eglglessink: Some refactoring as preparation for platform specific rendering

This commit is contained in:
Sebastian Dröge 2012-12-28 14:05:56 +01:00
parent 823f490fe8
commit 46c7bbfeb5
2 changed files with 177 additions and 231 deletions

View file

@ -1150,15 +1150,110 @@ gst_eglglessink_context_make_current (GstEglGlesSink * eglglessink,
}
static gboolean
gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
create_shader_program (GstEglGlesSink * eglglessink, GLuint * prog,
GLuint * vert, GLuint * frag, const gchar * vert_text,
const gchar * frag_text)
{
GLint test;
GLboolean ret;
GLchar *info_log;
/* Build shader program for video texture rendering */
*vert = glCreateShader (GL_VERTEX_SHADER);
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d", vert_text, *vert);
glShaderSource (*vert, 1, &vert_text, NULL);
if (got_gl_error ("glShaderSource vertex"))
goto HANDLE_ERROR;
glCompileShader (*vert);
if (got_gl_error ("glCompileShader vertex"))
goto HANDLE_ERROR;
glGetShaderiv (*vert, GL_COMPILE_STATUS, &test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "Successfully compiled vertex shader");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't compile vertex shader");
glGetShaderiv (*vert, GL_INFO_LOG_LENGTH, &test);
info_log = g_new0 (GLchar, test);
glGetShaderInfoLog (*vert, test, NULL, info_log);
GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
g_free (info_log);
goto HANDLE_ERROR;
}
*frag = glCreateShader (GL_FRAGMENT_SHADER);
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d", frag_text, *frag);
glShaderSource (*frag, 1, &frag_text, NULL);
if (got_gl_error ("glShaderSource fragment"))
goto HANDLE_ERROR;
glCompileShader (*frag);
if (got_gl_error ("glCompileShader fragment"))
goto HANDLE_ERROR;
glGetShaderiv (*frag, GL_COMPILE_STATUS, &test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "Successfully compiled fragment shader");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't compile fragment shader");
glGetShaderiv (*frag, GL_INFO_LOG_LENGTH, &test);
info_log = g_new0 (GLchar, test);
glGetShaderInfoLog (*frag, test, NULL, info_log);
GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
g_free (info_log);
goto HANDLE_ERROR;
}
*prog = glCreateProgram ();
if (got_gl_error ("glCreateProgram"))
goto HANDLE_ERROR;
glAttachShader (*prog, *vert);
if (got_gl_error ("glAttachShader vertices"))
goto HANDLE_ERROR;
glAttachShader (*prog, *frag);
if (got_gl_error ("glAttachShader fragments"))
goto HANDLE_ERROR;
glLinkProgram (*prog);
glGetProgramiv (*prog, GL_LINK_STATUS, &test);
if (test != GL_FALSE) {
GST_DEBUG_OBJECT (eglglessink, "GLES: Successfully linked program");
} else {
GST_ERROR_OBJECT (eglglessink, "Couldn't link program");
goto HANDLE_ERROR;
}
return TRUE;
HANDLE_ERROR:
{
if (*frag && *prog)
glDetachShader (*prog, *frag);
if (*vert && *prog)
glDetachShader (*prog, *vert);
if (*prog)
glDeleteProgram (*prog);
if (*frag)
glDeleteShader (*frag);
if (*vert)
glDeleteShader (*vert);
*prog = 0;
*frag = 0;
*vert = 0;
return FALSE;
}
}
static gboolean
gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
{
GLboolean ret;
EGLint display_par;
const gchar *texnames[3] = { NULL, };
gchar *tmp_prog = NULL;
gchar *frag_prog = NULL;
gboolean free_frag_prog = FALSE;
EGLint swap_behavior;
gint i;
GST_DEBUG_OBJECT (eglglessink, "Enter EGL surface setup");
@ -1236,41 +1331,11 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
}
/* Build shader program for video texture rendering */
eglglessink->eglglesctx.vertshader[0] = glCreateShader (GL_VERTEX_SHADER);
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d", vert_COPY_prog,
eglglessink->eglglesctx.vertshader[0]);
glShaderSource (eglglessink->eglglesctx.vertshader[0], 1, &vert_COPY_prog,
NULL);
if (got_gl_error ("glShaderSource vertex"))
goto HANDLE_ERROR;
glCompileShader (eglglessink->eglglesctx.vertshader[0]);
if (got_gl_error ("glCompileShader vertex"))
goto HANDLE_ERROR;
