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glfilter: Support non-2D texture targets
Allow for sub-classes to change pad templates to support other texture targets, and bind input textures accordingly. When setting the caps, also store the texture target. By default, glfilter only reports 2D texture targets in the default caps, but sub-classes can change that and it would be nice if they could easily find out which texture targets were negotiated. This adds 2 fields to the public struct, but since it's unreleased -base API, it's not an ABI break.
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parent
fae7f790be
commit
f15f60a062
2 changed files with 35 additions and 2 deletions
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@ -731,6 +731,7 @@ gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
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{
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GstGLFilter *filter;
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GstGLFilterClass *filter_class;
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GstGLTextureTarget from_target, to_target;
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filter = GST_GL_FILTER (bt);
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filter_class = GST_GL_FILTER_GET_CLASS (filter);
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@ -740,12 +741,38 @@ gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
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if (!gst_video_info_from_caps (&filter->out_info, outcaps))
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goto wrong_caps;
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{
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GstStructure *in_s = gst_caps_get_structure (incaps, 0);
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GstStructure *out_s = gst_caps_get_structure (outcaps, 0);
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if (gst_structure_has_field_typed (in_s, "texture-target", G_TYPE_STRING))
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from_target =
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gst_gl_texture_target_from_string (gst_structure_get_string (in_s,
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"texture-target"));
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else
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from_target = GST_GL_TEXTURE_TARGET_2D;
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if (gst_structure_has_field_typed (out_s, "texture-target", G_TYPE_STRING))
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to_target =
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gst_gl_texture_target_from_string (gst_structure_get_string (out_s,
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"texture-target"));
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else
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to_target = GST_GL_TEXTURE_TARGET_2D;
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if (to_target == GST_GL_TEXTURE_TARGET_NONE
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|| from_target == GST_GL_TEXTURE_TARGET_NONE)
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/* invalid caps */
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goto wrong_caps;
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}
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if (filter_class->set_caps) {
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if (!filter_class->set_caps (filter, incaps, outcaps))
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goto error;
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}
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gst_caps_replace (&filter->out_caps, outcaps);
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filter->in_texture_target = from_target;
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filter->out_texture_target = to_target;
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GST_DEBUG_OBJECT (filter, "set_caps %dx%d in %" GST_PTR_FORMAT
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" out %" GST_PTR_FORMAT,
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@ -758,7 +785,7 @@ gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
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/* ERRORS */
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wrong_caps:
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{
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GST_WARNING ("Wrong caps");
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GST_WARNING ("Wrong caps - could not understand input or output caps");
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return FALSE;
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}
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error:
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@ -1076,6 +1103,7 @@ _draw_with_shader_cb (GstGLFilter * filter, GstGLMemory * in_tex,
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{
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GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
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GstGLFuncs *gl = context->gl_vtable;
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guint gl_target;
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#if GST_GL_HAVE_OPENGL
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) {
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@ -1086,9 +1114,10 @@ _draw_with_shader_cb (GstGLFilter * filter, GstGLMemory * in_tex,
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_get_attributes (filter);
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gst_gl_shader_use (filter->default_shader);
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gl_target = gst_gl_texture_target_to_gl (filter->in_texture_target);
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gl->ActiveTexture (GL_TEXTURE1);
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gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex));
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gl->BindTexture (gl_target, gst_gl_memory_get_texture_id (in_tex));
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gst_gl_shader_set_uniform_1i (filter->default_shader, "tex", 1);
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gst_gl_shader_set_uniform_1f (filter->default_shader, "width",
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@ -56,6 +56,8 @@ typedef gboolean (*GstGLFilterRenderFunc) (GstGLFilter * filter, GstGLMemory * i
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* @parent: parent #GstGLBaseFilter
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* @in_info: the video info for input buffers
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* @out_info: the video info for output buffers
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* @in_texture_target: The texture target of the input buffers (usually 2D)
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* @out_texture_target: The texture target of the output buffers (usually 2D)
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* @out_caps: the output #GstCaps
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* @fbo: #GstGLFramebuffer object used for transformations
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*/
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@ -65,6 +67,8 @@ struct _GstGLFilter
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GstVideoInfo in_info;
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GstVideoInfo out_info;
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GstGLTextureTarget in_texture_target;
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GstGLTextureTarget out_texture_target;
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GstCaps *out_caps;
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