Commit graph

245 commits

Author SHA1 Message Date
Sebastian Dröge
9e1faac4df eglglessink: Log in the performance category if we map/copy EGLImages to normal memory 2013-01-01 12:05:03 +01:00
Sebastian Dröge
1ad5e5b329 eglglessink: Catch errors from glEGLImageTargetTexture2DOES() 2013-01-01 10:48:53 +01:00
Sebastian Dröge
1fbea3e39d eglglessink: Upload textures in GstBaseSink::prepare() already
This gives more time for the texture to be uploaded as it happens
before syncing to the running time. When the running time is reached
only eglSwapBuffers() is necessary.
2013-01-01 10:48:53 +01:00
Sebastian Dröge
2cae6df5e5 eglglessink: Downgrade a GST_ERROR to a GST_DEBUG 2012-12-31 15:59:05 +01:00
Sebastian Dröge
9f14fd5cce eglglessink: Make last_flow handling more threadsafe 2012-12-31 15:59:05 +01:00
Sebastian Dröge
4df3e56c9a eglglessink: Add support for allocating EGLImages on Mali
This allows to decoders and other upstream elements to do
zero-copy to the sink.
2012-12-31 15:59:04 +01:00
Sebastian Dröge
6748198668 eglglessink: Fix indention 2012-12-30 11:32:29 +01:00
Sebastian Dröge
6140bc7f8c eglglessink: Return the last_flow immediately if it wasn't GST_FLOW_OK 2012-12-30 11:32:02 +01:00
Sebastian Dröge
fa6cddcf45 eglglessink: Fix copy&paste mistake 2012-12-30 11:29:49 +01:00
Sebastian Dröge
be5486231b eglglessink: Improve EGL/GL error handling a bit 2012-12-30 11:25:13 +01:00
Sebastian Dröge
d643ff961e eglglessink: Don't access the video frame data if not necessary 2012-12-30 11:25:13 +01:00
Sebastian Dröge
83612e7d19 eglglessink: Configure caps from the setcaps function already 2012-12-30 11:25:13 +01:00
Sebastian Dröge
e454e9a862 eglglessink: Bind the OpenGL ES API in the render thread too 2012-12-28 20:07:34 +01:00
Sebastian Dröge
46c7bbfeb5 eglglessink: Some refactoring as preparation for platform specific rendering 2012-12-28 20:07:34 +01:00
Sebastian Dröge
823f490fe8 eglglessink: Add some more comments 2012-12-28 20:07:34 +01:00
Sebastian Dröge
6b8188f9f6 eglglessink: Only use the GstVideoFrame if we have a buffer 2012-12-28 20:07:34 +01:00
Sebastian Dröge
31a3ef2f82 eglglessink: Add configure parameter to chose the EGL window system
Only needed for creating native windows.
2012-12-28 20:07:34 +01:00
Sebastian Dröge
0304518d1d eglglessink: Add support for Mali fbdev EGL driver 2012-12-28 20:07:30 +01:00
Sebastian Dröge
079f5e83ea eglglessink: Add support for video meta and arbitrary strides 2012-12-26 17:25:36 +01:00
Sebastian Dröge
7a08bb8429 eglglessink: Fix width/height swap in last commit 2012-12-26 15:58:55 +01:00
Sebastian Dröge
673d262fe7 eglglessink: Remove debug function call from previous commit 2012-12-26 15:46:40 +01:00
Sebastian Dröge
17bf9dfd70 eglglessink: Fix handling of GstVideoOverlay::set_render_rect() and crop metadata 2012-12-26 14:39:03 +01:00
Sebastian Dröge
b126c62e31 eglglessink: Add a cast from EGLNativeWindowType to Window to fix a compiler warning 2012-12-26 10:54:38 +01:00
Sebastian Dröge
4789db8930 eglglessink: Fix a crash on GstVideoOverlay::expose() 2012-12-26 10:39:52 +01:00
Sebastian Dröge
3c2574998b eglglessink: Fix crash when closing internal X11 window 2012-12-26 10:34:21 +01:00
Sebastian Dröge
7efa7b9698 eglglessink: Add proper check for X11 2012-12-26 10:21:34 +01:00
Sebastian Dröge
b80764e8b7 eglglessink: Use new GType for GThread instead of just G_TYPE_POINTER 2012-11-12 11:48:38 +01:00
Tim-Philipp Müller
9e1b75fda3 Fix FSF address
https://bugzilla.gnome.org/show_bug.cgi?id=687520
2012-11-04 00:09:59 +00:00
Sebastian Dröge
c3f94f14f0 eglglessink: Use more constants instead of hardcoding values 2012-11-02 11:29:54 +01:00
Sebastian Dröge
b0bad3ca15 eglglessink: Post stream-status messages for our render thread 2012-11-01 13:51:09 +01:00
Sebastian Dröge
8786262fff eglglessink: If pushing an item on the queue fails, free it
Otherwise we're going to leak the item.
2012-10-31 13:55:47 +01:00
Sebastian Dröge
ac420ff0de eglglessink: Stop using deprecated GLib thread API 2012-10-25 14:28:49 +02:00
