gl: Update for g_type_class_add_private() deprecation in recent GLib

https://gitlab.gnome.org/GNOME/glib/merge_requests/7
This commit is contained in:
Tim-Philipp Müller 2018-06-23 21:33:16 +02:00
parent 7f9730ecf4
commit d736bfc855
19 changed files with 90 additions and 159 deletions

View file

@ -36,22 +36,19 @@ static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context);
static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context);
static void gst_gl_context_cocoa_swap_buffers (GstGLContext * context);
#define GST_GL_CONTEXT_COCOA_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_CONTEXT_COCOA, GstGLContextCocoaPrivate))
GST_DEBUG_CATEGORY_STATIC (gst_gl_context_cocoa_debug);
#define GST_CAT_DEFAULT gst_gl_context_cocoa_debug
G_DEFINE_TYPE_WITH_CODE (GstGLContextCocoa, gst_gl_context_cocoa,
GST_TYPE_GL_CONTEXT, GST_DEBUG_CATEGORY_INIT (gst_gl_context_cocoa_debug, "glcontext_cocoa", 0, "Cocoa GL Context"); );
GST_TYPE_GL_CONTEXT,
G_ADD_PRIVATE (GstGLContextCocoa)
GST_DEBUG_CATEGORY_INIT (gst_gl_context_cocoa_debug, "glcontext_cocoa", 0, "Cocoa GL Context"); );
static void
gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate));
context_class->swap_buffers =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_swap_buffers);
context_class->destroy_context =
@ -70,7 +67,7 @@ gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
static void
gst_gl_context_cocoa_init (GstGLContextCocoa * context)
{
context->priv = GST_GL_CONTEXT_COCOA_GET_PRIVATE (context);
context->priv = gst_gl_context_cocoa_get_instance_private (context);
}
/* Must be called in the gl thread */

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@ -62,16 +62,9 @@
/* */
/* =============================================================*/
#define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_WINDOW_COCOA, GstGLWindowCocoaPrivate))
#define GST_CAT_DEFAULT gst_gl_window_cocoa_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
#define gst_gl_window_cocoa_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_TYPE_GL_WINDOW, DEBUG_INIT);
static void gst_gl_window_cocoa_finalize (GObject * object);
static gboolean gst_gl_window_cocoa_open (GstGLWindow *window, GError **err);
@ -103,14 +96,20 @@ struct _GstGLWindowCocoaPrivate
gpointer gl_queue;
};
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
#define gst_gl_window_cocoa_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_TYPE_GL_WINDOW,
G_ADD_PRIVATE (GstGLWindowCocoa)
DEBUG_INIT);
static void
gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
GObjectClass *gobject_class = (GObjectClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate));
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_open);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_close);
window_class->get_window_handle =
@ -133,7 +132,7 @@ gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
static void
gst_gl_window_cocoa_init (GstGLWindowCocoa * window)
{
window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window);
window->priv = gst_gl_window_cocoa_get_instance_private (window);
window->priv->preferred_width = 320;
window->priv->preferred_height = 240;

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@ -56,10 +56,8 @@ struct _GstGLContextEaglPrivate
GLuint depth_renderbuffer;
};
#define GST_GL_CONTEXT_EAGL_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_CONTEXT_EAGL, GstGLContextEaglPrivate))
G_DEFINE_TYPE (GstGLContextEagl, gst_gl_context_eagl, GST_TYPE_GL_CONTEXT);
G_DEFINE_TYPE_WITH_PRIVATE (GstGLContextEagl, gst_gl_context_eagl,
GST_TYPE_GL_CONTEXT);
static void
gst_gl_context_eagl_class_init (GstGLContextEaglClass * klass)
@ -68,8 +66,6 @@ gst_gl_context_eagl_class_init (GstGLContextEaglClass * klass)
context_class = (GstGLContextClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLContextEaglPrivate));
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_eagl_destroy_context);
context_class->create_context =
@ -90,7 +86,7 @@ gst_gl_context_eagl_class_init (GstGLContextEaglClass * klass)
static void
gst_gl_context_eagl_init (GstGLContextEagl * context)
{
context->priv = GST_GL_CONTEXT_EAGL_GET_PRIVATE (context);
context->priv = gst_gl_context_eagl_get_instance_private (context);
}
/* Must be called in the gl thread */

