The use of mediump as a specifier in GLSL shaders will have limited
resolution and when used as texture coordinates may become inaccurate
over texture sizes of 1024.
Make consistent with what autotools puts into enabled_gl_apis
variable. Autotools puts 'gl' in there instead of 'opengl'.
This would cause problems when building -bad glmixers plugin
in meson against a -base that was built with autotools.
See https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/871
Otherwise surface_width/surface_height stored in GstGLWindowPrivate
isn't changed, sometimes an unnecessary reconfigure event is sent on
sinkpad, then result in upstream reconfiguring.
Example pipeline:
gst-launch-1.0 videotestsrc ! msdkvpp ! glimagesink
Binding the vertex array to 0 will unbind everything else already.
In the previous order older versions of the Intel GL driver caused
errors to be printed for every single call when disabling the vertex
attrib arrays after binding the vertex array to 0.
Non-direct dmabuf uploads, just as direct dmabuf uploads, create EGL
images and thus GL textures of the same width as the imported image.
The input dmabuf line stride is not relevant to the resulting texture
in both cases.
This fixes the case where non-direct uploads of input dmabufs with line
stride larger than the width will for example cause glcolorconvert to
sample only the left part (width * bytes per pixel / stride) of the
image, causing a horizontally stretched and cropped output image.
If multiple DRM connectors are connected, currently the first one is
picked. Improve this by adding an environment variable that allows for
choosing a connector by name. The connector name has been made so they
are compatible with modetest/modeprint DRM utilities.
Related to #490
* List all connectors, modes, and encoders, even after picking one
* Add missing DRM_MODE_CONNECTOR_DPI string for logging and improve
existing strings
* Make sure the names matches modetest/modeprint from DRM utilities
Related to #490
This adds a few missing gst_object_unref calls for the opengl context in
gstglwindow_gbm_egl.c, as well as the missing close call for the
drm node fd in gst_gl_display_gbm_finalize.
Currently in Python it would become a signed 64 bit value but should
actually be an unsigned 32 bit value with all bits set.
This is the same problem as with GST_MESSAGE_TYPE_ANY.
See https://bugzilla.gnome.org/show_bug.cgi?id=732633
Rather then letting gst_gl_memory_setup_buffer guess the GL format used
for an eglimage after importing a dmabuf be explicit about it. This
fixes issues where dmabuf import may have used another format then
gst_gl_format_from_video_info would guess on the basis of the available
GL extensions.
In particular on etnaviv the gst_gl_format_from_video_info would
assuming a luminance + alpha GL format is used for YUY2, but the dmabuf
import will always use RG88. Which causes images to end up somewhat pink when
displayed on the screen.
When importing an egl image from dmabuf gst_gl_format_from_video_info
was used to work what the result GL format will be. Unfortunately that
will only work if the conventional format and the choosen DRM fourcc for
the format match up.
On etnaviv platforms there is no support for GL_EXT_texture_rg, so the
GL format chosen for YUY2 ends up being GST_GL_LUMINANCE_ALPHA. However
DRM does not do luminance + alpha as it's a legacy GL thing, so the
dmabuf import ends up using DRM_FORMAT_GR88.
To fix this, tie the DRM_FORMAT and the GL format together so they
always match up.
There is new code that ensures that we renegotiate after an
uploader transition if the negotiated caps have changed.
The problem is that the raw uploader will not really try and
fixate the input caps, but instead of return a subset with the
only the supported target texture.
This had two effect, raw uploads was always done renegotiated
once and the raw upload unit test was now failing as it didn't
expect a renegotiation.
As it's a valid check, simply relax the gst_caps_is_equal() check
and use a gst_caps_is_subset() instead.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
The direct dmabuf upload does color conversion, so when it transforms
the caps, it replaces the format with all formats found through the
format query. When this uploader can't be used, it makes the upstream
source pick a unsupported format.
To fix this, we only append the caps with a list of format. So the
source will only pick one of these formats if the downstream preferred
format is not supported. A negotiation failure after this would be
normal.
This fixes pipelines without a glcolorconvert element.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
The idea is that some GPUs (like the Vivante series) can actually
perform the YUV->RGB conversion internally, so no custom conversion
shaders are needed. To make use of this feature, we need an additional
uploader that can import DMABUF FDs and also directly pass the pixel
format, relying on the GPU to do the conversion.