Sebastian Dröge
1e1d4da87c eglglessink: Add support for crop metadata 2012-10-25 14:05:48 +02:00
Sebastian Dröge
187350329a eglglessink: Port to 1.0 2012-10-25 14:05:48 +02:00
Sebastian Dröge
888fe99fa4 eglglessink: Don't try to render expose() if no caps are known yet 2012-10-19 12:02:05 +02:00
Sebastian Dröge
4dc028a2a3 eglglessink: Fix expose 2012-10-19 10:38:06 +02:00
Sebastian Dröge
c9b17f28f6 eglglessink: Make compilable on desktop Linux with MESA too 2012-10-18 14:35:52 +02:00
Sebastian Dröge
6fb5a9b716 eglglessink: Integrate into the build system
Conflicts:
	ext/Makefile.am
2012-10-18 14:35:49 +02:00
Sebastian Dröge
ebb99f27ac eglglessink: Fix debug output 2012-10-18 14:35:20 +02:00
Sebastian Dröge
61db9ad941 eglglessink: Also clear the surface once when the buffer content is preserved 2012-10-18 14:35:20 +02:00
Sebastian Dröge
147edd1fc2 eglglessink: Only draw black borders if the default swap behaviour of the surface is to destroy the buffer 2012-10-18 14:35:20 +02:00
Sebastian Dröge
a025c80b4c eglglessink: Remove unused label 2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
5bdf1ec099 eglglessink: Factor display region reset to its own func 2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
c3a12d737e eglglessink: Always Reset display_region.* at EGL/GLES ctx wipe 2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ac037ce319 eglglessink: Factor ELG/GLES context cleanup into its own func 2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ab81bd8f1e eglglessink: Drop drafted fast rendering path logic 2012-10-18 14:35:20 +02:00
Sebastian Dröge
9e8ad1097b eglglessink: Also update header file 2012-10-18 14:35:20 +02:00
Sebastian Dröge
f5043f5d64 eglglessink: Provide the texture positions to the shader on every frame too 2012-10-18 14:35:20 +02:00
Sebastian Dröge
9941466ab4 eglglessink: Draw black borders and also use a single GL buffer for all vertices
Fixes weird artifacts outside the video frame on
Qualcomm Snapdragon chipsets and should be faster
than glClear() on the complete area all the time.
2012-10-18 14:35:20 +02:00
Sebastian Dröge
a65ed4d7c1 eglglessink: Fix memory leak 2012-10-18 14:35:20 +02:00
Sebastian Dröge
f7a0da4da9 eglglessink: Remove useless debug output added for debugging earlier 2012-10-18 14:35:20 +02:00
Sebastian Dröge
0ac17bcbc2 eglglessink: Make window setting/handling a bit more threadsafe 2012-10-18 14:35:19 +02:00
Sebastian Dröge
e766bd1e0a eglglessink: Print window handle after setting it 2012-10-18 14:35:19 +02:00
Reynaldo H. Verdejo Pinochet
32861ab0a7 eglglessink: Move DAR query & store to surface init
The DAR (display's pixel aspect ratio) should remain a
constant at runtime so there's no point on repeatedly
query and store this value. Doing it at surface setup
should be enough. As an added bonus this change should
make rendering a bit faster.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
406630a294 eglglessink: Don't signal the GCond too often 2012-10-18 14:35:19 +02:00
Sebastian Dröge
82dc2a3544 eglglessink: Add myself as author 2012-10-18 14:35:19 +02:00
Sebastian Dröge
87a028a0a4 eglglessink: Make sure to always reset the display region in start() 2012-10-18 14:35:19 +02:00
Sebastian Dröge
28fe3f7888 eglglessink: Also commit missing changes to the header file 2012-10-18 14:35:19 +02:00
Sebastian Dröge
610e33b049 eglglessink: Also include $(GST_BASE_CFLAGS) 2012-10-18 14:35:19 +02:00
Sebastian Dröge
caf9d1febd eglglessink: Fix race condition 2012-10-18 14:35:19 +02:00
Sebastian Dröge
99f738bbc0 eglglessink: Refactor rendering and all context specific GL things into a separate thread
Also fixes some threading related problems.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
11ec917ee0 eglglessink: Re-add accidentially reverted commit 2012-10-18 14:35:19 +02:00
Sebastian Dröge
ba3274c8f0 eglglessink: Remove unneeded flow_lock
Use the object lock in the few places necessary, everything
else is protected by other things already.

