glupload: Add support for Vivante DirectTexture uploads

Together with the upcoming gstreamer-imx patch, this allows zerocopy
between imxvpudec and other elements and glimagesink.

This is losely based on a patch by Haihua Hu <b55597@freescale.com>
from https://github.com/Freescale/meta-freescale/blob/master/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/

https://bugzilla.gnome.org/show_bug.cgi?id=779067
This commit is contained in:
Sebastian Dröge 2017-02-22 14:55:58 +02:00
parent 5cdf3a3976
commit ed1e4c16fb
3 changed files with 328 additions and 2 deletions

View file

@ -678,7 +678,6 @@ HAVE_GLES2=no
HAVE_GLES3_H=no
HAVE_WAYLAND_EGL=no
HAVE_VIV_FB_EGL=no
HAVE_EGL_RPI=no
case $host in
@ -715,6 +714,7 @@ case $host in
old_LIBS=$LIBS
old_CFLAGS=$CFLAGS
dnl imx6 / Vivante specifics
if test "x$HAVE_EGL" = "xyes"; then
AC_CHECK_LIB([EGL], [fbGetDisplay], [HAVE_VIV_FB_EGL=yes])
fi
@ -867,6 +867,14 @@ if test "x$HAVE_DRM_FOURCC_HEADER" = "xyes" -a \
GST_GL_HAVE_DMABUF=1
fi
dnl check for Vivante DirectVIV support
AC_CHECK_LIB(GLESv2, glTexDirectVIV, [HAVE_VIV_DIRECTVIV=yes], [HAVE_VIV_DIRECTVIV=no])
GST_GL_HAVE_VIV_DIRECTVIV=0
if test "x$HAVE_VIV_DIRECTVIV" = "xyes"; then
GST_GL_HAVE_VIV_DIRECTVIV=1
fi
dnl check if we can include both GL and GLES2 at the same time
if test "x$HAVE_GL" = "xyes" -a "x$HAVE_GLES2" = "xyes"; then
GLES3_H_DEFINE=0
@ -1286,6 +1294,7 @@ GL_CONFIG_DEFINES="$GL_CONFIG_DEFINES
GL_CONFIG_DEFINES="$GL_CONFIG_DEFINES
#define GST_GL_HAVE_DMABUF $GST_GL_HAVE_DMABUF
#define GST_GL_HAVE_VIV_DIRECTVIV $GST_GL_HAVE_VIV_DIRECTVIV
"
dnl Check for no platforms/window systems

View file

@ -82,7 +82,8 @@ libgstgl_@GST_API_VERSION@_la_LIBADD = \
-lgstvideo-$(GST_API_VERSION) \
$(GST_BASE_LIBS) \
$(GST_LIBS) \
$(GL_LIBS)
$(GL_LIBS) \
$(top_builddir)/gst-libs/gst/allocators/libgstbadallocators-@GST_API_VERSION@.la
if HAVE_WINDOW_WIN32
SUBDIRS += win32

