The function needs to be unlocked if any data is received, but only
end the first buffer processing on an actual buffer, synchronized events
don't matter on the first buffer processing.
https://bugzilla.gnome.org/show_bug.cgi?id=781673
With the macOS/iOS implementations, the active thread can change
multiple times over the life of a pipeline which would expose a race in
the thread tracking.
Fix by taking a ref on the active thread while the context is active.
https://bugzilla.gnome.org/show_bug.cgi?id=779202
Otherwise fall back to glDrawBuffers. Also check if glReadBuffer exists
before using it.
glDrawBuffer does not exist for GLES, only glDrawBuffers does.
https://bugzilla.gnome.org/show_bug.cgi?id=782376
This commit fixes the following assumptions with live seeking:
1) start was always valid and of type GST_SEEK_TYPE_SET
2) direction was always forward
3) stop should be offsetted when handling non-accurate seeks before
the range start position.
In order to handle more live seeking use-cases (including reverse playback),
only do non-accurate start/stop value clamping for GST_SEEK_TYPE_SET values.
Also add a bit more debugging lines for issues
https://bugzilla.gnome.org/show_bug.cgi?id=782330
When dealing with live streams, we can't rely on GstSegment calculation
since it uses the segment duration to calculate the absolute values.
But since we are dealing with live *and* we know the ranges, we can
compute the absolute seeking values using the range stop (i.e. "now")
as the END position.
Allows seeking back to "live" by using start_type:GST_SEEK_TYPE_END
and start:0
https://bugzilla.gnome.org/show_bug.cgi?id=782228
The allowed live seek ranges returned by subclasses are "inclusive", that is
to say that the "range_stop" value they return is the highest acceptable position
one can seek to (i.e. "now").
Allow seeking to exactly that value
Rationale is to allow the manifest update task to continue running while
seeks are occurring. Otherwise, if the user reliably performs a seek
before the manifest is updated, then as the manifest task is reset on
seeks (and thus the time to wait between manifest updates), the manifest
would never be updated.
This fix makes the manifest update task free-running and continously
update even during seeks.
Some actions (Qos, reconfigure, ...) might take place before we finish pushing out flush_start.
One problem would be that:
1) The QOS handling in adaptivedemux takes the MANIFEST LOCK
That QOS event comes from basesink with its PREROLL_LOCK taken
2) FLUSH_START is sent from adaptivedemux with the MANIFEST_LOCK taken and the basesink flushing handler needs to take the PREROLL_LOCK
=> deadlock
https://bugzilla.gnome.org/show_bug.cgi?id=781320
meson's configure_file emits only a comment like /* #undef ... */
for values which are unset in the configuration_data. For
gstglconfig.h, this differs from the autotools build where the
preprocessor definitions are always either 0 or 1. So loop over a
list of variables to set to zero as default.
Also sync up the gstglconfig.h.meson file with the additional
macros defined by the autotools build.
https://bugzilla.gnome.org/show_bug.cgi?id=781043
Windows aren't always removed in time, and it turns out to be
very, very hard to remove a window in a way that's not racy and
not deadlocky. Since the window itself doesn't leak, freeing
the list on object destruction is enough.
https://bugzilla.gnome.org/show_bug.cgi?id=781018
At the moment that demux is waiting manifest update, the target sequence
of fragment was advanced already. So, checking stream_has_next_fragment()
means looking for the next fragment of target fragment.
This might cause unexpected buffering if each fragment has
large duration and manifest is listing only limited number of fragments.
https://bugzilla.gnome.org/show_bug.cgi?id=780494
The GstGLFramebufferClass struct is typedeffed in
gstgl_fwd.h, and having a duplicate elsewhere is
breaking the cerbero build on my OSX machine,
even though it seems to be working in CI.
When entering this code path, we know that:
We received EOS on this pad.
We consumed all its buffers.
