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gl/wayland: extract code to create wl_shell_surface
This is just a cosmetic change that will make it easier to differentiate between wl_shell and xdg_wm_base later.
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parent
808e712767
commit
b52cf2f7d1
1 changed files with 22 additions and 13 deletions
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@ -248,7 +248,28 @@ destroy_surfaces (GstGLWindowWaylandEGL * window_egl)
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if (window_egl->window.native) {
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wl_egl_window_destroy (window_egl->window.native);
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window_egl->window.native = NULL;
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}
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static struct wl_shell_surface *
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create_wl_shell_surface (GstGLWindowWaylandEGL * window_egl,
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GstGLDisplayWayland *display)
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{
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struct wl_shell_surface *wl_shell_surface;
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wl_shell_surface = wl_shell_get_shell_surface (display->wl_shell,
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window_egl->window.surface);
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if (window_egl->window.queue) {
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wl_proxy_set_queue ((struct wl_proxy *) wl_shell_surface,
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window_egl->window.queue);
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}
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wl_shell_surface_add_listener (wl_shell_surface, &wl_shell_surface_listener,
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window_egl);
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wl_shell_surface_set_title (wl_shell_surface, "OpenGL Renderer");
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wl_shell_surface_set_toplevel (wl_shell_surface);
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return wl_shell_surface;
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}
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static void
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@ -290,19 +311,7 @@ create_surfaces (GstGLWindowWaylandEGL * window_egl)
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} else {
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shell_window:
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if (!window_egl->window.wl_shell_surface) {
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window_egl->window.wl_shell_surface =
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wl_shell_get_shell_surface (display->wl_shell,
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window_egl->window.surface);
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if (window_egl->window.queue)
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wl_proxy_set_queue ((struct wl_proxy *) window_egl->
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window.wl_shell_surface, window_egl->window.queue);
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wl_shell_surface_add_listener (window_egl->window.wl_shell_surface,
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&wl_shell_surface_listener, window_egl);
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wl_shell_surface_set_title (window_egl->window.wl_shell_surface,
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"OpenGL Renderer");
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wl_shell_surface_set_toplevel (window_egl->window.wl_shell_surface);
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window_egl->window.wl_shell_surface = create_wl_shell_surface (display);
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}
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}
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