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@ -29,9 +29,6 @@
#include "gstglwindow_eagl.h"
#include "gstglcontext_eagl.h"
#define GST_GL_WINDOW_EAGL_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_WINDOW_EAGL, GstGLWindowEaglPrivate))
#define GST_CAT_DEFAULT gst_gl_window_eagl_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
@ -39,7 +36,8 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
#define gst_gl_window_eagl_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowEagl, gst_gl_window_eagl,
GST_TYPE_GL_WINDOW, DEBUG_INIT);
GST_TYPE_GL_WINDOW, G_ADD_PRIVATE (GstGLWindowEagl) DEBUG_INIT);
static void gst_gl_window_eagl_finalize (GObject * object);
static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window);
@ -66,8 +64,6 @@ gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
GObjectClass *gobject_class = (GObjectClass *) klass;
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowEaglPrivate));
gobject_class->finalize = gst_gl_window_eagl_finalize;
window_class->get_display =
@ -86,7 +82,7 @@ gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
static void
gst_gl_window_eagl_init (GstGLWindowEagl * window)
{
window->priv = GST_GL_WINDOW_EAGL_GET_PRIVATE (window);
window->priv = gst_gl_window_eagl_get_instance_private (window);
window->priv->gl_queue =
(__bridge_retained gpointer)dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
}

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@ -42,9 +42,6 @@
#define GST_CAT_DEFAULT gst_gl_base_filter_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define GST_GL_BASE_FILTER_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_BASE_FILTER, GstGLBaseFilterPrivate))
struct _GstGLBaseFilterPrivate
{
GstGLContext *other_context;
@ -62,7 +59,8 @@ enum
#define gst_gl_base_filter_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLBaseFilter, gst_gl_base_filter,
GST_TYPE_BASE_TRANSFORM, GST_DEBUG_CATEGORY_INIT (gst_gl_base_filter_debug,
GST_TYPE_BASE_TRANSFORM, G_ADD_PRIVATE (GstGLBaseFilter)
GST_DEBUG_CATEGORY_INIT (gst_gl_base_filter_debug,
"glbasefilter", 0, "glbasefilter element");
);
@ -99,8 +97,6 @@ gst_gl_base_filter_class_init (GstGLBaseFilterClass * klass)
GObjectClass *gobject_class;
GstElementClass *element_class;
g_type_class_add_private (klass, sizeof (GstGLBaseFilterPrivate));
gobject_class = (GObjectClass *) klass;
element_class = GST_ELEMENT_CLASS (klass);
@ -134,7 +130,7 @@ gst_gl_base_filter_init (GstGLBaseFilter * filter)
{
gst_base_transform_set_qos_enabled (GST_BASE_TRANSFORM (filter), TRUE);
filter->priv = GST_GL_BASE_FILTER_GET_PRIVATE (filter);
filter->priv = gst_gl_base_filter_get_instance_private (filter);
}
static void

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@ -59,13 +59,14 @@ static void gst_gl_buffer_pool_finalize (GObject * object);
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_BUFFER_POOL);
#define GST_CAT_DEFAULT GST_CAT_GL_BUFFER_POOL
#define GST_GL_BUFFER_POOL_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), GST_TYPE_GL_BUFFER_POOL, GstGLBufferPoolPrivate))
#define _init \
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_BUFFER_POOL, "glbufferpool", 0, \
"GL Buffer Pool");
#define gst_gl_buffer_pool_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLBufferPool, gst_gl_buffer_pool,
GST_TYPE_BUFFER_POOL, GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_BUFFER_POOL,
"glbufferpool", 0, "GL Buffer Pool"));
GST_TYPE_BUFFER_POOL, G_ADD_PRIVATE (GstGLBufferPool)
_init);
static const gchar **
gst_gl_buffer_pool_get_options (GstBufferPool * pool)
@ -327,8 +328,6 @@ gst_gl_buffer_pool_class_init (GstGLBufferPoolClass * klass)
GObjectClass *gobject_class = (GObjectClass *) klass;
GstBufferPoolClass *gstbufferpool_class = (GstBufferPoolClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLBufferPoolPrivate));
gobject_class->finalize = gst_gl_buffer_pool_finalize;
gstbufferpool_class->get_options = gst_gl_buffer_pool_get_options;
@ -342,7 +341,7 @@ gst_gl_buffer_pool_init (GstGLBufferPool * pool)
{
GstGLBufferPoolPrivate *priv = NULL;
pool->priv = GST_GL_BUFFER_POOL_GET_PRIVATE (pool);
pool->priv = gst_gl_buffer_pool_get_instance_private (pool);
priv = pool->priv;
priv->allocator = NULL;

