d3d11overlaycompositor: Fix wrong Y position calculation

The Y coordinate of vertex and screen/image are opposite

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1319>
This commit is contained in:
Seungha Yang 2020-06-05 22:39:54 +09:00
parent 2408fbe92d
commit a38ac7a865

View file

@ -131,6 +131,7 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
GstD3D11Device *device = self->device;
const guint index_count = 2 * 3;
FLOAT x1, y1, x2, y2;
gdouble val;
g_return_val_if_fail (overlay_rect != NULL, NULL);
@ -221,32 +222,45 @@ gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
}
vertex_data = (VertexData *) map.pData;
x1 = (x / (gfloat) GST_VIDEO_INFO_WIDTH (&self->out_info)) * 2.0f - 1.0f;
y1 = (y / (gfloat) GST_VIDEO_INFO_HEIGHT (&self->out_info)) * 2.0f - 1.0f;
/* bottom left */
gst_util_fraction_to_double (x, GST_VIDEO_INFO_WIDTH (&self->out_info), &val);
x1 = (val * 2.0f) - 1.0f;
x2 = ((x + width) /
(gfloat) GST_VIDEO_INFO_WIDTH (&self->out_info)) * 2.0f - 1.0f;
y2 = ((y + height) /
(gfloat) GST_VIDEO_INFO_HEIGHT (&self->out_info)) * 2.0f - 1.0f;
gst_util_fraction_to_double (y + height,
GST_VIDEO_INFO_HEIGHT (&self->out_info), &val);
y1 = (val * -2.0f) + 1.0f;
/* top right */
gst_util_fraction_to_double (x + width,
GST_VIDEO_INFO_WIDTH (&self->out_info), &val);
x2 = (val * 2.0f) - 1.0f;
gst_util_fraction_to_double (y,
GST_VIDEO_INFO_HEIGHT (&self->out_info), &val);
y2 = (val * -2.0f) + 1.0f;
/* bottom left */
vertex_data[0].position.x = x1;
vertex_data[0].position.y = y1;
vertex_data[0].position.z = 0.0f;
vertex_data[0].texture.x = 0.0f;
vertex_data[0].texture.y = 1.0f;
/* top left */
vertex_data[1].position.x = x1;
vertex_data[1].position.y = y2;
vertex_data[1].position.z = 0.0f;
vertex_data[1].texture.x = 0.0f;
vertex_data[1].texture.y = 0.0f;
/* top right */
vertex_data[2].position.x = x2;
vertex_data[2].position.y = y2;
vertex_data[2].position.z = 0.0f;
vertex_data[2].texture.x = 1.0f;
vertex_data[2].texture.y = 0.0f;
/* bottom right */
vertex_data[3].position.x = x2;
vertex_data[3].position.y = y1;
vertex_data[3].position.z = 0.0f;