Commit graph

118 commits

Author SHA1 Message Date
Seungha Yang
5179cbccfa d3d12testsrc: Use shared 11on12 device
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6697>
2024-04-20 04:16:48 +09:00
Seungha Yang
cd97275a19 d3d12device: Hold d3d11on12 device to be shared
d3d11on12 device seems to be occupying a bit of GPU memory
Hold the instance in GstD3D12Device so that it can be shared

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6697>
2024-04-20 04:16:41 +09:00
Seungha Yang
8e4fe98361 d3d12videosink: Handle mouse double click and modifier
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6693>
2024-04-19 16:11:30 +00:00
Seungha Yang
dabce9635d d3d12videosink: Disconnect window's signal on dispose
Same as the commit of 7b69d1758f
but for d3d12videosink.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6692>
2024-04-19 21:25:06 +09:00
Seungha Yang
6659bd6362 d3d12videosink: Handle external HWND's mouse/keyboard events
OS will not propagate the event to child HWND if it's handled by
the parent. Thus, navigation event should be handled by parent HWND's
event handler.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6692>
2024-04-19 21:24:52 +09:00
Seungha Yang
f6ec4e6256 d3d12overlaycompositor: Add support for d3d12 memory
Don't allocate d3d12 texture if overlay is d3d12 memory already

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
13d892d336 d3d12: Move gst_d3d12_buffer_copy_into method to library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
2024-04-14 09:55:41 +00:00
Seungha Yang
e597dcdf0d d3d12encoder: Fix buffer pool leak
Add missing buffer pool release

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6628>
2024-04-13 14:55:09 +00:00
Seungha Yang
ad6670ba81 d3d12decoder: Always output sharable texture
Because shared heap's additional costs is not significant,
use D3D12_HEAP_FLAG_SHARED for resource can be shared over process
boundary. And enables render target for d3d11 interop in the process.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6513>
2024-04-03 02:05:25 +00:00
Seungha Yang
d00c26cdc8 d3d12screencapturesrc: Use gst_d3d12_memory_get_d3d11_texture()
... and use fence to wait for GPU sync

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6499>
2024-04-02 03:43:59 +09:00
Seungha Yang
7d0e90b7bc d3d12: Move core part to gst-libs
Move buffer pool, converter, and device abstraction layer to
public library

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:50 +00:00
Seungha Yang
7829315305 d3d12memory: Define new D3D12 map flags
Define GST_MAP_READ_D3D12 and GST_MAP_READ_D3D12 flags

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:50 +00:00
Seungha Yang
abeccdd6bc d3d12: Make resource getter methods consistent
Returns COM pointer directly everywhere

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
706d5402fa d3d12: Remove device11on12 wrapping layer
It was added to avoid symbol conflict between DirectX-header project
and Windows SDK, but symbol conflict does not happen

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
927e249557 d3d12bufferpool: Use d3dx12.h format table
The format table in SDK header defines all required information
already.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
0527f27204 d3d12: Add a helper method for device equality check
GstD3D12Device object itself is not singltons anymore but
underlying private struct is singltons.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
bbdfa00b7b d3d12: Add support for cross-compile
... and fix bunch of GCC reported warnings

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435>
2024-03-25 11:41:25 +00:00
Seungha Yang
6c80d2f5f8 d3d12: Allow building without WGC support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435>
2024-03-25 11:41:25 +00:00
Seungha Yang
2649d2ae62 d3d12: Port to d3dshader library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-25 00:02:12 +09:00
Seungha Yang
43da9b4249 d3d12: Update shader to be Shader Model 5.0 compatible
And use fxc HLSL compiler

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-24 17:15:22 +09:00
Seungha Yang
0c148a96db d3d12: Add IPC elements
Adding d3d12ipcsink and d3d12ipcsrc elements, equivalent to D3D11 ones.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 23:09:12 +09:00
Seungha Yang
0006ad1f86 d3d12: Add buffer copy helper method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 23:09:05 +09:00
Seungha Yang
c612af6d42 d3d12commandqueue: Always invoke notify asynchronously
Otherwise the callback thread is unpredictable

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 20:45:01 +09:00
Seungha Yang
18091f0115 d3d12memory: Update for API interop
Add support for destroy notify in case of wrapped memory, and
allow setting external fence for interop

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 20:01:16 +09:00
Seungha Yang
0d559bead9 d3d12: Make primary fence sharable
Create primary fence with D3D12_FENCE_FLAG_SHARED flag so that
the fence can be shared with other APIs or processes

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 18:57:26 +09:00
Seungha Yang
b417c62940 d3d12device: Set debugging friendly object name
Build object name with DXGI adapter index

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
6de5eab1e4 d3d12: Suppress expected leak reports
Such leaks are expected and intended ones

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
a1c8fc6163 d3d12device: Keep device object permanently
Because ID3D12Device objects are singletons per adapter,
GstD3D12Device was following the API design, that is, keep track
of global GstD3D12Device objects and reuses it.
That means ID3D12Device object can be released at the time
when GstD3D12Device is destroyed.

