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glcolorconvert: fix missing printf arg for apple rectangular texture case
Found by -Wformat-nonliteral (to be re-enabled in a separate commit).
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@ -1491,7 +1491,7 @@ _YUV_to_RGB (GstGLColorConvert * convert)
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* for us */
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info->templ = &templ_REORDER;
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info->frag_body =
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g_strdup_printf (info->templ->body, pixel_order[0], pixel_order[1],
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g_strdup_printf (info->templ->body, "", pixel_order[0], pixel_order[1],
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pixel_order[2], pixel_order[3]);
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info->shader_tex_names[0] = "tex";
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} else {
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