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libgstgl: cocoa, eagl: use libdispatch to schedule GL calls
Use libdispatch instead of GMainLoop to dispatch GL calls. libdispatch is more optimized and cuts a lot of poll()/pthread_* overhead.
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2 changed files with 76 additions and 0 deletions
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@ -77,6 +77,8 @@ static void gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window,
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gint width, gint height);
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static void gst_gl_window_cocoa_show (GstGLWindow * window);
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static void gst_gl_window_cocoa_queue_resize (GstGLWindow * window);
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static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
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struct _GstGLWindowCocoaPrivate
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{
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@ -90,6 +92,8 @@ struct _GstGLWindowCocoaPrivate
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/* atomic set when the internal NSView has been created */
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int view_ready;
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dispatch_queue_t gl_queue;
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};
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static void
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@ -111,6 +115,8 @@ gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_preferred_size);
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window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_show);
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window_class->queue_resize = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_queue_resize);
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window_class->send_message_async =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async);
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gobject_class->finalize = gst_gl_window_cocoa_finalize;
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}
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@ -122,11 +128,15 @@ gst_gl_window_cocoa_init (GstGLWindowCocoa * window)
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window->priv->preferred_width = 320;
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window->priv->preferred_height = 240;
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window->priv->gl_queue =
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dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
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}
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static void
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gst_gl_window_cocoa_finalize (GObject * object)
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{
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GstGLWindowCocoa *window = GST_GL_WINDOW_COCOA (object);
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dispatch_release (window->priv->gl_queue);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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@ -370,6 +380,30 @@ gst_gl_cocoa_resize_cb (GstGLNSView * view, guint width, guint height)
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[pool release];
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}
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static void
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gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
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{
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GstGLWindowCocoa *window_cocoa = (GstGLWindowCocoa *) window;
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GstGLContext *context = gst_gl_window_get_context (window);
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if (gst_gl_context_get_thread (context) == g_thread_self()) {
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/* this case happens for nested calls happening from inside the GCD queue */
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callback (data);
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if (destroy)
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destroy (data);
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gst_object_unref (context);
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} else {
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dispatch_async (window_cocoa->priv->gl_queue, ^{
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gst_gl_context_activate (context, TRUE);
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gst_object_unref (context);
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callback (data);
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if (destroy)
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destroy (data);
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});
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}
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}
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/* =============================================================*/
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/* */
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/* GstGLNSWindow implementation */
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@ -40,6 +40,7 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define gst_gl_window_eagl_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLWindowEagl, gst_gl_window_eagl,
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GST_GL_TYPE_WINDOW, DEBUG_INIT);
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static void gst_gl_window_eagl_finalize (GObject * object);
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static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window);
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static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window);
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@ -48,21 +49,27 @@ static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window,
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static void gst_gl_window_eagl_set_preferred_size (GstGLWindow * window,
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gint width, gint height);
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static void gst_gl_window_eagl_draw (GstGLWindow * window);
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static void gst_gl_window_eagl_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
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struct _GstGLWindowEaglPrivate
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{
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UIView *view;
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gint window_width, window_height;
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gint preferred_width, preferred_height;
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dispatch_queue_t gl_queue;
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};
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static void
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gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
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{
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GObjectClass *gobject_class = (GObjectClass *) klass;
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GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
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g_type_class_add_private (klass, sizeof (GstGLWindowEaglPrivate));
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gobject_class->finalize = gst_gl_window_eagl_finalize;
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window_class->get_display =
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GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_display);
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window_class->get_window_handle =
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@ -72,13 +79,24 @@ gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
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window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw);
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window_class->set_preferred_size =
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GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_preferred_size);
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window_class->send_message_async =
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GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async);
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}
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static void
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gst_gl_window_eagl_init (GstGLWindowEagl * window)
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{
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window->priv = GST_GL_WINDOW_EAGL_GET_PRIVATE (window);
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window->priv->gl_queue =
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dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
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}
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static void
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gst_gl_window_eagl_finalize (GObject * object)
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{
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GstGLWindowEagl *window = GST_GL_WINDOW_EAGL (object);
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dispatch_release (window->priv->gl_queue);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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/* Must be called in the gl thread */
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@ -126,6 +144,30 @@ gst_gl_window_eagl_set_preferred_size (GstGLWindow * window, gint width, gint he
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window_eagl->priv->preferred_height = height;
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}
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static void
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gst_gl_window_eagl_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
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{
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GstGLWindowEagl *window_eagl = (GstGLWindowEagl *) window;
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GstGLContext *context = gst_gl_window_get_context (window);
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if (gst_gl_context_get_thread (context) == g_thread_self()) {
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/* this case happens for nested calls happening from inside the GCD queue */
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callback (data);
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if (destroy)
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destroy (data);
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gst_object_unref (context);
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} else {
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dispatch_async (window_eagl->priv->gl_queue, ^{
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gst_gl_context_activate (context, TRUE);
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gst_object_unref (context);
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callback (data);
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if (destroy)
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destroy (data);
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});
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}
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}
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static void
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draw_cb (gpointer data)
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{
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