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@ -462,7 +462,8 @@ GST_DEBUG_CATEGORY_STATIC (gst_gl_color_convert_debug);
GST_DEBUG_CATEGORY_INIT (gst_gl_color_convert_debug, "glconvert", 0, "convert");
G_DEFINE_TYPE_WITH_CODE (GstGLColorConvert, gst_gl_color_convert,
GST_TYPE_OBJECT, DEBUG_INIT);
GST_TYPE_OBJECT, G_ADD_PRIVATE (GstGLColorConvert) DEBUG_INIT);
static void gst_gl_color_convert_finalize (GObject * object);
static void gst_gl_color_convert_reset (GstGLColorConvert * convert);
@ -472,15 +473,13 @@ static void gst_gl_color_convert_reset (GstGLColorConvert * convert);
static void
gst_gl_color_convert_class_init (GstGLColorConvertClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLColorConvertPrivate));
G_OBJECT_CLASS (klass)->finalize = gst_gl_color_convert_finalize;
}
static void
gst_gl_color_convert_init (GstGLColorConvert * convert)
{
convert->priv = GST_GL_COLOR_CONVERT_GET_PRIVATE (convert);
convert->priv = gst_gl_color_convert_get_instance_private (convert);
gst_gl_color_convert_reset (convert);
}

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@ -187,12 +187,6 @@ _context_share_group_is_shared (struct ContextShareGroup *share)
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
GST_DEBUG_CATEGORY_STATIC (gst_gl_debug);
#define gst_gl_context_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE (GstGLContext, gst_gl_context, GST_TYPE_OBJECT);
#define GST_GL_CONTEXT_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_CONTEXT, GstGLContextPrivate))
static void _init_debug (void);
static gpointer gst_gl_context_create_thread (GstGLContext * context);
@ -237,6 +231,10 @@ typedef struct
GstGLContextClass parent;
} GstGLWrappedContextClass;
#define gst_gl_context_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GstGLContext, gst_gl_context,
GST_TYPE_OBJECT);
#define GST_TYPE_GL_WRAPPED_CONTEXT (gst_gl_wrapped_context_get_type())
static GType gst_gl_wrapped_context_get_type (void);
G_DEFINE_TYPE (GstGLWrappedContext, gst_gl_wrapped_context,
@ -272,7 +270,7 @@ _ensure_window (GstGLContext * context)
static void
gst_gl_context_init (GstGLContext * context)
{
context->priv = GST_GL_CONTEXT_GET_PRIVATE (context);
context->priv = gst_gl_context_get_instance_private (context);
context->window = NULL;
context->gl_vtable = g_slice_alloc0 (sizeof (GstGLFuncs));
@ -289,8 +287,6 @@ gst_gl_context_init (GstGLContext * context)
static void
gst_gl_context_class_init (GstGLContextClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLContextPrivate));
klass->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_context_default_get_proc_address);
klass->get_gl_platform_version =