In any case, we want to replace vaggpad->buffer with NULL,
otherwise we will end up mixing the same buffer twice.
https://bugzilla.gnome.org/show_bug.cgi?id=781037
If set, the parent is used to proxy need-context messages from
uridownloader's http source in order to get cookies/headers
from the pipeline.
Based on a patch from Philippe Normand
https://bugzilla.gnome.org/show_bug.cgi?id=726314
When there are new pads pending for a bitrate switch, don't allow
EOS through from the old streams. It will be sent when the new pads are
ready, just before the old streams are removed.
This fixes racy bitrate switching with hlsdemux in urisourcebin
where old pads EOS before new pads appear and the entire pipeline can
EOS if those propagate fast enough
libgstgl has a dependency on libgstallocators starting with:
ed1e4c1 glupload: Add support for Vivante DirectTexture uploads
The dependency wasn't stated in the Makefile, so the build could
occasionally fail if you got unlucky with the ordering of build
steps.
https://bugzilla.gnome.org/show_bug.cgi?id=780330
In commit
> 956c4d0 gl/format: use our own GL format enum's instead of gstvideo's
the name and return type of gst_gl_format_from_video_info changed,
but some returns of the old type were missed. Here they are
updated to the correct type.
https://bugzilla.gnome.org/show_bug.cgi?id=780064
gst_player_set_uri_internal shouldn't free suburi which maybe set
by user to load external subtitle before start play. It just need
reset playbin's subutri property to NULL no matter if there was a
previous one or not.
https://bugzilla.gnome.org/show_bug.cgi?id=779453
All code interacting with Objective-C objects should now use Automated
Reference Counting rather than manual memory management or Garbage
Collection. Because ARC prohibits C-structs from containing
references to Objective-C objects, all such fields are now typed
'gpointer'. Setting and gettings Objective-C fields on such a
struct now uses explicit __bridge_* calls to tell ARC about
object lifetimes.
https://bugzilla.gnome.org/show_bug.cgi?id=777847
For duration queries on live streams, adaptivedemux ignores the query.
The problem then is that the query is answered by the downstream
qtdemux element, with the duration of the currently passing fragment.
This commit changes the behaviour of adaptivedemux to answer the duration
queries for live streams, returning GST_CLOCK_TIME_NONE.
https://bugzilla.gnome.org/show_bug.cgi?id=753879
If we need to send EOS on a pad that hasn't prerolled, generate
an error on the bus instead, otherwise the app will have no idea.
Fixes the HLS testFragmentNotFound test, which is waiting
for either EOS or an error.
To ensure that pads have caps when they are exposed, do
the exposing when all pending streams have prerolled an
output buffer, and only then EOS and remove any old pads.
Improves the switching sequence by making caps available
as soon as a pad appears.
With fixes from Seungha Yang <sh.yang@lge.com>
https://bugzilla.gnome.org/show_bug.cgi?id=758257
send_event() of parent class (i.e., GstBinClass) iterates srcpads
to send SEEK event. And performing it per srcpad is inefficient.
So, let's drop duplicated SEEK event by checking seqnum
https://bugzilla.gnome.org/show_bug.cgi?id=776612
- Add overlay video renderer "video-sink" property, so that can be set
- In create_video_sink, it returns video sink instead of always NULL
- Add new renderer_new_with_sink() API to set video sink
https://bugzilla.gnome.org/show_bug.cgi?id=776490
'extern inline' was added in 2fb76c89 for MSVC (it was just
'inline' before), but all of this doesn't really make sense,
the functions are not going to be inlined anyway, and what
'extern inline' means exactly also appears to depend on the
Cxx standard targetted. Let's just remove the 'extern inline'
entirely. At least gcc6 still emits the exact same code as
before anyway. Fixes compilation/linking with gcc 4.8 as
used on L4T on the TK1.
The reason we previously used queue2 was to calculate the download rate,
but that wasn't entirely correct and we therefore calculate it before
queue2. We therefore now just need a simple queue.
