glcolorconvert: fix missing printf arg for apple rectangular texture case

Found by -Wformat-nonliteral (to be re-enabled in a separate commit).
This commit is contained in:
Tim-Philipp Müller 2018-01-03 09:15:34 +00:00
parent 5a017f58c4
commit ae4f9aebcc

View file

@ -1491,7 +1491,7 @@ _YUV_to_RGB (GstGLColorConvert * convert)
* for us */
info->templ = &templ_REORDER;
info->frag_body =
g_strdup_printf (info->templ->body, pixel_order[0], pixel_order[1],
g_strdup_printf (info->templ->body, "", pixel_order[0], pixel_order[1],
pixel_order[2], pixel_order[3]);
info->shader_tex_names[0] = "tex";
} else {