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@ -81,16 +81,6 @@ GST_DEBUG_CATEGORY_STATIC (gst_context);
GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
#define GST_CAT_DEFAULT gst_gl_display_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0, "opengl display"); \
GST_DEBUG_CATEGORY_GET (gst_context, "GST_CONTEXT");
G_DEFINE_TYPE_WITH_CODE (GstGLDisplay, gst_gl_display, GST_TYPE_OBJECT,
DEBUG_INIT);
#define GST_GL_DISPLAY_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_DISPLAY, GstGLDisplayPrivate))
enum
{
SIGNAL_0,
@ -119,6 +109,14 @@ struct _GstGLDisplayPrivate
GCond thread_cond;
};
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0, "opengl display"); \
GST_DEBUG_CATEGORY_GET (gst_context, "GST_CONTEXT");
G_DEFINE_TYPE_WITH_CODE (GstGLDisplay, gst_gl_display, GST_TYPE_OBJECT,
G_ADD_PRIVATE (GstGLDisplay)
DEBUG_INIT);
static gboolean
_unlock_main_thread (GstGLDisplay * display)
{
@ -158,8 +156,6 @@ _event_thread_main (GstGLDisplay * display)
static void
gst_gl_display_class_init (GstGLDisplayClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLDisplayPrivate));
/**
* GstGLDisplay::create-context:
* @object: the #GstGLDisplay
@ -186,7 +182,7 @@ gst_gl_display_class_init (GstGLDisplayClass * klass)
static void
gst_gl_display_init (GstGLDisplay * display)
{
display->priv = GST_GL_DISPLAY_GET_PRIVATE (display);
display->priv = gst_gl_display_get_instance_private (display);
display->type = GST_GL_DISPLAY_TYPE_ANY;
display->priv->gl_api = GST_GL_API_ANY;

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@ -79,15 +79,6 @@
GST_DEBUG_CATEGORY_STATIC (gst_gl_framebuffer_debug);
#define GST_CAT_DEFAULT gst_gl_framebuffer_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_framebuffer_debug, "glframebuffer", 0, "GL Framebuffer");
G_DEFINE_TYPE_WITH_CODE (GstGLFramebuffer, gst_gl_framebuffer, GST_TYPE_OBJECT,
DEBUG_INIT);
#define GST_GL_FRAMEBUFFER_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_FRAMEBUFFER, GstGLFramebufferPrivate))
static void gst_gl_framebuffer_finalize (GObject * object);
struct _GstGLFramebufferPrivate
@ -96,6 +87,12 @@ struct _GstGLFramebufferPrivate
guint effective_height;
};
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_framebuffer_debug, "glframebuffer", 0, "GL Framebuffer");
G_DEFINE_TYPE_WITH_CODE (GstGLFramebuffer, gst_gl_framebuffer, GST_TYPE_OBJECT,
G_ADD_PRIVATE (GstGLFramebuffer) DEBUG_INIT);
struct fbo_attachment
{
guint attachment_point;
@ -124,15 +121,13 @@ _fbo_attachment_unset (struct fbo_attachment *attach)
static void
gst_gl_framebuffer_class_init (GstGLFramebufferClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLFramebufferPrivate));
G_OBJECT_CLASS (klass)->finalize = gst_gl_framebuffer_finalize;
}
static void
gst_gl_framebuffer_init (GstGLFramebuffer * fb)
{
fb->priv = GST_GL_FRAMEBUFFER_GET_PRIVATE (fb);
fb->priv = gst_gl_framebuffer_get_instance_private (fb);
fb->attachments =
g_array_new (FALSE, FALSE, (sizeof (struct fbo_attachment)));

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@ -38,9 +38,6 @@
#define GLhandleARB GLuint
#endif
#define GST_GL_SHADER_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_SHADER, GstGLShaderPrivate))
#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
@ -91,7 +88,7 @@ GST_DEBUG_CATEGORY_STATIC (gst_gl_shader_debug);
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_shader_debug, "glshader", 0, "shader");
G_DEFINE_TYPE_WITH_CODE (GstGLShader, gst_gl_shader, GST_TYPE_OBJECT,
DEBUG_INIT);
G_ADD_PRIVATE (GstGLShader) DEBUG_INIT);
static void
_cleanup_shader (GstGLContext * context, GstGLShader * shader)
@ -174,8 +171,6 @@ gst_gl_shader_class_init (GstGLShaderClass * klass)
/* bind class methods .. */
GObjectClass *obj_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (GstGLShaderPrivate));
obj_class->finalize = gst_gl_shader_finalize;
obj_class->set_property = gst_gl_shader_set_property;
obj_class->get_property = gst_gl_shader_get_property;
@ -195,7 +190,7 @@ gst_gl_shader_init (GstGLShader * self)
/* initialize sources and create program object */
GstGLShaderPrivate *priv;
priv = self->priv = GST_GL_SHADER_GET_PRIVATE (self);
priv = self->priv = gst_gl_shader_get_instance_private (self);
priv->linked = FALSE;
priv->uniform_locations =