But exetrnal APIs such as NVENC does not seem to be happy
with the released ID3D12Device, that could be a driver bug though.

Let's hold already opened ID3D12Device permanently without releasing
it for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
17d6c7350c d3d12commandqueue: Add drain method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
393fb4733c d3d12: Use native device handle if possible
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
331522210f d3d12commandqueue: Allow empty command list
Just increase fence value and signal the queue in that case

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:54 +00:00
Seungha Yang
8acf844fed d3d12: Fix SDK debug layer activation
Debug layer must be enabled before creating device. Otherwise
already opened devices before the activation will be removed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6382>
2024-03-16 21:25:38 +09:00
Seungha Yang
94dfef68e1 d3d12device: Fix IDXGIFactory2 leak
factory passed to gst_d3d12_device_find_adapter() method is valid
handle already

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6340>
2024-03-12 22:06:01 +00:00
Seungha Yang
c9aaf39279 cuda,d3d11,d3d12bufferpool: Disable preallocation
Do not chain up to parent's GstBufferPool::start() which will do
preallocation. We don't want it to be preallocated
since there are various cases where negotiated downstream buffer pool is
not used at all (e.g., zero-copy decoding, IPC elements).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6326>
2024-03-12 18:07:29 +00:00
Seungha Yang
4db7eb0290 d3d12screencapturesrc: Add support for WGC API
Adding support for window and monitor capturing by using
Windows Graphics Capture API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6256>
2024-03-08 01:05:24 +09:00
Seungha Yang
63ef405131 d3d12memory: Implement NT handle caching and custom user data support
Same as the d3d11 memory implementation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6256>
2024-03-08 01:03:28 +09:00
Seungha Yang
d0713e029c d3d11memory, d3d12memory: Fix outstanding memory count tracing
Gets being released memory back to queue even if allocator is flushing
in order to count the number of outstanding memory objects.
Also, clear queue if there's no outstanding memory object and
allocator is flushing

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6240>
2024-02-29 11:57:50 +00:00
Seungha Yang
693dbc9667 d3d12screencapturesrc: Fix choppy display
According to recommendation from MS, IDXGIOutputDuplication::ReleaseFrame()
needs to be called just before IDXGIOutputDuplication::AcquireNextFrame()
for performance reasons, so that driver can accumulate dirty rects
and update texture at once. But it seems to cause choppy output.
Do release acquired frame immediately once processing done,
like d3d11 implementation does.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6092>
2024-02-11 13:13:18 +00:00
Seungha Yang
36c4ef361b d3d12: Add VP8 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6088>
2024-02-10 21:23:51 +09:00
Seungha Yang
e2eff3e4a3 d3d12decoder: Fix bitstream buffer usage
Resource state of a buffer in upload heap should stay in
generic-read although it's effectively in common state. Some drivers
complains about the wrong state.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6088>
2024-02-10 21:23:28 +09:00
Seungha Yang
35e5178f0e d3d12: Fix potential self thread join
Fence data could hold GstD3D12Device directly or indirectly.
Then if it's holding last refcount, the device object will
be released from the device object's internal thread,
and will try join self thread.
Delegates it to other global background thread to avoid
self thread joining.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6042>
2024-02-05 01:37:32 +09:00
Seungha Yang
1c0f224f05 d3d12memory: Remove unused method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6042>
2024-02-03 23:22:58 +09:00
Seungha Yang
3855646f1d d3d12: Add MPEG-2 decoder
Most of code additions are just gluing already implemented
GstDxva and GstD3D12Decoder interfaces

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5979>
2024-01-25 11:45:23 +00:00
Seungha Yang
3991801d4a d3d12av1dec: Fix object type name on multi-gpu system
Fixing typo

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5964>
2024-01-24 22:35:17 +00:00
Seungha Yang
4fb284346e d3d12h264enc: Fix profile support check
Add missing CheckFeatureSupport() call, and remove unused field

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5952>
2024-01-22 20:10:24 +09:00
Seungha Yang
f44d5d18f3 d3d12: Pass target rectangle to ClearRenderTargetView()
Some drivers seem to be crashing if ClearRenderTargetView() is called
for P010/P016 texture's second subresource (UV plane) without
specified target rectangle.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5952>
2024-01-22 19:40:08 +09:00
Seungha Yang
4e1bf149d0 d3d12: Add H.264 video encoder
Adding video encoder element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5808>
2024-01-19 12:47:35 +00:00
Seungha Yang
0cceb6f68f d3d12memory: Don't use persistent staging buffer map
Persistent map is not recommended in case of readback

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919>
2024-01-14 13:10:56 +00:00
Seungha Yang
077470913d d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag
Since the first access to a texture is always write, zero initialization
is unnecessary

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919>
2024-01-14 13:10:56 +00:00
Seungha Yang
a242b93f33 d3d12decoder: Release decoder and heap on stop
Sometimes driver crash happens if ID3D12VideoDevice got closed first,
and then ID3D12VideoDecoderHeap/ID3D12VideoDecoder are released.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00