../../../../gst-libs/gst/gl/gl.h:57:45: fatal error: gst/gl/gstglcontrolbindingproxy.h: No such file or directory
#include <gst/gl/gstglcontrolbindingproxy.h>
^
No-one's using/depending on it (it would have criticalled and not worked)
and it's causing more problems than it's solving. Store the GMainContext
in the public struct instead for subclasses to optionally use instead of
relying on the push/pop state to be correct.
https://bugzilla.gnome.org/show_bug.cgi?id=775970
This is potentially racy (in the unlikely scenario that we get two
first-time calls to gst_player_error_quark() at the same time). This
should not impact anything in terms of performance since it's only on
the error path.
The call itself could just be inlined by making GST_PLAYER_ERROR be
defined to the g_quark_from_static_string() call, but this feels ugly
from an API perspective.
If a sub class of GstGLContext does not create a group
then it currently crashes:
0 g_atomic_int_get (&share->refcount)
1 _context_share_group_is_shared (context->priv->sharegroup)
2 gst_gl_context_is_shared
3 _default_set_sync_gl
https://bugzilla.gnome.org/show_bug.cgi?id=774518
This is a subblass of VideoFilter but yet does not use any of it's
features. This also fixes issue in case the incoming images have custom
strides as the VideoMeta is no longer ignored.
https://bugzilla.gnome.org/show_bug.cgi?id=775288
When a MSS server hosts a live stream the fragments listed in the
manifest usually don't have accurate timestamps and duration, except
for the first fragment, which additionally stores timing information
for the few upcoming fragments. In this scenario it is useless to
periodically fetch and update the manifest and the fragments list can
be incrementally built by parsing the first/current fragment.
https://bugzilla.gnome.org/show_bug.cgi?id=755036
Calling g_main_context_push_thread and then g_main_context_invoke()
(used by gst_gl_window_send_message_async()) in the same thread will
cause the invoked function to run immediately instead of being delayed.
This had implications for the creation of the OpenGL context not waiting
until the main loop had completely started up and as a result would
sometimes deadlock in short create/destroy scenarios.
https://bugzilla.gnome.org/show_bug.cgi?id=775171
626bcccff9 removed some locks that
allowed the main loop quit to occur before the context was fully
created.
2776cef25d attempted to readd them but
missed the scop of the quit() call.
Also remove the use of g_thread_join() as that's not safe to use when
it's possible to lose the last reference from the GL thread.
https://bugzilla.gnome.org/show_bug.cgi?id=775171
The smallest section ever needs to be at least 3 bytes (i.e. just the short
header).
Non-short headers need to be at least 11 bytes long (3 for the minimum header,
5 for the non-short header, and 4 for the CRC).
https://bugzilla.gnome.org/show_bug.cgi?id=775048
It's been removed and thus compiling anything against GstGLMemoryEGL
would error with:
In file included from gstomxvideodec.c:41:0:
usr/include/gstreamer-1.0/gst/gl/egl/gstglmemoryegl.h:32:41: fatal error: gst/gl/egl/gstglcontext_egl.h: No such file or directory
#include <gst/gl/egl/gstglcontext_egl.h>
^
https://bugzilla.gnome.org/show_bug.cgi?id=774886
Otherwise, when the application reuses the same UIView, we were getting
draw notifications on the previous view/layer's which weren't valid anymore
and were referencing pointers that had been freed.
https://bugzilla.gnome.org/show_bug.cgi?id=753003
This changes the failure case to require a consecutive number of
failures rather than being spread out over the entire stream.
Fixes the case where fetching the manifest was intermittent.
https://bugzilla.gnome.org/show_bug.cgi?id=774177
For formats that need to update the manifest to know about new
fragments as they're being written by the server would never receive an
updated fragment list after a seek event
https://bugzilla.gnome.org/show_bug.cgi?id=774177
- xcb is supposedly thread-safe!
videotestsrc ! glimagesink now doesn't spuriously result in a
'call XInitThreads()' error however if anybody else is using X11,
then XInitThreads() still needs to be called and multiple glimagesink's
still need XInitThreads().
