gl: some annotation fixes

This commit is contained in:
Matthew Waters 2018-02-05 14:58:06 +11:00
parent 576f4e0c64
commit 90198daed1
6 changed files with 44 additions and 32 deletions

View file

@ -596,7 +596,7 @@ gst_gl_base_memory_memcpy (GstGLBaseMemory * src, GstGLBaseMemory * dest,
}
/**
* gst_gl_allocation_params_init:
* gst_gl_allocation_params_init: (skip)
* @params: the #GstGLAllocationParams to initialize
* @struct_size: the struct size of the implementation
* @alloc_flags: some alloc flags

View file

@ -621,7 +621,7 @@ _gl_tex_unmap (GstGLMemory * gl_mem, GstMapInfo * info)
/**
* gst_gl_memory_copy_teximage:
* @gl_mem: the source #GstGLMemory
* @src: the source #GstGLMemory
* @tex_id: the destination texture id
* @out_target: the destination #GstGLTextureTarget
* @out_tex_format: the destination #GstGLFormat
@ -1150,7 +1150,7 @@ _gst_gl_video_allocation_params_set_video_alignment (GstGLVideoAllocationParams
}
/**
* gst_gl_video_allocation_params_init_full:
* gst_gl_video_allocation_params_init_full: (skip)
* @params: a #GstGLVideoAllocationParams to initialize
* @struct_size: the size of the struct in @params
* @alloc_flags: some allocation flags

View file

@ -268,8 +268,8 @@ gboolean gst_gl_memory_copy_teximage (GstGLMemory * src,
guint tex_id,
GstGLTextureTarget out_target,
GstGLFormat out_tex_format,
gint width,
gint height);
gint out_width,
gint out_height);
GST_EXPORT
gboolean gst_gl_memory_read_pixels (GstGLMemory * gl_mem,