glGetShaderiv (eglglessink->eglglesctx.vertshader[0], GL_COMPILE_STATUS,
&test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "Successfully compiled vertex shader");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't compile vertex shader");
glGetShaderiv (eglglessink->eglglesctx.vertshader[0], GL_INFO_LOG_LENGTH,
&test);
info_log = g_new0 (GLchar, test);
glGetShaderInfoLog (eglglessink->eglglesctx.vertshader[0], test, NULL,
info_log);
GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
g_free (info_log);
goto HANDLE_ERROR;
}
eglglessink->eglglesctx.fragshader[0] = glCreateShader (GL_FRAGMENT_SHADER);
switch (eglglessink->configured_info.finfo->format) {
case GST_VIDEO_FORMAT_AYUV:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d", frag_AYUV_prog,
eglglessink->eglglesctx.fragshader[0]);
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1, &frag_AYUV_prog,
NULL);
frag_prog = (gchar *) frag_AYUV_prog;
free_frag_prog = FALSE;
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
break;
@ -1279,61 +1344,44 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_Y41B:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
frag_PLANAR_YUV_prog, eglglessink->eglglesctx.fragshader[0]);
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
&frag_PLANAR_YUV_prog, NULL);
frag_prog = (gchar *) frag_PLANAR_YUV_prog;
free_frag_prog = FALSE;
eglglessink->eglglesctx.n_textures = 3;
texnames[0] = "Ytex";
texnames[1] = "Utex";
texnames[2] = "Vtex";
break;
case GST_VIDEO_FORMAT_YUY2:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
frag_YUY2_YVYU_UYVY_prog, eglglessink->eglglesctx.fragshader[0]);
tmp_prog = g_strdup_printf (frag_YUY2_YVYU_UYVY_prog, 'r', 'g', 'a');
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
frag_prog = g_strdup_printf (frag_YUY2_YVYU_UYVY_prog, 'r', 'g', 'a');
free_frag_prog = TRUE;
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
texnames[1] = "UVtex";
break;
case GST_VIDEO_FORMAT_YVYU:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
frag_YUY2_YVYU_UYVY_prog, eglglessink->eglglesctx.fragshader[0]);
tmp_prog = g_strdup_printf (frag_YUY2_YVYU_UYVY_prog, 'r', 'a', 'g');
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
frag_prog = g_strdup_printf (frag_YUY2_YVYU_UYVY_prog, 'r', 'a', 'g');
free_frag_prog = TRUE;
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
texnames[1] = "UVtex";
break;
case GST_VIDEO_FORMAT_UYVY:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
frag_YUY2_YVYU_UYVY_prog, eglglessink->eglglesctx.fragshader[0]);
tmp_prog = g_strdup_printf (frag_YUY2_YVYU_UYVY_prog, 'a', 'r', 'b');
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
frag_prog = g_strdup_printf (frag_YUY2_YVYU_UYVY_prog, 'a', 'r', 'b');
free_frag_prog = TRUE;
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
texnames[1] = "UVtex";
break;
case GST_VIDEO_FORMAT_NV12:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
frag_NV12_NV21_prog, eglglessink->eglglesctx.fragshader[0]);
tmp_prog = g_strdup_printf (frag_NV12_NV21_prog, 'r', 'a');
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
frag_prog = g_strdup_printf (frag_NV12_NV21_prog, 'r', 'a');
free_frag_prog = TRUE;
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
texnames[1] = "UVtex";
break;
case GST_VIDEO_FORMAT_NV21:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
frag_NV12_NV21_prog, eglglessink->eglglesctx.fragshader[0]);
tmp_prog = g_strdup_printf (frag_NV12_NV21_prog, 'a', 'r');
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
frag_prog = g_strdup_printf (frag_NV12_NV21_prog, 'a', 'r');
free_frag_prog = TRUE;
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
texnames[1] = "UVtex";
@ -1341,31 +1389,22 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
case GST_VIDEO_FORMAT_BGR:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_BGRA:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
frag_REORDER_prog, eglglessink->eglglesctx.fragshader[0]);