Everything still takes libX11 handles as they are compatible with the xcb
variants. Unfortunately we cannot move fully over to xcb due to GLX being
entirely based on Xlib. It's also impossible to transform a xcb_connection
to a Display which means we require X11 handles.
The spec allows the core/compatibility profiles to be used
with #version 150.
Also tighten up the tests to check for default profiles being chosen
correctly.
The change to use GST_EXPORT for symbols under Windows requires
GST_EXPORTS for internal use, and that is also needed under Autotools.
The same thing is done for gstreamer-1.0.dll in -core.
The calling convention may be deprecated, but we still need it for
OpenGL. The build issue was caused by an incorrect syntax being used for
the WINAPI (__stdcall) prototype in function pointers which was accepted
by GCC but is rejected by MSVC.
With MSVC, this gives the following warning:
warning C4305: 'function': truncation from 'double' to 'gfloat'
Apparently, MSVC does not figure out what type to use for constants
based on the assignment. This warning is very spammy, so let's try to
fix it.
At minimum, we only need to glFlush() if we are in a shared GL context
environment. Move the glFinish() to when the actual wait is requested
which may be never. Improves the throughput on older GL systems without
GL3/GLES3 and/or fence sync objects.
In order to calculate the *actual* bitrate for downloading a fragment
we need to take into account the time since we requested the fragment.
Without this, the bitrate calculations (previously reported by queue2)
would be biased since they wouldn't take into account the request latency
(that is the time between the moment we request a specific URI and the
moment we receive the first byte of that request).
Such examples were it would be biased would be high-bandwith but high-latency
networks. If you download 5MB in 500ms, but it takes 200ms to get the first
byte, queue2 would report 80Mbit/s (5Mb in 500ms) , but taking the request
into account it is only 57Mbit/s (5Mb in 700ms).
While this would not cause too much issues if the above fragment represented
a much longer duration (5s of content), it would cause issues with short
ones (say 1s, or when doing keyframe-only requests which are even shorter)
where the code would expect to be able to download up to 80Mbit/s ... whereas
if we take the request time into account it's much lower (and we would
therefore end up doing late requests).
Also calculate the request latency for debugging purposes and further
usage (it could allow us to figure out the maximum request rate for
example).
https://bugzilla.gnome.org/show_bug.cgi?id=733959https://bugzilla.gnome.org/show_bug.cgi?id=772330
Using g_thread_join() in _finalize() handlers may result in a deadlock
joining the current thread when the last reference is held by a signal
handler.
e.g.:
error 'Resource deadlock avoided' during 'pthread_join (pt->system_thread, NULL)'
The backtrace looks like this:
[...]
g_thread_join ()
gst_gl_window_finalize ()
gst_gl_window_x11_finalize ()
g_object_unref ()
g_value_unset ()
g_signal_emit_valist ()
g_signal_emit ()
gst_gl_window_send_mouse_event ()
gst_gl_window_mouse_event_cb ()
g_main_dispatch ()
[..]
g_main_loop_run ()
gst_gl_window_navigation_thread ()
g_thread_proxy ()
start_thread ()
clone ()
We cannot set the x, y coordinate of the video frame at the dispmanx at
this point. We need to teach dispmanx backend to understand about
set_render_rectangle API to draw a video with other UI.
This patch keeps the current behavior which places video frame at the
center of the display if there is no set_render_rectangle call to the
dispmanx window.
https://bugzilla.gnome.org/show_bug.cgi?id=766018
e.g. passing with_gl_api=gles2 would still build the glx code but not be
linking against the libGL library which is where the glX* functions are
located and would result in a linker error.
Solved by checking for the libGL library if either opengl or glx may be
needed and then disabling the corresponding deps as requested.
Allowing us to tell GstPad why we are failing an event, which might
be because we are 'flushing' even if the sinkpad is not in flush state
at that point.
