||
GST_ERROR_OBJECT (allocator,
|
||||
"Could not create processor input view, hr: 0x%x", (guint) hr);
|
||||
return FALSE;
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Store view array for later reuse */
|
||||
if (priv->processor_input_view_array) {
|
||||
GST_D3D11_ALLOCATOR_LOCK (allocator);
|
||||
view = g_array_index (priv->processor_input_view_array,
|
||||
ID3D11VideoProcessorInputView *, mem->subresource_index);
|
||||
|
||||
|
@ -1170,9 +1217,16 @@ gst_d3d11_memory_ensure_processor_input_view (GstD3D11Memory * mem,
|
|||
ID3D11VideoProcessorInputView *, mem->subresource_index) =
|
||||
mem->processor_input_view;
|
||||
ID3D11VideoProcessorInputView_AddRef (mem->processor_input_view);
|
||||
GST_D3D11_ALLOCATOR_UNLOCK (allocator);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
succeeded:
|
||||
ret = TRUE;
|
||||
|
||||
done:
|
||||
GST_D3D11_MEMORY_UNLOCK (mem);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
gboolean
|
||||
|
@ -1183,6 +1237,7 @@ gst_d3d11_memory_ensure_processor_output_view (GstD3D11Memory * mem,
|
|||
GstD3D11Allocator *allocator;
|
||||
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC desc = { 0, };
|
||||
HRESULT hr;
|
||||
gboolean ret;
|
||||
|
||||
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
|
||||
g_return_val_if_fail (video_device != NULL, FALSE);
|
||||
|
@ -1190,9 +1245,6 @@ gst_d3d11_memory_ensure_processor_output_view (GstD3D11Memory * mem,
|
|||
|
||||
allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
|
||||
|
||||
if (mem->processor_output_view)
|
||||
return TRUE;
|
||||
|
||||
if (!(mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET)) {
|
||||
GST_WARNING_OBJECT (allocator,
|
||||
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
|
||||
|
@ -1206,6 +1258,10 @@ gst_d3d11_memory_ensure_processor_output_view (GstD3D11Memory * mem,
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
GST_D3D11_MEMORY_LOCK (mem);
|
||||
if (mem->processor_output_view)
|
||||
goto succeeded;
|
||||
|
||||
desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
|
||||
desc.Texture2D.MipSlice = 0;
|
||||
|
||||
|
@ -1215,8 +1271,14 @@ gst_d3d11_memory_ensure_processor_output_view (GstD3D11Memory * mem,
|
|||
if (!gst_d3d11_result (hr, mem->device)) {
|
||||
GST_ERROR_OBJECT (allocator,
|
||||
"Could not create processor input view, hr: 0x%x", (guint) hr);
|
||||
return FALSE;
|
||||
goto done;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
succeeded:
|
||||
ret = TRUE;
|
||||
|
||||
done:
|
||||
GST_D3D11_MEMORY_UNLOCK (mem);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@ G_BEGIN_DECLS
|
|||
#define GST_IS_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_ALLOCATOR))
|
||||
#define GST_IS_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_ALLOCATOR))
|
||||
#define GST_D3D11_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass))
|
||||
#define GST_D3D11_ALLOCATOR_CAST(obj) ((GstD3D11Allocator *)obj)
|
||||
|
||||
#define GST_D3D11_MEMORY_NAME "D3D11Memory"
|
||||
|
||||
|
|
Loading…
Reference in a new issue