glbasememory: remove unused and #if 0'ed function definitions

This commit is contained in:
Matthew Waters 2017-01-10 20:03:09 +11:00
parent a1f2da88bf
commit f8a2721388

View file

@ -337,10 +337,6 @@ struct _GstGLBaseMemoryAllocatorClass
GstGLBaseMemoryAllocatorCopyFunction copy;
GstGLBaseMemoryAllocatorDestroyFunction destroy;
/* <private> */
#if 0
GstGLBaseMemoryAllocatorFlushFunction flush; /* make CPU writes visible to the GPU */
GstGLBaseMemoryAllocatorInvalidateFunction invalidate; /* make GPU writes visible to the CPU */
#endif
gpointer _padding[GST_PADDING];
};