mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-19 14:56:36 +00:00
glviewconvert: fix transformation matrix usage
Calling glUniformMatrix before the shader is bound is invalid and would result in errors like: GL_INVALID_OPERATION in glUniformMatrix(program not linked) Move glUniformMatrix() to after the gst_gl_shader_use() call.
This commit is contained in:
parent
34c88dca2d
commit
087bb0ed6a
1 changed files with 14 additions and 12 deletions
|
@ -1875,18 +1875,6 @@ _do_view_convert_draw (GstGLContext * context, GstGLViewConvert * viewconvert)
|
|||
out_views = 1;
|
||||
}
|
||||
|
||||
/* FIXME: the auxillary buffer could have a different transform matrix */
|
||||
{
|
||||
GstVideoAffineTransformationMeta *af_meta;
|
||||
gfloat matrix[16];
|
||||
|
||||
af_meta =
|
||||
gst_buffer_get_video_affine_transformation_meta (priv->primary_in);
|
||||
gst_gl_get_affine_transformation_meta_as_ndc (af_meta, matrix);
|
||||
gst_gl_shader_set_uniform_matrix_4fv (viewconvert->shader,
|
||||
"u_transformation", 1, FALSE, matrix);
|
||||
}
|
||||
|
||||
/* attach the texture to the FBO to renderer to */
|
||||
for (i = 0; i < out_views; i++) {
|
||||
guint gl_target =
|
||||
|
@ -1904,7 +1892,21 @@ _do_view_convert_draw (GstGLContext * context, GstGLViewConvert * viewconvert)
|
|||
gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
|
||||
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
|
||||
gl->Viewport (0, 0, out_width, out_height);
|
||||
|
||||
gst_gl_shader_use (viewconvert->shader);
|
||||
|
||||
/* FIXME: the auxillary buffer could have a different transform matrix */
|
||||
{
|
||||
GstVideoAffineTransformationMeta *af_meta;
|
||||
gfloat matrix[16];
|
||||
|
||||
af_meta =
|
||||
gst_buffer_get_video_affine_transformation_meta (priv->primary_in);
|
||||
gst_gl_get_affine_transformation_meta_as_ndc (af_meta, matrix);
|
||||
gst_gl_shader_set_uniform_matrix_4fv (viewconvert->shader,
|
||||
"u_transformation", 1, FALSE, matrix);
|
||||
}
|
||||
|
||||
if (gl->BindVertexArray)
|
||||
gl->BindVertexArray (priv->vao);
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue