From f15f60a062f2093d430fa2d6264a571b301bb7d7 Mon Sep 17 00:00:00 2001 From: Jan Schmidt Date: Tue, 27 Feb 2018 18:28:16 +1100 Subject: [PATCH] glfilter: Support non-2D texture targets Allow for sub-classes to change pad templates to support other texture targets, and bind input textures accordingly. When setting the caps, also store the texture target. By default, glfilter only reports 2D texture targets in the default caps, but sub-classes can change that and it would be nice if they could easily find out which texture targets were negotiated. This adds 2 fields to the public struct, but since it's unreleased -base API, it's not an ABI break. --- gst-libs/gst/gl/gstglfilter.c | 33 +++++++++++++++++++++++++++++++-- gst-libs/gst/gl/gstglfilter.h | 4 ++++ 2 files changed, 35 insertions(+), 2 deletions(-) diff --git a/gst-libs/gst/gl/gstglfilter.c b/gst-libs/gst/gl/gstglfilter.c index 5c9e140fda..bd2bc2c5e2 100644 --- a/gst-libs/gst/gl/gstglfilter.c +++ b/gst-libs/gst/gl/gstglfilter.c @@ -731,6 +731,7 @@ gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps, { GstGLFilter *filter; GstGLFilterClass *filter_class; + GstGLTextureTarget from_target, to_target; filter = GST_GL_FILTER (bt); filter_class = GST_GL_FILTER_GET_CLASS (filter); @@ -740,12 +741,38 @@ gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps, if (!gst_video_info_from_caps (&filter->out_info, outcaps)) goto wrong_caps; + { + GstStructure *in_s = gst_caps_get_structure (incaps, 0); + GstStructure *out_s = gst_caps_get_structure (outcaps, 0); + + if (gst_structure_has_field_typed (in_s, "texture-target", G_TYPE_STRING)) + from_target = + gst_gl_texture_target_from_string (gst_structure_get_string (in_s, + "texture-target")); + else + from_target = GST_GL_TEXTURE_TARGET_2D; + + if (gst_structure_has_field_typed (out_s, "texture-target", G_TYPE_STRING)) + to_target = + gst_gl_texture_target_from_string (gst_structure_get_string (out_s, + "texture-target")); + else + to_target = GST_GL_TEXTURE_TARGET_2D; + + if (to_target == GST_GL_TEXTURE_TARGET_NONE + || from_target == GST_GL_TEXTURE_TARGET_NONE) + /* invalid caps */ + goto wrong_caps; + } + if (filter_class->set_caps) { if (!filter_class->set_caps (filter, incaps, outcaps)) goto error; } gst_caps_replace (&filter->out_caps, outcaps); + filter->in_texture_target = from_target; + filter->out_texture_target = to_target; GST_DEBUG_OBJECT (filter, "set_caps %dx%d in %" GST_PTR_FORMAT " out %" GST_PTR_FORMAT, @@ -758,7 +785,7 @@ gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps, /* ERRORS */ wrong_caps: { - GST_WARNING ("Wrong caps"); + GST_WARNING ("Wrong caps - could not understand input or output caps"); return FALSE; } error: @@ -1076,6 +1103,7 @@ _draw_with_shader_cb (GstGLFilter * filter, GstGLMemory * in_tex, { GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; GstGLFuncs *gl = context->gl_vtable; + guint gl_target; #if GST_GL_HAVE_OPENGL if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) { @@ -1086,9 +1114,10 @@ _draw_with_shader_cb (GstGLFilter * filter, GstGLMemory * in_tex, _get_attributes (filter); gst_gl_shader_use (filter->default_shader); + gl_target = gst_gl_texture_target_to_gl (filter->in_texture_target); gl->ActiveTexture (GL_TEXTURE1); - gl->BindTexture (GL_TEXTURE_2D, gst_gl_memory_get_texture_id (in_tex)); + gl->BindTexture (gl_target, gst_gl_memory_get_texture_id (in_tex)); gst_gl_shader_set_uniform_1i (filter->default_shader, "tex", 1); gst_gl_shader_set_uniform_1f (filter->default_shader, "width", diff --git a/gst-libs/gst/gl/gstglfilter.h b/gst-libs/gst/gl/gstglfilter.h index fc1928b9d8..138053d4be 100644 --- a/gst-libs/gst/gl/gstglfilter.h +++ b/gst-libs/gst/gl/gstglfilter.h @@ -56,6 +56,8 @@ typedef gboolean (*GstGLFilterRenderFunc) (GstGLFilter * filter, GstGLMemory * i * @parent: parent #GstGLBaseFilter * @in_info: the video info for input buffers * @out_info: the video info for output buffers + * @in_texture_target: The texture target of the input buffers (usually 2D) + * @out_texture_target: The texture target of the output buffers (usually 2D) * @out_caps: the output #GstCaps * @fbo: #GstGLFramebuffer object used for transformations */ @@ -65,6 +67,8 @@ struct _GstGLFilter GstVideoInfo in_info; GstVideoInfo out_info; + GstGLTextureTarget in_texture_target; + GstGLTextureTarget out_texture_target; GstCaps *out_caps;