The tests were broken since 91fea30, which changed glupload to return
GST_GL_UPLOAD_RECONFIGURE if the texture target in the input buffers doesn't
match the texture-target configured in the output caps.
This commit fixes that and adds more checks for the new behaviour.
Now when used with video/x-raw as input, the GLMemoryUpload method checks for
->tex_target in input GLMemory(es) and sets the output texture-target
accordingly.
Fixes video corruption with a pipeline like avfvideosrc ! video/x-raw !
glimagesink where on macos avfvideosrc pushes RECTANGLE textures but glupload
was configuring texture-target=2D as output.
The headers passed as parametter are relative to the build dir
basically "../subproject/gst-plugins-bad/gst-libs/gst/mpegts/XXX.h"
but that does not match what is needed at build time when building as
subproject, also we always add current dir as include_dir so we are
safe including directly.
And link mpegtsdemux against the 'math' library as it is needed.
Don't set the chosen texture-target into the wrong structure.
The input caps may not be writable, and in any case - the
intention was to configure the othercaps. Also, remove an
extra unref - the othercaps ref is consumed by
gst_caps_make_writable already.
And scale the bitrate with the absolute rate (if it's bigger than 1.0) to get
to the real bitrate due to faster playback.
This allowed in my tests to play a stream with 10x speed without buffering as
the lowest bitrate is chosen, instead of staying/selecting the highest bitrate
and then buffering all the time.
It was previously disabled for not very well specified reasons, which seem to
be not valid anymore nowadays.
Prevent the manifest update loop from looping endlessly
after a seek event, by clearing the variable that tells
the task function not to immediately exit.
The new streams should not be exposed until all streams are done with the
current fragment. The old code is incorrect and actually only checked the
current stream. Fix this by properly checking all streams.
Also, ignore the current stream. The code is only reached when the current
stream finished downloading and since
07f49f15b1 ("adaptivedemux: On EOS, handle it
before waking download loop") download_finished is set after
gst_adaptive_demux_stream_advance_fragment_unlocked() is called.
Without this HLS playback with multiple streams is broken, because the new
streams are never exposed.
https://bugzilla.gnome.org/show_bug.cgi?id=770075
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
Multiple threads may be accessing the wayland fd at the same time which
requires the use of special wayland API to deal with to ensure nobody
will steal reads and cause a stall for anyone else.
This allows to gradually download part of a fragment when the final size is
not known and only a part of it should be downloaded. For example when only
the moof should be parsed and/or a single keyframe should be downloaded.
https://bugzilla.gnome.org/show_bug.cgi?id=741104
When connect to qmlglsrc, x11 event loop will be replace by qt event loop
which will cause the window cannot receive event from xserver, such as resize
https://bugzilla.gnome.org/show_bug.cgi?id=768160
Makes infinitely more sense and implementation were expecting that behaviour
anyway and would enter a resize, draw, resize, draw, ... cycle instead of only
resizing once.
This helps catch those 404 server errors in live streams when
seeking to the very beginning, as the server will handle a
request with some delay, which can cause it to drop the fragment
before sending it.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
To allow adaptivedemux to make retry decisions, it needs to know what
sort of HTTP error has occurred. For example, the retry logic for a
410 error is different from a 504 error.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
Some derived classes (at least dashdemux) expose a seeking range
based on wall clock. This means that a subsequent seek to the start
of this range will be before the allowed range.
To solve this, seeks without the ACCURATE flag are allowed to seek
before the start for live streams, in which case the segment is
shifted to start at the start of the new seek range. If there is
an end position, is is shifted too, to keep the duration constant.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures). It also keeps track of the renderable size for use with
effective use with glViewport().
Make state changes of internal elements more reliable by locking
their state, and ensuring that they aren't blocked pushing data
downstream before trying to set their state.
Add a boolean to avoid starting tasks when the main
thread is busy trying to shut the element down.
Try harder to make switching pads work better by
making sure concurrent downloads are finished before exposing
a new set of pads.