tmp_prog = g_strdup_printf (frag_REORDER_prog, 'b', 'g', 'r');
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
frag_prog = g_strdup_printf (frag_REORDER_prog, 'b', 'g', 'r');
free_frag_prog = TRUE;
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
break;
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_ARGB:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
frag_REORDER_prog, eglglessink->eglglesctx.fragshader[0]);
tmp_prog = g_strdup_printf (frag_REORDER_prog, 'g', 'b', 'a');
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
frag_prog = g_strdup_printf (frag_REORDER_prog, 'g', 'b', 'a');
free_frag_prog = TRUE;
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
break;
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_ABGR:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
frag_REORDER_prog, eglglessink->eglglesctx.fragshader[0]);
tmp_prog = g_strdup_printf (frag_REORDER_prog, 'a', 'b', 'g');
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
frag_prog = g_strdup_printf (frag_REORDER_prog, 'a', 'b', 'g');
free_frag_prog = TRUE;
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
break;
@ -1373,10 +1412,8 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_RGB16:
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d", frag_COPY_prog,
eglglessink->eglglesctx.fragshader[0]);
glShaderSource (eglglessink->eglglesctx.fragshader[0], 1, &frag_COPY_prog,
NULL);
frag_prog = (gchar *) frag_COPY_prog;
free_frag_prog = FALSE;
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
break;
@ -1385,61 +1422,30 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
break;
}
if (got_gl_error ("glShaderSource fragment"))
goto HANDLE_ERROR;
glCompileShader (eglglessink->eglglesctx.fragshader[0]);
if (got_gl_error ("glCompileShader fragment"))
goto HANDLE_ERROR;
glGetShaderiv (eglglessink->eglglesctx.fragshader[0], GL_COMPILE_STATUS,
&test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "Successfully compiled fragment shader");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't compile fragment shader");
glGetShaderiv (eglglessink->eglglesctx.fragshader[0], GL_INFO_LOG_LENGTH,
&test);
info_log = g_new0 (GLchar, test);
glGetShaderInfoLog (eglglessink->eglglesctx.fragshader[0], test, NULL,
info_log);
GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
g_free (info_log);
goto HANDLE_ERROR;
}
eglglessink->eglglesctx.glslprogram[0] = glCreateProgram ();
if (got_gl_error ("glCreateProgram"))
goto HANDLE_ERROR;
glAttachShader (eglglessink->eglglesctx.glslprogram[0],
eglglessink->eglglesctx.vertshader[0]);
if (got_gl_error ("glAttachShader vertices"))
goto HANDLE_ERROR;
glAttachShader (eglglessink->eglglesctx.glslprogram[0],
eglglessink->eglglesctx.fragshader[0]);
if (got_gl_error ("glAttachShader fragments"))
goto HANDLE_ERROR;
glLinkProgram (eglglessink->eglglesctx.glslprogram[0]);
glGetProgramiv (eglglessink->eglglesctx.glslprogram[0], GL_LINK_STATUS,
&test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "GLES: Successfully linked program");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't link program");
if (!create_shader_program (eglglessink,
&eglglessink->eglglesctx.glslprogram[0],
&eglglessink->eglglesctx.vertshader[0],
&eglglessink->eglglesctx.fragshader[0], vert_COPY_prog, frag_prog)) {
if (free_frag_prog)
g_free (frag_prog);
frag_prog = NULL;
goto HANDLE_ERROR;
}
if (free_frag_prog)
g_free (frag_prog);
frag_prog = NULL;
eglglessink->eglglesctx.position_loc[0] =
glGetAttribLocation (eglglessink->eglglesctx.glslprogram[0], "position");
eglglessink->eglglesctx.texpos_loc =
eglglessink->eglglesctx.texpos_loc[0] =
glGetAttribLocation (eglglessink->eglglesctx.glslprogram[0], "texpos");
eglglessink->eglglesctx.tex_scale_loc[0] =
eglglessink->eglglesctx.tex_scale_loc[0][0] =
glGetUniformLocation (eglglessink->eglglesctx.glslprogram[0],
"tex_scale0");
eglglessink->eglglesctx.tex_scale_loc[1] =
eglglessink->eglglesctx.tex_scale_loc[0][1] =