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@ -55,14 +55,6 @@ static const gchar *es2_version_header = "#version 100\n";
GST_DEBUG_CATEGORY_STATIC (gst_glsl_stage_debug);
#define GST_CAT_DEFAULT gst_glsl_stage_debug
G_DEFINE_TYPE_WITH_CODE (GstGLSLStage, gst_glsl_stage, GST_TYPE_OBJECT,
GST_DEBUG_CATEGORY_INIT (gst_glsl_stage_debug, "glslstage", 0,
"GLSL Stage");
);
#define GST_GLSL_STAGE_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GLSL_STAGE, GstGLSLStagePrivate))
struct _GstGLSLStagePrivate
{
GstGLSLFuncs vtable;
@ -77,6 +69,12 @@ struct _GstGLSLStagePrivate
gboolean compiled;
};
G_DEFINE_TYPE_WITH_CODE (GstGLSLStage, gst_glsl_stage, GST_TYPE_OBJECT,
G_ADD_PRIVATE (GstGLSLStage)
GST_DEBUG_CATEGORY_INIT (gst_glsl_stage_debug, "glslstage", 0,
"GLSL Stage");
);
static void
gst_glsl_stage_finalize (GObject * object)
{
@ -125,8 +123,6 @@ gst_glsl_stage_class_init (GstGLSLStageClass * klass)
{
GObjectClass *obj_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (GstGLSLStagePrivate));
obj_class->finalize = gst_glsl_stage_finalize;
obj_class->set_property = gst_glsl_stage_set_property;
obj_class->get_property = gst_glsl_stage_get_property;
@ -135,7 +131,7 @@ gst_glsl_stage_class_init (GstGLSLStageClass * klass)
static void
gst_glsl_stage_init (GstGLSLStage * stage)
{
stage->priv = GST_GLSL_STAGE_GET_PRIVATE (stage);
stage->priv = gst_glsl_stage_get_instance_private (stage);
}
static gboolean

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@ -63,16 +63,8 @@
GST_DEBUG_CATEGORY_STATIC (gst_gl_upload_debug);
#define GST_CAT_DEFAULT gst_gl_upload_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_upload_debug, "glupload", 0, "upload");
G_DEFINE_TYPE_WITH_CODE (GstGLUpload, gst_gl_upload, GST_TYPE_OBJECT,
DEBUG_INIT);
static void gst_gl_upload_finalize (GObject * object);
#define GST_GL_UPLOAD_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
GST_TYPE_GL_UPLOAD, GstGLUploadPrivate))
static GstGLTextureTarget
_caps_get_texture_target (GstCaps * caps, GstGLTextureTarget default_target)
{
@ -113,6 +105,12 @@ struct _GstGLUploadPrivate
int method_i;
};
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_upload_debug, "glupload", 0, "upload");
G_DEFINE_TYPE_WITH_CODE (GstGLUpload, gst_gl_upload, GST_TYPE_OBJECT,
G_ADD_PRIVATE (GstGLUpload) DEBUG_INIT);
static GstCaps *
_set_caps_features_with_passthrough (const GstCaps * caps,
const gchar * feature_name, GstCapsFeatures * passthrough)
@ -1559,15 +1557,13 @@ gst_gl_upload_get_input_template_caps (void)
static void
gst_gl_upload_class_init (GstGLUploadClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLUploadPrivate));
G_OBJECT_CLASS (klass)->finalize = gst_gl_upload_finalize;
}
static void
gst_gl_upload_init (GstGLUpload * upload)
{
upload->priv = GST_GL_UPLOAD_GET_PRIVATE (upload);
upload->priv = gst_gl_upload_get_instance_private (upload);
}
/**