Based on patches from Nicolas Dufresne <nicolas.dufresne@collabora.com> and
Carlos Rafael Giani <dv@pseudoterminal.org>.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
If a upload method is selected then use it exclusively in transform_caps().
Also, reconfigure if the current caps don't match the current upload
method.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
This should not be necessary, but currently not all plugins that provide
dmabuf memory announce this with caps features, e.g. v4l2.
The static caps already contain the system memory. It didn't break before
because other upload methods provide the necessary transformation.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
Reconfigure will trigger a set_caps which clears the upload method.
Remember the method in this case and start with it.
Wrap around once to try all methods if necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
The colorspace conversion happens during the upload so the necessary hints
must be provided to ensure that the conversion works correctly.
At least the Mesa Intel driver will create a texture without error but
produces an incorrect result. Use eglQueryDmaBufModifiersEXT() to check if
non-external upload is supported for the given format.
Based on a patch from Carlos Rafael Giani <dv@pseudoterminal.org>.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
gst_gl_memory_setup_buffer() was not properly using the number
of pointers to wrapped. This also fixes the validation, as we
only support 1 wrapper per view, or num_planes * views wrapper.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
Using the correct blend modes for each case or converting to
premultipled in the very unlikely case that separate blend modes are
unavailable on ancient opengl hardware.
For each lib we build export its own API in headers when we're
building it, otherwise import the API from the headers.
This fixes linker warnings on Windows when building with MSVC.
The problem was that we had defined all GST_*_API decorators
unconditionally to GST_EXPORT. This was intentional and only
supposed to be temporary, but caused linker warnings because
we tell the linker that we want to export all symbols even
those from externall DLLs, and when the linker notices that
they were in external DLLS and not present locally it warns.
What we need to do when building each library is: export
the library's own symbols and import all other symbols. To
this end we define e.g. BUILDING_GST_FOO and then we define
the GST_FOO_API decorator either to export or to import
symbols depending on whether BUILDING_GST_FOO is set or not.
That way external users of each library API automatically
get the import.
While we're at it, add new GST_API_EXPORT in config.h and use
that for GST_*_API decorators instead of GST_EXPORT.
The right export define depends on the toolchain and whether
we're using -fvisibility=hidden or not, so it's better to set it
to the right thing directly than hard-coding a compiler whitelist
in the public header.
We put the export define into config.h instead of passing it via the
command line to the compiler because it might contain spaces and brackets
and in the autotools scenario we'd have to pass that through multiple
layers of plumbing and Makefile/shell escaping and we're just not going
to be *that* lucky.
The export define is only used if we're compiling our lib, not by external
users of the lib headers, so it's not a problem to put it into config.h
Also, this means all .c files of libs need to include config.h
to get the export marker defined, so fix up a few that didn't
include config.h.
This commit depends on a common submodule commit that makes gst-glib-gen.mak
add an #include "config.h" to generated enum/marshal .c files for the
autotools build.
https://bugzilla.gnome.org/show_bug.cgi?id=797185
There are a lot of symbols in GstGL-1.0.gir generated by automake that
are not when it is generated by meson, because a lot of headers were
not included in meson's gir generation.
https://bugzilla.gnome.org/show_bug.cgi?id=797158
The purpose of value_name in GEnumValue structure is to express in
text format the name of the enum, not a description of the value, so
it can be use later for the gir file generation.
https://bugzilla.gnome.org/show_bug.cgi?id=797144
Reconfigure will trigger a set_caps which clears the upload method.
Remember the method in this case and start with it.
Wrap around once to try all methods if necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
The idea is that some GPUs (like the Vivante series) can actually
perform the YUV->RGB conversion internally, so no custom conversion
shaders are needed. To make use of this feature, we need an additional
uploader that can import DMABUF FDs and also directly pass the pixel
format, relying on the GPU to do the conversion.
Based on patches from Nicolas Dufresne <nicolas.dufresne@collabora.com> and
Carlos Rafael Giani <dv@pseudoterminal.org>.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
The colorspace conversion happens during the upload so the necessary hints
must be provided to ensure that the conversion works correctly.
At least the Mesa Intel driver will create a texture without error but
produces an incorrect result. Use eglQueryDmaBufModifiersEXT() to check if
non-external upload is supported for the given format.
Based on a patch from Carlos Rafael Giani <dv@pseudoterminal.org>.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
If a upload method is selected then use it exclusively in transform_caps().
