eglglessink: Improve cleanup

This commit is contained in:
Sebastian Dröge 2012-10-02 17:29:26 +02:00
parent 70d077acd8
commit 113253b292

View file

@ -1042,20 +1042,32 @@ gst_eglglessink_stop (GstBaseSink * sink)
/* EGL/GLES2 cleanup */
if (eglglessink->rendering_path == GST_EGLGLESSINK_RENDER_SLOW) {
glDeleteBuffers (1, &eglglessink->eglglesctx->position_buffer);
glDeleteBuffers (1, &eglglessink->eglglesctx->texpos_buffer);
glDeleteBuffers (1, &eglglessink->eglglesctx->index_buffer);
eglglessink->have_vbo = FALSE;
glUseProgram (0);
glDeleteShader (eglglessink->eglglesctx->fragshader);
glDeleteShader (eglglessink->eglglesctx->vertshader);
if (eglglessink->have_vbo) {
glDeleteBuffers (1, &eglglessink->eglglesctx->position_buffer);
glDeleteBuffers (1, &eglglessink->eglglesctx->texpos_buffer);
glDeleteBuffers (1, &eglglessink->eglglesctx->index_buffer);
eglglessink->have_vbo = FALSE;
}
glDeleteTextures (eglglessink->eglglesctx->n_textures,
eglglessink->eglglesctx->texture);
eglglessink->have_texture = FALSE;
eglglessink->eglglesctx->n_textures = 0;
if (eglglessink->have_texture) {
glDeleteTextures (eglglessink->eglglesctx->n_textures,
eglglessink->eglglesctx->texture);
eglglessink->have_texture = FALSE;
eglglessink->eglglesctx->n_textures = 0;
}
glDeleteProgram (eglglessink->eglglesctx->glslprogram);
if (eglglessink->eglglesctx->glslprogram) {
glDetachShader (eglglessink->eglglesctx->glslprogram,
eglglessink->eglglesctx->fragshader);
glDetachShader (eglglessink->eglglesctx->glslprogram,
eglglessink->eglglesctx->vertshader);
glDeleteProgram (eglglessink->eglglesctx->glslprogram);
glDeleteShader (eglglessink->eglglesctx->fragshader);
glDeleteShader (eglglessink->eglglesctx->vertshader);
eglglessink->eglglesctx->glslprogram = 0;
}
}
if (eglglessink->eglglesctx->surface) {
@ -1078,7 +1090,6 @@ gst_eglglessink_stop (GstBaseSink * sink)
eglglessink->have_window = FALSE;
}
eglglessink->eglglesctx->used_window = NULL;
if (eglglessink->current_caps) {
gst_caps_unref (eglglessink->current_caps);
eglglessink->current_caps = NULL;
@ -2203,21 +2214,34 @@ gst_eglglessink_setcaps (GstBaseSink * bsink, GstCaps * caps)
}
GST_DEBUG_OBJECT (eglglessink, "Caps are not compatible, reconfiguring");
if (eglglessink->rendering_path == GST_EGLGLESSINK_RENDER_SLOW) {
glUseProgram (0);
if (eglglessink->have_vbo) {
glDeleteBuffers (1, &eglglessink->eglglesctx->position_buffer);
glDeleteBuffers (1, &eglglessink->eglglesctx->texpos_buffer);
glDeleteBuffers (1, &eglglessink->eglglesctx->index_buffer);
eglglessink->have_vbo = FALSE;
}
glDeleteShader (eglglessink->eglglesctx->fragshader);
glDeleteShader (eglglessink->eglglesctx->vertshader);
if (eglglessink->have_texture) {
glDeleteTextures (eglglessink->eglglesctx->n_textures,
eglglessink->eglglesctx->texture);
eglglessink->have_texture = FALSE;
eglglessink->eglglesctx->n_textures = 0;
}
if (eglglessink->eglglesctx->glslprogram) {
glDetachShader (eglglessink->eglglesctx->glslprogram,
eglglessink->eglglesctx->fragshader);
glDetachShader (eglglessink->eglglesctx->glslprogram,
eglglessink->eglglesctx->vertshader);
glDeleteProgram (eglglessink->eglglesctx->glslprogram);
glDeleteShader (eglglessink->eglglesctx->fragshader);
glDeleteShader (eglglessink->eglglesctx->vertshader);
eglglessink->eglglesctx->glslprogram = 0;
}
}
if (eglglessink->eglglesctx->surface) {