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@ -102,14 +102,11 @@ struct _GstGLViewConvertPrivate
GLuint attr_texture;
};
#define GST_GL_VIEW_CONVERT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
GST_TYPE_GL_VIEW_CONVERT, GstGLViewConvertPrivate))
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_view_convert_debug, "glviewconvert", 0, "glviewconvert object");
G_DEFINE_TYPE_WITH_CODE (GstGLViewConvert, gst_gl_view_convert,
GST_TYPE_OBJECT, DEBUG_INIT);
GST_TYPE_OBJECT, G_ADD_PRIVATE (GstGLViewConvert) DEBUG_INIT);
static void gst_gl_view_convert_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
@ -261,8 +258,6 @@ gst_gl_view_convert_class_init (GstGLViewConvertClass * klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLViewConvertPrivate));
gobject_class->set_property = gst_gl_view_convert_set_property;
gobject_class->get_property = gst_gl_view_convert_get_property;
gobject_class->finalize = gst_gl_view_convert_finalize;
@ -302,7 +297,7 @@ gst_gl_view_convert_class_init (GstGLViewConvertClass * klass)
static void
gst_gl_view_convert_init (GstGLViewConvert * convert)
{
convert->priv = GST_GL_VIEW_CONVERT_GET_PRIVATE (convert);
convert->priv = gst_gl_view_convert_get_instance_private (convert);
convert->shader = NULL;
convert->downmix_mode = DEFAULT_DOWNMIX;

View file

@ -78,12 +78,6 @@
#define GST_CAT_DEFAULT gst_gl_window_debug
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
#define gst_gl_window_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, GST_TYPE_OBJECT);
#define GST_GL_WINDOW_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_WINDOW, GstGLWindowPrivate))
static void gst_gl_window_default_draw (GstGLWindow * window);
static void gst_gl_window_default_run (GstGLWindow * window);
static void gst_gl_window_default_quit (GstGLWindow * window);
@ -105,6 +99,10 @@ struct _GstGLWindowPrivate
GCond sync_message_cond;
};
#define gst_gl_window_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GstGLWindow, gst_gl_window,
GST_TYPE_OBJECT);
static void gst_gl_window_finalize (GObject * object);
typedef struct _GstGLDummyWindow
@ -163,7 +161,7 @@ _init_debug (void)
static void
gst_gl_window_init (GstGLWindow * window)
{
GstGLWindowPrivate *priv = GST_GL_WINDOW_GET_PRIVATE (window);
GstGLWindowPrivate *priv = gst_gl_window_get_instance_private (window);
window->priv = priv;
g_mutex_init (&window->lock);
@ -181,8 +179,6 @@ gst_gl_window_init (GstGLWindow * window)
static void
gst_gl_window_class_init (GstGLWindowClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
klass->open = GST_DEBUG_FUNCPTR (gst_gl_window_default_open);
klass->close = GST_DEBUG_FUNCPTR (gst_gl_window_default_close);
klass->run = GST_DEBUG_FUNCPTR (gst_gl_window_default_run);

View file

@ -44,9 +44,8 @@ struct _GstGLContextWGLPrivate
#define GST_CAT_DEFAULT gst_gl_context_debug
#define gst_gl_context_wgl_parent_class parent_class
G_DEFINE_TYPE (GstGLContextWGL, gst_gl_context_wgl, GST_TYPE_GL_CONTEXT);
#define GST_GL_CONTEXT_WGL_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_CONTEXT_WGL, GstGLContextWGLPrivate))
G_DEFINE_TYPE_PRIVATE (GstGLContextWGL, gst_gl_context_wgl,
GST_TYPE_GL_CONTEXT);
static guintptr gst_gl_context_wgl_get_gl_context (GstGLContext * context);
static void gst_gl_context_wgl_swap_buffers (GstGLContext * context);
@ -66,8 +65,6 @@ gst_gl_context_wgl_class_init (GstGLContextWGLClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLContextWGLPrivate));
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_context);
context_class->choose_format =
@ -90,7 +87,7 @@ gst_gl_context_wgl_class_init (GstGLContextWGLClass * klass)
static void
gst_gl_context_wgl_init (GstGLContextWGL * context_wgl)
{
context_wgl->priv = GST_GL_CONTEXT_WGL_GET_PRIVATE (context_wgl);
context_wgl->priv = gst_gl_context_wgl_get_instance_private (context_wgl);
context_wgl->priv->context_api = GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
}