Also, reconfigure if the current caps don't match the current upload
method.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
This should not be necessary, but currently not all plugins that provide
dmabuf memory announce this with caps features, e.g. v4l2.
The static caps already contain the system memory. It didn't break before
because other upload methods provide the necessary transformation.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
gst_gl_memory_setup_buffer() was not properly using the number
of pointers to wrapped. This also fixes the validation, as we
only support 1 wrapper per view, or num_planes * views wrapper.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
gst_gl_window_dispmanx_egl_set_window_handle() removes native window handle
(dispmanx element), regardless it was foreign window handle
(set via gst_video_overlay_set_window_handle()) or not.
This problem prevents glimagesink reusable.
(PAUSED -> READY -> PAUSED does not work)
This patch corrects it comparing the native window handle with foreign window
handle. This behavior is same as gst_gl_window_dispmanx_egl_close().
https://bugzilla.gnome.org/show_bug.cgi?id=785199
The glimagesink wayland backend lacks the implementation of
gst_gl_window_wayland_egl_set_preferred_size. Because of this, glimagesink windows on
wayland are created with a fixed window size of 320x240.
[Matthew Waters]: gst-indent sources
https://bugzilla.gnome.org/show_bug.cgi?id=789384
This allows consumers of the gstgl dependency where gstgl is optional
to do things like:
config_data.set('HAVE_GST_GL', gstgl_dep.found())
deps = [gstvideo_dep, gstgl_dep]
meaning they can still use the dep unconditionally. With the
disabler we would just disable the whole target even if the
gstgl part was an optional extra. We can add an option to
dependency() later to let users/consumers of the dep decide
if they want a not-found dependency or a disabler instead.
It's also needed by the generic/states test and the variable
is currently checked as part of the opengl lib tests so wouldn't
be available if opengl was disabled.
Building an image with yocto for an 'am335x' processor will fail,
because 'gbm.h' can not be found and 'EGL_PLATFORM_GBM_MESA' is not defined.
So simply adding define of 'EGL_PLATFORM_GBM_MESA' in 'gstgldisplay_egl.c'
and adding 'GBM_CFLAGS' in 'gst-gl.m4' to get rid of this errors and complete
a full build process.
ERRORs were:
-----------
gst-plugins-base-1.14.1/gst-libs/gst/gl/gbm/gstglwindow_gbm_egl.h:24:10:
fatal error: gbm.h: No such file or directory
#include <gbm.h>
^~~~~~~
gst-plugins-base-1.14.1/gst-libs/gst/gl/egl/gstgldisplay_egl.c:157:39:
error: 'EGL_PLATFORM_GBM_MESA' undeclared (first use in this function);
did you mean 'EGL_PLATFORM_WAYLAND'?
ret = _gst_eglGetPlatformDisplay (EGL_PLATFORM_GBM_MESA, (gpointer) display,
^~~~~~~~~~~~~~~~~~~~~
https://bugzilla.gnome.org/show_bug.cgi?id=796885
This was miss-leading VAAPI which was not forcing linear back buffers,
would still export DMABuf. That caused bad rendering as the buffers are
tiled and most likely compressed.
https://bugzilla.gnome.org/show_bug.cgi?id=796822
This was miss-leading VAAPI which was not forcing linear back buffers,
would still export DMABuf. That caused bad rendering as the buffers are
tiled and most likely compressed.
e4bf9ed8f0 was not quite right and changed
the wrong thing. Intead we needed to change the multiplication order
and should have kept the previous to/from matrices as is done in this
patch.
We would make the subproject conditional on the wrap-mode=nodownload
however get_option('wrap-mode') or similar is not available from
meson.build files as the wrap-mode is meant to be used automatically.
Instead use the dependency fallback mechanism to get at the subproject
where possible i.e. when downloading is allows and only add the compat
includes when we have a valid internal dependency from the gl-headers
subproject.
https://bugzilla.gnome.org/show_bug.cgi?id=796534
This reverts commit 82c43ff9a3.
Reverting for the time being, since it trips up build bots
that don't have network connectivity.
We ideally shouldn't have a subproject that's used unconditionally.
