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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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gl/meson: OSX support (CGL and Cocoa)
[Matthew Waters]: minor additions such as -fobjc-arc and relying on dependency rather than cc.find_library()
This commit is contained in:
parent
574607702b
commit
06b8792a5f
3 changed files with 92 additions and 34 deletions
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@ -89,10 +89,14 @@ if build_gstgl and gstgl_dep.found()
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endif
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endif
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if false # have cocoa
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opengl_sources += [
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'caopengllayersink.m',
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]
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if glconf.has('GST_GL_HAVE_WINDOW_COCOA')
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quartzcore_dep = dependency('QuartzCore', required : false)
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if quartzcore_dep.found() # have cocoa
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opengl_sources += [
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'caopengllayersink.m',
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]
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optional_deps += quartzcore_dep
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endif
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endif
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if x11_dep.found()
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@ -147,6 +147,7 @@ gl_misc_deps = []
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# Other preprocessor arguments
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gl_cpp_args = []
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gl_includes = []
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gl_objc_args = []
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enabled_gl_apis = []
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enabled_gl_platforms = []
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@ -202,8 +203,8 @@ else
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need_platform_egl = 'yes'
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elif platform == 'glx'
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need_platform_glx = 'yes'
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# elif platform == 'cgl'
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# need_platform_cgl = 'yes'
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elif platform == 'cgl'
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need_platform_cgl = 'yes'
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elif platform == 'wgl'
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need_platform_wgl = 'yes'
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# elif platform == 'eagl'
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@ -240,8 +241,8 @@ else
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need_win_wayland = 'yes'
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elif winsys == 'win32'
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need_win_win32 = 'yes'
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# elif winsys == 'cocoa'
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# need_win_cocoa = 'yes'
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elif winsys == 'cocoa'
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need_win_cocoa = 'yes'
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# elif winsys == 'eagl'
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# need_win_eagl = 'yes'
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elif winsys == 'dispmanx'
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@ -284,14 +285,16 @@ endif
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gl_dep = unneeded_dep
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glx_dep = unneeded_dep
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if need_api_opengl != 'no' or need_platform_glx != 'no'
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# override meson's braindead gl detection on osx/windows/etc by forcing pkg-config
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gl_dep = dependency('gl', method: 'pkg-config', required : false)
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if host_machine.system() == 'darwin'
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gl_dep = dependency('OpenGL', required : false)
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else
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# override meson's braindead gl detection on osx/windows/etc by forcing pkg-config
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gl_dep = dependency('gl', method: 'pkg-config', required : false)
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endif
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if not gl_dep.found()
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if host_machine.system() == 'windows'
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gl_dep = cc.find_library('opengl32', required : false)
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# elif host_machine.system() == 'darwin'
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# gl_dep = cc.find_library('OpenGL', required : false)
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else
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gl_dep = cc.find_library('GL', required : false)
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endif
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@ -317,24 +320,27 @@ if need_api_opengl != 'no' or need_platform_glx != 'no'
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glx_dep = unneeded_dep
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endif
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opengl_includes = '''
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#ifdef __APPLE__
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# include <OpenGL/OpenGL.h>
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# include <OpenGL/gl.h>
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# if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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# define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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# include <OpenGL/gl3.h>
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# endif
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#else
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# if _MSC_VER
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# include <windows.h>
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# endif
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# include <GL/gl.h>
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# if __WIN32__ || _WIN32
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# include <GL/glext.h>
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# endif
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opengl_includes = ''
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if host_machine.system() == 'darwin'
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opengl_includes += '''
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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# define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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# include <OpenGL/gl3.h>
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#endif
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'''
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else
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opengl_includes += '''
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#if _MSC_VER
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# include <windows.h>
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#endif
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#include <GL/gl.h>
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#if __WIN32__ || _WIN32
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# include <GL/glext.h>
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#endif
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'''
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endif
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endif
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# GLES2 checks
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@ -619,11 +625,57 @@ if need_platform_wgl != 'no' and need_win_win32 != 'no'
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endif
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if host_machine.system() == 'darwin'
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# FIXME: how to know if we're on iOS or OS X?
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# gl_cocoa_headers += [
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# 'gstglcontext_cocoa.h',
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# 'gstglcaopengllayer.h',
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# ]
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if not have_objc
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error('No ObjC compiler found')
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endif
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objc = meson.get_compiler('objc')
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if not objc.has_argument('-fobjc-arc')
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error('ARC is required for building')
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endif
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gl_objc_args += ['-fobjc-arc']
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quartzcore_dep = dependency('QuartzCore', required : false)
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corefoundation_dep = dependency('CoreFoundation', required : false)
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endif
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# OSX check
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if need_platform_cgl == 'yes'
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if need_win_cocoa == 'no'
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error('Impossible situation requested: Cannot use CGL without Cocoa support')
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elif need_api_opengl == 'no'
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error('Impossible situation requested: Cannot use CGL without the OpenGL library')
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endif
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elif need_platform_cgl == 'no' and need_win_cocoa == 'yes'
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error('Impossible situation requested: Cannot use Cocoa without CGL support')
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endif
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if need_platform_cgl != 'no'
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if quartzcore_dep.found() and corefoundation_dep.found()
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gl_platform_deps += [quartzcore_dep, corefoundation_dep]
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enabled_gl_platforms += 'cgl'
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glconf.set10('GST_GL_HAVE_PLATFORM_CGL', 1)
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if need_win_cocoa != 'no'
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cocoa_dep = dependency('Cocoa', required : false)
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if cocoa_dep.found()
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gl_sources += [
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'cocoa/gstglcaopengllayer.m',
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'cocoa/gstglcontext_cocoa.m',
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'cocoa/gstgldisplay_cocoa.m',
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'cocoa/gstglwindow_cocoa.m'
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]
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gl_winsys_deps += cocoa_dep
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enabled_gl_winsys += 'cocoa'
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glconf.set10('GST_GL_HAVE_WINDOW_COCOA', 1)
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elif need_win_cocoa == 'yes'
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error('Could not find Cocoa')
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endif
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endif
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elif need_platform_cgl == 'yes'
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error('Could not find CGL dependencies')
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endif
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endif
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# GDM Checks
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@ -675,7 +727,7 @@ if need_platform_egl != 'no' and need_win_viv_fb != 'no'
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endif
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# TODO: Add rest of gl config here.
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# iOS, OS X specific support
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# iOS, specific support
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build_gstgl = true
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if enabled_gl_apis.length() == 0
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@ -740,6 +792,7 @@ if build_gstgl
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gstgl = library('gstgl-' + api_version,
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gl_sources,
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c_args : gst_plugins_base_args + gl_cpp_args,
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objc_args : gst_plugins_base_args + gl_cpp_args + gl_objc_args,
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include_directories : [configinc, libsinc, gl_includes],
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version : libversion,
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soversion : soversion,
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@ -16,6 +16,7 @@ else
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endif
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have_cxx = add_languages('cpp', required : false)
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have_objc = add_languages('objc', required : false)
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glib_req = '>= 2.40.0'
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orc_req = '>= 0.4.24'
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