Release the manifest lock when signalling no-more-pads, as
that can call back into adaptivedemux again
If other stream fragments are still downloading but new streams
have been scheduled, don't expose them yet - wait until the last
one finishes. Otherwise, we can cancel a partially downloaded
auxilliary stream and cause a gap.
Drop the manifest lock when performing actions that might
call back into adaptivedemux and trigger deadlocks, such
as adding/removing pads or sending in-band events (EOS).
Unlock the manifest lock when changing the child bin state to
NULL, as it might call back to acquire the manifest lock when
shutting down pads.
Drop the manifest lock while pushing events.
In the case of KEY_UNIT and TRICKMODE_KEY_UNITS seeks, we want to
"snap" to the closest fragment.
Without this, we end up pushing out a segment which does not match
the first fragment timestamp being pushed out, resulting in one or
more buffers being eventually dropped because they are out of segment.
Calling glUniformMatrix before the shader is bound is invalid and
would result in errors like:
GL_INVALID_OPERATION in glUniformMatrix(program not linked)
Move glUniformMatrix() to after the gst_gl_shader_use() call.
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
Take the used texture type from the memory instead.
Fixes conversion from multi-planar YUV formats with two components per plane
(NV12, NV21, YUY2, UYVY, GRAY16_*, etc) with Luminance Alpha input textures.
This is also needed for zerocopy decoding on iOS with GLES 3.x.
The intention was to assert if both maj and min were NULL (as there would be no
point calling the function). Instead if either maj or min were NULL, the assert
would occur.
Fix that.
Newer devices require using a different GLSL extension for accessing
external-oes textures in a shader using the texture() functions.
While the GL_OES_EGL_image_external_essl3 should supposedly be supported
on a any GLES3 android device, the extension was defined after a lot of the
older drivers were built so they will not know about it. Thus there are two
possible interpretations of which of texture[2D]() should be supported for
external-oes textures. Strict adherence to the GL_OES_EGL_image_external
extension spec which uses texture2D() or following GLES3's pattern, also
allowing texture() as a function for accessing external-oes textures
This adds another mangling pass to convert
#extension GL_OES_EGL_image_external : ...
into
#extension GL_OES_EGL_image_external_essl3 : ...
on GLES3 and when the GL_OES_EGL_image_external_essl3 extension is supported.
Only uses texture() when the GLES3 and the GL_OES_EGL_image_external_essl3
extension is supported for external-oes textures.
Uses GLES2 + texture2D() + GL_OES_EGL_image_external in all other external-oes
cases.
https://bugzilla.gnome.org/show_bug.cgi?id=766993
Otherwise we will leak GstGLContext's when adding the same context more than
once.
Fixes a regression caused by 5f9d10f603 in the
gstglcontext unit test that failed with:
Assertion 'tmp == NULL' failed
Until now we would start the task when the pad is activated. Part of the
activiation concist of testing if the pipeline is live or not.
Unfortunatly, this is often too soon, as it's likely that the pad get
activated before it is fully linked in dynamic pipeline.
Instead, start the task when the first serialized event arrive. This is
a safe moment as we know that the upstream chain is complete and just
like the pad activation, the pads are locked, hence cannot change.
https://bugzilla.gnome.org/show_bug.cgi?id=757548
If the input buffer is after the end of the output buffer, then waiting
for more data won't help. We will never get an input buffer for this point.
This fixes compositing of streams from rtspsrc.
https://bugzilla.gnome.org/show_bug.cgi?id=766422
Provide a function to get the affine matrix in the meta in terms of NDC
coordinates and use as a standard opengl matrix.
Also advertise support for the affine transformation meta in the allocation
query.
The URI downloader is creating the source element with
gst_element_factory_make() that returns a floating reference that nobody
is consuming. This is causing problems in WebKit, where the smart
pointers used to take references of the source elment get confused and
end up consuming the floating reference and then releasing the element,
which usually crashes because the URI downloader still tries to use its
src element. See https://bugs.webkit.org/show_bug.cgi?id=144040.