View file

@ -865,7 +865,7 @@ gst_gl_shader_set_uniform_1f (GstGLShader * shader, const gchar * name,
*/
void
gst_gl_shader_set_uniform_1fv (GstGLShader * shader, const gchar * name,
guint count, gfloat * value)
guint count, const gfloat * value)
{
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
@ -918,7 +918,7 @@ gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
*/
void
gst_gl_shader_set_uniform_1iv (GstGLShader * shader, const gchar * name,
guint count, gint * value)
guint count, const gint * value)
{
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
@ -938,13 +938,14 @@ gst_gl_shader_set_uniform_1iv (GstGLShader * shader, const gchar * name,
* gst_gl_shader_set_uniform_2f:
* @shader: a #GstGLShader
* @name: name of the uniform
* @value: value to set
* @v0: first value to set
* @v1: second value to set
*
* Perform glUniform2f() for @name on @shader
*/
void
gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
gfloat value0, gfloat value1)
gfloat v0, gfloat v1)
{
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
@ -957,7 +958,7 @@ gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
location = _get_uniform_location (shader, name);
gl->Uniform2f (location, value0, value1);
gl->Uniform2f (location, v0, v1);
}
/**
@ -971,7 +972,7 @@ gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
*/
void
gst_gl_shader_set_uniform_2fv (GstGLShader * shader, const gchar * name,
guint count, gfloat * value)
guint count, const gfloat * value)
{
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
@ -991,7 +992,8 @@ gst_gl_shader_set_uniform_2fv (GstGLShader * shader, const gchar * name,
* gst_gl_shader_set_uniform_2i:
* @shader: a #GstGLShader
* @name: name of the uniform
* @value: value to set
* @v0: first value to set
* @v1: second value to set
*
* Perform glUniform2i() for @name on @shader
*/
@ -1024,7 +1026,7 @@ gst_gl_shader_set_uniform_2i (GstGLShader * shader, const gchar * name,
*/
void
gst_gl_shader_set_uniform_2iv (GstGLShader * shader, const gchar * name,
guint count, gint * value)
guint count, const gint * value)
{
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
@ -1044,7 +1046,9 @@ gst_gl_shader_set_uniform_2iv (GstGLShader * shader, const gchar * name,
* gst_gl_shader_set_uniform_3f:
* @shader: a #GstGLShader
* @name: name of the uniform
* @value: value to set
* @v0: first value to set
* @v1: second value to set
* @v2: third value to set
*
* Perform glUniform3f() for @name on @shader
*/
@ -1077,7 +1081,7 @@ gst_gl_shader_set_uniform_3f (GstGLShader * shader, const gchar * name,
*/
void
gst_gl_shader_set_uniform_3fv (GstGLShader * shader, const gchar * name,
guint count, gfloat * value)
guint count, const gfloat * value)
{
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
@ -1097,7 +1101,9 @@ gst_gl_shader_set_uniform_3fv (GstGLShader * shader, const gchar * name,
* gst_gl_shader_set_uniform_3i:
* @shader: a #GstGLShader
* @name: name of the uniform
* @value: value to set
* @v0: first value to set
* @v1: second value to set
* @v2: third value to set
*
* Perform glUniform3i() for @name on @shader
*/
@ -1130,7 +1136,7 @@ gst_gl_shader_set_uniform_3i (GstGLShader * shader, const gchar * name,
*/
void
gst_gl_shader_set_uniform_3iv (GstGLShader * shader, const gchar * name,
guint count, gint * value)
guint count, const gint * value)
{
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
@ -1150,7 +1156,10 @@ gst_gl_shader_set_uniform_3iv (GstGLShader * shader, const gchar * name,
* gst_gl_shader_set_uniform_4f:
* @shader: a #GstGLShader
* @name: name of the uniform
* @value: value to set
* @v0: first value to set
* @v1: second value to set
* @v2: third value to set
* @v3: fourth value to set
*
* Perform glUniform4f() for @name on @shader
*/
@ -1183,7 +1192,7 @@ gst_gl_shader_set_uniform_4f (GstGLShader * shader, const gchar * name,
*/
void
gst_gl_shader_set_uniform_4fv (GstGLShader * shader, const gchar * name,
guint count, gfloat * value)
guint count, const gfloat * value)
{
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
@ -1203,7 +1212,10 @@ gst_gl_shader_set_uniform_4fv (GstGLShader * shader, const gchar * name,
* gst_gl_shader_set_uniform_4i:
* @shader: a #GstGLShader
* @name: name of the uniform
* @value: value to set
* @v0: first value to set
* @v1: second value to set
* @v2: third value to set
* @v3: fourth value to set
*
* Perform glUniform4i() for @name on @shader
*/
@ -1236,7 +1248,7 @@ gst_gl_shader_set_uniform_4i (GstGLShader * shader, const gchar * name,
*/
void
gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
guint count, gint * value)
guint count, const gint * value)
{
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
@ -1258,7 +1270,7 @@ gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
* @name: name of the uniform
* @count: number of 2x2 matrices to set
* @transpose: transpose the matrix
* @value: values to set
* @value: matrix to set
*
* Perform glUniformMatrix2fv() for @name on @shader
*/

View file

@ -100,35 +100,35 @@ void gst_gl_context_clear_shader (GstGLContext *context);
GST_EXPORT
void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
GST_EXPORT
void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, gint *value);
void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
GST_EXPORT
void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
GST_EXPORT
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
GST_EXPORT
void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1);
GST_EXPORT
void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, gint *value);
void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
GST_EXPORT
void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1);
GST_EXPORT
void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
GST_EXPORT
void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2);
GST_EXPORT
void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, const gint * value);
GST_EXPORT
void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2);
GST_EXPORT
void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
GST_EXPORT
void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3);
GST_EXPORT
void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, gint *value);
void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, const gint *value);
GST_EXPORT
void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3);
GST_EXPORT
void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, const gfloat *value);
GST_EXPORT
void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
GST_EXPORT

View file

@ -137,8 +137,8 @@ gchar * gst_glsl_version_profile_to_string (GstGLSLVersion version,
GstGLSLProfile profile);
GST_EXPORT
gboolean gst_glsl_version_profile_from_string (const gchar * string,
GstGLSLVersion * version,
GstGLSLProfile * profile);
GstGLSLVersion * version_ret,
GstGLSLProfile * profile_ret);
GST_EXPORT
gboolean gst_glsl_string_get_version_profile (const gchar *s,