glGetUniformLocation (eglglessink->eglglesctx.glslprogram[0],
"tex_scale1");
eglglessink->eglglesctx.tex_scale_loc[2] =
eglglessink->eglglesctx.tex_scale_loc[0][2] =
glGetUniformLocation (eglglessink->eglglesctx.glslprogram[0],
"tex_scale2");
@ -1447,88 +1453,25 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
if (got_gl_error ("glEnableVertexAttribArray"))
goto HANDLE_ERROR;
glEnableVertexAttribArray (eglglessink->eglglesctx.texpos_loc);
glEnableVertexAttribArray (eglglessink->eglglesctx.texpos_loc[0]);
if (got_gl_error ("glEnableVertexAttribArray"))
goto HANDLE_ERROR;
for (i = 0; i < eglglessink->eglglesctx.n_textures; i++) {
eglglessink->eglglesctx.tex_loc[0][i] =
glGetUniformLocation (eglglessink->eglglesctx.glslprogram[0],
texnames[i]);
}
if (!eglglessink->eglglesctx.buffer_preserved) {
/* Build shader program for black borders */
eglglessink->eglglesctx.vertshader[1] = glCreateShader (GL_VERTEX_SHADER);
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d",
vert_COPY_prog_no_tex, eglglessink->eglglesctx.vertshader[1]);
glShaderSource (eglglessink->eglglesctx.vertshader[1], 1,
&vert_COPY_prog_no_tex, NULL);
if (got_gl_error ("glShaderSource vertex"))
if (!create_shader_program (eglglessink,
&eglglessink->eglglesctx.glslprogram[1],
&eglglessink->eglglesctx.vertshader[1],
&eglglessink->eglglesctx.fragshader[1], vert_COPY_prog_no_tex,
frag_BLACK_prog))
goto HANDLE_ERROR;
glCompileShader (eglglessink->eglglesctx.vertshader[1]);
if (got_gl_error ("glCompileShader vertex"))
goto HANDLE_ERROR;
glGetShaderiv (eglglessink->eglglesctx.vertshader[1], GL_COMPILE_STATUS,
&test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "Successfully compiled vertex shader");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't compile vertex shader");
glGetShaderiv (eglglessink->eglglesctx.vertshader[1], GL_INFO_LOG_LENGTH,
&test);
info_log = g_new0 (GLchar, test);
glGetShaderInfoLog (eglglessink->eglglesctx.vertshader[1], test, NULL,
info_log);
GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
g_free (info_log);
goto HANDLE_ERROR;
}
eglglessink->eglglesctx.fragshader[1] = glCreateShader (GL_FRAGMENT_SHADER);
glShaderSource (eglglessink->eglglesctx.fragshader[1], 1, &frag_BLACK_prog,
NULL);
if (got_gl_error ("glShaderSource fragment"))
goto HANDLE_ERROR;
glCompileShader (eglglessink->eglglesctx.fragshader[1]);
if (got_gl_error ("glCompileShader fragment"))
goto HANDLE_ERROR;
glGetShaderiv (eglglessink->eglglesctx.fragshader[1], GL_COMPILE_STATUS,
&test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "Successfully compiled fragment shader");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't compile fragment shader");
glGetShaderiv (eglglessink->eglglesctx.fragshader[1], GL_INFO_LOG_LENGTH,
&test);
info_log = g_new0 (GLchar, test);
glGetShaderInfoLog (eglglessink->eglglesctx.fragshader[1], test, NULL,
info_log);
GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
g_free (info_log);
goto HANDLE_ERROR;
}
eglglessink->eglglesctx.glslprogram[1] = glCreateProgram ();
if (got_gl_error ("glCreateProgram"))
goto HANDLE_ERROR;
glAttachShader (eglglessink->eglglesctx.glslprogram[1],
eglglessink->eglglesctx.vertshader[1]);
if (got_gl_error ("glAttachShader vertices"))
goto HANDLE_ERROR;
glAttachShader (eglglessink->eglglesctx.glslprogram[1],
eglglessink->eglglesctx.fragshader[1]);
if (got_gl_error ("glAttachShader fragments"))
goto HANDLE_ERROR;
glLinkProgram (eglglessink->eglglesctx.glslprogram[1]);
glGetProgramiv (eglglessink->eglglesctx.glslprogram[1], GL_LINK_STATUS,
&test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "GLES: Successfully linked program");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't link program");
goto HANDLE_ERROR;
}
eglglessink->eglglesctx.position_loc[1] =
glGetAttribLocation (eglglessink->eglglesctx.glslprogram[1],
"position");
@ -1538,12 +1481,8 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