This commit adds two helper functions to ensure and destroy the source
element, to make the code simpler and less error prone. The ensure
method takes care of checking if we can reuse the existing one or we
need to create a new one, taking always its ownership. The destroy
method simply avoids duplicated code to set the source to NULL state and
then unref it.
https://bugzilla.gnome.org/show_bug.cgi?id=766053
The gst_adaptive_demux_wait_until() function can be woken up either
by its end_time being reached, or from other threads that want to
interrupt the waiting thread.
If the thread is interrupted, it needs to cancel its async clock callback
by unscheduling the clock callback. However, the callback task might already
have been activated, but is waiting for the mutex to become available. In this
case, the call to unschedule does not stop the callback from executing.
The solution to this second issue is to use a reference counted object that
is decremented by both the gst_adaptive_demux_wait_until() function and the
call to gst_clock_id_wait_async (). In this way, the GstAdaptiveDemuxTimer
object is only deleted when both the gst_adaptive_demux_wait_until() function
and the async callback are finished with the object.
https://bugzilla.gnome.org/show_bug.cgi?id=765728
Because current GstEGLImageMemory does not inherit GstGLMemory, GLUpload
allocates additional GLMemory and upload the decoded contents from the decoder
which uses EGLImage (e.g. gst-omx in RPi).
This work adds GstGLMemoryEGL to avoid this overhead. Decoders allocate
GstGLMemoryEGL and decode its contents to the EGLImage of GstGLMemoryEGL. And
GLUpload uses this memory without allocation of additional textures and blit
operations.
[Matthew Waters]: gst-indent the sources and fix a critical retreiving the egl
display from the memory.
https://bugzilla.gnome.org/show_bug.cgi?id=760916
Allows creating wrapped memories with GstGLAllocationParams.
The wrapped pointers will be set in the parameters before being passed
to the memory allocation function.
Some platforms provide an old version of GLES2/gl2.h and GLES2/gl2ext.h that
will fail when including GLES3/gl3.h due to missing typedef's.
Seen on the RPi.
Adds a new function to mpegts lib to create a iso639 language
descriptor from a language and use it in mpegtsmux to add
a language descriptor to audio streams that have a language set.
https://bugzilla.gnome.org/show_bug.cgi?id=763647
This fixes a race where we check if there is a clock, then it get
removed and we endup calling gst_clock_new_single_shot_id() with a NULL
pointer instead of a valid clock and also calling gst_object_unref()
with a NULL pointer later.
https://bugzilla.gnome.org/show_bug.cgi?id=757548
There are several places in adaptivedemux where it waits for
time to pass, for example to wait until it should next download
a fragment. The problem with this approach is that it means that
unit tests are forced to execute in realtime.
This commit replaces the use of g_cond_wait_until() with single
shot GstClockID that signals the condition variable. Under normal
usage, this behaves exactly as before. A unit test can replace the
system clock with a GstTestClock, allowing the test to control the
timing in adaptivedemux.
https://bugzilla.gnome.org/show_bug.cgi?id=762147
A realtime clock is used in many places, such as deciding which
fragment to select at start up and deciding how long to sleep
before a fragment becomes available. For example dashdemux needs
sample the client's estimate of UTC when selecting where to start
in a live DASH stream.
The problem with dashdemux calculating the client's idea of UTC is
that it makes it difficult to create unit tests, because the passage
of time is a factor in the test.
This commit changes dashdemux and adaptivedemux to use the
GstSystemClock, so that a unit test can replace the system clock when
it needs to be able to control the clock.
This commit makes no change to the behaviour under normal usage, as
GstSystemClock is based upon the system time.
https://bugzilla.gnome.org/show_bug.cgi?id=762147
Don't create many short lived locks/conds in gst_gl_window_send_message. This is
a micro optimization to save a bunch of pthread_* calls which are expensive on
OSX/iOS and possibly other platforms.
We weren't using the result of find_best_format at all.