View file

@ -1,6 +1,7 @@
/*
* GStreamer
* Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
* Copyright (C) 2017 Sebastian Dröge <sebastian@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@ -36,6 +37,10 @@
#include <gst/allocators/gstdmabuf.h>
#endif
#if GST_GL_HAVE_VIV_DIRECTVIV
#include <gst/allocators/gstphysmemory.h>
#endif
/**
* SECTION:gstglupload
* @short_description: an object that uploads to GL textures
@ -1189,9 +1194,320 @@ static const UploadMethod _raw_data_upload = {
&_raw_data_upload_free
};
#if GST_GL_HAVE_VIV_DIRECTVIV
#ifndef GL_BGRA_EXT
#define GL_BGRA_EXT 0x80E1
#endif
#ifndef GL_VIV_YV12
#define GL_VIV_YV12 0x8FC0
#endif
#ifndef GL_VIV_NV12
#define GL_VIV_NV12 0x8FC1
#endif
#ifndef GL_VIV_YUY2
#define GL_VIV_YUY2 0x8FC2
#endif
#ifndef GL_VIV_UYVY
#define GL_VIV_UYVY 0x8FC3
#endif
#ifndef GL_VIV_NV21
#define GL_VIV_NV21 0x8FC4
#endif
#ifndef GL_VIV_I420
#define GL_VIV_I420 0x8FC5
#endif
struct DirectVIVUpload
{
GstGLUpload *upload;
GstGLVideoAllocationParams *params;
GstBuffer *inbuf, *outbuf;
void (*TexDirectVIVMap) (GLenum Target, GLsizei Width, GLsizei Height,
GLenum Format, GLvoid ** Logical, const GLuint * Physical);
void (*TexDirectInvalidateVIV) (GLenum Target);
gboolean loaded_functions;
};
#define GST_GL_DIRECTVIV_FORMAT "{RGBA, I420, YV12, NV12, NV21, YUY2, UYVY, BGRA, RGB16}"
static GstStaticCaps _directviv_upload_caps =
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_GL_DIRECTVIV_FORMAT));
static gpointer
_directviv_upload_new (GstGLUpload * upload)
{
struct DirectVIVUpload *directviv = g_new0 (struct DirectVIVUpload, 1);
directviv->upload = upload;
directviv->loaded_functions = FALSE;
return directviv;
}
static GstCaps *
_directviv_upload_transform_caps (gpointer impl, GstGLContext * context,
GstPadDirection direction, GstCaps * caps)
{
GstCapsFeatures *passthrough =
gst_caps_features_from_string
(GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
GstCaps *ret;
if (direction == GST_PAD_SINK) {
GstCaps *tmp;
ret =
_set_caps_features_with_passthrough (caps,
GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough);
gst_caps_set_simple (ret, "format", G_TYPE_STRING, "RGBA", NULL);
tmp = _caps_intersect_texture_target (ret, 1 << GST_GL_TEXTURE_TARGET_2D);
gst_caps_unref (ret);
ret = tmp;
} else {
ret = gst_caps_from_string (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY, GST_GL_DIRECTVIV_FORMAT));
}
gst_caps_features_free (passthrough);
return ret;
}
static void
_directviv_upload_load_functions_gl_thread (GstGLContext * context,
struct DirectVIVUpload *directviv)
{
directviv->TexDirectVIVMap =
gst_gl_context_get_proc_address (context, "glTexDirectVIVMap");
directviv->TexDirectInvalidateVIV =
gst_gl_context_get_proc_address (context, "glTexDirectInvalidateVIV");
}
static gboolean
_directviv_upload_accept (gpointer impl, GstBuffer * buffer, GstCaps * in_caps,
GstCaps * out_caps)
{
struct DirectVIVUpload *directviv = impl;
GstCapsFeatures *features;
guint n_mem;
GstMemory *mem;
if (!directviv->loaded_functions && (!directviv->TexDirectInvalidateVIV ||
!directviv->TexDirectVIVMap)) {
gst_gl_context_thread_add (directviv->upload->context,
(GstGLContextThreadFunc) _directviv_upload_load_functions_gl_thread,
directviv);
directviv->loaded_functions = TRUE;
}
if (!directviv->TexDirectInvalidateVIV || !directviv->TexDirectVIVMap)
return FALSE;
features = gst_caps_get_features (out_caps, 0);
if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY))
return FALSE;
if (directviv->params)
gst_gl_allocation_params_free ((GstGLAllocationParams *) directviv->params);
if (!(directviv->params =
gst_gl_video_allocation_params_new (directviv->upload->context, NULL,
&directviv->upload->priv->out_info, -1, NULL,
GST_GL_TEXTURE_TARGET_2D, GST_VIDEO_GL_TEXTURE_TYPE_RGBA)))
return FALSE;
/* We only support a single memory per buffer at this point */
n_mem = gst_buffer_n_memory (buffer);
if (n_mem == 1) {
mem = gst_buffer_peek_memory (buffer, 0);
} else {
mem = NULL;
}
return n_mem == 1 && mem && gst_is_phys_memory (mem);
}
static void
_directviv_upload_propose_allocation (gpointer impl, GstQuery * decide_query,
GstQuery * query)
{
}
static GLenum
_directviv_upload_video_format_to_gl_format (GstVideoFormat format)
{
switch (format) {
case GST_VIDEO_FORMAT_I420:
return GL_VIV_I420;
case GST_VIDEO_FORMAT_YV12:
return GL_VIV_YV12;
case GST_VIDEO_FORMAT_NV12:
