..
gstd3d11_fwd.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11basefilter.c
plugins: Update for documentation of Windows plugins
2020-07-02 17:21:29 +02:00
gstd3d11basefilter.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.c
d3d11: Don't hold staging texture
2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.h
d3d11: Refactor d3d11 memory and dxgi format usage
2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11colorconvert.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11colorconverter.c
d3d11: Add support for packed 8bits 4:2:2 YUV formats
2020-09-18 14:47:21 +00:00
gstd3d11colorconverter.h
d3d11colorconverter: Add support cropping
2020-03-09 23:44:06 +09:00
gstd3d11decoder.c
d3d11decoder: Disable array-of-texture
2020-07-22 16:06:47 +00:00
gstd3d11decoder.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11device.c
d3d11: Add support for packed 8bits 4:2:2 YUV formats
2020-09-18 14:47:21 +00:00
gstd3d11device.h
d3d11memory: Always use native DXGI format if device support it
2020-01-13 01:58:08 +00:00
gstd3d11download.c
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11download.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11format.c
d3d11: Add support for packed 8bits 4:2:2 YUV formats
2020-09-18 14:47:21 +00:00
gstd3d11format.h
d3d11: Add support for packed 8bits 4:2:2 YUV formats
2020-09-18 14:47:21 +00:00
gstd3d11h264dec.c
d3d11decoder: Cleanup code
2020-09-15 15:54:53 +00:00
gstd3d11h264dec.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c
d3d11decoder: Cleanup code
2020-09-15 15:54:53 +00:00
gstd3d11h265dec.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11memory.c
d3d11: Don't hold staging texture
2020-10-04 15:44:03 +00:00
gstd3d11memory.h
d3d11: Don't hold staging texture
2020-10-04 15:44:03 +00:00
gstd3d11overlaycompositor.c
d3d11overlaycompositor: Fix wrong Y position calculation
2020-06-05 13:47:49 +00:00
gstd3d11overlaycompositor.h
d3d11videosink: Add support for overlay composition
2019-12-24 19:00:45 +09:00
gstd3d11shader.c
d3d11: Add support for packed 8bits 4:2:2 YUV formats
2020-09-18 14:47:21 +00:00
gstd3d11shader.h
d3d11: Load HLSL compiler library using g_module_open
2020-06-22 14:36:16 +00:00
gstd3d11upload.c
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11upload.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11utils.c
d3d11: Don't hold staging texture
2020-10-04 15:44:03 +00:00
gstd3d11utils.h
d3d11: Don't hold staging texture
2020-10-04 15:44:03 +00:00
gstd3d11videoprocessor.c
d3d11: Add video processor object
2020-02-05 00:52:48 +00:00
gstd3d11videoprocessor.h
d3d11: Add video processor object
2020-02-05 00:52:48 +00:00
gstd3d11videosink.c
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11videosink.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.c
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11vp8dec.c
d3d11decoder: Cleanup code
2020-09-15 15:54:53 +00:00
gstd3d11vp8dec.h
d3d11decoder: Add VP8 decoder element
2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.c
d3d11vp9dec: Don't need to consider output_picture() call without GstVideoCodecFrame
2020-09-15 15:54:53 +00:00
gstd3d11vp9dec.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11window.cpp
d3d11window: Disable d3d11 video processor for HDR10 stream.
2020-07-21 15:41:20 +00:00
gstd3d11window.h
d3d11window: Add unprepare method to clear internal resource
2020-05-27 04:59:50 +09:00
gstd3d11window_corewindow.cpp
d3d11window: Remove timeout and wait a task if possible
2020-07-24 04:53:44 +00:00
gstd3d11window_corewindow.h
d3d11: Add support for Universal Windows Platform
2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp
d3d11window: Remove timeout and wait a task if possible
2020-07-24 04:53:44 +00:00
gstd3d11window_swapchainpanel.h
d3d11: Add support for Universal Windows Platform
2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp
d3d11window_win32: Chain up mouse event to parent window
2020-06-22 15:09:22 +00:00
gstd3d11window_win32.h
d3d11: Add support for Universal Windows Platform
2020-01-06 20:14:51 +09:00
meson.build
d3d11: Disable D3D11Debug and DXGIDebug layer for UWP build
2020-07-08 21:11:31 +00:00
plugin.c
docs: remove gst prefix from plugin titles
2020-07-02 18:10:21 +02:00