View file

@ -31,9 +31,6 @@ LRESULT CALLBACK window_proc (HWND hWnd, UINT uMsg, WPARAM wParam,
LRESULT FAR PASCAL sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam,
LPARAM lParam);
#define GST_GL_WINDOW_WIN32_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_WINDOW_WIN32, GstGLWindowWin32Private))
enum
{
PROP_0
@ -52,7 +49,7 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
#define gst_gl_window_win32_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowWin32, gst_gl_window_win32,
GST_TYPE_GL_WINDOW, DEBUG_INIT);
GST_TYPE_GL_WINDOW, G_ADD_PRIVATE (GstGLWindowWin32) DEBUG_INIT);
static void gst_gl_window_win32_set_window_handle (GstGLWindow * window,
guintptr handle);
@ -70,8 +67,6 @@ gst_gl_window_win32_class_init (GstGLWindowWin32Class * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowWin32Private));
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_set_window_handle);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_win32_draw);
@ -87,7 +82,7 @@ gst_gl_window_win32_class_init (GstGLWindowWin32Class * klass)
static void
gst_gl_window_win32_init (GstGLWindowWin32 * window)
{
window->priv = GST_GL_WINDOW_WIN32_GET_PRIVATE (window);
window->priv = gst_gl_window_win32_get_instance_private (window);
}
GstGLWindowWin32 *

View file

@ -41,12 +41,6 @@
#define GST_CAT_DEFAULT gst_gl_context_debug
#define gst_gl_context_glx_parent_class parent_class
G_DEFINE_TYPE (GstGLContextGLX, gst_gl_context_glx, GST_TYPE_GL_CONTEXT);
#define GST_GL_CONTEXT_GLX_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_CONTEXT_GLX, GstGLContextGLXPrivate))
static guintptr gst_gl_context_glx_get_gl_context (GstGLContext * context);
static void gst_gl_context_glx_swap_buffers (GstGLContext * context);
static gboolean gst_gl_context_glx_activate (GstGLContext * context,
@ -74,13 +68,15 @@ struct _GstGLContextGLXPrivate
GLXContext, Bool, const int *);
};
#define gst_gl_context_glx_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstGLContextGLX, gst_gl_context_glx,
GST_TYPE_GL_CONTEXT);
static void
gst_gl_context_glx_class_init (GstGLContextGLXClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLContextGLXPrivate));
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_glx_get_gl_context);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_glx_activate);
@ -107,7 +103,7 @@ gst_gl_context_glx_class_init (GstGLContextGLXClass * klass)
static void
gst_gl_context_glx_init (GstGLContextGLX * context)
{
context->priv = GST_GL_CONTEXT_GLX_GET_PRIVATE (context);
context->priv = gst_gl_context_glx_get_instance_private (context);
}
GstGLContextGLX *

View file

@ -36,14 +36,8 @@
/* for XkbKeycodeToKeysym */
#include <X11/XKBlib.h>
#define GST_GL_WINDOW_X11_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_WINDOW_X11, GstGLWindowX11Private))
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_x11_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowX11, gst_gl_window_x11, GST_TYPE_GL_WINDOW);
G_GNUC_INTERNAL
gboolean gst_gl_window_x11_handle_event (GstGLWindowX11 * window_x11,
xcb_generic_event_t * event);
@ -71,6 +65,10 @@ struct _GstGLWindowX11Private
GstVideoRectangle render_rect;
};
#define gst_gl_window_x11_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstGLWindowX11, gst_gl_window_x11,
GST_TYPE_GL_WINDOW);
static guintptr gst_gl_window_x11_get_display (GstGLWindow * window);
guintptr gst_gl_window_x11_get_gl_context (GstGLWindow * window);
gboolean gst_gl_window_x11_activate (GstGLWindow * window, gboolean activate);
@ -102,8 +100,6 @@ gst_gl_window_x11_class_init (GstGLWindowX11Class * klass)
GObjectClass *obj_class = G_OBJECT_CLASS (klass);
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowX11Private));
obj_class->finalize = gst_gl_window_x11_finalize;
window_class->get_display = GST_DEBUG_FUNCPTR (gst_gl_window_x11_get_display);
@ -126,7 +122,7 @@ gst_gl_window_x11_class_init (GstGLWindowX11Class * klass)
static void
gst_gl_window_x11_init (GstGLWindowX11 * window)
{
window->priv = GST_GL_WINDOW_X11_GET_PRIVATE (window);
window->priv = gst_gl_window_x11_get_instance_private (window);
}
/* Must be called in the gl thread */