return GL_VIV_NV12;
case GST_VIDEO_FORMAT_NV21:
return GL_VIV_NV21;
case GST_VIDEO_FORMAT_YUY2:
return GL_VIV_YUY2;
case GST_VIDEO_FORMAT_UYVY:
return GL_VIV_UYVY;
case GST_VIDEO_FORMAT_RGB16:
return GL_RGB565;
case GST_VIDEO_FORMAT_RGBA:
return GL_RGBA;
case GST_VIDEO_FORMAT_BGRA:
return GL_BGRA_EXT;
case GST_VIDEO_FORMAT_RGBx:
return GL_RGBA;
case GST_VIDEO_FORMAT_BGRx:
return GL_BGRA_EXT;
default:
return 0;
}
}
typedef struct
{
GstBuffer *buffer;
GstMemory *memory;
GstMapInfo map;
guintptr phys_addr;
} DirectVIVUnmapData;
static void
_directviv_memory_unmap (DirectVIVUnmapData * data)
{
gst_memory_unmap (data->memory, &data->map);
gst_memory_unref (data->memory);
gst_buffer_unref (data->buffer);
g_free (data);
}
static void
_directviv_upload_perform_gl_thread (GstGLContext * context,
struct DirectVIVUpload *directviv)
{
static GQuark directviv_unmap_quark = 0;
GstGLMemoryAllocator *allocator;
GstMemory *in_mem;
GstGLMemory *out_gl_mem;
GstVideoInfo *in_info;
DirectVIVUnmapData *unmap_data;
GstVideoMeta *vmeta;
gint width, height, gl_format;
const GstGLFuncs *gl;
if (!directviv_unmap_quark)
directviv_unmap_quark = g_quark_from_static_string ("GstGLDirectVIVUnmap");
gl = context->gl_vtable;
g_assert (gst_buffer_n_memory (directviv->inbuf) == 1);
in_info = &directviv->upload->priv->in_info;
in_mem = gst_buffer_peek_memory (directviv->inbuf, 0);
unmap_data = g_new0 (DirectVIVUnmapData, 1);
if (!gst_memory_map (in_mem, &unmap_data->map, GST_MAP_READ)) {
g_free (unmap_data);
return;
}
unmap_data->phys_addr = gst_phys_memory_get_phys_addr (in_mem);
if (!unmap_data->phys_addr) {
gst_memory_unmap (in_mem, &unmap_data->map);
g_free (unmap_data);
return;
}
unmap_data->memory = gst_memory_ref (in_mem);
unmap_data->buffer = gst_buffer_ref (directviv->inbuf);
allocator =
GST_GL_MEMORY_ALLOCATOR (gst_allocator_find
(GST_GL_MEMORY_PBO_ALLOCATOR_NAME));
/* FIXME: buffer pool */
directviv->outbuf = gst_buffer_new ();
gst_gl_memory_setup_buffer (allocator, directviv->outbuf, directviv->params,
NULL, NULL, 0);
gst_object_unref (allocator);
out_gl_mem = (GstGLMemory *) gst_buffer_peek_memory (directviv->outbuf, 0);
/* Need to keep the input memory and buffer mapped and valid until
* the GL memory is not used anymore */
gst_mini_object_set_qdata ((GstMiniObject *) out_gl_mem,
directviv_unmap_quark, unmap_data,
(GDestroyNotify) _directviv_memory_unmap);
gst_buffer_add_parent_buffer_meta (directviv->outbuf, directviv->inbuf);
/* width/height need to compensate for stride/padding */
vmeta = gst_buffer_get_video_meta (directviv->inbuf);
if (vmeta) {
width = vmeta->stride[0];
height = vmeta->offset[1] / width;
} else {
width = GST_VIDEO_INFO_PLANE_STRIDE (in_info, 0);
height = GST_VIDEO_INFO_PLANE_OFFSET (in_info, 1) / width;
}
width /= GST_VIDEO_INFO_COMP_PSTRIDE (in_info, 0);
gl_format =
_directviv_upload_video_format_to_gl_format (GST_VIDEO_INFO_FORMAT
(in_info));
gl->BindTexture (GL_TEXTURE_2D, out_gl_mem->tex_id);
directviv->TexDirectVIVMap (GL_TEXTURE_2D, width, height,
gl_format, (void **) &unmap_data->map.data, &unmap_data->phys_addr);
directviv->TexDirectInvalidateVIV (GL_TEXTURE_2D);
}
static GstGLUploadReturn
_directviv_upload_perform (gpointer impl, GstBuffer * buffer,
GstBuffer ** outbuf)
{
struct DirectVIVUpload *directviv = impl;
directviv->inbuf = buffer;
directviv->outbuf = NULL;
gst_gl_context_thread_add (directviv->upload->context,
(GstGLContextThreadFunc) _directviv_upload_perform_gl_thread, directviv);
directviv->inbuf = NULL;
if (!directviv->outbuf)
return GST_GL_UPLOAD_ERROR;
*outbuf = directviv->outbuf;
directviv->outbuf = NULL;
return GST_GL_UPLOAD_DONE;
}
static void
_directviv_upload_free (gpointer impl)
{
struct DirectVIVUpload *directviv = impl;
if (directviv->params)
gst_gl_allocation_params_free ((GstGLAllocationParams *) directviv->params);
g_free (impl);
}
static const UploadMethod _directviv_upload = {
"DirectVIV",
0,
&_directviv_upload_caps,
&_directviv_upload_new,
&_directviv_upload_transform_caps,
&_directviv_upload_accept,
&_directviv_upload_propose_allocation,
&_directviv_upload_perform,
&_directviv_upload_free
};
#endif /* GST_GL_HAVE_VIV_DIRECTVIV */
static const UploadMethod *upload_methods[] = { &_gl_memory_upload,
#if GST_GL_HAVE_DMABUF
&_dma_buf_upload,
#endif
#if GST_GL_HAVE_VIV_DIRECTVIV
&_directviv_upload,
#endif
&_upload_meta_upload, &_raw_data_upload
};