glupload: keep the parent buffer around when converting EGLImage to 2D textures

e.g. receiving and releasing a buffer from OMX too early will potentially
cause textures to be overwritten while/before they are displayed.
This commit is contained in:
Matthew Waters 2016-04-06 04:15:40 +00:00
parent 417bae7f23
commit 5115eadc46

View file

@ -583,6 +583,8 @@ _egl_image_upload_perform_gl_thread (GstGLContext * context,
/* FIXME: buffer pool */
*image->outbuf = gst_buffer_new ();
gst_buffer_add_parent_buffer_meta (*image->outbuf, image->buffer);
gst_gl_memory_setup_buffer (allocator, *image->outbuf, image->params);
gst_object_unref (allocator);
@ -600,10 +602,6 @@ _egl_image_upload_perform_gl_thread (GstGLContext * context,
gl->EGLImageTargetTexture2D (GL_TEXTURE_2D,
gst_egl_image_memory_get_image (mem));
}
if (GST_IS_GL_BUFFER_POOL (image->buffer->pool))
gst_gl_buffer_pool_replace_last_buffer (GST_GL_BUFFER_POOL (image->
buffer->pool), image->buffer);
}
static GstGLUploadReturn