Also store the context directly inside the instance struct
instead of allocating some memory for it.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
2b3279c9b5 eglglessink: Fix debug output and constant names 2012-10-18 14:35:19 +02:00
Sebastian Dröge
1f0bf75075 eglglessink: start()/stop() is called in READY<->NULL in basesink
But this should be called in PAUSED<->READY.
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
d2dcecfc8a eglglessink: Fix for outbound DAR reported by EGL
Some EGL implementations don't honor the spec
requirement of returning DAR values as w/h *
EGL_DISPLAY_SCALING.

This changeset:

- Fixes rendering on the Samsung Galaxy III
- Fixes wrong check on required 1.2 EGL version
- Reorders the code a bit.
2012-10-18 14:35:18 +02:00
Sebastian Dröge
dde62cee8e eglglessink: Fix crashes if there are no EGL or GLES extensions 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a317f6936c eglglessink: Fix crash at element instantiation 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
af009b7de7 eglglessink: GLSL: Save one extra texture lookup 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
0ed02803f7 eglglessink: GLSL: Minor named index access tweak xyz -> rgb 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
5c2b1dc631 eglglessink: GLSL: Assorted fixes to optimized code
- Don't copy over opos as it's already a vec2
- Fix index order access at frag_YUY2_YVYU_UYVY_prog
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
73d865091c eglglessink: GLSL: Planar YUV converters optimization
- Use consts for the transform's offset and cofficients values
- Use dot product instead of mult and add
- Avoid unneeded texture lookups
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
846e77871b Geglglessink: LSL: Optimize frag_YUY2_YVYU_UYVY_prog
- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
eb8f7d63d5 eglglessink: GLSL: Drop unneded nxy vec2 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
bb0b872644 eglglessink: Fix missing double quotation mark in GLSL code 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a95834a491 eglglessink: GLSL: Optimize frag_AYUV_prog
- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a7a2dcc433 eglglessink: Documentation: GstEglGlesSink struct 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
38ca631a7a eglglessink: Documentation: GstEglGlesBuffer struct (DRAFT) 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
c27c11582e eglglessink: Documentation: GstEglGlesImageFmt struct 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
945b11fd02 eglglessink: Documentation: GstEglGlesRenderContext struct 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
d97b3dba60 eglglessink: Assorted doc and reordering fixes 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
031b6a57ac eglglessink: Documentation: Element properties
Brief explanatory comments plus some reordering
to group default setting of properties and runtime
flags values.
2012-10-18 14:35:17 +02:00
Sebastian Dröge
81463a1cb7 eglglessink: Add support for YVYU 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
95a223a030 eglglessink: Documentation: GLSL Shaders
Brief explanatory comments plus some rerdering
to group packed/planar converters.
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
731be48dac eglglessink: Documentation: Element overview 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
1eef329725 eglglessink: Refactor REORDER shader.
Avoid unneededly calling texture2D() 3 consecutive times.
2012-10-18 14:35:17 +02:00
Sebastian Dröge
c91238a2af eglglessink: Fix handling of caps changes by only releasing what needs to be released
And not terminating the display connection
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
310e5111b7 eglglessink: Move display_region reset to locked section 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
884e5fa173 eglglessink: Reset display_region dims at caps renego 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
f28f5df29e eglglessink: Cosmetics 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
c255aa5dd4 eglglessink: Don't access local value from struct 2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
2ab9de8e4f eglglessink: Terminate display connection at caps renego 2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
734ac85bb4 eglglessink: Cosmetics 2012-10-18 14:35:16 +02:00
Sebastian Dröge
e022fc5389 eglglessink: Only attach the context once to the streaming thread 2012-10-18 14:35:16 +02:00
Sebastian Dröge
09b3518bae eglglessink: Make the context current for the thread and unbind it again around every use
This fixes some crashes and leaking of our context into other
OpenGL code on the same thread.
2012-10-18 14:35:16 +02:00
Sebastian Dröge
113253b292 eglglessink: Improve cleanup 2012-10-18 14:35:16 +02:00
Sebastian Dröge
70d077acd8 eglglessink: Remove unused label 2012-10-18 14:35:16 +02:00
Sebastian Dröge
f058b5d78b eglglessink: Allow setting a NULL handle 2012-10-18 14:35:16 +02:00
Sebastian Dröge
fc0dc0055a eglglessink: Revert "Do not update_surface_dims() once per frame"
This reverts commit 82103376ede2bc7c63dd699f5982168660f67852.

We have to update the surface dimensions on every frame to
make sure that we get notified about updates. This happens
for example if the Android window gets re-layouted because
a widget takes more space than before.
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
a818d5c771 eglglessink: Do not update_surface_dims() once per frame
And.. Upgrade debug message to warging on weird DAR.
Correct fix to avoid spaming with this message
once per each frame is avoid calling update_surface_dims()
at render_and_display(). This is handled at egl surface
init.
2012-10-18 14:35:16 +02:00