glwindow: move unsetting queue_resize to _resize() instead of _draw()

Makes infinitely more sense and implementation were expecting that behaviour
anyway and would enter a resize, draw, resize, draw, ... cycle instead of only
resizing once.
This commit is contained in:
Matthew Waters 2016-07-27 14:48:50 +10:00
parent 050b253d1c
commit a46d4f3b57

View file

@ -487,8 +487,6 @@ gst_gl_window_draw (GstGLWindow * window)
}
window_class->draw (window);
window->queue_resize = FALSE;
}
/**
@ -1174,4 +1172,6 @@ gst_gl_window_resize (GstGLWindow * window, guint width, guint height)
window->priv->surface_width = width;
window->priv->surface_height = height;
window->queue_resize = FALSE;
}