goto HANDLE_ERROR;
}
glUseProgram (eglglessink->eglglesctx.glslprogram[0]);
/* Generate and bind texture */
/* Generate textures */
if (!eglglessink->have_texture) {
gint i;
GST_INFO_OBJECT (eglglessink, "Performing initial texture setup");
for (i = 0; i < eglglessink->eglglesctx.n_textures; i++) {
@ -1560,12 +1499,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
glBindTexture (GL_TEXTURE_2D, eglglessink->eglglesctx.texture[i]);
if (got_gl_error ("glBindTexture"))
goto HANDLE_ERROR_LOCKED;
eglglessink->eglglesctx.tex_loc[i] =
glGetUniformLocation (eglglessink->eglglesctx.glslprogram[0],
texnames[i]);
glUniform1i (eglglessink->eglglesctx.tex_loc[i], i);
goto HANDLE_ERROR;
/* Set 2D resizing params */
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -1582,9 +1516,8 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
eglglessink->have_texture = TRUE;
}
glUseProgram (0);
g_free (tmp_prog);
glUseProgram (0);
return TRUE;
@ -1594,7 +1527,6 @@ HANDLE_EGL_ERROR_LOCKED:
HANDLE_ERROR_LOCKED:
HANDLE_ERROR:
GST_ERROR_OBJECT (eglglessink, "Couldn't setup EGL surface");
g_free (tmp_prog);
return FALSE;
}
@ -1790,6 +1722,7 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
GstVideoFrame vframe;
guint dar_n, dar_d;
GstVideoCropMeta *crop = NULL;
gint i;
memset (&vframe, 0, sizeof (vframe));
@ -2390,19 +2323,32 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
GST_DEBUG_OBJECT (eglglessink, "Drawing video frame");
glUseProgram (eglglessink->eglglesctx.glslprogram[0]);
glUniform2f (eglglessink->eglglesctx.tex_scale_loc[0], eglglessink->stride[0],
1);
glUniform2f (eglglessink->eglglesctx.tex_scale_loc[1], eglglessink->stride[1],
1);
glUniform2f (eglglessink->eglglesctx.tex_scale_loc[2], eglglessink->stride[2],
1);
glUniform2f (eglglessink->eglglesctx.tex_scale_loc[0][0],
eglglessink->stride[0], 1);
glUniform2f (eglglessink->eglglesctx.tex_scale_loc[0][1],
eglglessink->stride[1], 1);
glUniform2f (eglglessink->eglglesctx.tex_scale_loc[0][2],
eglglessink->stride[2], 1);
for (i = 0; i < eglglessink->eglglesctx.n_textures; i++) {
if (i == 0)
glActiveTexture (GL_TEXTURE0);
else if (i == 1)
glActiveTexture (GL_TEXTURE1);
else if (i == 2)
glActiveTexture (GL_TEXTURE2);
glUniform1i (eglglessink->eglglesctx.tex_loc[0][i], i);
if (got_gl_error ("glUniform1i"))
goto HANDLE_ERROR;
}
glVertexAttribPointer (eglglessink->eglglesctx.position_loc[0], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (0 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
glVertexAttribPointer (eglglessink->eglglesctx.texpos_loc, 2, GL_FLOAT,
glVertexAttribPointer (eglglessink->eglglesctx.texpos_loc[0], 2, GL_FLOAT,
GL_FALSE, sizeof (coord5), (gpointer) (3 * sizeof (gfloat)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;

View file

@ -124,9 +124,9 @@ struct _GstEglGlesRenderContext
EGLNativeWindowType window, used_window;
EGLSurface surface;
gboolean buffer_preserved;
GLuint fragshader[2]; /* frame, border */
GLuint vertshader[2]; /* frame, border */
GLuint glslprogram[2]; /* frame, border */
GLuint fragshader[3]; /* frame, border, frame-platform */
GLuint vertshader[3]; /* frame, border, frame-platform */
GLuint glslprogram[3]; /* frame, border, frame-platform */
GLuint texture[3]; /* RGB/Y, U/UV, V */
EGLint surface_width;
EGLint surface_height;
@ -135,10 +135,10 @@ struct _GstEglGlesRenderContext
gint n_textures;
/* shader vars */
GLuint position_loc[2]; /* frame, border */
GLuint texpos_loc; /* frame */
GLuint tex_scale_loc[3]; /* RGB/Y, U/UV, V */
GLuint tex_loc[3]; /* RGB/Y, U/UV, V */
GLuint position_loc[3]; /* frame, border, frame-platform */
GLuint texpos_loc[2]; /* frame, frame-platform */
GLuint tex_scale_loc[2][3]; /* [frame, frame-platform] RGB/Y, U/UV, V */
GLuint tex_loc[2][3]; /* [frame, frame-platform] RGB/Y, U/UV, V */
coord5 position_array[12]; /* 4 x Frame, 4 x Border1, 4 x Border2 */
unsigned short index_array[4];
unsigned int position_buffer, index_buffer;