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1fbea3e39d
This gives more time for the texture to be uploaded as it happens before syncing to the running time. When the running time is reached only eglSwapBuffers() is necessary. |
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.. | ||
Android.mk | ||
gsteglglessink.c | ||
gsteglglessink.h | ||
Makefile.am | ||
TODO | ||
video_platform_wrapper.c | ||
video_platform_wrapper.h |