The matrices were converting the wrong values with non-diagonal-only matrices.
e.g. a typical yflip matrix in [-1,1]^3 such as
1 0 0 0
0 -1 0 0
0 0 1 0
0 0 0 1
Would have actually required a matrix like this in [0,1]^3
1 0 0 0
0 -1 0 0
0 0 1 0
0 -2 0 1
Which is
1. not consistent with our multiplication convention and would require
transposing matrices or changing our multiplication order (from what is
generally used on opengl matrix guides/tutorials).
2. Produces incorrect values when input with actual vertices accounting for
the difference in multiplication order. e.g. some vertices multiplied by
the yflip matrix using vertex * yflip(== transpose(yflip) * vertex):
vertex: -> result: expected:
vec4(1,0,1,1) -> vec4(1,-2,1,1) vec4(1,1,1,1)
vec4(1,1,1,1) -> vec4(1,-3,1,1) vec4(1,0,1,1)
With the updated values, we now get the expected values.
Includes a test for this behaviour and the example above
For a single format in the caps, we were returning some weird answers,
like only RGB formats for a RGB input when we can also support YUV from
RGB.
Fixup of 3cfff727b1 where I thought my
previous (~6month) self had got this right. Don't trust your previous
self people!
Also yield common options to the outer project (gst-build in our case)
so that they don't have to be set manually and use array types for some
options.
Instead of having special cases at each GL texture creation, upload,
readback or copy for all non-8-bits-per-components.
Simply store the more specific format and retrieve the generic
component/type tuple from that.
Introduce a helper function for retrieving the generic GL format (RGBA,
RGB, RG, R, L, A) and type (BYTE, SHORT, SHORT_5_6_5) from a sized
GL format enum (RGBA8, RGB565, RG8, etc).
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
Allow for sub-classes to change pad templates to
support other texture targets, and bind input textures
accordingly.
When setting the caps, also store the texture target.
By default, glfilter only reports 2D texture targets
in the default caps, but sub-classes can change that
and it would be nice if they could easily find out
which texture targets were negotiated.
This adds 2 fields to the public struct, but since
it's unreleased -base API, it's not an ABI break.
This prevents cross compilation errors like:
usr/include/xf86drm.h:40:10: fatal error: drm.h: No such file or directory
These are caused because gstgldisplay_gbm.h includes xf86drm.h .
https://bugzilla.gnome.org/show_bug.cgi?id=793837
When trying to create a wayland display, it may fail because there
is not actually display to connect. It this case NULL is returned
but the created instance is not freed.
This patch unrefs the failed display.
https://bugzilla.gnome.org/show_bug.cgi?id=793483
We can pass string constants here to g_strdup_printf(),
so do so and re-enable the -Wformat-nonliteral warning
we had to disable when merging the opengl libs.
Tests and documentation will follow separately.
The mixer elements in the opengl plugin need to stay
in -bad for now since they use GstVideoAggregator.
https://bugzilla.gnome.org/show_bug.cgi?id=754094
As most Wayland compositors supports XWayland, X11 backend get
selected. This also realign better GStreamer decision to what
happens with GTK and other stack out there.
This patch adds code to gldownload to export the image as a
dmabuf if requested. The element now exposes memory:DMABuf as
a cap feature, and if it is selected, the element exports the
texture to an EGL image and then a dmabuf. It also implements a
fallback to system memory download in case the exportation failed.
https://bugzilla.gnome.org/show_bug.cgi?id=776927
Undefined symbols for architecture x86_64:
"_gst_gl_context_cocoa_get_type", referenced from:
__create_layer in libgstopengl_la-caopengllayersink.o
Might need some more in other headers, but first need to
clarify what exactly should be exported, there are some
inconsistencies (installed header files vs. funcs in docs).
It causes crashes in applications because the result of
fbGetDisplay() might be in use elsewhere in the application
and Vivante doesn't seem to do any refcounting
This reverts commit 47fd4d391e.
This patch is incorrect. It doesn't actually compile, and causes a crash
because the viv-fb window implementation needs a native EGL handle
to pass to fbCreateWindow, but the GstGLDisplayEGL handleis actually
an EGLDisplay now (and gets cast to the wrong type)
This simplifies the code a lot without any functional changes apart from
not closing the display connection. Closing the display connection is
not safe to do as it is shared between all other code in the same
process and no reference counting or anything happens at the platform
layer.
1. Propagate the GstGLDisplay we create
2. Add the created GstGLContext to the propagated GstGLDisplay
Otherwise with multi-branch GL pipelines involving gtkglsink, things
will fall apart and errors will be genarated somewhere.