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eglglessink: Small TODO reformatting
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1 changed files with 2 additions and 2 deletions
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- Correctly handle upstream surface region size changes
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- Correctly handle upstream surface region size changes. Test and debug
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set_render_rect
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- Make sure we are considering DAR on all scaling/rendering cases
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- Test and debug caps renegotiation
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- Test and debug set_render_rect
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- Drop android specifics like the default window h/w
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- Move EGL/GLES context to it's own struct. Proly move GLSL stuff to it's
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own header too
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