Also, move the find_best_format usage to the default update_caps() to make
sure that it is also overridable.
https://bugzilla.gnome.org/show_bug.cgi?id=764363
The subsampling_x, subsampling_y, bit_depth, color_space and color_range
fileds are moved from GstVp9FrameHdr to the global GstVp9Parser structure.
These fields are only present in keyframe or intra-only frame, no need to
duplicate them for inter-frames. This is an ABI change.
https://bugzilla.gnome.org/show_bug.cgi?id=764370
while calling eglCreateImage without a GL context current in the executing
thread works on the RPi, some other implementations will return errors.
Marshall the eglCreateImage to the GL thread to appease these implementations.
There are numerous slight differences required between Desktop GL and GLES3 for
multiple render targets.
1. gl_FragData doesn't exist at all and one is required to use
'layout (location = ?) out ...' instead.
2. gl_FragColor doesn't exist, same as 1
3. texture2D() has been deprecated
Fortunately most of these have been taken care of with GL3 and the shader
mangling already exists so just expand the conditions they are used in. The
gl_FragData issue requires a new mangle pass though. We also use this new
pass on desktop GL for consistency.
By default, reading GL_RED or GL_RG us unsupported by glReadPixels unless
exposed through GL_COLOR_READ_IMPLEMENTATION_FORMAT/TYPE. This allows
downloading multiple-planar video frames where possible.
There are some cases where it's needed for binding in/out variables in shaders.
e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
the shader source so we have to bind them ourselves.
Happens e.g. if a RECONFIGURE event is sent from downstream while we're
switching pads at this very moment. The old pad is gone and the stream has a
new pad.
https://bugzilla.gnome.org/show_bug.cgi?id=764404
Previously, while allocating the pad number for a new pad, aggregator was
maintaining an interesting relationship between the pad count and the pad
number.
If you requested a sink pad called "sink_6", padcount (which is badly named and
actually means number-of-pads-minus-one) would be set to 6. Which means that if
you then requested a sink pad called "sink_0", it would be assigned the name
"sink_6" again, which fails the non-uniqueness test inside gstelement.c.
This can be fixed by instead setting padcount to be 7 in that case, but this
breaks manual management of pad names by the application since it then becomes
impossible to request a pad called "sink_2". Instead, we fix this by always
directly using the requested name as the sink pad name. Uniqueness of the pad
name is tested separately inside gstreamer core. If no name is requested, we use
the next available pad number.
Note that this is important since the sinkpad numbering in aggregator is not
meaningless. Videoaggregator uses it to decide the Z-order of video frames.
Without the GST_GL_API_GLES2 bit set, we will not even attempt to look
for the function pointers in the core library and will fallback to
glFlush/glFinish.
If the user uploads their own texture without setting the unpack length, then
then the result will have the appearance of stride mismanagement due to
an incorrect row length.
If we are given caps with extra features (like the overlay composition
features), we can only deal with that when we are in passthrough mode.
Previously we were bailing entirely and not allowing passthrough filter elements
with things like textoverlay.
Fixes the following pipeline (assuming glfilter supports passthrough):
gl ! textoverlay ! glfilter ! ... ! glimagesinkelement
https://bugzilla.gnome.org/show_bug.cgi?id=763756
When transforming, xplode it out into the necessary caps features both
with and without the passthough features.
Fixes negotiation in the following class of pipelines:
gl ! textoverlay ! glupload ! glimagesinkelement
https://bugzilla.gnome.org/show_bug.cgi?id=763756
GL 1.4 (with GL_ARB_shader_objects) doesn't have glIsProgram or glIsShader
equivalents. As they are simply assertions, skip them when there isn't a
valid function pointer.
This is a regression from since mpegvideoparser was switched to
use the codecparsing library.
The problem is that the high bit of the profile_and_level is used
to specify non-hierarchical profiles and levels. Unfortunately we
were discarding that information.
Expose that escape bit, and use it in the element
https://bugzilla.gnome.org/show_bug.cgi?id=763220